Battlefield 3 General Discussion Thread

"Close Quarters DLC"?

Wooooow. :rolleyes:

So now we get to look forward to four more maps like the arguably terrible Metro, and endless M203/grenade/RPG/LMG spam. Awesome.

I think I'm about done with the BF franchise, as well.

EDIT: If anything, I'd actually like to see some cooler co-op maps with more than 2 players. Maybe some jet-related or vehicle-related ones other than helicopter.
 
I wish they would announce when they are going to release the next patch. Looking foward to some of the changes
 
I wish they would announce when they are going to release the next patch. Looking foward to some of the changes

The CQB maps are kind of disappointing. I think Siene is the best infantry styled map in BF3 and would have loved to see more like that. But yeah I just want the patch.
 
Maybe you can do it with spawn restrictions, but I'd like to see some of the larger maps with no armor/aircraft...just jeeps and infantry. That seems like it would be fun. Maybe some transport helos, but no attack.

Close-quarters maps generally feel too restrictive.
 
Video's gone already

Yeah, EA is getting quick with the take down orders. Kinda odd though, usually they want the added coverage. Maybe the community backlash is too much for them right now.

You didn't miss much. It was a rehashed singleplayer/coop level. Seemed incredibly small and I can imagine it will be TDM/DM/SQDM only.

The only people who like the idea of this DLC are the people who love metro, but have failed to realize this seems to be a simple deathmatch orientated DLC pack and not for the CQ lovers or metro-fragfesters.

It seems to be a market test for more COD style maps.
 
Well, the 2nd DLC pack is focused on Vehicles so hopefully that redeems it.

Except DICE stated that it would have the biggest map ever, which they also stated for vanilla BF3 (read: complete lie). I would expect small, narrow maps with 3 or 4 flags and the usual absolute teamwork void.
 
Im all about teamwork. I think the reason you don't see as much in bf3 is lack of in game voip/commander, and alot of players came from lone wold type games. For every former bf2 and cs player there are 5 former cod players

I think a large part is the lack of commorose being audible and on-screen commorose text. In real BF games, you used to be able to spam a request to an oblivious teammate and after a few tries they'd have no choice but to notice your constant barrage of commands.

As for strategic teamplay, you're 100% right on the voip/commander issues, but its also partly because of no real interface for squad leaders. Its like squad leaders are just there to win points. The only indication of an objective are a few arrows around a flag or Mcom, and there are no mini-map aids. Also, you can spawn on any squad mate and totally ignore a central figure for your tiny 4-man squad.

Its like DICE totally gave up on what made Battlefield an original game franchise.
 
As for strategic teamplay, you're 100% right on the voip/commander issues, but its also partly because of no real interface for squad leaders. Its like squad leaders are just there to win points. The only indication of an objective are a few arrows around a flag or Mcom, and there are no mini-map aids. Also, you can spawn on any squad mate and totally ignore a central figure for your tiny 4-man squad.

I can't tell you how many times I've gotten points for "following attack order" or "following defend order" without actually realizing I had been given that order in the first place.

They badly need to improve (read: add it) the displayed information order/comm for player to player or sqldr to squad commands. Put it dead center on the top or something. IE: "Attack Order: C" or "Ammo Request".
 
I can't tell you how many times I've gotten points for "following attack order" or "following defend order" without actually realizing I had been given that order in the first place.

They badly need to improve (read: add it) the displayed information order/comm for player to player or sqldr to squad commands. Put it dead center on the top or something. IE: "Attack Order: C" or "Ammo Request".

They do put the diamond around the point you are supposed to attack or defend, but I doubt many people notice. As an aside, that's a cheap way to get points if you are the squad leader - just spot the flag wherever fighting is occurring and you'll grab cheap "attack order followed" points.
 
If the map packs cost $4 a piece they might be worth it, but anything more than that is a rip off. With the current paid addon there is a total of 13 maps, which is extremely low for an online shooter. There are not many vehicles and they are all essentially clones of each other, just with different 3D models/textures. All of the vehicles have the same sounds, all the aircraft cannons sound like a GAU-8, ect.

Considering all of that there is hardly any content in the game. The new vehicles, as they will again be clones (like the BTR-90 was a clone of the LAV-25), are not worthy of the high price ($10-15 I will assume) they will charge in addition to their few maps.

Sadly this will just split up the community more, and will result in the game dying quicker... probably in time for a BF4. :p

I just wish they released the maps for free as there are so few currently in BF3 and so it won't fracture up the community, and instead only the new weapons and vehicles were payware. And some payware co-op missions (that work) would be nice to. But paid map packs for the PvP component? Not good.
 
