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- May 18, 1997
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I was just reading what Ryan wrote over at PCPer yesterday and the following statement very much got my attention.
PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store | PC Perspective
I have to say that deep down, one part of me would love to see this happen industry-wide. It would bascially mute a lot of voices in the industry that only bark about data points. It is sad to think that we NEED benchmark numbers to write video card and game performance reviews. While I understand that video card reviews with zero framerate data is something far left of where the industry is at now, it is interesting to see video card reviewers basically tell us that they cannot do their jobs without these tools. Framerate is not the gaming experience.
The fact is that it has been my contention for a long time that we at HardOCP could possibly write a video card review with zero framerate data and give you as good, if not a better conclusion as it pertains to actually playing games with the video cards in question. However drawing those conclusions without "facts" is not acceptable today. (I have suggested for years that motherboard benchmarks in reviews are worthless, and I still believe I am 100% correct in that.) The fact is that framerate data is not needed to figure out if a video card supplies you with a great gaming experience. In some ways, you could argue that framerate data tends to overshadow really what we should be focused on when buying a video card...the overall experience it is going to provide you with.
PC Gaming Shakeup: Ashes of the Singularity, DX12 and the Microsoft Store | PC Perspective
Benchmarking is likely going to see a dramatic shift with move to these app-style games on Windows 10, as the sandboxed nature will keep anything from “hooking” into executable as we have seen in the past. This means that overlays, like Fraps, EVGA Precision X, MSI Afterburner and even the FCAT overlay we would like to use for our capture-based Frame Rating testing, are kind of at a standstill. Measuring the performance of each game will necessitate the game developer writing an in-game benchmark mode that exports the kind of information that we want to see measured, and that we trust them to do it correctly, and that it will properly represent the experience the user sees.
I have to say that deep down, one part of me would love to see this happen industry-wide. It would bascially mute a lot of voices in the industry that only bark about data points. It is sad to think that we NEED benchmark numbers to write video card and game performance reviews. While I understand that video card reviews with zero framerate data is something far left of where the industry is at now, it is interesting to see video card reviewers basically tell us that they cannot do their jobs without these tools. Framerate is not the gaming experience.
The fact is that it has been my contention for a long time that we at HardOCP could possibly write a video card review with zero framerate data and give you as good, if not a better conclusion as it pertains to actually playing games with the video cards in question. However drawing those conclusions without "facts" is not acceptable today. (I have suggested for years that motherboard benchmarks in reviews are worthless, and I still believe I am 100% correct in that.) The fact is that framerate data is not needed to figure out if a video card supplies you with a great gaming experience. In some ways, you could argue that framerate data tends to overshadow really what we should be focused on when buying a video card...the overall experience it is going to provide you with.