• Some users have recently had their accounts hijacked. It seems that the now defunct EVGA forums might have compromised your password there and seems many are using the same PW here. We would suggest you UPDATE YOUR PASSWORD and TURN ON 2FA for your account here to further secure it. None of the compromised accounts had 2FA turned on.
    Once you have enabled 2FA, your account will be updated soon to show a badge, letting other members know that you use 2FA to protect your account. This should be beneficial for everyone that uses FSFT.

Alpha Protocol, my thoughts so far

Chombo

2[H]4U
Joined
Jan 10, 2008
Messages
3,320
Since the other thread was closed and I did not find another thread and I wanted to share my feelings on the game so far. I have played a couple hours in so far and I have to say that I am enjoying it.

I would like to get the negative points out of the way first. The game looks unimpressive. It doesn't necessarily look bad but it doesn't look all that good either. It looks good in some places like your safe houses, but very average in the levels. Character models are average, and some of the animations look a little awkward like moving crouched.

The sound is decent, but the voice acting could certainly be better. Its not bad either but its nowhere near Mass Effect standards. It gets the job done but with better voice actors the dynamic dialog options would be much more entertaining.

The game has been fairly stable for me, more stable than my current addiction (Bad Company 2) has been. The only annoyance I have received is every now and then the camera freaks out for a second or two.

Despite all of this we get to the part where I think this game really shines. The actual gameplay. Despite the fact that it looks like a third person action game, it is definitely more along the lines of a third person RPG with action elements. To me it feels like Obsidian combined KOTOR2 and Morrowind to create the gameplay elements. You have direct control over your character in a Morrowind fashion, however the outcome of the action is partly based on your characters skill. The perspective is more like KOTOR2 in the third person aspect. This game cannot be played as a normal shooter and is not nearly as fast paced. Actions are slow and deliberate to be effective.

The RPG system is well realized and IMHO very well done considering its implementation into a modern day environment which is usually associated with an FPS. Obsidian had to balance what we would normally expect from an RPG and encorporate it into a realistic setting. While you don't have the ability to allot points into str, dex, con etc you do have the ability to allot points into different weapon proficiencies and skills, which in turn unlock additional toggleable abilities much in the way you could in Mass Effect. Only in AP each individual point seems to make more of a difference than just +1 to pistols. Sometimes its additional ammo, or accuracy or damage as you progress. AP really shines in the itemization and customization areas. I really enjoy the depth at which you can buy components and weapons from the clearinghouse.

If I had to score the game I would give it an 82%.
 
Cleared the game twice and on a 3rd playthrough. I don't see myself going back to it after that. I'll probably end up dropping it before then since I decided to spec in SMGs this hard run.

Disappointed in the AI. Very much so. The only time I've ever been closed to being flanked was when an enemy wanted to punch me in the face. And that happened ALL THE TIME. Then there's enemies going hostile and just sitting there waiting for death. Enemies running up one at a time to examine a downed body only to get shot after they sit there aimlessly. Then that process is repeated until the room is cleared. Lets not forget enemies killing themselves with grenades and being inconsistent(even on hard diff) in deciding whether to dive out of the way of a grenade you just threw or not.

Also has anyone noticed that enemies would look down and shoot at a grenade you threw AFTER it exploded? That and inconsistency when using the silenced sniper rifle or silenced shots in general?

Didn't like how Pistols + Stealth made the game easy mode even on Hard Difficulty.
Didn't like how ARs never got the option to go full auto. Didn't like its action ability either.
Didn't like SMGs on Hard mode. Felt like I was firing two nerf guns at enemies.

We've all played the "No bad choices, just consequences" game before, it was called The Witcher. Doesn't really discount the game though, just saying that it ain't new.

Going on: I liked the story and the customization possible. The combat was passable to me as long as I didn't use pistols(too easy) or SMGs(useless). The story branches possible are what really drove me through the game. The story can really change depending on who you let live, kill, or how you deal with certain situations.

All in all I'd give the game a 72 or so. If the story and customization weren't so engaging I wouldn't have bothered with multiple runs. Theres quite a few imbalances, glitches, and overall weirdness with the AI that make the game feel rushed even though its been delayed so much. There's great things about the game but there's also a deluge of missteps that add up for me.
 
