The playwares review has the gamma curves for all the modes. Except for Gamma 3 (which is about 2.2) they are all between 1.87 and 2.05.
Combine that with its basic sRGB gamut (with only very minor overcoverage) and the reduced colour consistency due to VA viewing angles - you get a bit of a washed out look.
For a deeper look I personally prefer a curve around 2.3-2.4 that bends towards 1.9-2.1 in the shadows.
If the display doesn't offer this, you'd either need a calibration device or use software/GPU driver gamma correction to change the curve (which may cause some banding)
For games there are a couple of different vibrance shaders that produce very good results and give more life to the image. They also usually aren't as harsh on the saturation highlights as the NVCP digital vibrance setting.
Combine that with its basic sRGB gamut (with only very minor overcoverage) and the reduced colour consistency due to VA viewing angles - you get a bit of a washed out look.
For a deeper look I personally prefer a curve around 2.3-2.4 that bends towards 1.9-2.1 in the shadows.
If the display doesn't offer this, you'd either need a calibration device or use software/GPU driver gamma correction to change the curve (which may cause some banding)
For games there are a couple of different vibrance shaders that produce very good results and give more life to the image. They also usually aren't as harsh on the saturation highlights as the NVCP digital vibrance setting.
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