Battlefield 3 General Discussion Thread

Isn't that pretty much base raping?

I would literally wait for the vehicles to get away from their spawn. I mean, I'd pick them off right before they got to a point, like A or B (we were Russian), but I won't actually shoot at them while they are at spawn.
 
I would literally wait for the vehicles to get away from their spawn. I mean, I'd pick them off right before they got to a point, like A or B (we were Russian), but I won't actually shoot at them while they are at spawn.

I don't see how that's any different. Your team is surrounding their spawn, killing them all as they leave. Where's the sport in that?

Look, the cat almost let the mouse get away that time.
 
i agree Forceman, but there's not much you can do if your team has the other team pinned back. you can either join in on the shooting or hang back and stare at the ground. you'll be staring at the ground by yourself until the round ends because there's no way to rally a team together and have them back off. admin intervention would help but i don't see that happen too often. it's a shame when teams are stacked like that. makes for a boring game on both sides.
 
i agree Forceman, but there's not much you can do if your team has the other team pinned back. you can either join in on the shooting or hang back and stare at the ground. you'll be staring at the ground by yourself until the round ends because there's no way to rally a team together and have them back off. admin intervention would help but i don't see that happen too often. it's a shame when teams are stacked like that. makes for a boring game on both sides.

I agree, it's just that normally you don't see guys bragging about how great they are scoring when they are in that situation. Eveyone loves shooting fish in a barrel, but you don't go around telling everyone how great a fisherman you are.
 
Why can't we just get BF2 maps for BF3? I would actually be glad to pay for those, and DICE wouldn't have to do anything creative...
 
Had my best two games back-to-back. Went 27-4 in one and 45-5 in the other, MVP #1 in one, MVP #2 in the other.


http://battlelog.battlefield.com/bf3/battlereport/show/24366993/1/347136340/
http://battlelog.battlefield.com/bf3/battlereport/show/24365866/1/347136340/

I should have picked this game up long ago. So damn fun! Unfortunately I'm unable to convince my friends to play it with me. Argh.


now all you have to do is take off the training wheels and play a hardcore server :)
 
now all you have to do is take off the training wheels and play a hardcore server :)

Just looked it up, sounds crazy, but fun. I'll give it a try tomorrow, thanks. I especially like the Friendly Fire concept.. I used to play lots of Counter-Strike and did a lot of matches, so I should be used to avoiding friendly fire.
 
Just looked it up, sounds crazy, but fun. I'll give it a try tomorrow, thanks. I especially like the Friendly Fire concept.. I used to play lots of Counter-Strike and did a lot of matches, so I should be used to avoiding friendly fire.

just remember with friendly fire, you will kill teammates and will be killed by teammates... Its hardcore, it happens. Dont go all crazy in the chat or slay/punish the person that did it.
 
I'm not really sure where the stigma with hardcore is coming from. I've had people in other forums saying that HC are for people with no skills.

I don't quite get that. Everyone has the same health and weapons. It may take less ammo for them to kill you, but it also takes less ammo for you to kill them. You also have to be more careful because you're not auto healing and camping is more dangerous because a grenade tossed in your corner is more likely to kill you.

What's noobish about that?
 
I'm not really sure where the stigma with hardcore is coming from. I've had people in other forums saying that HC are for people with no skills.

I don't quite get that. Everyone has the same health and weapons. It may take less ammo for them to kill you, but it also takes less ammo for you to kill them. You also have to be more careful because you're not auto healing and camping is more dangerous because a grenade tossed in your corner is more likely to kill you.

What's noobish about that?

Matters who you ask.
In normal mode you have to shoot a guy quite a few times to kill him. If it's not a head shot.
That is the main appeal of normal mode for me. Ok so you spotted me first.
In hardcore you will usually win right there. In normal mode I escape, then rape so many people who thought they had me.
 
I'm not really sure where the stigma with hardcore is coming from. I've had people in other forums saying that HC are for people with no skills.

I don't quite get that. Everyone has the same health and weapons. It may take less ammo for them to kill you, but it also takes less ammo for you to kill them. You also have to be more careful because you're not auto healing and camping is more dangerous because a grenade tossed in your corner is more likely to kill you.

