• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Brink, thoughts?

Feedback you ask. How about 2 versions of the game floating around. A day 1 patch that is supposed to fix graphic problems. Check out the Gamespot review. 6 for the X360 version. Not very promising. Don't get too excited about it, you may be disappointed. But hey, what does Gamespot know anyways? :)

By now, I think the fence sitters should be getting a very strong "WAIT!" message overall.
 
Consumers are in control of the market. If people stopped lining up to pre-order shit games, things might change. However gamers are impatient and will happily drop $50 to get some preorder trinkets and play a game immediately on launch instead of waiting *one day* to see how user reviews go. As it stands now, its possible to have a terrible game be profitable based solely on marketing hype generating enough preorders.

Other examples of recent regretful preorders...

Homefront
Medal of Honor

That is just bullshit apologist rhetoric, consumers are not in control of items they are legitimately paying for because publishers/developers are trying to reshape the market and convince consumers that what they are receiving is a service and not a good, which again is absolute bullshit because with most consumer services you have certain recourses (including refunds, professional industry sanctions, directions to fulfill contractual agreements, etc) if you are not happy with the quality of the service you receive.

Given how much publishers bitch about pre-owned sales in the console market, and in view of the fact of how ineffective DRM schemes are at preventing piracy, it is a logical extrapolation that publishers/devs impose DRM restrictions whilst at the same reducing opportunities to "try before you buy" for the very purpose of maximizing revenue from shit games.
 
That is just bullshit apologist rhetoric, consumers are not in control of items they are legitimately paying for because publishers/developers are trying to reshape the market and convince consumers that what they are receiving is a service and not a good, which again is absolute bullshit because with most consumer services you have certain recourses (including refunds, professional industry sanctions, directions to fulfill contractual agreements, etc) if you are not happy with the quality of the service you receive.

Given how much publishers bitch about pre-owned sales in the console market, and in view of the fact of how ineffective DRM schemes are at preventing piracy, it is a logical extrapolation that publishers/devs are imposed DRM restrictions whilst at the same reducing opportunities to "try before you buy" for the very purpose of maximizing revenue from shit games.

If people can't bother to wait a few hours to see feedback before purchasing something they can't return, I don't have a lot of sympathy for them.
 
Feedback you ask. How about 2 versions of the game floating around. A day 1 patch that is supposed to fix graphic problems. Check out the Gamespot review. 6 for the X360 version. Not very promising. Don't get too excited about it, you may be disappointed. But hey, what does Gamespot know anyways? :)

What game doesn't have a day 1 patch ? That's one of the most absurd criticisms a game can have. As for gamespot...that's one review. The feedback I was talking about are the other reviews, that give it a decent/good score. You prefer to only see the bad ones and you're entitled to that "approach".But I don't see things in black and white. There are shades of gray and one or two bad reviews in a dozen that generally consider it a decent/good game, even if not great, don't mean much.
 
If people can't bother to wait a few hours to see feedback before purchasing something they can't return, I don't have a lot of sympathy for them.

And feedback which is based on other users' subjective opinions is not a substitute for ones own hands on experience. :rolleyes:

Do you buy cars before test driving them? Do you buy TV's before turning them on and viewing them in the store? What about cameras? Or just about every other consumer good in existence?

And please do explain to me how PC games are any different to console games which are showered with demos on a regular basis?!?
 
#1 Issue I have with this game is that I just haven't had a single exciting moment after playing it for like 10 hours. I can log into quake live right now and get a giggle out of landing an air rocket or a hard rail. I can bring down a building full of snipers with some dynamite in battlefield. Hell, back in quake wars I had some epic runs that made me feel like the king of the world.

Brink? Someone stepped on my mine once, that was alright. The rest of the time it's run around, pew pew here, pew pew there. Don't even feel tempted to play it.
 
And feedback which is based on other users' subjective opinions is not a substitute for ones own hands on experience. :rolleyes:

Do you buy cars before test driving them? Do you buy TV's before turning them on and viewing them in the store? What about cameras? Or just about every other consumer good in existence?

Would you buy a car that you couldn't sit in first? Would you buy a TV that had no demo model to look at? Who you would drop $1000 on a camera they could not pickup and hold to see if it was comfortable? If these things are a problem for you, then why are you buying PC games without demos?
 