I've finished the game as well, started a second play through and gave up on it.

I enjoyed the story, the dialogue, the customization and how your choices could change things. These are all things Obsidian did a nice job on.

I did not enjoy the hokey animations, absolutely terrible AI, three generation old graphics, vastly unpolished mechanics, too close camera position and over-all "rushed to release" feeling of the whole game. There are so many things I could bash about this game there is no point in starting. The reviews have hit them all anyway.

The game gets a 68% from me.
 
I just got it from a friend who didn't want it, recently, for PC. Just starting, I'm wondering if it is "always" best to pick a "response" in conversation type for a playthrough, or not? For instance, do I always hit "suave" or should I try to tailor it to my conversation? For instance, the Stealth Trainer I assume isn't the kind of guy that will respond to Suave, and the Weapons trainer seems to be sick of the gadget guy being all "suave" on her. Sometimes, its hard to anticipate what response to give especially with the time issue.

I'm playing through on Recruit, because it apparently is the only way to open Veteran, right? Anyting I should know? Certain people have said that something special happens if you get it through the game without actually killing anyone - just using Tranq darts, martial arts (maybe?) etc...

I still have....

Mass Effect 1 and 2
Splinter Cell Conviction
The Witcher

To play through, so I want to make sure I'm not wasting my time on Alpha Protocol heh
 
Go ahead and play AP first so you don't get spoiled against it by the other games. The story and customization in AP hold up pretty well against the games mentioned though.

Anyway you can change your responses on the fly to manipulate people. It also helps to gather information NPCs to update their dossiers so you can know what they like and don't like. For example, the stealth guy you mentioned likes straight forward professional types and doesn't like suave.

If you don't wanna bother with recruit you can get a save from someone who's close to the end of the game as a recruit and finish theres off to unlock veteran.

Nothing special happens if you finish the game without a confirmed kill on your record(trust me, I did that on my first run through of the game as a recruit). Though you get more of the story if you let important NPCs live instead of killing them.
 
Damned if AP hasn't grown on me in a major way. Sure, it has a few bugs but overall I like it!
 
I ended up getting it also. I agree with basically everything people have said in this thread so far. I got to Rome and stopped playing. Just didn't feel like going on. I debated re-starting as a total jerk character that executes everyone before they can explain themselves. If I end up doing so, it will be after some patches. I still can't decide on which weapon to go with, there are just so many opinions on that subject. I do agree that pistols can be really overpowered, though. Too bad for Obsidian, really. They haven't been getting hits, but hopefully that can change with their next couple of games. Really though, there are a million publishers out there that make their dev houses look like chumps, so I'm not surprised that Obsidian is among that number.
 
Go ahead and play AP first so you don't get spoiled against it by the other games. The story and customization in AP hold up pretty well against the games mentioned though.

Anyway you can change your responses on the fly to manipulate people. It also helps to gather information NPCs to update their dossiers so you can know what they like and don't like. For example, the stealth guy you mentioned likes straight forward professional types and doesn't like suave.

If you don't wanna bother with recruit you can get a save from someone who's close to the end of the game as a recruit and finish theres off to unlock veteran.

Nothing special happens if you finish the game without a confirmed kill on your record(trust me, I did that on my first run through of the game as a recruit). Though you get more of the story if you let important NPCs live instead of killing them.

Awesome, thanks. Are martial arts considered non-lethal takedowns in all cases? As far as important NPCs are concerned is it a "You have to kill this boss using tranq or another non-lethal method" scenario or is it a "Conversation wheel has 'Be Jason Borne Professional and ask Boss 1 about his employer' versus 'Be Jack Bauer angry, bite Boss1's spleen off, and let him die' options? '
 
Pretty sure you need to do a stealth takedown for martial arts to be non-lethal. Not positive though. There is a boss in the middle-east part of the game that I couldn't kill directly, I had to get the drop on him and either tranq him or do a takedown.
 
RPS issued another, more thorough review. It's on my list to play, but after patches and on sale, and hopefully with a mod to bypass the minigames.
 
The more I play this game the more I like it. I loved the opening for Taipei.
 
