World of Warships Enters Open Beta!

Do you have to pay for any ships or can you earn them through in game pt farmng?

All boats save the premiums are available via grinding/farming. In fact, while unique, premium boats tend to be a bit weaker than their fully-upgraded tier peers.

All the $$ stuff is there to speed the process up/make it more fun.
 
Interesting mod, looks like Blue is AP and red is HE? the aiming thingy is cool too, but I'd say that is semi cheating.

https://www.youtube.com/watch?v=abJwGA3XZHs

the mods i consider cheating are the ones that make torps a bright ass color and way bigger then they should be so theres literally no way you can't see them.

when it comes to rounds you could already tell the difference between AP and HE rounds so those i'm not really that worried about.
 
`Looking to try this out this weekend if anyone wants to play with a fellow forum member and actually use teamwork. East coast time here.
 
So I got my Iowa.

And I am terrible in it.

Completely winless so far. Not doing great damage, for some reason my aim is way off. It's frustrating.

Getting deleted (two gamnes in a row) by Midway's also confirms my worst fears. T9 just isn't fun for me so far.

Any tips welcome.

-S
 
Most lucky kill ever. Sailing my isokaze and going for torp run on battleship. Was just turning to get tubes lined up, when a lucky shot from his small guns (it was like 2km range, as I came at him from behind island and smoke screen was on cd) took my steering wheel off. Sailing straight, can't turn, and that guy makes his last mistake. Instead of keeping out of angle, wait to reload and kill my DD, he turns to get me into sights... Yes, he perfectly aligned with my torpedo tubes... 6 hits, close range, didn't even miss a single one :) though, that duel left me at 4 hit points, so my triumph was short lived, still netted destroyer, cruiser and battleship in that battle :)

It's also "fun" to see some destroyer players just racing full ahead head on into enemies. Sneaking around the islands and getting some torpedo runs from behind on big ships, is much more fun.

BTW, Minekaze feels like a step back from t4. Especially in torpedo department. Guess I'll be grinding xp on iso, to get directly to t6 and skip t5
 
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Got a 130k dmg on my independence today. Getting good at this manual torp aiming. :) 2.2k base xp.

I am really tempted to switch to NA server but I spent so much time and money... Customer service verified they can't help. :/
 
Most lucky kill ever. Sailing my isokaze and going for torp run on battleship. Was just turning to get tubes lined up, when a lucky shot from his small guns (it was like 2km range, as I came at him from behind island and smoke screen was on cd) took my steering wheel off. Sailing straight, can't turn, and that guy makes his last mistake. Instead of keeping out of angle, wait to reload and kill my DD, he turns to get me into sights... Yes, he perfectly aligned with my torpedo tubes... 6 hits, close range, didn't even miss a single one :) though, that duel left me at 4 hit points, so my triumph was short lived, still netted destroyer, cruiser and battleship in that battle :)

It's also "fun" to see some destroyer players just racing full ahead head on into enemies. Sneaking around the islands and getting some torpedo runs from behind on big ships, is much more fun.

BTW, Minekaze feels like a step back from t4. Especially in torpedo department. Guess I'll be grinding xp on iso, to get directly to t6 and skip t5

On the contrary, the Minekaze is the best Japanese DD. The Musuki is so bad and everything past it until IX that I and most others I know abandoned the Japanese DDs at V. Torp range means nothing at higher tiers when US DDs all have real guns and can hunt and slay Japanese DDs. Basically... Japanese DDs are fun as shit, until VI and then they basically are out gunned. Being able to sit back and just drop torps at range will net you next to nothing in their tiers.

You'll find out soon enough.
 
On the contrary, the Minekaze is the best Japanese DD. The Musuki is so bad and everything past it until IX that I and most others I know abandoned the Japanese DDs at V. Torp range means nothing at higher tiers when US DDs all have real guns and can hunt and slay Japanese DDs. Basically... Japanese DDs are fun as shit, until VI and then they basically are out gunned. Being able to sit back and just drop torps at range will net you next to nothing in their tiers.

