Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,366
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Rush? It will be two years in November. I cannot wait for BF4 and people have stated around the internet many people said it looks amazing on the PS4. Why can't BF4 come out every two years? I mean CoD comes out every year and even though they are garbage they make hundreds of millions off the game.
Except each COD has a two-year development cycle...
2 years for BF might be enough if they would ditch the stupid story mode and go back to being full multiplayer.
EA's CFO pretty much said this is another console port so expect another shitty GUI and limited controller, control schemes again.
"Jorgensen went on to say that thanks to the PlayStation 4′s horsepower, it allows EA to “do a substantial amount of things that we’ve never done before. In addition, “I’ve seen the new Battlefield and it is stunning, I mean it is just amazing; what the imagination of the game developers are allowed to do with that much power,”
PC's have had that much power for years.. it took the PS4 to open their eyes to that much power? rofl.
they lied to us when they said BF3 was designed for pc's first lets see how much hoopla they throw at pc gamers this time.
they lied to us when they said BF3 was designed for pc's first lets see how much hoopla they throw at pc gamers this time.
Yep bf3 was made for consoles first proven down to the shitty inexcusable client side net code.
...battlelog is garbage.
It will be better bc they are making it for the new consoles! Jeez guys, get with the program.
Seriously, from a programmers perspective, how hard is it to simply allow us the features we requested?
I have to disagree with this. Am I the only person that remembers how shitty the in-game server browsers were in BF1942, Vietnam, BF2, and BF2142? Populations wouldn't update, filters didn't work properly, some servers wouldn't even be visible in the server list, and other issues... I get that it seems backwards to launch a game from a browser and completely close out of the game every time you switch servers, but at least Battlelog actually works. I was apprehensive about it before BF3 was released, and now I have no issues with it.
Titan mode on aircraft carriers. Calling it now.
BF3 was pretty damn good game. Not as fun as BC2 was but still had good graphics and gameplay.
I see a lot of people here mentioning it was consolized. Please explain what parts of BF3 was consolized.
BF3 was pretty damn good game. Not as fun as BC2 was but still had good graphics and gameplay.
I see a lot of people here mentioning it was consolized. Please explain what parts of BF3 was consolized.
So close quarters combat wasn't close enough, so now were going to all fight in submarines with 2 foot wide corridors.
map sizes is a direct result from consoles having shit memory capacity and the devs no caring about each game play mechanic, and pretty much pasting jets in so they can say "this is a real BF game see... we have jets" which is BS
You know consoles have different sized maps and playercount to the PC version?
So of the PC has larger maps than the consoles, how did consoles memory limitations stop the PC from having the larger maps it already has?
I have to disagree with this. Am I the only person that remembers how shitty the in-game server browsers were in BF1942, Vietnam, BF2, and BF2142? Populations wouldn't update, filters didn't work properly, some servers wouldn't even be visible in the server list, and other issues... I get that it seems backwards to launch a game from a browser and completely close out of the game every time you switch servers, but at least Battlelog actually works. I was apprehensive about it before BF3 was released, and now I have no issues with it.
Screw EA/DICE. Screw BF series. I am done.
they intentionally kept the pc map sizes small to minimize the difference between the 2 versions.
is a much easier way to explain it.
you never want to hear anyone on the dev team say they made compromises to give the players the exact same experience
i wouldnt say i am done, yet.
i wont pass judgement until ive played it. because playing it is what counts
wonder if im still in EA's good graces and will get an alpha invite to this. heh.
Battlefield 5 is probably where we might see some real change in the series since it wont have to worry about legacy limitations with ps3/360
at which point we can see just how the devs plan to expand the series or just milk it like cod.
im very skeptical about this series now tho after all the lies we were told about bf3.
chances are ill end up playing Arma 3 more than BF4 since i doubt BF4 will go back to its roots and have proper mod support and e-sports features land stuff like battle recorder ect. so many good features missing because they couldnt fit them into the console versions
This is like saying " i wont say no to your dick going into my ass until I have seen it"
They are giving the same experience just at a smaller scale.
RO2, a 64 player PC only game, has smaller maps...console only MAG has larger maps. One of the basic rules of level design is that you can't have too much space per person, otherwise you're going to have a very boring map and isolated players not really doing very much.
This is like saying " i wont say no to your dick going into my ass until I have seen it"
I really don't want to know what you do with your game boxes. Otherwise, it's a game. Relax. And client-side netcode made one of its main debuts on a PC only game, Counter-Strike, back around beta 6 I believe. It is by no means a console-related issue.
This is like saying " i wont say no to your dick going into my ass until I have seen it"
Considering that a vast majority of players will not know each other in a "pub" setting, that solution comes up decidedly short. People who know each other (or come from a common clan/community) use TeamSpeak; regular players just join the server and can't communicate to the rest of their squad. The result is an overall lousy level of coordination and teamwork, while a squad of 4 buddies on TS3 can look like gods because they have what no one else has: a constant stream of battlefield information.
So yes, there is a point to having in-game voip. Mic-spammers can easily be countered by including a simple menu with checkboxes for muting.