What's noobish about that?

agree, it is easier to kill people, its also easier to get killed. But, its exactly the same with normal mode since everyone is still equal healthwise. I just like the no health regen, no vehicle regen, no 3d spotting. Repair tool and medkits are critical to gameplay, you can be more sneaky(not getting spotted and having the entire team shooting at a red triangle), no third person vehicle cam, no kill cam, mines/claymores auto spotted on the minimap...etc..etc. I DONT agree with no hud in hardcore though, thats just dumb. Why wouldn't I be able to see how much ammo I have left?
If I could have it my way, keep normal mode health, keep the hud, no audio spotting, everything else is hardcore.
 
now all you have to do is take off the training wheels and play a hardcore server :)

Hardcore = training wheels.

Btw, by comparison to assault and engineer I hardly play recon, but I've had a huge fps drop with the scopes over the last week. I cannot get above 40fps in almost any situation if looking down a 7, 8, or 12x scope all of a sudden. I OC my card when I go into a game and type the worldrender.dxdeferredcspathenable 0 for that boost but it is only getting worse. Anyone else?
 
Hardcore = training wheels.

Btw, by comparison to assault and engineer I hardly play recon, but I've had a huge fps drop with the scopes over the last week. I cannot get above 40fps in almost any situation if looking down a 7, 8, or 12x scope all of a sudden. I OC my card when I go into a game and type the worldrender.dxdeferredcspathenable 0 for that boost but it is only getting worse. Anyone else?

will never understand how turning off all the 'here look there are the bad guys' lights = training wheels
 
Hardcore = training wheels.

Btw, by comparison to assault and engineer I hardly play recon, but I've had a huge fps drop with the scopes over the last week. I cannot get above 40fps in almost any situation if looking down a 7, 8, or 12x scope all of a sudden. I OC my card when I go into a game and type the worldrender.dxdeferredcspathenable 0 for that boost but it is only getting worse. Anyone else?


yeah, the mode without health regen, vehicle regen, 3d spotting, 3p vehicle cam, kill cam, auto claymore/mine spotting..etc..etc is obviously the mode for beginners :D

and everyone has the same problem with the scope, I instantly lose about 20fps. It seems to be much more noticeable on caspian border for me though :confused:
 
smoke is also useless in normal mode. Just aim at the smoke and you will see the red triangle to shoot at.
 
smoke is also useless in normal mode. Just aim at the smoke and you will see the red triangle to shoot at.

People will assume your actually in the smoke.
I'll throw down smoke to distract and run flanks.
Or to get a revive. It's usually just enough of a distraction to get in there revive, and get out.
 
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agree, it is easier to kill people, its also easier to get killed. But, its exactly the same with normal mode since everyone is still equal healthwise. I just like the no health regen, no vehicle regen, no 3d spotting. Repair tool and medkits are critical to gameplay, you can be more sneaky(not getting spotted and having the entire team shooting at a red triangle), no third person vehicle cam, no kill cam, mines/claymores auto spotted on the minimap...etc..etc. I DONT agree with no hud in hardcore though, thats just dumb. Why wouldn't I be able to see how much ammo I have left?
If I could have it my way, keep normal mode health, keep the hud, no audio spotting, everything else is hardcore.

I actually prefer the lower health, getting the drop on someone in hardcore means they actually die first, whereas in normal, as already stated above, can sometimes mean they still have a chance to just turn around and kill you. It's kinda annoying how most bolt-action sniper rifles 1 shot you to the torso, but it's a worthy tradeoff when you can also drop most people with an AR in only 2-3 shots to the chest as opposted to the 4-6 needed in regular.

Also, after unlocking things for the aircraft such as guided rockets for the helos, or the rocket pods for the jets, taking out vehicles with aircraft is super easy mode because of the 3D spotting. You can just unload on enemy vehicles from across the map with ease because of the floating icons.
 
I actually prefer the lower health, getting the drop on someone in hardcore means they actually die first, whereas in normal, as already stated above, can sometimes mean they still have a chance to just turn around and kill you. It's kinda annoying how most bolt-action sniper rifles 1 shot you to the torso, but it's a worthy tradeoff when you can also drop most people with an AR in only 2-3 shots to the chest as opposted to the 4-6 needed in regular.

Also, after unlocking things for the aircraft such as guided rockets for the helos, or the rocket pods for the jets, taking out vehicles with aircraft is super easy mode because of the 3D spotting. You can just unload on enemy vehicles from across the map with ease because of the floating icons.

If you can burst, people die fast in normal too. The 3d spotting for air vehicles is kinda needed due to no real UI for killing vehicles. I mean no real pilot if flying with just air speed, altitude and a G- Force meter lol. They have all kinds of tools to help them identify, and kill shit.
 
