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Someone needs to put a video tutorial for flying, considering there's no way you can practice, a step by step guide would be great.
Well, in case anyone was wondering, the UMP-45 is still way overpowered.
Well, in case anyone was wondering, the UMP-45 is still way overpowered.
Alan Kerts, Battlefield 3′s Gameplay Designer, reveals that pistols will be getting a bit of love in the near future. A slight improvement in the damage department for pistols is certainly welcome. After nerfing the UMP since the beta, Kerts admitted it [UMP] got the nerf bat pretty hard. Gave it back some power today. Ill be playing to monitor balance. The UMP is unlocked at level 16 and can be used on all kits.
Well, in case anyone was wondering, the UMP-45 is still way overpowered.
SOFLAM + Javelin for Anti air http://www.youtube.com/watch?v=eNP9z2FoaHk&feature=related
Bug or feature? I may be wrong but the real Javelin cannot tarket Anti-Air in anyway.
Bug or feature? I may be wrong but the real Javelin cannot tarket Anti-Air in anyway.
What resolution?
Well, in case anyone was wondering, the UMP-45 is still way overpowered.
The dev's don't seem to think so.
Battlefield 3 SOFLAM guide http://www.youtube.com/watch?v=0oVr5uQsifo&feature=youtu.be&a
That's really shitty. Hopefully people will get tired of it.
Yeah...before the game was released (but after beta) they said the UMP was "only a little overpowered"...I can't believe they are increasing the power even more...
ok, so you're complaining about a weapon you haven't even used.
I have it, it's weaksauce compared to beta. SMG's as a whole are weak despite their hip accuracy, the damage doesn't make up for it, even up close where they should shine. Cool you can plug 6 bullets into a guy while running... or just get 1 bursted by any other weapon.
Theres no way in hell the Ump is over powered.. I get rocked by people with scars, even when i get the first shot on them.
Not really, long range sucks on it. It just has a slow rate of fire so it feels like it's OP.Well, in case anyone was wondering, the UMP-45 is still way overpowered.
I don't know, I have been very successful with the M4A1. Maybe you just need to aim better? I will agree that other guns kill faster, although I have no issues with SMGs.
You need someone else to laser a target before you can even use the Guided Shell. It's useless on it's own.
edit: and the smoke perk directly counters it.
It's not really ridiculous but keep pushing your agenda there buddy.
wow that is ridiculous...this is just another reason I just feel the whole game is dumbed down. Those who can play it the most and get the best equipment that makes them better but doesn't really make them more skilled.
No you can lock on by yourself.
so the weapon you're successful with isn't an SMG
i have like 27% accuracy with the SMG over several hundred kills. basically no point when you can just use an assault rifle and kill someone in nearly any range with 1 burst, they just kill faster and are basically more flexible.
Not worth it, IMO. Equipping the guided shell takes the place of your anti-infantry weapons (LMG/HMG/canister shell). I use the canister shell instead (1 shot jets and helos that get too close--plus awesome vs infantry).
You can, but, just so everybody reading the thread knows, you need line of sight. A painted target can be locked without LoS.
I agree. I've had the guided tank shell for a while, and I found myself switching back to the standard turret every time.
It replaces the Coaxial turret which I use to rape runners that try to plant C4. I can do without the guided missile.
I just unlocked Thermal View. I'll take it for a test spin tomorrow.
So is the UMP overpowered, underpowered, just fine?
$trider set up a server solely for flight practice: http://hardforum.com/showthread.php?t=1646661. i played around in there a bit, it really helps.
ok, so you're complaining about a weapon you haven't even used.
The game also gives you points for shooting at enemies and not hitting them...
The game also gives you points for shooting at enemies and not hitting them...
Man are these co-op only weapon unlocks for real? Looks like you average 10k points per mission if you beat it and the highest unlock requires 440k. Does DICE really expect us to grind the same six missions over 44 times to unlock some weapons?