It actually is if we stay focused. The topic started as a DX11 vs 12. My question was if the benefits of performance are due to async. Brent's observations are that it is not all due to async. If this is the case than Nvidia is not doing DX12 as well as AMD >? Someone had mentioned that you can compare it by disabling the feature in the game. Kyle was kind enough to test with slower Cpus to examine the impact of CPU power in DX12. Hitman benchmarks are the best exemples of dx12 and async at play to date. AMD is marketing this async thing heavily, but they also prove that it works well if implemented correctly. How do you want to defend the fact that Nvidia is not so hot at async. No amount of tech jargon will make a difference to the reality. The reality and core question of this topic
The whole problem this arguement started is the use of wrong words, he is correct async compute is available on Fermi and up (not even just kelpar), but what AMD calls async compute is not what nV calls async compute. AMD marketing as used async shaders in their documentation, marketing people at AMD when talking about this feature has been using async compute. And this is where the confusion started.