I thought DICE didn't charge PC gamers for map packs...?

its an expansion. LOL

i remember paying for spec ops and armored whatever on BF2. as long as the contents good i dont care. But i really wish they would open up mod tools and create a partnership system like valve does with TF2 maps and items these days
 
I thought DICE didn't charge PC gamers for map packs...?

Apparently you are new to the franchise or have forgotten: ;)
BF1942: Road to Rome
BF1942: Secret Weapons of WWII
BF2: Special Forces
BF2: Euro Force
BF2: Armored Fury
BF2142: Northern Strike
BFBC2: Vietnam

In all fairness, the first three were classified as "expansion packs" and had a lot more content through new vehicles, weapons, and several new maps. Everything past spec ops were comparable to map packs and/or modern day DLC. BFBC2: Vietnam was really lacking in the total maps to really be considered anything other than a rehashed and somewhat lacking version BF:Vietnam using the BFBC2 game engine.
 
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Damn when I think of "Close Quarters" I just think of 'nade spam. Looking forward to the "Armored Kill" DLC though and curious what the "End Game" is all about.
 
Apparently you are new to the franchise or have forgotten: ;)
BF1942: Road to Rome
BF1942: Secret Weapons of WWII

Road to Rome contained 6 maps whilst Secret Weapons contained 8 maps, and even then there was a thriving mod community in the event you didn't want to shell out money for these.

BF2: Special Forces
BF2: Euro Force
BF2: Armored Fury

All of which died in the arse fairly quickly after release because of the way they fragmented the community. Probably the reason why they were eventually released for free in patch 1.5.

Despite the ire which DICE received for those DLC packs, to their credit they did release several additional maps as free content when they patched the game.

Wikipedia said:
Patch 1.03, released on October 4, 2005, added an updated version of Wake Island, originally from Battlefield 1942.[19] September 5, 2006, Patch 1.4 added the map 'Road to Jalalabad.'[20] June 6, 2007, EA officially released a beta map, Highway Tampa. June 18, 2007, the final version was released.[21] Both versions of the map are ranked Battlefield 2 maps. It is a large map with rolling terrain and favors armored warfare. Versions of Highway Tampa and Wake Island also were released for Battlefield 2142. A version of the much anticipated 1.5 patch was released as a beta on 21 April 2009, and then released as a 'final release' on 1 September 2009. It contained a number of fixes for Vista users, as well as a new map, 'Operation Blue Pearl'. It is rumoured to be the final update for the game - the Armored Fury and Euro Force booster packs are also free to play with this version.

BF2142: Northern Strike

Never played it, so can't comment, but according to wikipedia DICE did patch in several new maps free of charge including the booster pack.

Wikipedia said:
Three major additions (in 1.40) are the new map Highway Tampa, and an auto save feature that saves the last kit layout used for each class (although there have been noted problems with certain weapons and gadgets randomly being saved incorrectly). The 1.40 update allows a second gunship to spawn on each titan after the first one has taken off. In the Highway Tampa map, there are a total of three gunships per faction. Patch 1.50 was released for Windows-based systems on May 30, 2008 and includes 2 new maps - Wake Island and Operation Shingle - as well as numerous bug fixes and game enhancements; a mid-June 2008 announcement on the Battlefield website indicated that Patch 1.50 would eventually also be released for the Mac OS; as of August 1, 2008 the Mac patch has become available. The latest patch to date, Version 1.51, features the 4 new maps of Molokai, Yellowknife, Operation Blue Pearl, and Strike at Karkand as well as a Northern Strike booster pack.

BFBC2: Vietnam

BFBC2: Vietnam was really lacking in the total maps to really be considered anything other than a rehashed and somewhat lacking version BF:Vietnam using the BFBC2 game engine.

It was however a significant redesign in many respects as opposed to simply being the release of a couple of maps, which I consider warranted a reasonable asking price.

The only game they didn't charge on was BC2.

Wrong, see above.
 
They consistently released free maps for all their previous games, and in two instances map packs they previously charged for were ultimately made available for free.

By your logic why wouldn't you count Vietnam for BC2, otherwise lets just ignore the booster packs for BF2 and 2142.
 
They consistently released free maps for all their previous games, and in two instances map packs they previously charged for were ultimately made available for free.

By your logic why wouldn't you count Vietnam for BC2, otherwise lets just ignore the booster packs for BF2 and 2142.

Because Vietnam was basically a different game.
 
Ah huh, many people would disagree with you but anyways. It still doesn't get you over the point that all the booster packs were eventually released for free.

I doubt we will see EA/DICE releasing anything for free with BF 3, this is their attempt to emulate CoD's DLC model.

