Battlefield 3 General Discussion Thread

I haven't played in months but I wanna get back into it again. One question though: why do I see everyone complaining about premium members? What have I missed?

Premium offers nothing in terms of advantage in game play. The complaints about premium are more for the uncertainty of the quality of upcoming DLC and giving money upfront to "EA/DICE".

Just typical whining from the have-not's trying to come to terms with their own lack of skill in the game.

Rusty.....if you haven't played for a while fire up your BF3 and play a few rounds on your favourite maps before buying premium and then tell us if you think Premium comes with an advantage ;)
 
What is everyone's opinion on Armored kill, I stopped playing before premium came out/close quarters, and what do you guys think about MOH:Warfighter?
 
Rusty.....if you haven't played for a while fire up your BF3 and play a few rounds on your favourite maps before buying premium and then tell us if you think Premium comes with an advantage ;)

Please list what advantages "Premium" has? You do know you can buy the DLC individually so weapons is not one of them. The DLC weapons are not even an advantage.
 
Please list what advantages "Premium" has? You do know you can buy the DLC individually so weapons is not one of them. The DLC weapons are not even an advantage.

Yes you can get the DLC's individually....One of the reason why people are talking about premium is because it saves them money.

Premium costs 37.50 at the current time with promo code from GMG. The DLC's each cost $15 a piece when they come out and if someone plans on buying them all it will cost them $75 total from the base Battlefield 3 ($15 x 5 expansions).

A lot of people already have the first 2 DLC's, which leaves 3 expansions remainder and paying $37.50 vs. $45 is a good deal consdering that along with the cheaper price for Premium they also get to place the DLC's two weeks before they are released to the public for sale.
 
Cute that we have to buy map packs to get actual battlefield maps where the objectives aren't falling on top of each other...i know this much, BF4 is something i hope dice collectively sodomises themselves with.
 
Cute that we have to buy map packs to get actual battlefield maps where the objectives aren't falling on top of each other...i know this much, BF4 is something i hope dice collectively sodomises themselves with.

Huh? The base BF3 is not meant to be BattleField 2. If you like BattleField 2, go play that instead of complaining they changed how a sequel works. They are adding some larger maps in expansions that are optional for people who want them. What's your problem? P.S. LOL @ whining about BF4 already...

Yes you can get the DLC's individually....One of the reason why people are talking about premium is because it saves them money.

Premium costs 37.50 at the current time with promo code from GMG. The DLC's each cost $15 a piece when they come out and if someone plans on buying them all it will cost them $75 total from the base Battlefield 3 ($15 x 5 expansions).

A lot of people already have the first 2 DLC's, which leaves 3 expansions remainder and paying $37.50 vs. $45 is a good deal consdering that along with the cheaper price for Premium they also get to place the DLC's two weeks before they are released to the public for sale.

Yep, I got it for $37.50 a bit after Close Quarters came out, giving me four expansions since I already owned Karkand as part of my Limited Edtion pre-order, plus the Premium content. It's a good deal, frankly.
 
Well I'm a sucker, I bought the premium pack. I didn't have close quarters yet, so I'm enjoying that right now.

I don't know what all the bitching and moaning is about in this thread... Well I do, it's retarded that we have to pay for DLC these days compared to years gone by, but the COD factor has kicked in, it's the same concept as COD Elite.

Buy it if you want it, don't if you don't. I'm back to enjoying some more Close Combat before Armored Kill comes out on Monday.
 
I don't know what all the bitching and moaning is about in this thread... Well I do, it's retarded that we have to pay for DLC these days compared to years gone by, but the COD factor has kicked in, it's the same concept as COD Elite.

Buy it if you want it, don't if you don't.

It ain't as simple as that though. Guys who played BF2 will remember getting a couple of years of play out of it. BF3 only came out 10-11months ago and already premium is released allowing anyone and everyone access to all unlocks etc. The fact that they intended to follow this method should have been announced from the start. Sure, you don't need to buy it....you can just make do with the original kits/maps/etc.

While for pre-ordering BF3 with "veteran status level 5" and picking it up on day of release but not buying premium EA reward you with.......no priority access to servers, dedicated premium servers that won't let you join (even if they're running a stock map at the time), no gun camos, no fancy knives, no dog tags and the ability to die in 9 out of 10 confrontations with a premium player regardless of situation knocking your K/DR down .8 in two weeks.