I am enjolying the story so far, which is by far the best part of the game. I started as a recruit, normal difficulty and have finished up the Middle East, Moscow, Taipei and am in the mansion in Rome. So far I agree the SMG are just useless and I haven't fored more than 100 AR rounds the whole game. Pistols with Steel Core rounds are my preferred method for leathality and hand to hand for non-lethal.

The AI is a bit silly and the graphics are adequate but not at all impressive. It also seems like when you scope in on someone the crosshairs become way over sensitive but I assume this would be due to it being a console game first?
 
Played a bit of this at a buddy's place...meh really not anything special. Very average from a role playing perspective, and clunky as hell to play. Hopefully the patches fix a lot of the technical bugs and issues, but at the end of the day it still doesn't play as smoothly as I'd like and have become accustomed to in RPGs/shooters. If you have ME 1 and 2 to play, and Splinter Cell: Conviction I'd say go ahead and play through those first, then go back to AP. The Mass Effect games especially are far superior to AP in every way, especially ME 2.

I'll still probably get this game when it's on for a crazy sale price on Steam. Not going anywhere near it at full price though. Just my 2 cents.
 
I tried playing his on the pc and the 360, and I hated it. Hats off to you guys that were able to make it through this irritating piece of crap, you must have the patience of a saint. I could get past the dated graphics and shitty voice acting, but between the piss poor controls and the absolutely infuriating mini-games, I was ready to pull my hair out before I even made it through the tutorial. Seriously one of the worst gaming experiences I've had in years, and that's saying a lot coming from a guy who has played through Too Human twice.
 
Played a bit of this at a buddy's place...meh really not anything special. Very average from a role playing perspective, and clunky as hell to play. Hopefully the patches fix a lot of the technical bugs and issues, but at the end of the day it still doesn't play as smoothly as I'd like and have become accustomed to in RPGs/shooters. If you have ME 1 and 2 to play, and Splinter Cell: Conviction I'd say go ahead and play through those first, then go back to AP. The Mass Effect games especially are far superior to AP in every way, especially ME 2.

I'll still probably get this game when it's on for a crazy sale price on Steam. Not going anywhere near it at full price though. Just my 2 cents.

Just my personal opinion but I don't think the comparisons to Mass Effect and Conviction are really fair. Mass Effect 2 and Splinter Cell in particular are essentially just third person action games.

I tried playing his on the pc and the 360, and I hated it. Hats off to you guys that were able to make it through this irritating piece of crap, you must have the patience of a saint. I could get past the dated graphics and shitty voice acting, but between the piss poor controls and the absolutely infuriating mini-games, I was ready to pull my hair out before I even made it through the tutorial. Seriously one of the worst gaming experiences I've had in years, and that's saying a lot coming from a guy who has played through Too Human twice.

The tutorial was downright stupid. I almost quit after the first hacking minigame, because I didn't really understand what I was doing.
 
Game is fun, but after playing through the tutorial and getting to Saudi Arabia for the first mission, I stopped playing for the night and on the next day when I loaded my save, everything was totally black. I could see indicators of enemies on the screen and a few other things, but everything was totally black yet the game was still playing. Started a new game and got the same issue... not a video card problem because I popped into ME2 after and it was fine.
 
Like it's been said, the game had potential to be great with the story, plot, voice acting. But they dropped the ball when it came to creating a game around the awesome written work that had been done. The AI is bad, lot of bugs BUT in the end I played it through twice and plan on doing it a third time, but much later... because I'm burned out after some frustrating boss fights.
 
The well written parts give me some comfort, because I know Chris Avellone was likely behind them. I don't know if that will save this game from a short ride to the bargain bin. Hopefully other people will appreciate the good writing.
 
I hate Mass Effect, but love Deus Ex and Fallout - where does this game fall more?
 
From what it sounds, story and characters (though not necessarily voice) are the strong points of this game?
 
For me anyway, if I hated Mass Effect, I wouldn't like Alpha Protocol either. Just me, though. I don't want to compare the two games but at least aesthetically, AP reminds me of Mass Effect.

@ Parmenides, I would agree. The story, writing and intrigue are the standout elements. The combat feels one dimensional to me.
 
Like it's been said, the game had potential to be great with the story, plot, voice acting. But they dropped the ball when it came to creating a game around the awesome written work that had been done. The AI is bad, lot of bugs BUT in the end I played it through twice and plan on doing it a third time, but much later... because I'm burned out after some frustrating boss fights.

