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Assassin's Creed Shadows

I completely agree, this sentiment is against you though. If people hear a game is 20 hours long and its 70 dollars they're less likely to buy it IMO. People want "value" from their games so if they're short they tend to buy them less. I'd rather spend 70 dollars on phenomenal 10 hours experience than a 100+ hour slog but I think we're in the minority. Give me F.E.A.R. 4 with great AI with just a singleplayer campaign over this any day. Only GTA 6 will hit the mark on all aspects because the game costs over a billion dollars to make.

Exactly, we are in the minority it seems. There are a number of good long games out there, but most games just suffer more by artificially forcing the player to do mediocre activities if they want to unlock abilities for gameplay diversity. At some point in the past 10 years "side content" became the bulk of a game. It needs to go back to being side content secondary to the experience.
 
Exactly, we are in the minority it seems. There are a number of good long games out there, but most games just suffer more by artificially forcing the player to do mediocre activities if they want to unlock abilities for gameplay diversity. At some point in the past 10 years "side content" became the bulk of a game. It needs to go back to being side content secondary to the experience.
I think the issue is twofold. First, there are games that have what some would call padding or an "empty open world" but that is part of the experience. The option to do as much or as little of the side content as you wanted, but the scope and scale of the world is part of the allure - people want to be able to butcher bandit camps when they feel like it, or just ride past etc. Ironically, AC Valhalla was a victim of its own success in that way - it had SO much content, but to deal with a different issue of not wanting to tell people that it was all meaningfull, they made huge amounts of it optional. This was a good in a way in the "Do you like the few times you river raided to get supplies for your town, and really felt like a viking? Well, we made a whole bloody campaign with several expansive rivers, a roguelike element, and other stuff to unlock including boss fights if you want to feel like a raiding viking! Don't like it? Well its optional, the only thing you'll miss out on is some gear etc". They did the same for the "Puzzle Tombs" (which couldn't even be found on the map, you had to fly your eagle , look for a spiral to find the entrance, and then inside it was the old style AC puzzle tombs with blocks and winches and all kinds of other stuff) and other mechanics.. Not it wasn't all perfect - many people got REALLY annoyed with the "Mastery Challenges" where, despite it being in the name, it actually overwrote your game difficulty settings and maxed them out in those trials so it was for Mastery and thus people got frustrated it was SO different from normal gameplay. There was more, but the large amount of content was optional, but was so expansive and so "ever-fresh" people got overwhelmed doing it all back to back. Still, its not an issue in and of itself I think its more of a player choice option.

Second, there are some games where a wide open world doesnt' FEEL like its "padded" because its done well. Some feel for instance that Witcher 3 is a great example of this. Lesser ones felt this about Cyberpunk 2077, but more did for Kingcome Come Deliverance, especially KCDII. Elden Ring 's open world is another one. These games often did something new enough with the dynamic that made the world feel particularly immersive, so even if it was the same as "bandit camps" or whatever it didn't FEEL the same and/or had other ramifications (ie KCD if you take our certain bandit camps, they'll change or some other effect further down the story may happen). There are lots of ways to do this, but it all depends on the players, the game, and the market as a whole.

Edit: I'm just starting Shadows but they have done a good job tying some of the side activities into the narrative and make them meaningful. For instance, Naoe has a meditation that can be done at certain areas that basically unlocks part of her past, between where she was at the beginning of the game, and when the open world opens up much later after a formative event. They could have kind of cheaped out by just had you do the meditation button presses and then had a voice log or something , but instead they actually went and had you play a "memory" which was neat and somewhat in depth. I'm pleasantly surprised by that. Time will tell what happens with Yasuke as I've not played him again since the opening yet.
 
Yeah my buddy who is a HUGE fan, had all of us choices show up with all the previous games. impressive.

The Graphics are damn good if you ask me. Looks really good at 4k!....
Just brought this badboy home, but wife said I'm not allowed to install it until after smackdown since I'll need her assistance.

Zotac 5070 ti SOLID GAMING OC
1000003841.jpg
 
Just brought this badboy home, but wife said I'm not allowed to install it until after smackdown since I'll need her assistance.