Now all I have to do to get back on an even playing field with everyone else within the game I've already paid for only 11months ago I "HAVE" to pay another £34.99! Or I could pay £12 x 5 times instead......and if not well.....that's my choice!!!???

Thanks a fuckin' lot EA! :(
 
Meanwhile you've got a parade of loons tied to the moon runnin' around with elite gun skillzorz, lmao
 
Played some close quarters last night after a while. What a great game this. With SLI 670s it is just insane running around 120 fps constant. I simply love it. :D
 
Yeah the G3A3 is exactly the same as the M16A3 right? :rolleyes:

Come on man. The DLC guns are stronger.
 
Huh? The base BF3 is not meant to be BattleField 2. If you like BattleField 2, go play that instead of complaining they changed how a sequel works. They are adding some larger maps in expansions that are optional for people who want them. What's your problem? P.S. LOL @ whining about BF4 already...

Theyve already said battlefield 4 is going to be in the same kind of time frame..so more of the same. More modern combat bullshit with gimmicky weapon attachments, health regen, armour regen, etc etc, a true sequel to BF1942 would be welcomed at this point.


Thanks for the info that this isnt bf2,for what its worth i didn't want it to be bf2..i did however want it to stay true to its roots and have maps with objectives spread over larger distances instead of within a 20 second run of each other for the most part.... this is however the first time the Main bf series has went to console and conincidently the maps that dice stated were "large" all have clustered objectives, im pretty sure this wasn't the case with any other bf game with the larger scale maps. Armored kill looks to have better distances between objectives but at the same time its something that probably should have been in the game at launch, it was expected in the game at launch, but dice were more focused on blabbering about "big maps" that were more dead space than playable areas.
 
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Yep, things like rate of fire, recoil, clip, all meaningless. Only the damage matters...

Let me just chip in with this: the carbine firing the higher-grain, higher-calibre projectile ("ACW-R") does less damage per round than the 5.56mm it was designed to hit harder than or replace. Yet, when taking a similar-weight projectile with a similar propellant charge (7.62 RUS) the game designers make it hit do more damage per shot.

Point being: don't take DICE's game design as credible or well thought-out any more. Once upon a time maybe, but not now. The spread and the vertical recoil and first shot recoil are all to be taken into consideration, but at the end of the day they talk like fags and their shit's all retarded. Not taking one side or the other, but linking to damage charts doesn't do much in the way of a credible argument. DICE is just IW at this point.
 
Damn, didn't know there were so many military firearms experts on these boards. At a certain point, one must think.... It's just a video game!
 
What is everyone's opinion on Armored kill, I stopped playing before premium came out/close quarters, and what do you guys think about MOH:Warfighter?

I bought premium, figured it was cheaper than buying all the DLC separately which I was going to end up buying any way. I'm reserved about Armored Kill, I don't really like vehicles in my FPS games, but I plan to check it out tommorow, maybe I'll be surprised. My stance on WarFighter is, I never messed with old MOH games because of the poor engines, but since this one is using FrostBite 2.0, I definitely plan to check it out. And yes, engine makes a difference to me, I like to play games, but I also like to see rich detailed scenery when I do. Honestly I'm excited to try MOH:WF, as the videos look splendid.
 
Let me just chip in with this: the carbine firing the higher-grain, higher-calibre projectile ("ACW-R") does less damage per round than the 5.56mm it was designed to hit harder than or replace. Yet, when taking a similar-weight projectile with a similar propellant charge (7.62 RUS) the game designers make it hit do more damage per shot.

Point being: don't take DICE's game design as credible or well thought-out any more. Once upon a time maybe, but not now. The spread and the vertical recoil and first shot recoil are all to be taken into consideration, but at the end of the day they talk like fags and their shit's all retarded. Not taking one side or the other, but linking to damage charts doesn't do much in the way of a credible argument. DICE is just IW at this point.
Very true. But it is a video game, and they have to balance the weapons somehow and give them each unique situations they excel at.


