They supposdly have some sort of realistic physics to make them behave more "correctly." The problem is that when it comes to firearms, the developers have obviously never handled any of them in real life. Most of them don't look right, they don't behave right, power levels are off compared to other weapons chambered in the same caliber. The M24 sometimes takes two, three of rour hits to drop someone. I've scored headshots and not scored a kill. As for the sighting, without having any knowledge of wind speeds, or temperature, or even exact ranges, one would have a hard time compensating for how "off" the crosshairs are. You just have to wing that. At closer ranges the crosshairs are good enough. At a distance you have to aim high, and then left or right to make the hit. In this regard the bolt-action rifles suffer badly, because for some stupid reason the "guy" operating it loses his sight picture to chamber another round. You lose your entire sight picture and basically have to start over from scratch everytime to line up your shot. No sniper in the world does this.
If the game developers even watched shooting videos on Youtube they'd have been able to make the "gun" experience more authentic. As sad as that is. (There are a ton of bad shooting habits displayed on Youtube.)
Despite my seemingly constant bitching about the guns, the game really is a ton of fun.
If the game developers even watched shooting videos on Youtube they'd have been able to make the "gun" experience more authentic. As sad as that is. (There are a ton of bad shooting habits displayed on Youtube.)
Despite my seemingly constant bitching about the guns, the game really is a ton of fun.