Finally got a chance to play after a couple days of random stuff coming up.
The game doesn't run well...or at least it doesn't look like it does. It feels locked at 30fps. I've turned everything way down and it's still just not looking or running well.
I do like the polish of the menus and interface, but everything else seems kind of "Meh"
 
Would you buy a car that you couldn't sit in first? Would you buy a TV that had no demo model to look at? Who you would drop $1000 on a camera they could not pickup and hold to see if it was comfortable? If these things are a problem for you, then why are you buying PC games without demos?

I'm not. The real question is why are you making excuses for their behavior :rolleyes:
 
Finally got a chance to play after a couple days of random stuff coming up.
The game doesn't run well...or at least it doesn't look like it does. It feels locked at 30fps. I've turned everything way down and it's still just not looking or running well.
I do like the polish of the menus and interface, but everything else seems kind of "Meh"

that's because it literally is locked at 30 fps in singleplayer portions. the ingame fps counter and fraps do not report this, but there IS a limit in singleplayer. it's removed online.
 
What meaningful/valuable insight could you get into a game after 5 minutes?

I've been playing video games for over thirty years. I can tell immediately after playing the first level (graphics, game dynamics, etc.) if I like the game or I'm not going to waste my time on it.
 
that's because it literally is locked at 30 fps in singleplayer portions. the ingame fps counter and fraps do not report this, but there IS a limit in singleplayer. it's removed online.

That would explain some of what I've been experiencing.
 
AH! Thanks for the tip. So much for the concept of playing online and offline as you desire. I set my game to be online and it was like 80x better. WTF are they doing by crippling single player mode with a 30FPS cap?
Seems pointless with online play being where your FPS actually matter. Hell, on SP they could allow pretty much anything you want - who are you hurting?
 
What game doesn't have a day 1 patch ? That's one of the most absurd criticisms a game can have. As for gamespot...that's one review. The feedback I was talking about are the other reviews, that give it a decent/good score. You prefer to only see the bad ones and you're entitled to that "approach".But I don't see things in black and white. There are shades of gray and one or two bad reviews in a dozen that generally consider it a decent/good game, even if not great, don't mean much.

Silus, all I'm saying is that I'm waiting for a demo. That's it. I'll decide for myself whether the game is good or not. I don't need some journalist to tell me what to think. I'm not choosing to see only the bad ones. I'm merely going with the one site that most consistently follows the same opinion as my own. My own. Ultimately I will decide for myself. I use gamespot as an 'indicator'. That's it. Let's face it Silus. Are there any 9's out there for the game? I haven't seen any.

Having a day 1 patch It's not an absurd criticism at all. In this case, it appears to be a mad scramble to get the game's graphics functional on launch date. That demonstrates a clear lack of quality assurance on their part. Yes, I realize that most game's do have day 1 patches. But what they are patching is what I'm concerned about. I've been burned before by 'rushed out the door' games. Cough, Battlefield 2142, cough. If you don't think it's important, suit yourself. I don't blindly rush into anything.
 
so I got into the MP yesterday, was playing on the PC Gamer server and had some fun...objectives were a little lame and ppl seem confused in how to change classes...medic is extremely important IMO. I'll continue playing, not ready to give up on Brink yet. As others have stated if Splash Damage addresses some of the more glaring issues and VAC continues to keep hackers out ( you fail Punkbuster!) the community will continue to grow.
 
a friend and I picked this game up hoping it would hold us over until Battlefield 3. It probably will not.

That being said, its not a bad game at all. aside from performance issues, we were having a blast playing it last night. There is something awesome about sliding around corners just unloading on bad guys. I paid $37 for the game, and I def think i'll get my money's worth.
 
I paid $37 for the game, and I def think i'll get my money's worth.

It's not bad at that price, especially online where you don't have this stupid fps cap. What a difference!

I do think it's going to get better. I'll be unpleasantly surprised if this thing's left in the lurch by Splash Damage.
 
Look at what happened with the Bionic Commando demo a couple years ago. People went from being super excited about the game pre-release, to playing one of the worst gaming experiences of this generation in the early demo. Sales for the game were terrible, right before the launch the only time you heard people mention the game was to bitch about how bad the demo was.

