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Android Based Video Game Console Kickstarter

"A television costs a lot of money."

Who the hell doesn't have a television that would want to play video games?

I think thats a pro in the PC Gamer column though. Its much cheaper to buy 1-3 PC monitors than it usually is to buy a TV. Depending on how high quality you want that TV, you could be looking at $2,000-$3,000.00 for the latest and greatest features at a large size like 60+"(well, maybe 70+"). Add onto that the cost of the console.

For that price, you could buy an entire PC with the latest sli graphics card, loads of ram/hd space and a higher end processor plus 1-3 monitors.
 
Heh, for sure. It jumped pretty quickly since he posted it.

In the past few hours, it's been posted on several big tech, android, and gaming sites. Being that it appeals to multiple different audiences, it's getting a lot of attention.
 
There are already gamepads that work on the nexus7, too bad it doesn't have hdmi output

Orly?! HDMI isn't a big deal. There are other tablets that have it and I'm guessing if a controller works with one ICS Android device, it'll work with others. The price on the Nexus 7 is appealing though.

I might not see a point in this thing, but other people obviously do. There's money rolling into Kickstarter for it. Who knows, maybe this will be a huge shift in how console gaming works and it might be the shake-up the industry needs.
 
Any game console that gets released needs a flagship game title to bring in the consumers. Right now a Android phone with a PS3 controller via Blue-Tooth hooked up to a TV with HDMI connector would be the same experience.

Also Android and iOS have a lot of shovelware games. So somebody needs to make a game title that'll bring people to need such a device.
 
*nods* I gotcha. Perhaps they're using the Tegra 3 for ease of development?
Same interfaces; same complexity of development. Unless there's a way to write to the metal on the Tegra's GPU, its performance is going to be a hindrance.

If you think about it. This console has the ability to really up end the whole console scene.
Apple's had an opportunity for a while now with the Apple TV. They aren't taking it. I'm not certain why.
 
When i first read the headline , i was all who would want this? Then i checked the kickstarter page 673k..... wow ... mind blown.

Still interested to see how it'll all turn out.
 
Same interfaces; same complexity of development. Unless there's a way to write to the metal on the Tegra's GPU, its performance is going to be a hindrance.

I mean that Google has already developed ICS specifically on Tegra hardware and it's more a matter of adding a console controller-friendly UI than anything else since there are already drivers for the platform. Their time to market is going to be faster if they're just uprooting a Tegra and stuffing it in a plastic box to resell to an eager audience.
 
Any game console that gets released needs a flagship game title to bring in the consumers. Right now a Android phone with a PS3 controller via Blue-Tooth hooked up to a TV with HDMI connector would be the same experience.

Also Android and iOS have a lot of shovelware games. So somebody needs to make a game title that'll bring people to need such a device.

I dunno, seems like this thing is going to get funded without any flagship title. ;)
 
Same interfaces; same complexity of development. Unless there's a way to write to the metal on the Tegra's GPU, its performance is going to be a hindrance.


Apple's had an opportunity for a while now with the Apple TV. They aren't taking it. I'm not certain why.
Regarding Apple TV gaming. Why launch now? To quote Achilles "why kill you now Prince of Troy, with no one to see you fall"

Fall 2013 isnt going to be 3 big name consoles, its going to be 6 or TEN! They probably want to get the cost of their ipad 3 hardware down, before they stuff it into an Apple TV box.
 
i hope they succeed. I will never buy one, but i like underdogs.
PC is the only platform for me and even if i tried to leave... steam would just pull me back in with 80% off, or new mods for skyrim on steam/nexus. You can check out anytime, but you can never leave!
 
It does really underpowered, but, if priced accordingly who knows, maybe it'll be a game-changer. If they manage to pull in developers, that's the key. I'll keep an eye on this, but won't donate money... they look to be doing fine in that department at already $870K :)
 
But but 'THE TELEVISION" .......:eek:


You mean like using the unreal engine for instance, to make a game for the PC that you could then plug into....

"The TELEVISION" ... :cool:

....and like it would be like a game and stuff, and even be on like "The Television"?

Who the hell would give these idiots money? :p

Wow, someone should tell the US Army about this, then they could use it to make a game like America's Army to be played on like.... "The Television" ... and stuff. like. :rolleyes:
 
But but 'THE TELEVISION" .......:eek:


You mean like using the unreal engine for instance, to make a game for the PC that you could then plug into....

"The TELEVISION" ... :cool:

....and like it would be like a game and stuff, and even be on like "The Television"?

Who the hell would give these idiots money? :p

Wow, someone should tell the US Army about this, then they could use it to make a game like America's Army to be played on like.... "The Television" ... and stuff. like. :rolleyes:


Um...The UE3 engine was developed on the Xbox and ported to the PC.

Also, haven't consoles always supported the "TELEVISION" ?

I don't really understand what you are trying to get at in your post.
 
Krenum.... I was making fun of the women in the video and how she kept obsessing over..... The Television. Watch it again, it really is funny.

I would add, what is to stop the "Phone" and" Tablets" from connecting to.... The Television?

Hell my silly Nikon S8100 camera plugs into my TV's HDMI port to show images and play HD video recordings.
 
I used Unreal Engine as an example of an affordable way to get your game developed and onto the ultimate platform.... the PC. And though you will have to pay royalties in a commercial product, it isn't unreasonable. And URE allows some pretty sophisticated results without needing the $292 MILLION that the 38 Studio's effort apparently blew on game development. :rolleyes:
 
It's OVER 900,000! ...past a million, actually. Wow. I might just have to jump on this.
 
