beardawnwood
Limp Gawd
- Joined
- Apr 11, 2008
- Messages
- 314
Has anyone heard anything about mod tools, dedicated servers, a demo feature, spectator mode, etc? They seem to be exceedingly vague in their answers towards the PC market.
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Has anyone heard anything about mod tools, dedicated servers, a demo feature, spectator mode, etc? They seem to be exceedingly vague in their answers towards the PC market.
I had done research but overlooked the player count, and assumed based on my experience with ET and QW that it would be at least 32.
And its not like pre-ordering is an iron clad arrangement with no escape, I simply cancel it and keep on playing BC2 until the arrival of BF3.
Soon you'll be talking about revoking your pre-order because they don't show kill/deaths either. The focus is team play and with so many people in a server it will mean defense always wins. There is no TDM or snipers for people who care about KDR, thank god. It is not a replacement for bc2 or cod... it's a different game. Obviously you don't quite understand that.
But yes you will unfortunately be able to edit player count..
In terms of available game options, how customizable will the Brink Standalone Dedicated Server be?
The Brink Standalone Dedicated Server includes several different game configuration files covering all of the regular game modes, including campaign, stopwatch, objective, and co-op challenges. In addition, there are a variety of server-side commands available that allow you to further customize your server, including team sizes, time limits and overtime, warm-up rules, friendly fire, voice chat, availability of Command Post buffs, rank restrictions, number of bots, and password.
bfbc2 should be 24 max on most maps. 16 max is kind of low and I do expect this game to be meh but...you never know. Odds are against it being good though.
bfbc2 should be 24 max on most maps. 16 max is kind of low and I do expect this game to be meh but...you never know. Odds are against it being good though.
Liked:
* XP to unlock items/weapons. I'm really tired of this mechanic in my shooters. Keep the leveling to other genres like RPGs and MMOs please.
Please don't lecture us on what you consider to be optimal, some people prefer playing with lots of other users at the same time.
I wasn't lecturing anyone. Just pointing out that even back in 2000, 5v5 was okay for what went on to become the world's most popular multiplayer FPS.
Of course, PC gaming back then wasn't saddled with bullshit PC gaming elitists who whine like babies about anything and everything. PC gamers played games for fun back then. PC gamers bitch and moan in forums for fun these days.
Have you perchance noticed that, increasingly, no one in the industry gives a flying fuck for your 'demands' of 'real games' for 'real hardware'?
Soon you'll be talking about revoking your pre-order because they don't show kill/deaths either.
Nobody is lecturing anyone and he has a point. This nonsense that you MUST have a ton of players on a single map is plain stupid. It makes sense in shooters like BC2 and COD to want lots of players and big maps but that dont mean it should apply to the whole fucking genre. Having 16 people after the same objective is much more intense than having 32 going after 3 objectives.
You mean you were giving us your opinion on what you thought was okay, despite the fact that the original CS allowed up to 32 players per server. Lets not forget all the other games back in and round 2000 like Quake 3, DoD, MoH and CoD all of which supported up to if not more than 32 players. But I guess acknowledging these truths would be inconsistent with absurd arguments which are really just based on your subjective opinions.
Ah how you do like to distort reality to suit your arguments, either that or you were only born in the last decade. Back then PC games were specifically made for PC gamers in mind, no shitty ass ports, plenty of demos, acceptable DRM that allowed users to sell or giveaway games they no longer wanted, no blatant attempts to monetise every aspect of a given game, etc.
People had fewer reasons to complain back then, as compared to these days where we are surrounded by mindless sheep more than happy to throw money out hand over fist in return for the mediocrity shoveled out by developers.
But that is all really beside the point, and ultimately in terms of the issue at hand I don't really care what you think is optimal for a given game because I PREFER [being my own subjection opinion] having the option to play MP with more than 16 players. You want to play with less then be my guest, most games provide the option of playing on smaller servers.
Not really a concern for me, I will express my discontent by simply not buying the game. Either the dev's take notice if not enough people follow suit or they don't. I have plenty of other games to keep me occupied until something better comes along.
Back then PC games were specifically made for PC gamers in mind, no shitty ass ports, plenty of demos, acceptable DRM that allowed users to sell or giveaway games they no longer wanted, no blatant attempts to monetise every aspect of a given game, etc.
People had fewer reasons to complain back then, as compared to these days where we are surrounded by mindless sheep more than happy to throw money out hand over fist in return for the mediocrity shoveled out by developers.
How many games are good vs the number released? How many have looked awesome only to fall flat?
That is my reference point. I hope for the best, prepare for the worst.
Yes very well thought out arguments. Not at all whiny in any way.
Have fun complaining about games. The rest of us will be having fun actually playing them
Yes very well thought out arguments. Not at all whiny in any way.