You'll find out soon enough.

minekaze use to be the best DD, now it's a bit average, still better than the mustsucki. but not the insanely broken DD it once use to be. the T8 DD's quite good once fully upgraded and 9 and 10 are a bit better. but i'd say T7 and up is where the USN DD's shine. sadly the grind to that point is painful as hell with USN DD's but not as bad as the battleship grind for either nation.
 
Any tips to newcommers?
I put a thousand hours into the original Navy Field.
Im in the upgraded chester ATM and seem to be tearing it up.

Any tips, any ship lines to avoid?
 
Man, I've played this for a day and I thought I was good tearing it up in coop. Turns out I was kicking bots asses, dealing with human only players in Random is messing me up.

I got the basic battleships; Kawachi and South Carolina. The bad thing is I kind of suck now, these ships are slow and have slow reload.
 
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Man, I've played this for a day and I thought I was good tearing it up in coop. Turns out I was kicking bots asses, dealing with human only players in Random is messing me up.

I got the basic battleships; Kawachi and South Carolina. The bad thing is I kind of suck now, these ships are slow and have slow reload.

yeah the south carolina and kawachi grind is painful as hell(if you have free XP to waste, skipping the kawachi/SC are good options to use it on).. once you get past them it's not so bad... the T4 ijn battleship some like and some absolutely hate, just depends on your play style but from there IJN BB's aren't bad but they play completely different from the USN counterparts..

my recommendation, spend the least amount of XP you need to get to the T4 BB's for either nation and ditch those two ships as fast as possible. also recommend unlocking carriers even if you don't plan on buying/using them before moving onto T5 BB's.
 
Don't run in like an idiot.

If destroyers come at you put your stern towards them.

Fire one shot, see where it lands then fire the rest after correcting.
 
Tirpitz overview. The ship has problems but it's fun to play when the dispersion isn't causing it to be frustrating. Still haven't had a stellar game in it, yet, which is pretty goddamn disappointing :(
 
Never sell your St Louis. It's a welcome break from the drudgery of BB grinding, and once fully vetted it's a great platforms for racking up more XP to get you through the BB's faster.

On weekends, make sure you fight every fully vetted ship you have to maximize the XP you can transfer to free XP to use for other purchases. This is one reason I don't sell cruisers past tire 2. They are great XP generators. Of course it costs a few Dablooms to convert XP to Free XP, but face it. If you really are in to it you are going to spend money anyway.

Do NOT buy premium ships. They are generally useless and simply put big bullseye' son your back. They don't really help your game or progression. Save your money for Dablooms.

And, for what it's worth, running in like an idiot can be fun sometimes :). I've taken my ST Louis up the middle and blasted the living hell out of their destroyers and BB's before they've had a chance to say WTF ?

It's even better if your DD can lead and drop smoke where you can just go in circles and just blast them to hell with those rapid fire guns :)
 
Never sell your St Louis. It's a welcome break from the drudgery of BB grinding, and once fully vetted it's a great platforms for racking up more XP to get you through the BB's faster.

On weekends, make sure you fight every fully vetted ship you have to maximize the XP you can transfer to free XP to use for other purchases. This is one reason I don't sell cruisers past tire 2. They are great XP generators. Of course it costs a few Dablooms to convert XP to Free XP, but face it. If you really are in to it you are going to spend money anyway.

Do NOT buy premium ships. They are generally useless and simply put big bullseye' son your back. They don't really help your game or progression. Save your money for Dablooms.

And, for what it's worth, running in like an idiot can be fun sometimes :). I've taken my ST Louis up the middle and blasted the living hell out of their destroyers and BB's before they've had a chance to say WTF ?

It's even better if your DD can lead and drop smoke where you can just go in circles and just blast them to hell with those rapid fire guns :)

Im really enjoying the St Louis. 14 guns with decent reload can shred it up. I played with it for an hour or so and consistently was doing as much damage as the BBs on my team or higher. 1v1 against a new york is not that hard. Just changing angles and making your profile as narrow as possible when the BB fires so he cant land more then 1-2 shells helps.
 