But GOOD demos can put your game on the map. Ten years ago, I doubt anyone knew or cared who DICE was. But with the release of the Battlefield 1942 Wake demo, suddenly everyone wanted a little piece of DICE.

BF1942 was everything that Team Fortress 2 was supposed to be, but was actually playable. Wake Island showcased all the capabilities of the game, and although it was buggy, it was not to the point where you could not enjoy the game. The game released on a self-generated storm of hype, and has given us dozens of sequels/spinoffs.

I think what the industry needs to do is get off this hard release date paradigm and go back to "open betas" like the Wake demo - only release when it's really ready for prime time, and get real user feedback before the game ever goes gold.
 
That is just bullshit apologist rhetoric, consumers are not in control of items they are legitimately paying for because publishers/developers are trying to reshape the market and convince consumers that what they are receiving is a service and not a good, which again is absolute bullshit because with most consumer services you have certain recourses (including refunds, professional industry sanctions, directions to fulfill contractual agreements, etc) if you are not happy with the quality of the service you receive.

Given how much publishers bitch about pre-owned sales in the console market, and in view of the fact of how ineffective DRM schemes are at preventing piracy, it is a logical extrapolation that publishers/devs impose DRM restrictions whilst at the same reducing opportunities to "try before you buy" for the very purpose of maximizing revenue from shit games.
I hate to break it to you, but this is the same with ANY media based product. Can you return CDs? DVDs? Movie tickets after you have watched them? Or even food after you've eaten it?
Sorry, the difference here is the limited consumption of these products. Once these have been consumed once, the remaining value is MUCH more limited. Anything that retains significant value after an initial consumption has a return/refund policy. Anything that doesn't, well, doesn't.
It's not unique to games.

And I hate to break it to you but no games company goes out of their way to make a bad game. The big name games companies, those that people continue to buy from, establish a reputation that sells their games. You may not like the companies, but think aboutthe big names, the ones that people line up to pre-order: Blizzard, Valve, Id, Capcom etc. Sure, not every game is the best, but on average, over time, their games are very high quality. On the PC, 0day glitches and driver issues are UNAVOIDABLE for the most part, but all of these companies drop patches within a week to fix them.

They build a reputation and then sell that. Bethesda has taken a hit on this one for sure, but for a first-outing fps, it's a damn fine game.

I've been playing video games for over thirty years. I can tell immediately after playing the first level (graphics, game dynamics, etc.) if I like the game or I'm not going to waste my time on it.
That's the most ridiculous thing I've heard in a while. How many games have intro-levels that have nothing to do with the rest of the game that last longer than 5 minutes? The new Deus Ex is one, for sure. You are missing out on a lot of great titles, and if you've been gaming for over 30 years, you have missed out on some classics.
 

Before Team Fortress 2 was a cartoony fun mess, the original concept was a realistic epic war game with classes (see here for more info). Sound familiar?

Battlefield 1942 was everything Valve promised us TF2 would be and then some! This is why I was pleasantly surprised to see TF2 released as a totally different game -- if they had gone with the original concept, it would have been tired.
 
I just spent about an hour playing nothing but online. Yesterday I'd stayed in "single player" to get my bearings but the hell with that. Online was considerably more enjoyable all the way around and I think my estimate of this game has started to go up. Had some nice team matches in several of the missions and the performance on my end at least was excellent.
 
I get some pretty bad fps, I am enjoying it though... I just wish the fps wasnt so damn bad.
 
I get some pretty bad fps, I am enjoying it though... I just wish the fps wasnt so damn bad.

Enable the console and type in r_shadows 0.

Fixed my fps issue.

Also the new patch fucked up my sound.....and I just REALLY starting to enjoy this game too.

Damn video games
 
Battlefield 1942 was everything Valve promised us TF2 would be and then some! This is why I was pleasantly surprised to see TF2 released as a totally different game -- if they had gone with the original concept, it would have been tired.

Although originally TF2 was supposed to have voice chat modelled into the environment - rather than some magical device in everyones head that no one else hears, if I'm bullshitting with my buddy trying to hide behind a rock, Mr. Bad Guy on the other side of the rock will hear me. Still waiting for a game to do this, think it would be pretty cool and add hugely to the immersion factor.
 
Still waiting on it to be unlocked in the UK. Kind of annoying that we still have these staggered release dates across the globe. I don't really understand what purpose it serves.
 