While for pre-ordering BF3 with "veteran status level 5" and picking it up on day of release but not buying premium EA reward you with.......no priority access to servers, dedicated premium servers that won't let you join (even if they're running a stock map at the time), no gun camos, no fancy knives, no dog tags and the ability to die in 9 out of 10 confrontations with a premium player regardless of situation knocking your K/DR down .8 in two weeks.

Now all I have to do to get back on an even playing field with everyone else within the game I've already paid for only 11months ago I "HAVE" to pay another £34.99! Or I could pay £12 x 5 times instead......and if not well.....that's my choice!!!???
Proof? Oh that's right, you have zero evidence because it doesn't exist.

This has been said before, but needs to be said again:

Anyone that thinks Premium members are given any sort of edge over non-premium members is out of their mind. Premium doesn't magically make lag go away, give you any sort of damage multiplier, or greater accuracy, or even better situational awareness so you don't go sprinting around corners blindly. All it does is add content, and if you are buying the DLC's separate, you are getting all of the same weapons that everyone else has at the same time as everyone else and you are only missing out on a custom knife with exact same capabilities as the original and some weapon and uniform camo's. Some of the guns have different damage or accuracy models that are balanced against others with their good and bad traits. On rare occasion, DICE will fuck up and make certain guns OP, but eventually they even that out. However, many times the guns that came with the original game are better than the new ones coming out. Prime examples are the M16A3 (original assault class gun included with original game) with its insanely low levels of vertical and horizontal recoil and its ridiculously low reload times, the G3A3 (unlocked with co-op in original game) with its much higher damage per round but insanely high recoil to compensate, and the AEK-971 (unlocked after a certain score in original game) with its insane rate of fire and ridiculous horizontal recoil that is compensated by a simple foregrip. The M16A3's recent nerf barely affected its vertical recoil which is easily compensated for by barely moving your mouse down as you fire. Hell, many of the guns included with the Back to Karkand DLC were utter shit, specifically a few of them that were assigned to the MEC in BF2.

There are 2 reasons why it seems like every person you get killed by is premium.
1. Premium is a big hit (800,000 sold and counting) and a lot of people decided it was a deal to get all the DLC's at once. Pirate's simply pirate it, and I'm sure there's a ton of those also that managed to get premium codes. So the odds are extremely high that most of the people you run into in-game will have premium.

2. The people who are really into the game and have a lot of hours into it and are quite experienced. It also stands to reason a large number of them also purchased premium since they liked it so much.

If they have premium, and they are a hacker, then its the hacks that made them better, not the Premium package.

If you want the stats for each gun, take a look at symthic.com and their forums. All the data they have comes directly from the games files.

I love how people who get killed in-game by premium members think its pay to win or it is always hackers, as if not one of the millions of people who bought this game are better than them. I often wonder what they are thinking. Maybe it's like:
"Derp, there is a rock in front of me and I will crouch to avoid fire... derp derp. I will totally forget about the fact that my back and sides are exposed, or that I can be seen by aircraft above. Attack angles other than what I'm looking at are simply not possible. Derp Derp...I still think this is COD or Counterstrike corridor shooter...derp derp." :rolleyes:
 
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Let me just chip in with this: the carbine firing the higher-grain, higher-calibre projectile ("ACW-R") does less damage per round than the 5.56mm it was designed to hit harder than or replace. Yet, when taking a similar-weight projectile with a similar propellant charge (7.62 RUS) the game designers make it hit do more damage per shot.

That's because it is a game, not real life. You wouldn't like a truly realistic shooter because it wouldn't be any fun.

For one, some guns are just better than others. Real guns aren't designed to be "balanced" they are designed to be good. Goes double for vehicles. An M1A2 would mop the floor with anything out there. In the real world you don't try and guesstimate the arc of your shot in those things, they have fire control. You put that little circle on the target, the fire control computer takes hundreds of variables in to account including your speed, the target's speed, distance, wind, heat, number of rounds through the barrel, and so on and calculates the angle for the barrel. An M1 can bullseye a moving target while itself moving at 40mph. Oh and infantry taking it on? Forget it. The armour is so strong that the crew may not even notice an RPG hit in battle. RPGs sure as hell don't do them any real harm.