Im really enjoying the St Louis. 14 guns with decent reload can shred it up. I played with it for an hour or so and consistently was doing as much damage as the BBs on my team or higher. 1v1 against a new york is not that hard. Just changing angles and making your profile as narrow as possible when the BB fires so he cant land more then 1-2 shells helps.

Option it up all the way as fast as you can. Don't forget flags and exterior camo. One fully optioned, it's a fire breathing dragon.

My fear is they will nerf it on us :(
 
Don't run in like an idiot.

If destroyers come at you put your stern towards them.

Fire one shot, see where it lands then fire the rest after correcting.

I hate this, reminds me of Scouts in WoT who rush in with no clue and spot then die with out doing anything else..I wish people would learn how to use the DD properly as it is so effective and you can rack up so much XP and cash when played right.

or the people who fire off torps from spawn way out of range of where they can make it...
 
Do NOT buy premium ships. They are generally useless and simply put big bullseye' son your back. They don't really help your game or progression. Save your money for Dablooms.

That's a really poor suggestion. The Murmansk, Atlanta, Tirpitz are all capable ships and though I haven't played the Atago or the Ishizuchi, I wouldn't label them as useless, even if most Atago players are complete shitbags at the game. The amount of credits you're able to average with a premium ship, especially at Tier 8 (Tier 5 can bring in a ton of credits, too) is amazing.

They absolutely help your game progression, btw, since the XP grind is nothing compared to the credit grind. Combining premium time with a premium ship is a huge boost to your overall income. As far as being a bullseye just because of being in a premium ship, there is some truth to that but that's situation-dependent. An Atlanta will be singled out more than a Tirpitz for a number of reasons, mainly because it has such short range that it can be picked on before it becomes a threat. The Atlanta gets special attention because of how fast it fires and how many modules it can destroy in an incredibly short period of time as well as the fires, not because it's a premium. There are still the douchebag trolls that attack premium ships at any expense as some sort of validation to the ridiculously pretentious mentality of hunting down "wallet warriors" but they make themselves known and usually aren't very good anyways.

Pound for pound, you can't do better than the Murmansk at $16, though. Anything Omaha-related is worth its weight in gold.


Option it up all the way as fast as you can. Don't forget flags and exterior camo. One fully optioned, it's a fire breathing dragon.

My fear is they will nerf it on us :(

They haven't touched the St Louis since the start of CBT 7 months ago. There isn't much reason to change anything about it, really.
 
You were right guys... I played American side, and got to St. Lo - this is the epic ship, especially with the matchmaking system. Feels like machine gun, against things like Kawachi or South Carolina, it's just pity for them captains. Now, if it had tad better speed.
 
We will never agree on all that, but that's ok :)

Where can one get the Murmansk for $16 ?

And I have the Atago. For a ship that has 40,000 hit points, it sure is a plate of glass. Even when I play it over-careful. I've been one-shotted more in that POS than any other ship in my arsenal. It's like hit damage has a x10 multiplier on it. A fucking destroyer took me out with two cannon hits once! That ain't no bullshit.

That's a really poor suggestion. The Murmansk, Atlanta, Tirpitz are all capable ships and though I haven't played the Atago or the Ishizuchi, I wouldn't label them as useless, even if most Atago players are complete shitbags at the game. The amount of credits you're able to average with a premium ship, especially at Tier 8 (Tier 5 can bring in a ton of credits, too) is amazing.

They absolutely help your game progression, btw, since the XP grind is nothing compared to the credit grind. Combining premium time with a premium ship is a huge boost to your overall income. As far as being a bullseye just because of being in a premium ship, there is some truth to that but that's situation-dependent. An Atlanta will be singled out more than a Tirpitz for a number of reasons, mainly because it has such short range that it can be picked on before it becomes a threat. The Atlanta gets special attention because of how fast it fires and how many modules it can destroy in an incredibly short period of time as well as the fires, not because it's a premium. There are still the douchebag trolls that attack premium ships at any expense as some sort of validation to the ridiculously pretentious mentality of hunting down "wallet warriors" but they make themselves known and usually aren't very good anyways.