Zotac 5070 ti SOLID GAMING OC
View attachment 718477

How much was this model and where did you get it? Very impressed with the cooler on my Zotac 4070 Super. Wondering what Zotac is going for this generation. Generally they are a bit cheaper than ASUS, MSI, Gigabyte.
 
I completely agree, this sentiment is against you though. If people hear a game is 20 hours long and its 70 dollars they're less likely to buy it IMO. People want "value" from their games so if they're short they tend to buy them less. I'd rather spend 70 dollars on phenomenal 10 hours experience than a 100+ hour slog but I think we're in the minority. Give me F.E.A.R. 4 with great AI with just a singleplayer campaign over this any day. Only GTA 6 will hit the mark on all aspects because the game costs over a billion dollars to make.
I agree. For example, I think any of the Mass Effect trilogy games are better than Andromeda. The latter is bloated and the open world only serves to increase playtime rather than bring something to the experience.
People that bought a 7900 xtx at around 800 dollars did well for themselves. Does this game have FSR 4?
At the right price the 7900XTX was always a great value despite its relatively poor ray tracing capabilities.
Crazy, goes to show you that the 7900XTX can really use ray tracing I guess when it isn't heavily favored for Nvidia?
It does so at about half the performance of the 4080 Super. However, the performance hit is only really there in games that utilize the full range of ray tracing features. A lot of implementations do little with ray tracing. The First Descendant utilizes it, but not to a point where it has any negligible impact on anything from a 3080 up.
Pretty sure this game is only raytraced in the hideout home base per what ubisoft said prelaunch, and even then only with low rt demands. We already knew the 7900XTX could handle raster and light raytracing scenarios.
Certain ray tracing features are considerably more demanding than others. Cyberpunk 2077 being one of the few games that really showcases this. The afore-mentioned TFD has a ray tracing option, but it does little for the visuals and doesn't impact performance at all.
Exactly, we are in the minority it seems. There are a number of good long games out there, but most games just suffer more by artificially forcing the player to do mediocre activities if they want to unlock abilities for gameplay diversity. At some point in the past 10 years "side content" became the bulk of a game. It needs to go back to being side content secondary to the experience.
Well, game companies are forever chasing the trends set by the last big game on the market. This means making things open world, adding tons of side quests and padding a game's length because XYZ game did it before. This adds perceived value to the game. Certainly, game developers and publishers really don't understand the simple fact that a game has to be fun first and foremost. Like movies, pacing is important. Some games make far better use of their side content than others. Cyberpunk 2077 is very good at this, but Starfield isn't just to name some examples.

A compelling narrative and good combat can take a game a lot further than a shitload of fetch quests in terms of sales. But studios rarely understand this.
 
Sometimes if I tab out of the game from the pause menu, when I come back and unpause my fps is cut in half. GPU pegged at 100%.
If I go into the options and toggle a setting, then go back in the game, it's fixed. Why is that happening? Who knows. Japanese mystery I guess.

If I leave the gameplay running when I tab out, it's fine.

edit: Completely disabling RT then turning it back on seems to have solved it (for this session atleast).
 
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Kinda sucks that this game turned into such a turd. I am probably in minority wanting Ubisoft to survive so I can see Division 3.
 
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Well, game companies are forever chasing the trends set by the last big game on the market. This means making things open world, adding tons of side quests and padding a game's length because XYZ game did it before. This adds perceived value to the game. Certainly, game developers and publishers really don't understand the simple fact that a game has to be fun first and foremost. Like movies, pacing is important. Some games make far better use of their side content than others. Cyberpunk 2077 is very good at this, but Starfield isn't just to name some examples.

A compelling narrative and good combat can take a game a lot further than a shitload of fetch quests in terms of sales. But studios rarely understand this.

Exactly. If anything we're seeing a regression in terms of game mechanics for certain game genres. When you compare Far Cry 2 to Far Cry 5, or Ghost Recon Advanced Warfighter to Ghost Recon Wildlands, you'll find that plenty of small details were also lost.

