Flogger23m
[H]F Junkie
- Joined
- Jun 19, 2009
- Messages
- 15,681
I completely agree, this sentiment is against you though. If people hear a game is 20 hours long and its 70 dollars they're less likely to buy it IMO. People want "value" from their games so if they're short they tend to buy them less. I'd rather spend 70 dollars on phenomenal 10 hours experience than a 100+ hour slog but I think we're in the minority. Give me F.E.A.R. 4 with great AI with just a singleplayer campaign over this any day. Only GTA 6 will hit the mark on all aspects because the game costs over a billion dollars to make.
Exactly, we are in the minority it seems. There are a number of good long games out there, but most games just suffer more by artificially forcing the player to do mediocre activities if they want to unlock abilities for gameplay diversity. At some point in the past 10 years "side content" became the bulk of a game. It needs to go back to being side content secondary to the experience.