HardOCP News
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There is another Batman: Arkham Knight NVIDIA GameWorks video out today. This video focuses on the Batmobile and the GameWorks effects GeForce owners will be getting.
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doesnt look good imo. it's like someone paints a zigzag line with the paintbrush tool in ms paint.
Yay, Frostbite 3 is getting Mantle support!!!!111 Yay game X is getting AMD effect Y!!1!!11lmnop #ActivateGoldfishMemoryZarathustra[H];1041664220 said:It's a sad state when there are GPU brand exclusives like this.
Yay, Frostbite 3 is getting Mantle support!!!!111 Yay game X is getting AMD effect Y!!1!!11lmnop #ActivateGoldfishMemory
AMD cancelled the public release of the Mantle SDK and reference implementation, so it's still as closed and proprietary as it was on release. It wouldn't matter anyways since Mantle is tied to GCN features, making it fairly worthless to anything else.Except the part where Nvidia can run any of the AMD stuff it pleases, they simply chose not to.
Except the part where Nvidia can run any of the AMD stuff it pleases, they simply chose not to. Sadly Nvidia would rather lock everything down and cripple their older generation cards and AMD cards and refuse support of better, faster, open standards. And before you say, I only own one card, GTX690 and it's a piece of shit on newer drivers thanks to Nvidia
That's the whole problem highlighted in my sarcastic post. It's great when AMD works with developers to implement AMD only, or AMD works best features in games, but totally evil when Nvidia does the exact same damn thing. The hypocrisy is idiotic, followed only by the total ignorance in defending that hypocrisy.
AMD cancelled the public release of the Mantle SDK and reference implementation, so it's still as closed and proprietary as it was on release. It wouldn't matter anyways since Mantle is tied to GCN features, making it fairly worthless to anything else.
That's the whole problem highlighted in my sarcastic post. It's great when AMD works with developers to implement AMD only, or AMD works best features in games, but totally evil when Nvidia does the exact same damn thing. The hypocrisy is idiotic, followed only by the total ignorance in defending that hypocrisy.
I hate this kind of stuff too. I am an nVidia user, yet I hate the brand/GPU exclusive nonsense. Getting to be like console wars.Zarathustra[H];1041664220 said:It's a sad state when there are GPU brand exclusives like this.
You shouldn't have to buy two GPU's just to make sure you get the most out of each game.
I hate this kind of stuff too. I am an nVidia user, yet I hate the brand/GPU exclusive nonsense. Getting to be like console wars.
Zarathustra[H];1041664220 said:It's a sad state when there are GPU brand exclusives like this.
You shouldn't have to buy two GPU's just to make sure you get the most out of each game.
We should boycott all titles that have any kind of exclusives in them.
Gameworks is not an API.Blame microsoft. They're supposed to be the one's managing the graphics API. But they take 5 years between releases so card manufacturers started developing their own to take advantage of new features.
Boycott a game because of a little extra smoke? Gotcha.
You first
Zarathustra[H];1041665841 said:Well, honestly I wasn't planning on buying it anyway. Neither super heroes nor 3rd person games are my thing.
That being said, GPU vendor excluaive features are a dangerous slippery slope we can't let get out of hand.
It's one thing if a GPU is incapable of doing something. It's another thing if a GPU is locked out because one vendor entered into a contract with the game dev and provided them money or other considerations.
This is just plan evil.
Reminds me of the Cheech and Chong Up in Smoke car scene.
https://www.youtube.com/watch?v=CWxgfTMLtc0
Gameworks is not an API.
GameWorks effects libraries don't replace D3D/OpenGL APIs. Effects on GameWorks still call D3D/OpenGL APIs to render on the video card.Are you sure?
GameWorks effects libraries don't replace D3D/OpenGL APIs. Effects on GameWorks still call D3D/OpenGL APIs to render on the video card.
As a library, of course GameWorks has APIs, just like any other library does. That's different than trying to replace D3D or OpenGL API calls. Mantle is an example of something attempting to work around limitations in D3D.
Reminds me of the Cheech and Chong Up in Smoke car scene.
https://www.youtube.com/watch?v=CWxgfTMLtc0