Cyberpunk has better side quests/gigs than most games, and it didn't feel very long because it was fun for the most part (IMO). Turns out I put 130 or so hours into it.
 
Kinda sucks that this game turned into such a turd. I am probably in minority wanting Ubisoft to survive so I can see Division 3.
According to who? Even the people who initially shit on this game like Asmongold are putting a lot of hours into it and generally seem to be enjoying it. It's no Elden Ring or Kingdom Come 2, but it's reasonably solid and is generally pleasing AC fans.
 
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I agree. For example, I think any of the Mass Effect trilogy games are better than Andromeda. The latter is bloated and the open world only serves to increase playtime rather than bring something to the experience.
For me the perfect example is the rebooted Tomb Raider trilogy. I absolutely loved the first game. The mechanics were simple but fun with a crafting element that was also simple and you didn't have to go out of your way for. The side quests went right along with the main quest so they rarely felt like side quests. The main quest was fun and interesting and I was always ready for more. It was a well paced, tight storyline game which was fun.

Then came the sequels. Crafting was immediately bloated and mostly for wasting time to pad out game time. Side quests which were obviously side quests and had little or nothing to do with the main story but just there to pad out game time. Less time and effort spent on the main story and the main story was less fun and less interesting. Each of the two sequels got worse in every way.

I was more than happy to play through the first game more than once. I've never played the two sequels more than once. The thought of dealing with all the time wasting crap and how I could better spend my time doing something else for all the wasted hours kept me away from any second playthrough. As mentioned the Mass Effect games are similar. I've played ME 1-3 more times than I can remember. Despite wanting to mess around with the combat system in Andromeda more, I couldn't stomach playing that game more than once due to how long it takes to play through and all the time wasting activities.
 
How much was this model and where did you get it? Very impressed with the cooler on my Zotac 4070 Super. Wondering what Zotac is going for this generation. Generally they are a bit cheaper than ASUS, MSI, Gigabyte.
This zotac was 1999 NZD most of the other partner models are a couple of hundred bucks on top of that. Ran into a bit of an installation hitch because I ran out of pcie 8 pin connectors. Thankfully have a cable I can salvage from another rig though so should be up and running with the new card tomorrow. I read somewhere this particular card is supposed to go for $750 USD in the states. But of course dependent on the retailers

First impressions of the card itself is the build quality is impressive. With metal backplate and metal frame the card has SOLID IN THE NAME FOR good reason 😀
 
Surprised nobody has complained about all the invisible walls yet. I guess people are too busy breaking the AI to actually experience the game.
But yeah the open world is actually more like a series of large tunnels, but everywhere else is covered in cliffs/trees that act as invisible walls. Navigating over long distances is a pain in the ass. You can kinda see them if you look at a satellite map.

Towns and cities have large open spaces around them, though.

ACS_Satellite.png
 
Ubisoft has announced Assassin's Creed Shadows has surpassed two million players...this is faster than Assassin's Creed Origins and Assassin's Creed Odyssey...this figure is up from one million players in less than one day...

https://x.com/assassinscreed/status/1903431554459644198
Ubisoft Plus didn't exist for those launches. You had to pay full price to play Origins and Odyssey at release.
No mention of Valhalla, wonder why...
 
Ubisoft Plus didn't exist for those launches. You had to pay full price to play Origins and Odyssey at release.
No mention of Valhalla, wonder why...
That’s still a win. Better to get a player at $18 than not at all. I am generally perplexed why anyone would buy these games though when you can play it for $18 and call it a day. Only games I buy outright still are Nintendo games since the physical copies hold their value.
 
That’s still a win. Better to get a player at $18 than not at all. I am generally perplexed why anyone would buy these games though when you can play it for $18 and call it a day. Only games I buy outright still are Nintendo games since the physical copies hold their value.
That's like saying if I get a new customer at $60 instead of $175 it's still a win. It's not because it would cost money to run my business.
 
That's like saying if I get a new customer at $60 instead of $175 it's still a win. It's not because it would cost money to run my business.
If you get a million more customers paying $18 versus a million less - I’ll let you do the math. Those are customers who would have never bought the game.