I hate to break it to you, but this is the same with ANY media based product. Can you return CDs? DVDs?

To some retailers you can. And even if you can't, you can still sell them. They don't become magically locked to your dvd or cd player :rolleyes:

Movie tickets after you have watched them?

Apples and oranges, but yes I have actually gotten a refund on movie tickets after walking out of a shit movie. And the gaming code does not vanish into thin air after having played it.

But it is funny that you are happy to rationalise the current position when less than a decade ago it was more than common to be able to try games before buying them via demos or to buy/sell preowned games.

Or even food after you've eaten it?

Haha, most asinine analogy yet. Food is a consumable and perishable good. :rolleyes:


Sorry, the difference here is the limited consumption of these products. Once these have been consumed once, the remaining value is MUCH more limited. Anything that retains significant value after an initial consumption has a return/refund policy. Anything that doesn't, well, doesn't.
It's not unique to games.

Are you joking?! Games don't have limited consumption value, they don't devalue as you experience them and they don't devalue as a result of use or wear and tear. They are static, unchanging, and capable of being experienced by several users in the absence of developers/publishers imposing artificial constraints which require each and every user to pay for their own copy. :rolleyes:


And I hate to break it to you but no games company goes out of their way to make a bad game. The big name games companies, those that people continue to buy from, establish a reputation that sells their games. You may not like the companies, but think aboutthe big names, the ones that people line up to pre-order: Blizzard, Valve, Id, Capcom etc. Sure, not every game is the best, but on average, over time, their games are very high quality. On the PC, 0day glitches and driver issues are UNAVOIDABLE for the most part, but all of these companies drop patches within a week to fix them.

I never said they did, but they certainly go out of their way to ensure users are kept in the dark about potential issues which would in the ordinary course impact on their buying decisions.

And whether or not these companies eventually get around to patching their games is a moot point. Any other industry that adhered to the mentality of release now and fix later would be raked over the coals by consumers and government regulators, but for some reason the software industry gets a pass. And that's even assuming that the relevant developer can be bothered putting out a patch, there are plenty of games which are put out in a broken state but are never fixed.
 
So for some reason I cannot join servers now. Was able to play fine last night but now everytime I try to join one it says "Waiting For Host..." forever and then kicks me back to the server browser.

Awesome.
 
Although originally TF2 was supposed to have voice chat modelled into the environment - rather than some magical device in everyones head that no one else hears, if I'm bullshitting with my buddy trying to hide behind a rock, Mr. Bad Guy on the other side of the rock will hear me. Still waiting for a game to do this, think it would be pretty cool and add hugely to the immersion factor.

Been done.

Resistance and Liberation

Only in Single player.

Multiplayer there is no cap...why they did this...is beyond me

Odd experience here, in some areas my fps cap changes from 60 to 30 and back again at random times...
 
Although originally TF2 was supposed to have voice chat modelled into the environment - rather than some magical device in everyones head that no one else hears, if I'm bullshitting with my buddy trying to hide behind a rock, Mr. Bad Guy on the other side of the rock will hear me. Still waiting for a game to do this, think it would be pretty cool and add hugely to the immersion factor.

There's a reason they didn't do this: because it's a stupid fucking idea.
 
first game update has been released. nothing major, but nice to see them working out the kinks.

Wanted to share an update on Brink from Splash Damage’s Paul Wedgwood – the Game Director on Brink.

Now that Brink has been released in North America, we’ve had hundreds of thousands of people create their character and join the civil war for the Ark. Seeing the game out there being played and enjoyed by so many is very exciting for us, and we’ve been hopping into multiplayer matches ourselves to get in on the action with all of you.

Before we dive into this blog update, we’d like to extend a huge thank you to everyone who’s been sharing their feedback about Brink. We keep a close eye on what all of you have been saying about the game and wanted to give you an update on what’s been happening on our end:

Xbox 360

We’ve now put up our first game update on the Xbox 360, which went live at launch. It addresses several of the issues raised in some of the early US reviews of the game and brings with it some major improvements.

Most importantly, this update significantly reduced texture loading times thanks to improved hard-drive caching. It also improves client prediction when playing online – in other words, you’ll experience much less “rubber banding” in multiplayer. We’ve also fixed several issues that could lead to the game freezing, and resolved an issue where Brink would insist on playing all of the training videos rather than just the introductory one.