Also during these discussions I always love to pull out this gem from Patrick Bach:

DICE Senior Producer Patrick Bach made the claim in an interview with Xbox World 360 magazine. "We don't ever want to charge for our maps and insisted to EA that this attitude was crucial when it came to keeping our community happy and playing together," Bach said. "We're owned by EA but we're still very much DICE."

http://au.pc.gamespy.com/pc/battlefield-bad-company-2/1081143p1.html
 
Ah huh, many people would disagree with you but anyways. It still doesn't get you over the point that all the booster packs were eventually released for free.

I doubt we will see EA/DICE releasing anything for free with BF 3, this is their attempt to emulate CoD's DLC model.

Also during these discussions I always love to pull out this gem from Patrick Bach:



http://au.pc.gamespy.com/pc/battlefield-bad-company-2/1081143p1.html

Best gem from Patrick Bach:

"...we nailed it..."
 
Yeah, EA is getting quick with the take down orders. Kinda odd though, usually they want the added coverage. Maybe the community backlash is too much for them right now.

You didn't miss much. It was a rehashed singleplayer/coop level. Seemed incredibly small and I can imagine it will be TDM/DM/SQDM only.

The only people who like the idea of this DLC are the people who love metro, but have failed to realize this seems to be a simple deathmatch orientated DLC pack and not for the CQ lovers or metro-fragfesters.

It seems to be a market test for more COD style maps.

I think yes. They are trying to appeal to CS, COD crowd.
Would of been more pleased if the vehicle DLC was released first.
Even though I'm more of a conquest player, bring the close quarters maps on.

Once I seen the 16 player max for these new maps. I started to get excited.
There will be eight player variants. Should be some epic fun.
I'm giving there DLC plans a thumbs up. Most people I play with will shell out the cash for more content, including me.


I can't tell you how many times I've gotten points for "following attack order" or "following defend order" without actually realizing I had been given that order in the first place.

They badly need to improve (read: add it) the displayed information order/comm for player to player or sqldr to squad commands. Put it dead center on the top or something. IE: "Attack Order: C" or "Ammo Request".

Sounds good.
Give my anything that will help guys with ignoring objectives.
 
I think yes. They are trying to appeal to CS, COD crowd.
Would of been more pleased if the vehicle DLC was released first.
Even though I'm more of a conquest player, bring the close quarters maps on.

Once I seen the 16 player max for these new maps. I started to get excited.
There will be eight player variants. Should be some epic fun.
I'm giving there DLC plans a thumbs up. Most people I play with will shell out the cash for more content, including me.




Sounds good.
Give my anything that will help guys with ignoring objectives.

Ill still end up buying the DLC. But I honestly hope its not going to be ALL super close quarters. Sure 16 person max for consoles works out, but PC has 32 and 64 player maps. WTF is that going to be? A super huge cluster fuck known as metro # 2 # 3 # 4 and # 5 lol. Hope they release more info soon.
 
I hope the new DLC maps are more well thought out than Metro. I'm all for CQB but there had better be flanking options so everything doesn't funnel to one or two choke points. I've probably played Metro less than 10 times since launch, I think it's terrible.
 
I hope the new DLC maps are more well thought out than Metro. I'm all for CQB but there had better be flanking options so everything doesn't funnel to one or two choke points. I've probably played Metro less than 10 times since launch, I think it's terrible.

On the contrary, the choke points are the best part of the map and really shine on 64 player servers. They are a stark contrast to an open map with much slower gameplay. BF3 is better because of it, because it provides maps and encounters for different players or mood.

Sometimes I want to play in an open map, fly a jet, flank etc.. Sometimes I want to go 50-5, get 3 service stars, rank up fast, and go balls out in CQB. Metro is my favorite map.
 
Ill still end up buying the DLC. But I honestly hope its not going to be ALL super close quarters. Sure 16 person max for consoles works out, but PC has 32 and 64 player maps. WTF is that going to be? A super huge cluster fuck known as metro # 2 # 3 # 4 and # 5 lol. Hope they release more info soon.

I do not believe there will be more then a 16 player max, even for PC.
At least that's what it looks like here.

http://www.battlefield.com/battlefield3/1/close-quarters

I hope the new DLC maps are more well thought out than Metro. I'm all for CQB but there had better be flanking options so everything doesn't funnel to one or two choke points. I've probably played Metro less than 10 times since launch, I think it's terrible.

Metro is ok, if you play 24 man or less.
It's when I get in the 32 man or more rounds where the spam gets out of hand.

I'm hoping close quarters expansion 16 player max carries over to PC.
Maybe it will drive some of the non objective players out of objective based servers.
 
On the contrary, the choke points are the best part of the map and really shine on 64 player servers. They are a stark contrast to an open map with much slower gameplay. BF3 is better because of it, because it provides maps and encounters for different players or mood.

Sometimes I want to play in an open map, fly a jet, flank etc.. Sometimes I want to go 50-5, get 3 service stars, rank up fast, and go balls out in CQB. Metro is my favorite map.

yep i agree, it's nice to have either option to suit your mood.
 