Speaking of bugs and frustrating boss fights. During the fight with Championchik I got stuck INSIDE him and couldn't move at all. I just started pulling the trigger on my pistol as fast as I could until he died and then it let me move after the cutscene.
 
I'm 7 hours in, just finished Taipei. I'm enjoying it so far. The only issue I have is that every few minutes the game will catch for a second. I don't see what is so awful about this game?
 
My biggest frustration with the game is that Shadow Operative doesn't work when it comes to rescuing Madison. If you get within a certain distance, even if the guy can't see you, she still dies, which is stupid because NO ONE CAN DETECT YOU!
 
You have to use chain shot and take that guy out fast. If you save Madison...well, not worth it IMO but that's up to you.
 
I finished it and while I won't spoil anything I have to say overall the game was cool story wise but hobbled in the control department. Pistols - once I got the last chain shot where you get 6 shots and like 40 seconds or so to place them - game was way easy. Essentially all I had to do was wait for chain shot to recharge every time I needed to kill people. Even the last couple boss guys I took out with chain shot in a single chain shot round.

Rifles were really underpowered - although I never got past the first level of the rifle powers. I still think that the rifles were overly pray and spray while not doing enough damage. The only real challenge of the game to me was the russian guy in the disco - he actually beat the crap outta me several times because I had mostly been meleeing up to that point and he just eats you up melee style.
 
I finished it and while I won't spoil anything I have to say overall the game was cool story wise but hobbled in the control department. Pistols - once I got the last chain shot where you get 6 shots and like 40 seconds or so to place them - game was way easy. Essentially all I had to do was wait for chain shot to recharge every time I needed to kill people. Even the last couple boss guys I took out with chain shot in a single chain shot round.

Rifles were really underpowered - although I never got past the first level of the rifle powers. I still think that the rifles were overly pray and spray while not doing enough damage. The only real challenge of the game to me was the russian guy in the disco - he actually beat the crap outta me several times because I had mostly been meleeing up to that point and he just eats you up melee style.

I agree that it gets too easy with the highest level of chain shot, but to me it seems like rifles were a little overpowered too. I used only pistols my first playthrough and only used SMGs on my second, but on both playthroughs I carried the gold plated rifle around as a backup in case I ran out of ammo. The few times I had to use it, I found that as long as I let the crosshairs stabilize for at least like 1 second, it would kill the enemy with one burst. Also, Bullet Storm is FUN, but gets me killed because I get reckless and just run into groups of baddies.
 
You have to use chain shot and take that guy out fast. If you save Madison...well, not worth it IMO but that's up to you.

Why is it not worth it? Just curious to hear your reason. I just re-did the museum part, and this time I chose to go left and save Madison. That slug Marburg got away again, and now Madison says she's aghast that I saved her over those other people and that she's leaving forever.
 
Why is it not worth it? Just curious to hear your reason. I just re-did the museum part, and this time I chose to go left and save Madison. That slug Marburg got away again, and now Madison says she's aghast that I saved her over those other people and that she's leaving forever.

In my case, what I saw when I choose to save her was loss of reputation points with just about everyone. She gets saved, a bunch of other people die...and then she feels like garbage and takes off anyways and you're left with nothing.

When I made the other choice I was getting positive rep points from everyone including Marburg. It just felt like a better choice all the way around to save a bunch of people vs just one and there was more pay off. That was my experience anyways.
 
Based on what I've seen so far after saving her, I can't help but agree with you. It looks doubtful that there's much of a romance with her since she vanishes.
 
I just finished my first playthrough after picking it up during the Steam Summer Sale ($29.99). I played through as an Engineer and on Easy to concentrate on the story. I'm not a fan of minigames, but between armor upgrades, skills and EMPs they were tolerable (hacking being the worst, even after mouse control .ini file modding). I'd think on harder difficulty with another character class they would be much harder. I maxed out shotguns, sabotage, and tech, bought all the intel available and spared almost every NPC.

Graphics were a notch or two below ME, which used the same game engine. Combat was very similar, but the navigating maps was more variable/less on-rails.

