dx12

  1. cageymaru

    Microsoft Announces Variable Rate Shading Support for DX12

    Variable Rate Shading (VRS) is a powerful new API that gives the developers the ability to use GPUs more intelligently. Shaders are used to calculate the color of each pixel in a screen. Shading rate refers to the resolution at which these shaders are called (which is different from the overall...
  2. cageymaru

    Crytek Demos Real-Time Ray Traced Reflections Running on an AMD Vega 56

    Crytek has released a new video demonstrating the results of a CRYENGINE research and development project called Neon Noir. Neon Noir is based on an advanced version of CRYENGINE's Total Illumination showcasing real-time ray tracing. The demo shown below is running on an AMD Vega 56 and...
  3. cageymaru

    AMD Radeon Software Adrenalin 2019 Edition 19.3.2 Supports DX12 on Windows 7

    The AMD Radeon Software Adrenalin 2019 Edition 19.3.2 driver has been released and it is optimized for Tom Clancy's The Division 2 and Sid Meier's Civilization VI: Gathering Storm. AMD Radeon VII owners should see a 4% performance uplift in Sid Meier's Civilization VI: Gathering Storm when...
  4. cageymaru

    Microsoft Announces DX12 Support for Windows 7

    Blizzard Entertainment added Windows 10 DX12 support to its MMO World of Warcraft (WoW) and fans of the game responded with a warm welcome to new features such as multi-threading. Blizzard Entertainment contacted Microsoft about bringing the same improvements to WoW gamers that remain on Windows...
  5. cageymaru

    The Division 2: A Technical Discussion with the Developers

    Ubisoft Technical Director Calle Lejdfors has been interviewed by PC Games Hardware (PCGH) where he discusses the technical aspects of The Division 2. He talks about how the development team used GPS and LIDAR to map Washington, D.C. for maximum realism, why DX12 will again be the best choice...
  6. cageymaru

    Real-Time Ray Tracing Is Enabled in Battlefield V

    DICE has enabled real-time ray tracing in Battlefield V for owners of NVIDIA GeForce RTX 2000 series video cards. Initial reports say that gamers need to turn off Future Frame Rendering and VSync via the in-game options to get rid of nasty input lag. Of course you will need the latest NVIDIA...
  7. FrgMstr

    NVIDIA VOLTA's TITAN V DX12 Performance Efficiency @ [H]

    NVIDIA VOLTA's TITAN V DX12 Performance Efficiency We take the $3,000 NVIDIA TITAN V video card using the new Volta architecture and find out if its DX12 and Async Compute performance is more efficient than the last generation Pascal architecture in gaming performance.
  8. cageymaru

    Total War: WARHAMMER Ported to Metal API for Mac Launch

    Total War: WARHAMMER has been ported to the Metal API for an April 18th launch on Mac OSX. This was done by the porting wizards at Feral Interactive who have also ported the game to Linux. They also have released a Vulkan port of Mad Max. The quality of this company's releases has been...
  9. FrgMstr

    DX12 versus DX11 Gaming Performance Video Card Review @ [H]

    DX12 versus DX11 Gaming Performance Video Card Review - We play latest games with DX12 support and find out which is faster, DX12 or DX11? We use the latest drivers from NVIDIA and AMD to find any advantages in this GPU focused review. We’ll get to the bottom of the question, "Should I be...
  10. cageymaru

    Star Citizen to Exclusively Use the Vulkan API

    According to staff at Cloud Imperium Games, the space combat and adventure game Star Citizen is going to exclusively use the Vulkan API in the future. They go on to state that DX12 and Vulkan have the same feature set and similar performance gains, but Vulkan can be ported to more OS's whereas...
  11. FrgMstr

    NVIDIA GeForce 378.78 Performance Driver Follow-Up @ [H]

    NVIDIA GeForce 378.78 Performance Driver Follow-Up - We will take the new NVIDIA GeForce 378.78 performance driver and add it to our NVIDIA Video Card Driver Performance Review graphs to see if this driver has improved performance. NVIDIA has made some very bold claims lately, so let's see if...
  12. Zarathustra[H]

    Jen-Hsun Huang: Nvidia GameWorks to Run on Any DX12 Compatible Platform

    Amid all the excitement about the announcement of the new GeForce 1080 Ti last night at Nvidia's GDC event, and the confusion as their live feed kept dropping out across all services it was on, one key announcement almost got drowned out and lost. While I have been a long time Nvidia user, I...
  13. FrgMstr

    Battlefield 1 Video Card DX12 Performance Preview @ [H]

    Battlefield 1 Video Card DX12 Performance Preview - The anticipated new game Battlefield 1 is now official released. In this Performance Preview we take the AMD Radeon RX 480 and NVIDIA GeForce GTX 1060 and find out how DX11 and DX12 compare. We also compare both video cards together in DX11...
  14. P

    GTX 760/192-bit GPU: Bad Deal, Good Deal, or Steal?

    I've found some new (but apparently OEM) nVidia GTX 760/192-bit 1.5 GB (yes - odd memory configuration) discrete GPUs that I'm considering for bottom-end swap-ins for desktops upgrading to Windows 10. (These are basically the equivalents to the old GTX 750 that was designed for this role which...
  15. E

    Total War: Warhammer Codes

    I have two Steam codes for Total War: Warhammer (DX12). $35 each
  16. FrgMstr

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 Intel CPU Scaling and Gaming Framerate - Last week we set our sights on seeing how well the new DX12 API is able to distribute workloads across multiple CPU cores on a new AMD processor. Today we are going to continue, except this time we will be using an Intel Haswell-E processor...
  17. FrgMstr

    Hitman 2016 Performance Video Card Review @ [H]

    Hitman 2016 Performance Video Card Review - Hitman (2016) supports the new DirectX 12 API. We will take this game and find out if DX12 is faster than DX11 and what it may offer in this game and if it allows a better gameplay experience. We will also compare Himan performance between several...
  18. FrgMstr

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate @ [H]

    DX11 vs DX12 AMD CPU Scaling and Gaming Framerate - One thing that has been on our minds about the new DX12 API is its ability to distribute workloads better on the CPU side. Now that we finally have a couple of new DX12 games that have been released to test, we spend a bit of time getting to...
  19. FrgMstr

    Rise of the Tomb Raider DX11 vs. DX12 Review @ [H]

    Rise of the Tomb Raider DX11 vs. DX12 Review - Rise of the Tomb Raider has recently received a new patch which adds DX12 API support, in addition the patch adds NVIDIA VXAO Ambient Occlusion technology, however just under DX11. In this evaluation we will find out if DX12 is beneficial to the...
  20. FrgMstr

    Measuring the Performance of Each Game will Necessitate...

    I was just reading what Ryan wrote over at PCPer yesterday and the following statement very much got my attention. PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store | PC Perspective I have to say that deep down, one part of me would love to see this happen...
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