They upped the $99 buy-in from 5000 to 10000 possible. Still about 3000 or so left.
 
I don't understand how they are going to get developers to make games for a console that is openly hackable. All that does is open a door to piracy. There has to be some type of constant Internet connection or something (like Steam).
 
I don't understand how they are going to get developers to make games for a console that is openly hackable. All that does is open a door to piracy. There has to be some type of constant Internet connection or something (like Steam).

Ugh. Opening the door to piracy is what some of us call the price of freedom. Just because some people refuse to pay for stuff doesn't mean we should retard technological progress. If its good, people will pay, gladly. The only people that will say different are MBAs concerned with eeking out every last cent from an IP, goodwill be damned.
 
Ugh. Opening the door to piracy is what some of us call the price of freedom. Just because some people refuse to pay for stuff doesn't mean we should retard technological progress. If its good, people will pay, gladly. The only people that will say different are MBAs concerned with eeking out every last cent from an IP, goodwill be damned.
I'm not saying the idea behind this console isn't a good one, it sounds like a great product. I'm just saying that people are not going to spend money to "hope" people pay. Many companies refuse to create premium content for Android because of that.
 
I don't understand how they are going to get developers to make games for a console that is openly hackable.
How does Microsoft get developers to make games for Windows PCs, where piracy is rampant?

The answer is: they don't, really. Publishers and developers see opportunities in the Windows PC marketplace and they exploit those opportunities.
 
There's already an open gaming platform you can hook up to your TV. It's called a PC. It hooks up with the same HDMI cable a console does and it lets you do all sorts of other non-gaming things too!

You can even run Android from it.:cool:
 
How does Microsoft get developers to make games for Windows PCs, where piracy is rampant?

The answer is: they don't, really. Publishers and developers see opportunities in the Windows PC marketplace and they exploit those opportunities.

I was under the impression that open sourcing a platform would reduce incentive for hackers to exploit it. More eyeballs would be able to watch over it as well, and you still need to get paste the main code merger or something, right?
 
I hope that I could just get that controller, pair it with my phone and just launch the OUYA app and game away. Just like how you can with the Galaxy SIII and emulators.
 
I don't understand how they are going to get developers to make games for a console that is openly hackable. All that does is open a door to piracy. There has to be some type of constant Internet connection or something (like Steam).

I don't see it as a problem. Android is open source. Individual handset makers lock their shit down, but at its core the OS, as well as stock (Nexus) devices are openly hackable... and yet mobile games are racking in oodles of cash right now.

The way I see it... piracy can be discouraged on Android by requiring a license that validates via the android market. There are still ways around it, but not only is it a pain, but it makes things like updates, multiplayer, leaderboards, etc. difficult to impossible. You also have to factor in cost. On a PC or console, $50-$60 is the price of admission for a game. Mobile games you're looking at $1-$5 for a majority. $5-$10 games are out there, but there aren't many. I don't think I've ever seen one over $10 (not to say there aren't any). Point is, hopefully would-be pirates will decide that the trouble one has to go through to pirate a game isn't worth saving $5 (where as they could probably justify $60 quite easily, especially when it's a quick crack and off you go).

As far as a constant internet connection is concerned, I don't think it's unreasonable for an app/game to check for license validation on launch each time. Being that it's a machine with no phyiscal media, all content acquisition requires an internet connection. So it's safe to assume that absolutely every single paying customer has a means of supplying their system with an internet connection. Simply put, if you don't have WiFi readily available, you aren't going to be purchasing this anyway.
 
I hope that I could just get that controller, pair it with my phone and just launch the OUYA app and game away. Just like how you can with the Galaxy SIII and emulators.

My assumption would be that there are devs who will develop games just for this console, optimized for it's hardware (similar to how current consoles are able to be pushed much farther than their PC equivalent hardware). I'd guess that most android games will work out of the box on this device, but there will also be OUYA optimized releases to take advantage of the controller and the set hardware specs. To avoid the confusion of what games are or are not OUYA specific, I think it would be a lot easier for the devs to keep their app/launcher just to their device.
 
while this is a great idea..

its a detrimental step backwards for gaming.
we're supposed to be pushing the technological envelope every year/decade/generation.

this is bringing us back to square one if it takes off and people adopt it over the "big 3"

its small, cute, has efficient power for casual games.. but eventually it has to evolve..
 
while this is a great idea..

its a detrimental step backwards for gaming.
we're supposed to be pushing the technological envelope every year/decade/generation.

this is bringing us back to square one if it takes off and people adopt it over the "big 3"

its small, cute, has efficient power for casual games.. but eventually it has to evolve..
I don't see how this is a detrimental step backwards. The hardware isn't impressive, but it really opens up the indie market to people who prefer to play video games on a TV (which these days, is most of them). This is huge.

I will agree, though, that the hardware is a little concerning. There's not too much room to create a deep 1080 gaming experience with what is basically a cell phone and 8gb of storage for all the games. Hopefully the developers can prove me wrong.
 
Random side note: The period at the end of "Hackers welcome." in the project description (right after closeup picture of the controller) links to the anonymous twitter page. wtf?
 
360 and PS3 are already outdated and this thing does not seem to have the proper hardware to even do games of that quailty, but best of luck to them.
 
Stop supporting cookie cutter brown shooters and maybe the pc will get good games and push
the limit of hardware.

This project has its place like all of the phone games and tablets.
 
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