It’s not like we’re talking hundreds or thousands of customers where it may not be worth the cost. Also, all the resources for the downloads and Ubisoft connect are in the cloud. You aren’t paying for cloud resources not being used. Any properly built cloud environment spins up resources as needed. It’s not like it’s 2005 where we need to have on prem servers ready to handle x millions of users and we’re just burning money if no one uses it.
 
so much drama...

Anyway, as a big fan of Odyssey and Valhalla (i just like this type of game, dunno) i'm enjoying myself. Checking off PoI's like its my job.

Butter smooth 100-115fps at 4K ultra (DLSS Quality + FG).
Assassin's Creed Shadows 2025-03-22 09ː53ː08.png


Minor issues like DLSS FG just straight up not being available in the settings menu sometimes when you boot it up or KBM overlays popping up when you're on a controller are able to be mitigated and not a continual annoyance.
 
Ubisoft has announced Assassin's Creed Shadows has surpassed two million players...this is faster than Assassin's Creed Origins and Assassin's Creed Odyssey...this figure is up from one million players in less than one day...

https://x.com/assassinscreed/status/1903431554459644198
Yeah, I wouldn't get so excited there. Two million players isn't the same as two million copies sold. It's far from a success story here despite Paul Tassi already running puff pieces for the game's numbers.
That’s still a win. Better to get a player at $18 than not at all.
Given that Assassin's Creed Shadows probably needs to pass the 10 million mark in order to turn a profit, it really isn't a "win" for Ubisoft. The fact is that the people paying $15 a month or whatever are trying this out because it doesn't cost them anything extra to do it, or they'll write that $18 off as being a minimal loss if they don't like the game. I'll put it another way, if this game gets 10 million players on Ubisoft's monthly service and sells only 5 million units the game will be a financial failure. It won't make back its development costs, much less turn a profit.
 
Yeah, I wouldn't get so excited there. Two million players isn't the same as two million copies sold. It's far from a success story here despite Paul Tassi already running puff pieces for the game's numbers.

Given that Assassin's Creed Shadows probably needs to pass the 10 million mark in order to turn a profit, it really isn't a "win" for Ubisoft. The fact is that the people paying $15 a month or whatever are trying this out because it doesn't cost them anything extra to do it, or they'll write that $18 off as being a minimal loss if they don't like the game. I'll put it another way, if this game gets 10 million players on Ubisoft's monthly service and sells only 5 million units the game will be a financial failure. It won't make back its development costs, much less turn a profit.
I’m not saying it’s a total win. I’m just saying getting a million people who wouldn’t buy your crap to begin with at $18 versus $0 is better than the $0.
 
Just a heads up. There is a bug in the game where DLSS will just stop working and be missing from the menu options.

One of the fixes is to launch the game using the Nvidia App to make it show up.

15 hours ago:

DLSS missing on Steam
Hello everyone!

We are currently investigating an issue reported by players on Steam where DLSS is not available within the Video Options menu; rebooting the game may help the issue.

Ubisoft and NVIDIA are working together to identify a fix.

We will provide an update soon.
 
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I’m not saying it’s a total win. I’m just saying getting a million people who wouldn’t buy your crap to begin with at $18 versus $0 is better than the $0.
Better than nothing isn't success. I think its safe to say its performing better than Star Wars Outlaws but it also has nearly twice the budget. It's got a much deeper hole to crawl out of.
 
Better than nothing isn't success. I think its safe to say its performing better than Star Wars Outlaws but it also has nearly twice the budget. It's got a much deeper hole to crawl out of.
I don’t know why you keep thinking I’m saying this is a success.
 
If you get a million more customers paying $18 versus a million less - I’ll let you do the math. Those are customers who would have never bought the game.
An extremely hard math to do, retention rate and DLC attach rate, determine the value of the marginal added and helped to retain to put a game in there. (minus the sales lost)

The monthly math of those service is complicated.
 
Inside Assassin's Creed Shadows- The NEW Anvil Engine Deep Dive

Voxel level meteo simulation, the cloud, size and details of the visible world, heavy destructible and interactive environment, "nanite", quite ambitious and it does look incredible for a non static & open world game.
 
