lilbabycat
2[H]4U
- Joined
- Jun 21, 2011
- Messages
- 3,810
bethesda needs a new engine, they're getting to COD levels of recycling
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Maybe rather than recommending a 5820K they could oh I dunno... fix their fucking renderer so it doesn't issue 40 bajillion batches when drawing shadows.
Maybe rather than recommending a 5820K they could oh I dunno... fix their fucking renderer so it doesn't issue 40 bajillion batches when drawing shadows.
So, I'm curious. What is a 490? A single board with two 480 GPU's on it, like the xx90 moniker has been used in the past, or something new all together?
Not sure -- it's been a couple of months since I last played Fallout 4, so I don't remember if it was a CPU-centric game in terms of performance (usually my x5670 @ 4.2 is good enough for most games). I seem to recall that the framerates still took a pretty big hit in the downtown Boston area without mods, just not as big of a drop.
The only game that I regularly play that is extremely CPU-centric is Mechwarrior Online (I use it as "sort of" an unofficial benchmark for that reason, as it's also, for some reason, extremely sensitive to GPU overclocks, both core and memory).
The REAL story is that an AMD RX 490 8GB card is on the suggested card list! The same mystery card that I discovered on Sapphire's website long ago.
Had it been a typo, it would have been changed to "RX 480" and not edited out completely....and like a RX 480 is even close to a 1080 in perf....Could it simply be the repetition of a typo?
Whatever.But...marketing?
When is this going to be available for PC?
November 10 2015
So funny. Much guy.
The texture pack update.
Article said next week.
I'm not trying to sound like I'm calling you out here, but at 1080p are we sure 3.5GB of VRam is a bottleneck? I don't really recall what FO4 was consuming for me at 1080p on my R9 390 8GB, at ~High detail (some settings higher, some settings lower), because after I determined that the reason my frame rates were so low was due to my A8-3850 CPU, I opted to turn on AMD's VSR (Virtual Super Resolution) and run FO4 at 4K and downsampled back to 1080p in order to help with the fact that Bethesda made a dick-move by removing MSAA.
Anyways, I've often left GPUz running and checked back at the VRam usage, only to see it consuming 3,800-4200MB of the 8GB available to it. I've also done everything I can to the INI in an effort to maximize not just VRam usage but SYSTEM RAM usage as well (it usually only consumes about 3GB). I wanted to try and get it to perform like it did in the original E3 demo where they made it a point to say "Exterior/Interior will remain cached in order to provide you with almost instant loading after you've gone into a building and exit back to the wasteland", which frankly, I've never noticed happen. But yea, I do seem to now recall complaining to a friend back when I still was at 1080p, that FO4 was only using like 2.5GB of VRam, and IMO that falls in line with my ~4GB usage at 4K... Which yes, I still have GodRays, TAA, etc turned on. The main thing I have turned down is Shadows since in Bethesda's infinite wisdom, decided to offload to the CPU on PCs. Sure, I understand the consoles lack the GPU power and have 7 CPU cores to play with, but c'mon! heh
(I'll have to double check, but I'm pretty sure I have the Texture Quality set to Ultra.)
The 490 runs on pixie dust and unicorn farts and now not only accelerates your video, but also washes your windows, cooks your dinner, and tucks you into bed at night and reads you a story
Check out the front page post. There has been rumors of a RX 490 since the original Polaris launch.
Also, if I remember it correctly, behesda ...erm.. forgets sometimes to use compression for textures. There are many mods for fo4 that address that issue, some other mods manage to get higher res/quality textures while at the same time taking less space. Been the same with skyrim as well. It seems that these games are so huge, that the developers can't keep track of what's where and modders need to fix all kinds of issues (unofficial skyrim special editiom patch fixes the same bugs that were present in the original skyrim and that were not fixed by bethesda in the SE).In fact, I believe it's shown up in numerous reseller, driver, and support lists for the past few months.
As for the 58GB, FO4 has a ridiculous number of assets -- I assume most of these were updated.
I know I'm in the minority here but I think Bethesda games are complete garbage. I can respect them for still supporting a game long after release tho.
Also, if I remember it correctly, behesda ...erm.. forgets sometimes to use compression for textures.
Fallout 4 is getting a new high resolution texture pack and PS4 Pro support. The texture pack weighs in as an additional whopping 58GB download to the base game! I feel sorry for those with metered internet or small SSD drives!
But the real story isn't the texture pack or the 1440p PS4 Pro support. The REAL story is that an AMD RX 490 8GB card is on the suggested card list! The same mystery card that I discovered on Sapphire's website long ago. How can there be this many gaffes without hardware existing on some engineer's desk. An I7-5820K is very steep for recommendations also.
Recommended PC Specs
Windows 7/8/10 (64-bit OS required)
Intel Core i7-5820K or better
GTX 1080 8GB/AMD Radeon RX 490 8GB
8GB+ Ram
Worth mentioning is that Fallout 4 is for sale today on Amazon for $20.
I don't think "steep" was meant as price...how many current games recommend a 6C/12T CPU?
Did you not even read the OP?
That high resolution pack needs to be a lot better than the one they did for RAGE -- and I mean a LOT better (that one was a ton of gigs for very little improvement, due to the inherent failings of megatexturing).
FO4 sucked. No level of graphics will ever compensate for it's shit dialogue system and lack of impact from player choice.