If you’ve not yet got the update, simply restart the game while your Xbox is connected to the internet.

We’ve also been getting new reports of lag when playing online, especially in matches with lots of human players. We’re all huge multiplayer fans here at the office and we know how important a lag-free online experience is. We’re urgently investigating this issue and seeing what we can do to improve things in that area. Stay tuned.

Information on PS3, PC, and the game’s upcoming statistics site after the break…

PlayStation 3 Update

The PlayStation 3 version of Brink has also received its first game update late Monday. It incorporates the same prediction fixes as in the Xbox 360 version, resulting in a smoother online performance. In addition, host migration has seen several improvements as well, and we’ve fixed an issue where the Ability Wheel sometimes displayed the wrong class abilities. This update also fixes several potential freezes and, like the Xbox 360 version, now only plays the introductory tutorial video at the initial prompt, rather than all of them.

Even though PSN is currently offline, you’ll still be able to get this update if your console is connected to the internet. Once PSN is back online, we’ll closely monitor player feedback for this platform.

PC Update

On the PC side, we’re pleased to report that we’ve put together our first game update, bringing two immediate improvements to Brink:

It greatly enhances the crash reports we’re getting through Steam, with more detailed information coming our way from now on. While this doesn’t sound very exciting for you as a player, it’s really useful for the Brink team as it’ll allow us to track down the underlying issues much more quickly and work on fixes for them – particularly stability issues relating to compatibility.

This update also fixes an issue where closing the game before getting to the character selection screen can corrupt your character data and make it unusable. Until the game update comes out, we strongly recommend not shutting Brink down during start-up to avoid this issue altogether.

Better yet, this update has just hit Steam and you can download it by simply signing into your Steam client.

In other PC news, we’ve also been working closely with the guys over at Bethesda Softworks to identify and solve any hardware compatibility issues that people have been reporting. For the AMD graphics card owners out there, make sure you’ve installed the latest AMD video drivers as that will solve a fair few of the visual and performance issues out there. Similarly, if you have an NVIDIA card and are experiencing issues with the game, make sure you’ve got the latest NVIDIA video drivers installed.

The next game update for the PC version is already in the works, and includes a fix for the FOV issue some of you have been reporting on the forums, among several other things. We’ll have more information to share on that soon.

Statistics Site

We’ve also seen a few questions about the Brink statistics website and what you should be doing with the VIP code that’s displayed in the game. When the Brink statistics site launches on www.BrinkTheGame.com, you’ll be able to register a profile on there and can then use the VIP code from inside the game to link your Xbox 360 gamertag/PSN ID/Steam ID to it. More details on all of that soon!

Lastly, please do keep your Brink feedback coming. It’s really useful to us and we really do check all of it. We have teams at Splash Damage and Bethesda dedicated full time to resolving any issues you discover.

That’s it for now – thanks for reading and see you online in Brink!

Paul Wedgwood
Game Director

source
 
Any AMD/ATI users find any fixes to be able to play it? Still unplayable for me on crossfire 4850's
 
Medic class is sooooo broken. One medic can run up on an entire team of downed enemies and have them up in no time. And when one medic revives another medic they all get up even quicker. And its not like you can just outright kill everyone because then they respawn instantly.

Controlling areas and moving forward with objectives is impossible with the medics so overpowered. Also, not a fan of having computer AI being the "runner" for objectives. They don't exactly run to the objective with a sense of purpose.
 
Medic class is sooooo broken. One medic can run up on an entire team of downed enemies and have them up in no time. And when one medic revives another medic they all get up even quicker. And its not like you can just outright kill everyone because then they respawn instantly.

Controlling areas and moving forward with objectives is impossible with the medics so overpowered. Also, not a fan of having computer AI being the "runner" for objectives. They don't exactly run to the objective with a sense of purpose.

You know you can just shoot people on the ground all the way dead and the medic can't revive them right? If you outright kill someone they don't instantly respawn they go onto the global respawn timer which is like 20 seconds or some shit. If you shoot someone and you don't finish the job it's your own fault if a medic walks in and picks up all of his friends and you deserve to die.
 
Back
Top