Another is the damage you would be talking about. At rangers under 100 meters 5.56mm is fantastically lethal. The bullets have a tendency to fragment violently on impact with soft tissue due to their velocity. This is nearly always fatal in the event of a torso hit. BP vests don't do shit either. If they have rifle plates they will stop a single shot, however that shot will shatter the plate, the next will be a kill. So it would very much be "one and done". For a .50 BMG even an extremity shot is usually lethal due to the force.

Also there's the range thing with weapons. Snipers would have a bad time since the maps in BF3 are so small. 300 meters isn't sniper range. That is the range you zero your sights at on an M4/M16. Hitting a stationary man sized target at 300 meters is not hard to do. And shotguns? They are "short range" only in the military sense. 00 buck with a flitecontrol wad is easily lethal, and accurate, at 50 meters. Basically at any in-door range it is "one and done".

Finally there's explosives. You won't want to see the range that a fragmentation grenade fucks things up in real life, or an HE tank shell. They rain havoc over quite a wide area. If you see a grenade land near you, there is no running away to safety, you are screwed.

So you wouldn't much enjoy a realistic game. Hence, they change things around to suit the balance of the game and to make the weapons different. Trying to argue realism is silly because the game isn't. The weapons are based in looks on real weapons, they do not act like those weapons.
 
That's because it is a game, not real life. You wouldn't like a truly realistic shooter because it wouldn't be any fun.

For one, some guns are just better than others. Real guns aren't designed to be "balanced" they are designed to be good. Goes double for vehicles. An M1A2 would mop the floor with anything out there. In the real world you don't try and guesstimate the arc of your shot in those things, they have fire control. You put that little circle on the target, the fire control computer takes hundreds of variables in to account including your speed, the target's speed, distance, wind, heat, number of rounds through the barrel, and so on and calculates the angle for the barrel. An M1 can bullseye a moving target while itself moving at 40mph. Oh and infantry taking it on? Forget it. The armour is so strong that the crew may not even notice an RPG hit in battle. RPGs sure as hell don't do them any real harm.

Another is the damage you would be talking about. At rangers under 100 meters 5.56mm is fantastically lethal. The bullets have a tendency to fragment violently on impact with soft tissue due to their velocity. This is nearly always fatal in the event of a torso hit. BP vests don't do shit either. If they have rifle plates they will stop a single shot, however that shot will shatter the plate, the next will be a kill. So it would very much be "one and done". For a .50 BMG even an extremity shot is usually lethal due to the force.

Also there's the range thing with weapons. Snipers would have a bad time since the maps in BF3 are so small. 300 meters isn't sniper range. That is the range you zero your sights at on an M4/M16. Hitting a stationary man sized target at 300 meters is not hard to do. And shotguns? They are "short range" only in the military sense. 00 buck with a flitecontrol wad is easily lethal, and accurate, at 50 meters. Basically at any in-door range it is "one and done".

Finally there's explosives. You won't want to see the range that a fragmentation grenade fucks things up in real life, or an HE tank shell. They rain havoc over quite a wide area. If you see a grenade land near you, there is no running away to safety, you are screwed.

So you wouldn't much enjoy a realistic game. Hence, they change things around to suit the balance of the game and to make the weapons different. Trying to argue realism is silly because the game isn't. The weapons are based in looks on real weapons, they do not act like those weapons.

This for da truth...I also wasn't anything to write home about on the range but putting a group together at 500 yards with iron sights on an m16a4 was pretty easy. Drop an ACOG on and it might as well have been cheating.

A true to life shooter game would be insanely difficult and everyone would be called a camper. Realistically, you take a 5.56 or 7.62 round anywhere on you, your done...combat efficiency takes a nose dive when your bleeding out and parts of you are shredded up internally.
 
did armored kill get pushed back a day? though it was suppose to be released today but its showing tomorrow.
 
i imagine a lot of the PS3 and X360 owners will pass on this DLC. these maps with 12 vs 12 would feel pretty sparse.
 
Hmmm on my page it shows the 10th where the advertise everything



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i hope this expansion is good. the last one was only a cool distraction for a week or two
 
I just saw a video where someone killed a DICE dev and picked up a custom weapon only available to them... The silenced 357 magnum with red dot. He went HAM on the other team with that gun.
 
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