Pound for pound, you can't do better than the Murmansk at $16, though. Anything Omaha-related is worth its weight in gold.




They haven't touched the St Louis since the start of CBT 7 months ago. There isn't much reason to change anything about it, really.
 
Ok, I bought the Murmansk. If I hate it, I'm gonna come and sink your Battleship with my Louis :)
 
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We will never agree on all that, but that's ok :)

Where can one get the Murmansk for $16 ?

And I have the Atago. For a ship that has 40,000 hit points, it sure is a plate of glass. Even when I play it over-careful. I've been one-shotted more in that POS than any other ship in my arsenal. It's like hit damage has a x10 multiplier on it. A fucking destroyer took me out with two cannon hits once! That ain't no bullshit.

Need to learn angles. The ship, any ship, really, is stronger than you think when you make that armor work for you. When you've got your side open to enemies, be it engaging multiple opponents or just trying to turn away, you're screwed. Every ship in the game is like that but you're punished even more heavily for doing that in a cruiser. The Atago plays exactly the same as the Tier 6+ cruisers from either the USN or IJN. You'll play the Aoba the same was as the Pensacola the same way as the Atago the same way as the Des Moines. There's little room for error with these ships.

Protect your side and use islands to cover yourself in a turn.

And I actually almost lost a match last night in my Iowa because I couldn't kill an angled Atago. He took out our Midway (dumbass never moved) and then just ran. The only rounds that did damage to him were when I blindfired into where he disappeared on two separate occassions, earning a citadel and some pens each time, leaving him with 1200hp. Even the Iowa's cannons couldn't penetrate his armor for significant damage at an angle despite almost two dozen hits. Should have just switched to HE at the start, really.


Ok, I bought the Murmansk. If I hate it, I'm gonna come and sink your Battleship :)

You can't hate that ship: it's an Omaha. In my opinion it's the best all around ship for fun and credits.

qinx1ev.jpg
 
Ok, I bought the Murmansk. If I hate it, I'm gonna come and sink your Battleship with my Louis :)

I love my Murmansk as well, but you should have looked for the NA humble bundle they offered awhile ago. Some CD key website still sell them. Bought mine for like $6 for the ship, 7 days of prem time and 1k doubloons.
 
Ok, I bought the Murmansk. If I hate it, I'm gonna come and sink your Battleship with my Louis :)

It's like an omaha, with faster rudder shift, longer range, longer range torpedoes, and some sort of secret sauce no one knows about :p I wreck omahas with this thing.

The biggest problem with the St.Louis, is the short firing range, maybe with the 20% captains skill it would be a bit more tolerable :)
 
The Murmansk is regarded as the best premium ship by many and the best t5 cruiser there is. It is a citadel machine and as others have said, better range, great reload, great rudder shift and torpedoes with long range. Has been the only ship purchase i've made and well worth it.
 
Need to learn angles. The ship, any ship, really, is stronger than you think when you make that armor work for you. When you've got your side open to enemies, be it engaging multiple opponents or just trying to turn away, you're screwed. Every ship in the game is like that but you're punished even more heavily for doing that in a cruiser. The Atago plays exactly the same as the Tier 6+ cruisers from either the USN or IJN. You'll play the Aoba the same was as the Pensacola the same way as the Atago the same way as the Des Moines. There's little room for error with these ships.

Protect your side and use islands to cover yourself in a turn.

And I actually almost lost a match last night in my Iowa because I couldn't kill an angled Atago. He took out our Midway (dumbass never moved) and then just ran. The only rounds that did damage to him were when I blindfired into where he disappeared on two separate occassions, earning a citadel and some pens each time, leaving him with 1200hp. Even the Iowa's cannons couldn't penetrate his armor for significant damage at an angle despite almost two dozen hits. Should have just switched to HE at the start, really.