My biggest gripe was frequent camera jerking, which felt like load hitching. I would have preferred a more PC-like quicksave rather than checkpoints. Reloading my specific saves would often put me back further than I would have liked. I would occasionally get locked out of previous areas, and have to reload to pick up missed items.

The characters and writing shine, a consistent Obsidian strength. There seems to be a lot of replay value, with variables changing regarding city order, influence and who you spare/execute and what pieces of intel you unearth. Choices made impact the game more significantly rather than only changing the tone of your responses. I didn't hit any game stopping bugs.

I'd give it a 'must play' rating, but still suggest waiting for a patch (for the camera issues), and perhaps playing on 'Easy' to minimize the game's weaknesses and emphasize its strengths.
 
^^ I totally agree with that. Lumps and all damn it, I love this game. TONS of potential there for something even better and I hope someone some day makes a kick ass sequel or at least takes the concept and puts it over the top.
 
Obsidian and Sega have pretty much abandoned hopes of a sequel. I still need to finish this game at least once.
 
Obsidian and Sega have pretty much abandoned hopes of a sequel. I still need to finish this game at least once.

It's a damn shame really. I partly blame the melding of FPS/TPS elements with classic PCRPGing. The audiences are too divergent and expectations are misplaced.
The best loved classic games are special because of their stories, characters and options...PS:T, F1/2, yes, even KOTOR2.
Watching a game and dev get ripped apart while trying to give us just that is disappointing and keeps them pumping out derivative crap.
 
I'm agreed on those points. I feel like there's nothing wrong with Alpha Protocol, but all the negative talk and reviews colored my perception of it. I still enjoyed my play time with it and intend to finish it properly.
 
It's a fun game, but it has problems. Honestly, I've never played an Obsidian title that I would describe as having high quality code.
 
The only thing wrong with AP, is that the DRM breaks the game. I cannot play it because the #@$^@$^ DRM does not work. There is a work around, but that only works until you run out of "activations." Way to screw over the paying customer. I want to play the freaking game, but i guess that's too much to ask for, unless i buy AND pirate the game to get a working copy.
 
The only thing wrong with AP, is that the DRM breaks the game. I cannot play it because the #@$^@$^ DRM does not work. There is a work around, but that only works until you run out of "activations." Way to screw over the paying customer. I want to play the freaking game, but i guess that's too much to ask for, unless i buy AND pirate the game to get a working copy.

Never had any problem like that here. Strange.
 
This is just my personal opinion on the subject, and it comes in 2 parts: the first is on AP as a game, the second is on Obsidion.

Alpha Protocol:
The opening missions were fun, but the deeper into the story you go the more derrivitive it becomes. It felt like every other spy story I've heard.
I played as a stalth operative, and stealth was actually very stressful because the enemy AI reacted very well. I loved that I couldn't tell exactly where they were looking- it felt much more realistic. I do hate that stealth broke the game after you upgraded your sneak. Being able to sneak through a large room and take out 6 to 8 guys before the timer runs out was cool the first time, but it quickly took the challenge out of the game for me. I did think it was rediculous that the innocent girl woudl get killed if you got to close to her captor even when you were completely stealthed.
The battle against the agent who was supposed to be hunting you down was unbelievably annoying. I got fed up with the endlessly spawning backup enemies and the unlimited cluster of frag grenades he would chuck out. Made me mad enough after a few tries that I gave up the game.
The dialog was drivel and it was too easy to tell what stance you should take for the best results.

Obsidian:
I have to say that I was really excited when I first heard about Alpha Protocol up until I realized Obisian was developing the game. I decided to give them a second chance with AP. Never again. I should have learned my lesson with KoToR II.
I know the stories and the press- that it was the publisher who forced them to release early, but that doesn't excuse the broken game they released. KoToR II had some amazing new technical pieces added to it. Crafting was expanded and amazing- I don't think there was a single technical aspect about that game I didn't like, but the story...
I should have stuck with my gut reaction about AP- "It's by Obsidian- I definately shouldn't get it unless the reviews are amazng! I know there will be pieces of the game that will be great, but the whole will be disappointing crap."
Never again, Obsidian. For me, you are blacklisted. It will take a tremendous amount of good press and feedback before I'll ever try one of your games again, and then I'll only buy it from the bargain bin.
 
Back
Top