Patch 1.3 is out. http://steamcommunity.com/app/403640/discussions/0/152390648096322246/
Update v 1.3 overview:
General performance and optimization improvements
Added a setting to turn OFF Camera Motion Blur
Additional mouse improvements
Fixed various issues related to user interface...
There's a great spoiler-cast from The Crate & Crowbar podcast for when you're done.
(Or http://crateandcrowbar.com/2016/11/24/dishonored-2-a-lock-in-at-the-crate-and-crowbar/)
http://steamcommunity.com/app/403640/discussions/0/208684375429706215/
Update 1.2 notes:
PERFORMANCE
Reduced framerate stuttering
Added a customizable FPS limiter to reduce the fluctuation
Framerate capped at 120 FPS to prevent physics issues which occur only above 120fps
Max pre-rendered...
Pretty sure the "Talk to Vasco" quest step ("The Good Doctor") bugged for me. I did talk to him, but have a blue line through that step, not a green checkmark. Not a big deal, but annoying (it's required for the Special Action "The Three Witnesses").
Also what's with the ~20 saves limit. Not...
The patch with the bonus missions are out... but can't be played yet :-(
New Additions
Leaderboards now display the Contract completion time of all players, when viewing their detailed score.
Added a detailed pop-up of the required Target Kill/Objective conditions on the Briefing Page and...
No. Yes.
Bethesda.net
FAQ: Vulkan Now Available - FAQ |Bethesda.net Forums
EDIT: They link to Crimson 16.7.1 which has the same display driver as 16.7.2, but not reason to not go to 16.7.2 if you're upgrading anyway.
The Vulkan patch is live.
Plus driver from AMD. "Support for DOOM (with Vulkan API) – enables performance enhancements through support for Async Compute and Shader Intrinsics."
The "AMD Mesh Optimizer" is presumably an offline tool, so of course it's not vendor specific.
AMD exposing parts of GCN via API extensions isn't really comparable to "GameWorks". Intrinsics is a well understood way to access low-level features from a higher-level language. When you write any...
I don't know what happened here, but the combination of 1080p, Cryengine, black crush (on XBone), tearing, load times, etc is simply incredible.
Lichdom Battlemage PS4/Xbox One: Worst Frame-Rate We've Ever Tested
I would expect this to be mostly useful for low-CPU setups. Still the "higher lows" on the two more complex scenes seems consistent on my config (3770k at stock). I mean, min 14 on DX11 vs min 60 on DX12 in the Geothermal Valley section. Would be nice to have frame counts to be able to tell how...
Testing DX11 vs DX12 on my 290 in the internal benchmark I seem to be getting higher lows on DX12, but overall it's a wash (came out ~59.9 fps on both). But that's the internal benchmark, hard to tell how representative it is. I should probably test without the framelimiter on, but I play with...
If Kyle was actually legitimately concerned about any of this, he'd do his own benchmarking of AoS THE GAME, get the frame times and do some actual journalism. <crickets>
As for people saying nVidia isn't bothering because there are no DX12 games, you are crazy. DX12/Vulkan is the future...
If you want interesting, consider that nVidia are now sending out notes that async compute is not enabled on 9xx series cards in the drivers (never mind that enabling it seems to impact performance negatively, which is a bit odd).
"Nvidia reached out to us this evening to confirm that while the...
So the idea is that it would be better if they kept quiet about what's new in the driver? It's not like nVidia hasn't spent man years optimizing for benchmarks like 3DMark, and I'm sure if/when they have a DX12 showcase they'll shout it from the heavens.
If anything, at least this is an actual...
You mean Vulkan. I had the beta driver installed before so I couldn't really tell if it was a leftover from that or not, and they haven't updated Radeon Settings to report the version number.
Desktop
Radeon Software Crimson Edition 16.2 Highlights
AMD has partnered with Stardock in association with Oxide to bring gamers Ashes of the Singularity – Benchmark 2.0 the first benchmark to release with DirectX® 12 benchmarking capabilities such as Asynchronous Compute, multi-GPU and...
White bar = XP progress.
Skull = Toxicity (gained by drinking potions)
Healing depends on difficulty, but you might want to take the Sun and stars perk which gives passive healing during daytime (can meditate to heal fully). There are also two main kind of healing potions, though out of combat...
Thank xenu: "New graphics option to disable film-grain independently from 'Screen Effects'. "
PC Patch notes for patch 1.0.610.1
https://steamcommunity.com/app/391220/discussions/0/405690850607048066/
Nothing about using floats for absolute time though :-p
It's a lot, but it's counting every single panel as a 'puzzle', when really many panels together form part of a greater puzzle. A single panel can take anything from seconds to you giving up to solve.
I think he's said it's a roughly a 40h game (for the ending, not to 'completionist it'), which...
297+5. Realized I could do the shaded forest, which compared to the tetris village and tree-house was a piece of cake.
That's almost at the halfway point of # puzzles I believe (~600)
Made good progress today and yesterday. 272+5. Think I'm just two away in the castle (in the tower).
I've also made good progress on the tree-house, quarry and 'tetris' place (though got stuck on the red elevator puzzle).
Nope. I mean, you can look up solutions on the internet, but puzzles is what this game is.
I actually hope the narrative will kick it up a bit, because I'm not super-interested in the puzzle-solving as a challenge itself. So far I'm not getting the "you feel smart when you solve it", only "I...
Am I the only one here playing?
I'm currently at 216+1 puzzles. Believe that's about 33% total completion (or half-way to the end game), but of course the difficulty ramps.
Pretty good look at the beta from the beginning.
http://www.giantbomb.com/videos/unfinished-tom-clancys-the-division-beta-01282016/2300-10962/ (or youtube)
Wait, didn't they just announce they're going to change the netcode? Guess I just assumed that was going to go on on the PC version (considering how much easier that one is to update).
http://www.polygon.com/2016/1/15/10776282/mortal-kombat-x-network-code-ggpo
http://the-witness.net/news/2016/01/price-and-pre-orders/
http://www.gamespot.com/articles/ps4pc-the-witness-release-date-announced-average-p/1100-6430658/
The steam page is up. It'll be $40.