Inside Assassin's Creed Shadows- The NEW Anvil Engine Deep Dive


View: https://www.youtube.com/watch?v=nhFkw5CqMN0

Dang I might not be a 3d engineer, but the amount of work they did to get the game to look this...This might explain why framerate is so rough. If you really think about it, this game really is next-gen. He is right too, videos on youtube do not do this game justice when it comes to how good it looks.

I never noticed that things in the distance weren't popping in and out....blows my mind.
 
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it does look really good but hammers framerate. if they would have dialed that effort back just 10% and put it towards fixing the issues it would have been better off; less jank, more fps.
 
Inside Assassin's Creed Shadows- The NEW Anvil Engine Deep Dive


View: https://www.youtube.com/watch?v=nhFkw5CqMN0

Raytracing has never been a "must have" feature for me. Not worth the performance hit. But, I must admit that in this game (and only a few others), it might be worth turning on despite performance hit. Ubisoft did a good job here not overdoing it too much and making it add to the game in a meaningful way. Maybe if they added a bit more scaling options, it would even be better.
 
Ubisoft has announced Assassin's Creed Shadows has surpassed two million players...this is faster than Assassin's Creed Origins and Assassin's Creed Odyssey...this figure is up from one million players in less than one day...

https://x.com/assassinscreed/status/1903431554459644198

That means that roughly half of Uplay + subscribers tried it, not really a real measurement how the game is doing, I would hope more people would be playing it this weekend. My estimate of between 4 to 5 million Uplay subscribers is based on:

  • Ubisoft+ is a niche service compared to Xbox Game Pass (over 30 million subs) and PlayStation Plus (around 47 million), but it's available on PC, Xbox, and Amazon Luna, with a strong push starting in 2023.
  • In the U.S., about 9% of video game subscription users reportedly subscribe to Ubisoft+. If we take the U.S. gaming subscription market as around 50 million people, that’s potentially 4.5 million users in the U.S. alone—but that figure likely includes trial users or overlaps.
  • Taking into account global reach, it should offset trial users or overlaps.

The 9% comes from Statista report profiling Ubisoft+ in the U.S. video game subscription market. Link to to Statista.
 
It seems you are saying current numbers are better than nothing.

Technically that is true, but theoretically losing $45 million instead of $50 million doesn't really change anything in this kind of situation.
I'm just commenting on the patently idiotic statement that a million more people paying $18 to play a game that they would have not otherwise bought is somehow less money than zero dollars.
 

This is par for the course. Every Ubisoft game I've ever played was broken as fuck for months after it's release. I can't recall a single release I've ever played not being a dumpster fire on launch.

To Ubisoft's credit, it will fix most of these problems eventually.
It seems you are saying current numbers are better than nothing.

Technically that is true, but theoretically losing $45 million instead of $50 million doesn't really change anything in this kind of situation.
Exactly my point.

The stock is down 7% on Friday and 84.85% since it's all time high in 2021. Ubisoft really needs a hit on their hands that's at least on par with the more popular titles in the series. I didn't think that's what's happening here.

I didn't think the delays were about improving the quality as this game is just as broken as Outlaws was. The bugs are Ubisoft's excuse for why Outlaws underperformed. We all know that wasn't the main reason. But Ubisoft cited the delays for Shadows as necessary to give them time to polish the game so they didn't have a repeat of the Outlaws launch.

In reality, I bet the content was adjusted to force Yasuke on the player less and to strip more controversial elements out of the game so that it wasn't declared a total woke disaster. Ubisoft usually champions that crap but clearly wants to make money.

If the delays were simply to get the games quality up to this level as stated, then holy shit this would have been a Cyberpunk 2077 or Arkham Knight on PC level shit show without the delay. Maybe even worse than either of those. As incompetent as Ubisoft often is, I doubt that it was quite that bad. This leads me to believe they were adjusting content more than fixing things but ultimately we'll probably never know for sure.

Questionable narrative choices aside, the game will probably be pretty decent in six months time as is typical of Ubisoft.
 
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