Did you finish in 1999 mode? I recall someone began in 1999 mode first.
i restarted and did it on medium
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Did you finish in 1999 mode? I recall someone began in 1999 mode first.
I think the Lutece connection throughout the game is what really impressed me...I think they were probably the most important characters throughout
I agree with some reviewers, though, that the whole game seems really subtle in terms of the plot, and then at the end they just kind of info-dump on you. It bugged me a bit because I had to go real analyses to remember what connected where...it didn't feel that "organic" throughout the game.
I agree with some reviewers, though, that the whole game seems really subtle in terms of the plot, and then at the end they just kind of info-dump on you. It bugged me a bit because I had to go real analyses to remember what connected where...it didn't feel that "organic" throughout the game.
See I would agree with this but what's with the lack of detail and shit? You have NPC models (the civilians) that are all basically the same (what, like 2-3 females, same for males), you have maps that besides crates, desks, and trashcans are pretty barren all things considered (not to compare but BS1 had much more detail environments and stuff and, again, look at the shop in the game play video...ridiculous detail)...I get things change and all that, I understand that, it's just in my eyes that still doesn't make up for the over bland feel of the world and the NPC's. Then you have guns that don't show modifications like they did in BS1...not a big deal, but why don't they? They obviously did it before and people loved it and this time around they definitely had the time and resources so why skip out?
I don't know...despite the time they spent on the game it still just has that rushed feeling to me. Something about it makes me feel like they didn't really put THAT much time into it, ya know?
I think things will feel organic when you do a 2nd run through of the game...there are a lot of things that didn't feel organic initially because the player didn't know what was really going on...the Lutece connection felt strange initially but you knew they were important
Anyone able to get 5.1 surround sound working on this game? I am running Windows 7 x64 and have my receiver plugged into a gpu HDMI port. Other games I've played have no sound issues with my setup, yet Bioshock refuses to do anything other than stereo. Anyone got any tips on what I can try to get it working?
See I would agree with this but what's with the lack of detail and shit? You have NPC models (the civilians) that are all basically the same (what, like 2-3 females, same for males), you have maps that besides crates, desks, and trashcans are pretty barren all things considered (not to compare but BS1 had much more detail environments and stuff and, again, look at the shop in the game play video...ridiculous detail)...I get things change and all that, I understand that, it's just in my eyes that still doesn't make up for the over bland feel of the world and the NPC's. Then you have guns that don't show modifications like they did in BS1...not a big deal, but why don't they? They obviously did it before and people loved it and this time around they definitely had the time and resources so why skip out?
I don't know...despite the time they spent on the game it still just has that rushed feeling to me. Something about it makes me feel like they didn't really put THAT much time into it, ya know?
Was Steam gifted the game from a friend and am downloading right now.
Ah just beat the game... amazing. Best game since Chrono Trigger.
edit: Really could've done without most of the shooting. Get of the pointless fights, keep the couple of big set pieces, and you'd get a 6-7 hour masterpiece. I guess they had to justify the $60 somehow.
I think things will feel organic when you do a 2nd run through of the game...there are a lot of things that didn't feel organic initially because the player didn't know what was really going on...the Lutece connection felt strange initially but you knew they were important
If you've never done any coding then your opinion is rather useless. Because you don't know what's involved in that process. And you certainly don't know what's involved in programming a game.
that guard from battleship bay really had me confused tbh, it's never explained who she is, or why she just happens to recognise her out of the blue. even though she's had no outside contact with anyone in there, just seemed like a random dev troll to me...
BioShock Infinite wants to be deep and philosophical, but its just one big hail of bullets.
2) Wait until you have about 10 hours straight of free time and play through it in one sitting.
Who the hell does (that)?
someone said to play through the game on hard first then normal. I am doing that, dunno what stage I am at, the girl got taken and now recovered. What am I gaining/missing by doing it this way?
Beat the game. Still need to time to process all my thoughts on it, but the ending was amazing.
Who the hell does (that)?
I was sad at how Songbird died.
Hmm.
So, it is possible that the Rapture scene was more than a callback. http://www.youtube.com/watch?v=VScfvQGTAL8 That is very very interesting and there are some potential analogs in the game along with Anna's statement of there always being a man and a lighthouse.
eeh reused sound that someone liked.
someone said to play through the game on hard first then normal. I am doing that, dunno what stage I am at, the girl got taken and now recovered. What am I gaining/missing by doing it this way?
Yeah, honestly I think there's no connection. We know that Infinite was re-designed based on older trailers so I don't think they could have planned it from the start.
Though damned if it doesn't make me wanna play Bioshock again. Loved that game.
that guard from battleship bay really had me confused tbh, it's never explained who she is, or why she just happens to recognise her out of the blue. even though she's had no outside contact with anyone in there, just seemed like a random dev troll to me...
After Elisabeth runs away and you kill everyone in that ticket room, you can go to the right side, where you will find a "police" room, with a photo of Elisabeth and a note "Bring her alive" on the desk, plus a voxophone etc. Could be simply that the order to them said "Annabelle" and not Elisabeth ?
*massive spoilers*
eeh reused sound that someone liked.
Maybe they didn't plan it at the time, but it is something easily retconned. They could easily claim that it is that sound.
right that was meant to be sarcastic, since I have and I do, and found it pretty odd that you would demand credentials just for pointing out features that anyone should be able to recognise with a bit of critical thinking. which begs the question, if you have zero knowledge of the subject, why would you doubt what we're saying? and if I told you I was a developer for some prominent studio, would you also blindly take everything I said word for word?
there's nothing wrong with objectively criticising the games you enjoy, it's quite unhealthy to rely on marketing for this kind of information.
I must be missing some big point that you're trying to make. It's pretty simple, you claim to have all this programming knowledge but yet haven't displayed any. Further more I don't just blindly believe what people say on an internet forum. You would have to provide some actual proof or better insight than "it's not that hard" for your word to be worth anything.
But again I'm done with this pointless argument. Some of you fail to understand and that's fine, nothing I can do about that.
I also think the voxophone reveals the answer to that...
bioshock.wikia.com/wiki/Take_Her_Alive said:Take Her Alive
This is the moment we trained for. The False Shepherd is here. The day was not exact, but...the Prophet's sight proves out again. The specimen must be taken alive. If she dies, I suspect they will give us to the bird. And whatever pieces it leaves behind will bear no names...That was cigarette number six. This waiting is insufferable.