Have fun complaining about games. The rest of us will be having fun actually playing them
How are you hoping for the best when saying "odds are against it" ? Hope for the best means optimism. "Odds are against it" is pessimism. You realize that optimism and pessimism are antonyms right ?
High expectations are always a problem for those that let them grow so much. However, if you're pessimistic to a point where you almost dismiss a game entirely, based on a single thing you don't particularly like, then that game will never appeal to you, no matter how good it is and everyone raves about it.
"The Brink Standalone Dedicated Server allows anyone to run multiplayer servers for the PC version of Brink," the official page states. "As the server is standalone, it does not require a full version of Brink to be installed and is completely free."
You'll be able to adjust the settings to your heart's content, allowing you to build your own community and run games exactly the way you want. "The Brink Standalone Dedicated Server includes several different game configuration files covering all of the regular game modes, including campaign, stopwatch, objective, and co-op challenges," the FAQ explains. "In addition, there are a variety of server-side commands available that allow you to further customize your server, including team sizes, time limits and overtime, warm-up rules, friendly fire, voice chat, availability of Command Post buffs, rank restrictions, number of bots, and password."
X2 on the above. That is a very good sign indeed.
How about realism? Not being an ass. Just basing my opinion on experience. It is a weird mix I agree.
I want the game to be great. Don't get that wrong. I will wait and see first is all.
So your only response is that you think the arguments are whiney. Good god, now I know that I am debating a juvenile. At least you haven't pulled out the "I am the rubber you are the glue" retort.....yet.
Gee wow, now you are insinuating that I don't have fun playing games because I am too busy complaining. What sort of masterful child prodigy am I dealing with here!?!
How many games are good vs the number released? How many have looked awesome only to fall flat?
That is my reference point. I hope for the best, prepare for the worst.
Oh noes....how dare I express discontent!!?? Quick, point me to the sheeple queue so I can start lining up in anticipation of a game that I no longer have interest in.
In this particular case this game is nothing like anything else. It blends elements from many titles that we have all loved and hated and adds to that their own spin. Quit trying to change something somewhat innovative. If you don't like it that's fine but don't act like the developers owe you anything.
No he doesn't have a fucking point, because his entire argument is based upon his own personal preferences for a given game. Effectively the entire issue comes down to accommodating user choice and preferences. Having a hard 16 player cap significantly limits that choice as people who might prefer to play with more than 16 players, regardless of how intense or stupid that may be, are deprived of that opportunity.
It really is quite simple. Some people may think playing 64 players on small CoD4 maps is ridiculous, but the option is at least open for people to do so. People who want to play with less players can just as easily join CoD4 servers with 2, 6, 10, 18, whatever player limits.
Didn't know there was a 16 player cap for PC MP, having second thoughts about my preorder.
5v5 for Counter Strike is not a number I pulled out of thin air. It has been the competitive standard for Counter Strike for over a decade. Smart people and the best gamers in the world have played 5v5 tournaments because that is the optimal server size for those games. Same goes for Wolf at 6v6 and ET at 8v8. Apparently though, all those pro-gamers were console hugging, mouth breathing, shit eating retards for not recognizing the fact that 'true PC gamers' only acknowledge the existence of 32+ player servers. The same 'true PC gamers' would fill a 1v1 deathmatch map with 64 players because that's just how it's meant to be. Fuck map design. Fuck game balance. If your game doesn't support so many players, it's a piece of shit no matter what.
It's amusing that you'll contend that someone is juvenile and attack their intellectual capability because they've disregarded your points, whilst you rail and ad hominem all over the place. Kind of ironic.
I hope you don't play it tbh.. the more people playing on 8v8 servers the better for me and the majority of people interested in this game.(but yes i'm selfish about this)
So wait, his opinion that you should wait and see before just judging based on MP cap and your opinion that it should have high cap regardless are different HOW?
Its both fucking opinions, the difference is you are arguing his as though yours is fact.
5v5 for Counter Strike is not a number I pulled out of thin air. It has been the competitive standard for Counter Strike for over a decade. Smart people and the best gamers in the world have played 5v5 tournaments because that is the optimal server size for those games. Same goes for Wolf at 6v6 and ET at 8v8.
Apparently though, all those pro-gamers were console hugging, mouth breathing, shit eating retards for not recognizing the fact that 'true PC gamers' only acknowledge the existence of 32+ player servers. The same 'true PC gamers' would fill a 1v1 deathmatch map with 64 players because that's just how it's meant to be. Fuck map design. Fuck game balance. If your game doesn't support so many players, it's a piece of shit no matter what.
Whoa, that makes me WANT to buy...I don't enjoy the Battlefield style clusterfuck so common today....
Or.....you could simply join BF servers with 16 player caps.
Hey defiant are you about fucking finished trying to force your opinions on everyone? All he has said is it works when the games designed for it and all you have said is FUCK EVERYONE I WANT MOAR PLAYERS.