If you can burst, people die fast in normal too. The 3d spotting for air vehicles is kinda needed due to no real UI for killing vehicles. I mean no real pilot if flying with just air speed, altitude and a G- Force meter lol. They have all kinds of tools to help them identify, and kill shit.

Air Radar.
 
will never understand how turning off all the 'here look there are the bad guys' lights = training wheels

yeah, the mode without health regen, vehicle regen, 3d spotting, 3p vehicle cam, kill cam, auto claymore/mine spotting..etc..etc is obviously the mode for beginners :D

Even less hits to kill. Definitely nothing special about that. In Bad Company 2 there was a much greater difference between Vanilla and Hardcore because it took so many hits to kill someone in regular multiplayer. It isn't like that in BF3 and even in a regular game mode it feels almost like BC2 hardcore.


and everyone has the same problem with the scope, I instantly lose about 20fps. It seems to be much more noticeable on caspian border for me though :confused:

My point being that this didn't happen until the last week or two. Time to practice ACOG sniping, hah
 
Even less hits to kill. Definitely nothing special about that. In Bad Company 2 there was a much greater difference between Vanilla and Hardcore because it took so many hits to kill someone in regular multiplayer. It isn't like that in BF3 and even in a regular game mode it feels almost like BC2 hardcore.




My point being that this didn't happen until the last week or two. Time to practice ACOG sniping, hah

Always a good time for that.
No glint=lotta headshot snipers getting nailed through their scope glint.
Countersniping FTW.
 
just remember with friendly fire, you will kill teammates and will be killed by teammates... Its hardcore, it happens. Dont go all crazy in the chat or slay/punish the person that did it.

I play a lot of hardcore, but I almost wish there was a FF-off HC server because there are a lot of annoying bugs that get you tks. I can't tell you how many times I've lit up an enemy in a jeep only to have that jeep explode 20seconds later and kill a teammate. Wtf mate.

Always a good time for that.
No glint=lotta headshot snipers getting nailed through their scope glint.
Countersniping FTW.

I use the ACOG on the M39 for aggressive sniping. I thought only the 12x had glint. Does the 8x have it too?
 
I use the ACOG on the M39 for aggressive sniping. I thought only the 12x had glint. Does the 8x have it too?

8x and 12x have it. I think 7x also, but I'm not sure about that one.

The stupid part of that is that they glint even if you are in a dark area, which is just dumb.
 
People will assume your actually in the smoke.
I'll throw down smoke to distract and run flanks.
Or to get a revive. It's usually just enough of a distraction to get in there revive, and get out.

That's one thing I'd like changed in bf3. In other games I've played we use smoke like portable walls and line up several of them to let the entire team cross large open areas. In bf3 it barely covers anything and would have dissipated by the time you actually get to it!
 
8x and 12x have it. I think 7x also, but I'm not sure about that one.

The stupid part of that is that they glint even if you are in a dark area, which is just dumb.

7x has it. I'm using an m145 to snipe without getting detected. It takes longer to aim but you don't have to worry about scope glint.

Btw, we checked and your scope shines even when you're not zoomed in.
 
That's one thing I'd like changed in bf3. In other games I've played we use smoke like portable walls and line up several of them to let the entire team cross large open areas. In bf3 it barely covers anything and would have dissipated by the time you actually get to it!

Your right, the smoke cloud should be bigger and last longer.
I find myself using them in windows too. Oh you got four of you up there eh?
I'll blow smoke over and over until they have to move if they ever want to see anything, lol.
 
Your right, the smoke cloud should be bigger and last longer.
I find myself using them in windows too. Oh you got four of you up there eh?
I'll blow smoke over and over until they have to move if they ever want to see anything, lol.

smoke a window? thats what the m320 and rpg are for :p
 
smoke a window? thats what the m320 and rpg are for :p

There are lot of instances where a guy is difficult to hit with the RPG and Grenade Launcher. So the ideal counter for them if you can't reach them is to land a smoke grenade (This applies to any game) right in front of them.

However, doing it this way makes smokes only useful in CQB. Some of us prefer large maps, and the m320 smoke is hardly enough to even let you cross a road.
 
smoke a window? thats what the m320 and rpg are for :p

Well if I could carry both I would.
Just tested if you could spot through smoke.
He stood on middle of hilltop, then I dropped smoke up there.
Spammed Q, and got the enemy is spotted message through the smoke.
That is fail, might stop using it now.
 
Today I played on Caspian border conquest with

60 000 !!!! tickets.

I joined at 40 000 tickets left about. The whole map was completelly destroyed. everything that was possible to destroy was destroyed :)
 
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