So after spending the last few weeks tank whoring, a few observations:

Why the hell is it so hard to find a good gunner? Usually my friend and I will tank together, hell gun/citv and ill drive. Someone ALWAYS jumps in the gunner seat while he's curving for me, and that's when we get c4d/rpgd to death. I mean how fucking hard is it to watch your minimap for dots running up to you? And how's about hopping out and repairing at some point you lazy bastard? Im in a tank v tank battle, and im disabled. You're just sitting there. REPAIR!!! Rargh.

Speaking of c4: jihad jeeps are cheap lol. I hate getting killed by them. I don't ever get mad about it, because at least it takes some skill to pull off, and in a tank you actually have a chance to fight back. Everytime I've been killed by one its my own fault for not paying enough attention. Still I have to groan when I die.

Choppers and jets do NOT need any more buffs. They are super fucking overpowered and hard to kill. Citv lock? Ecm. Lock again and fire guided shell? Ecm again. And that's if you're lucky enough to even get a lock. It takes so long to lock on they're usually out of range by the time you're ready. And that's just choppers. Good luck killing any kind of jets. Pretty much jets are invincible killing machines in the sky. Attack choppers and jets completely effing own tanks period, and unless you're lucky or the pilot is total crap, there's nothing you can do.

That being said, im not really complaining too seriously. Tankibg is alot of fun, and Im still able to rack up massive kills/take points with them. I just wish the air vehicles were a little easier to kill in comparison to ground vehicles.
 
Man, I had easily the best tank session in recent memory last night. OWNED the other team in Caspian to where they couldn't get out of their spawn. My friend had the 3rd seat in the tank and I had the guided shells... so yeah... owned the fucking skies like no tomorrow. SO MANY double kills.

Also, I'm up to 49 different guns with at least 100 kills.
 
Man, I had easily the best tank session in recent memory last night. OWNED the other team in Caspian to where they couldn't get out of their spawn. My friend had the 3rd seat in the tank and I had the guided shells... so yeah... owned the fucking skies like no tomorrow. SO MANY double kills.

Also, I'm up to 49 different guns with at least 100 kills.

Nice. It really is great when you're up against pilots with no clue, and have a good tank crew all together. Transport choppers become death cans :) but attack choppers are the bane of my existence in a tank lol.

Im not sure where I am on my stars. Only main weapons left are the g3a3 and g53, im pretty sure. G53 is terrible. I kinda like the g3a3 with the 4x scope. Also, still need to work on sniper rifles. I finished the sks and m39 emt, working on m98b. Im just so damn terrible at sniping in this game. Even when I have the range all figured out, its like they know im about to shoot and move their damn heads right before lol.
 
The only class weapons I have yet to finish is the Type 88 LMG, M98 and QBU-88. I have all PDW's outside of the PP-2000 up to 100 kills. 3 shotguns (870, 1014 and Jackhammer). Working on the last silenced pistol to 100 kills (G18 Suppressed, I will never use this gun ever again though).
 
See, I like the g18 suppressed. I use it as a backup when im sniping. Its pretty much an smg. I haven't starred any of my pistols, although im close on the 1911 suppressed, .44 scoped (perfect shotty bsckup) tac grach, and suppressed grach.

The m1014 and the mass are the only shotguns im lacking. The mass feels so underpowered in comparison to the others, don't think I have a single kill with it. As far as pdws, I still need the pdwr
 
Also, I'm up to 49 different guns with at least 100 kills.

i'm at 60, just some hand guns and the IGLA and STINGER left. the IGLA and STINGER will take an eternity to get 100 kills with. tons of disabled vehicles...very few kills.
 
See, I like the g18 suppressed. I use it as a backup when im sniping. Its pretty much an smg. I haven't starred any of my pistols, although im close on the 1911 suppressed, .44 scoped (perfect shotty bsckup) tac grach, and suppressed grach.

The m1014 and the mass are the only shotguns im lacking. The mass feels so underpowered in comparison to the others, don't think I have a single kill with it. As far as pdws, I still need the pdwr

It's not that I hate it, but I don't like using it. I like being an honest player, if that makes sense. I don't like base raping. I don't like using the cheap weapons that make people rage. I'm only leveling it up because it's the last silenced pistol I have to get 100. PDW-R is a very good gun, just the initial low clip size can be hard for some.
 
Fuck yeah! I don't care if I have to pay for it, but I love they are on the right track with the new maps! CQB will be fucking INTENSE, especially with no vehicle whoring......and I LOVEEEEEEEEEE they are doing an armored map DLC with a HUGE map like Desert Combat - HELL YEAH BRING BACK THE AC 130!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!



PS - it is almost like they read my posts lol! :)

I remember calling for fuckingAhuge maps recently! :)
 
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