You were playing against bad snipers.
If you say so.
Regardless, I'd rather not give away my position so easily with the reflection.
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You were playing against bad snipers.
Well, I can run ultra around 25-30fps average. Debating throwing in another 6870 for x-fire or doing something else.
People on your team pushing you off a disarm is the worst thing in the entire game. This happened to me at least 3 times in the past 6 games I have played, and they all resulted in a blow up.
I finally unlocked claymore mines, turns out they only kill someone at full health about 50% of the time![]()
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I was looking forward to booby trapping the crap out of the mcom's.
31 fps average outdoors via fraps on 1080 ultra settings (with blur turned off, post processing off). 11.10 Catalyst.
Some people are saying "lol game will be harder to run, this is weak sauce build" and others are saying "lol drivers and tweaks it will be easier to run." I am out of my mind with what to do for a video card. Not sure xfire 6870s will do, and stepping up to 6950s is going to be a $500 plus larger PSU proposition probably.
C4 works better. Got a few double and triple kills that way.
Also works great after they arm it so you don't have to worry about people hiding by it.
The amounts of people flocking to our Open Beta is fantastic! We are happy to see so many players enjoy this Open Beta, and giving us their valuable feedback on the experience on the Battlelog forums.
This blog post is the first in a series of posts that will outline some of the changes we are making in the final game thanks to your feedback and participation in the Open Beta.
A SELECTION OF CHANGES FROM OPEN BETA TO FINAL, PART 1
(Not a complete list – for up to date news, visit the News section in Battlelog)
* Fixed occasional client crash when reviving.
* Fixed killcam showing glitched area under map if your killer is dead.
* Issue with spawning on dead squad mates fixed.
* Fixed a bug where shooting at a moving enemy could cause more than the intended amount of damage.
* Crosshairs for shotguns have been replaced with a new, thinner, art.
* A subtle low health screen effect has been added.
* Tweaked scores of Medals and Service Stars.
* Tweaked the Rank progression.
* Pushing prone on console will not play the animation twice.
* Fixed loss of Squad Leader after EOR at some times.
* Framerate stability fixes.
* The 3D spotting icons has been tweaked to better match the target’s visibility. Icons will show frequently less on mostly obscured targets.
* Fixed issue with crosshair disappearing after round transition.
* Fixed issue with crosshair disappearing after trying to deploy while the countdown timer still active.
* Squad list now shows specializations chosen, VOIP activity and dead squad mates.
* Non working options in squad menu fixed: "Private" flag and "Switch Teams".
atch please, to many aimbotters today!
A patch wouldn't remove aimbots or hacks.
Punkbuster is disabled during the Open BETA but we are monitoring what hacks are being used.
Question who played Caspian Border map and flew with jets. Can you do a cobra maneuver with it?
Yep, can't wait to get in the air again. Getting on the correct team and squad is pain in the ass lol.waiting for youre flying videos shizI noticed its not easy for you and the other 1337 guys to be in the same squad or even the same team
§·H·ï·Z·N·ï·L·T·ï;1037827995 said:Yep, can't wait to get in the air again. Getting on the correct team and squad is pain in the ass lol.
Having to suicide or die before a team change is crazy, then the hit or miss leave squad join squad is a joke.
I'm sure they have fixes for this, I hope they do.
yo guys i just hit 442000 assault score but the weapon G3A3 didnt unlock, meant to get it at 441000.
Any idea whats up? is it not included in beta?
I believe that not being able to pick your squad is intentional, there's a seperate thread about it in this forum, right now there's no plans to change it.
take it easy guys I read somewhere that they will reset our stat in the final release(rank 30 here)
^^ totally agree. BF3 needs a BIG "minimap" like BF2 had. Orientation take much more time to learn without it and without commander it's even more important for players to know where other teammates/squad leaders are heading. I don't see this getting changed but I'm with you... man.
Like all other BF's, hit N to zoom out.
I am absolutely convinced that all of the interface/squad/menu related to complaints will be remedied, if not at launch, through subsequent patching. The fact is this company has a helluva deadline to meet on a massive game and at a certain point they have to launch it ready or not.
Anyone else feel like the map isn't very balanced? I've noticed that pretty much every time I lose it's on the attacking side, and a lot of times the attackers have way more points and seem to be playing better than the defenders, but it's just so easy to defend.
I know more than half the time when I'm on defense my team eventually pushes the attackers all the way back to their spawn and we're battling them right there, they just can't fight their way out.
welcome to Battlefield. easy answer is: switch or ALT+F4 then join another server until a miracle happens and someone understands the meaning of scramble
wait for the retail release and youll see. youre on a 32 man team: 8 waiting for the jet, 6 snipers doing nothing, 4 playing with the EOD robot, 3 playing with that mortar thingy, 2 idle because they are trying to switch, 2 AFK, 2 chatting, 2 trying to shoot the jets, 2 trying to prone their way from spawn to behind the other team spawn, 1 empty slot (the one who was trying to be useful then left the server)
I can't wait till we have perm. servers, ran by clans, that regularly have good people playing.