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Wildace said:its bf2 engine there is no official wide screen only the top and bottom cut off trick
fodder0 said:after you signed up did you get an immediate acceptance email?
Draax said:Someone seems to be having a case of the mondays ....
po134 said:Well WS is also a cheat according to many. It gives an overall advantage over the one who are still in 4:3.
I saw the screenshoot difference in Counter-strike source and it's obvious that with WS you have a very large vision angle and can see ennemies comming you couldn't possibly see before.
EA really suck since their last few games, not that I didn't enjoy the game, but the fact that I actually had to pay or pre-order the game to play their !/$&*_ beta !
I'd have much more prefered seeing a new game engine than a new WS support, but as both of them aren't a concern for EA ...
jaguax said:Is it really that hard to incorporate wide screen? I mean... they built a whole entire 3D engine and game from scratch, yet they have trouble putting in a few lines of code to allow a different resolution? Or is it just more difficult than I think?
YARDofSTUF said:BF2 still feels like beta, I cant imagine how bad 2142 will feel at this stage.
Cabezone said:Well the "many" are full of crap. Having a current gen vid card is a huge advantage over some guy 2 gens back. There is no level playing field when it comes to hardware.QUOTE]
Not really. Since they have no choice but to turn off all the pretty stuff, shadows, dynamic lights, particles and whatnot they actually end up having a much clearer view of the game than someone with a nice machine and settings all the way up does.
Try playing BF2 someday with all the settings turned down. It'll be ugly as sin, but noone is going to be able to hide frmo you in the shadows or behind grass.
-wil
Cabezone said:You're missing the point. It feel much more natural to game in widescreen than it does in 4:3. For those of us that have become accustomed to widescreen in the latest games it feels constrained to play in 4:3. It's more noticable in RTS and MMORPG's than shooters, since those benifit greatly from the extra screen real estate. For FPS it's more for the natural feel of it.
It's also one of the easiest features to add to a game. It's not like adding in SM3 or something of that nature. It jsut requires a couple lines of code.
pigwalk said:Not really. Since they have no choice but to turn off all the pretty stuff, shadows, dynamic lights, particles and whatnot they actually end up having a much clearer view of the game than someone with a nice machine and settings all the way up does.
Bo_Bice said:if widescreen is something you had to grow accustomed to, then that contradicts your statement about it being more natural. widescreen is only more screen real estate if the developer decides it is so, its the same with 4:3.
Opie said:Well, BF2 feels remarkably polished after playing 2142 if that helps describe where the game is at today. It is a beta but I am shocked that a rework of BF2 could feel so poor in comparison, especially at this stage in the development timeline. I wonder how many people actually work on this stuff - it seems to me that there may be only one guy that does all the patch work. The infantry side I find to be in need of the most work. The movement is incredibly rubbery - far worse than BF2 and I consider UT & CS to be the gold standards in terms of infantry "feel." The tanks, on the other hand feel incredible; a massive improvement over BF2; very crisp with an appropriate amount of weight. I haven't had a chance to play a walker yet, but am anxious to do so. Theyre very imposing on the battlefield.
The weapon damage is ridiculously low; it takes far too many tank shells to kill anything and I was circle strafed by a helo/hoverthingy while in a troop carrier all the while being pelted by rockets and miniguns and took very little damage.
Graphically the game is very nice. Performance is very good, on par with BF2 which I know isnt saying much but I like to colors in the beta map; reminds me of Bocage in terms of setting and hue. I'm looking forward to some US servers being up tonight - perhaps my issues with the infantry play will be diminished with a ping under 170.
powersurge said:Anyone able to confirm (*cough* beta *cough*) if it does or does not support widescreen res? From the sounds of things it won't but I'd like to know for sure.
Battlefield's gameplay is fun so I'm willing to put up with some bugs and even the BF2 load times but this is 2006 and the HDTV/widescreen monitor userbase is growing and growing and they NEED to support it. If not I'll probably skip this one.
kaddar said:He used the phrase "becomes accustomed to", which means for someone who frequently practices using a widescreen. This doesn't mean he had to adjust, he means that his frequent use of something which he states is more natural makes it harder to do something less natural.
Example: if I became accustomed to a car, it would be difficult for me to use an 18 wheeler. If I became accustomed to an 18 wheeler, I imagine it would not be as difficult for me to use a car, since it is more natural.
Or even: if I became accustomed to using a pen to write, it would be difficult for me to use an ink feather to write. If I became accustomed to an ink feather to write, I imagine it would not be as difficult for me to use a pen, since it is more natural.
squeezee said:Once you've moved past the 20" mark all thats left is widescreen displays. If you want more resolution there are no other options.
squeezee said:Why everyone complains about adding native widescreen support in both FOV and resolutions it is that it should be a relatively simple thing to add into the code. It would also be nice to have a non-stretched widescreen HUD as well, but thats kind of secondary.
The amusing thing is that widescreen users will have an advantage in all cases. Leave it as is and we have an advantage in infantry combat as all objects are ~20% larger when using widescreen res, add correct 16:10/16:9 FOV options and we will be able to see more horizontally. (they could let anyone use the wider fov, you'll get skinny people though)
I definately like the maps, well, map, better than bf2. It feels much more realistic. It's hard to describe. You just have to play it. Disregarding the server crashes (they're fixing this today supposedly), I'm having a lot of fun playing the beta.deathBOB said:If you ever played Vietnam, that isn't that shocking.
Are the maps just as bland and boring as BF2? Screenshots certainly havn't excited me.
WhyYouLoveMe said:There will be NO widescreen support built-in to BF2142. That is from EA on their forums.
Bo_Bice said:there were no options for the jews other than going to concentration camps during ww2, but that doesn't make concentration camps great places to go.