You can't hate that ship: it's an Omaha. In my opinion it's the best all around ship for fun and credits.

qinx1ev.jpg

What he said, angles angles angles :) The Tirpitz is a big bitch for this one, at certain angles, I do no damage at all with my NC using AP shells, on the other hand,

thanks for the tip about the Tirpitz turning and tilting, I nailed one for 13k dmg on 3 hits as he turned away from me and tipped over.
 
:D You're welcome! Give those nasty, filthy Tirpitzes what they deserves!

I think the Amagi and Izumo might be the two best anti-Tirpitz battleships in the game, with a bit of a lean towards the Izumo for having 9 cannons up front and not having to show too much of the side to fire them.
 
We will never agree on all that, but that's ok :)

Where can one get the Murmansk for $16 ?

And I have the Atago. For a ship that has 40,000 hit points, it sure is a plate of glass. Even when I play it over-careful. I've been one-shotted more in that POS than any other ship in my arsenal. It's like hit damage has a x10 multiplier on it. A fucking destroyer took me out with two cannon hits once! That ain't no bullshit.

Yeah if I can actually hit the fucking thing in my Colorado. :)
 
What's the best angle for the Ataga. Off the Bow or off the Stern ?

And the Murmansk does indeed drive a lot like the Omaha which I've always liked (and thus have kept). I actually like it more than the Cleveland.

It seems that the higher you go up the scale, the ships get bigger, fatter, slower and get shittier rudders.

Need to learn angles. The ship, any ship, really, is stronger than you think when you make that armor work for you. When you've got your side open to enemies, be it engaging multiple opponents or just trying to turn away, you're screwed. Every ship in the game is like that but you're punished even more heavily for doing that in a cruiser. The Atago plays exactly the same as the Tier 6+ cruisers from either the USN or IJN. You'll play the Aoba the same was as the Pensacola the same way as the Atago the same way as the Des Moines. There's little room for error with these ships.

Protect your side and use islands to cover yourself in a turn.

And I actually almost lost a match last night in my Iowa because I couldn't kill an angled Atago. He took out our Midway (dumbass never moved) and then just ran. The only rounds that did damage to him were when I blindfired into where he disappeared on two separate occassions, earning a citadel and some pens each time, leaving him with 1200hp. Even the Iowa's cannons couldn't penetrate his armor for significant damage at an angle despite almost two dozen hits. Should have just switched to HE at the start, really.




You can't hate that ship: it's an Omaha. In my opinion it's the best all around ship for fun and credits.

qinx1ev.jpg
 
What the hell did you get 18 Citadel's against? Most I've made is 9, and that was over 3 ships I think.

And I assume that was with AP.
 
I love my Murmansk as well, but you should have looked for the NA humble bundle they offered awhile ago. Some CD key website still sell them. Bought mine for like $6 for the ship, 7 days of prem time and 1k doubloons.

I couldn't. Stewie borrowed my Time Machine because his was in the shop for service.
 
It's like an omaha, with faster rudder shift, longer range, longer range torpedoes, and some sort of secret sauce no one knows about :p I wreck omahas with this thing.

The biggest problem with the St.Louis, is the short firing range, maybe with the 20% captains skill it would be a bit more tolerable :)

This is why my Louis is my "Damn the Torpedo's, full speed ahead!" ship for when I just want to go and blow shit up.

I've had battles with other ships no more than 50 yards away from me. Side by side, like the old days LOL

I tend to win because for whatever reason, as long as they are within 6-8k I just don't miss with that thing.

Last weekend I was down to about 25 percent life and still managed to take out two cruisers and a Battleship before a lucky torpedo hit got me. I got called an Alien LOL
 
What he said, angles angles angles :) The Tirpitz is a big bitch for this one, at certain angles, I do no damage at all with my NC using AP shells, on the other hand,

thanks for the tip about the Tirpitz turning and tilting, I nailed one for 13k dmg on 3 hits as he turned away from me and tipped over.

Are you shooting at the waterline? This is a really dandy trip, I agree :)
 
Business6, can you make up a Tips & Tricks post for us that can be semi-stickied and updated as time goes on?
 
It's like an omaha, with faster rudder shift, longer range, longer range torpedoes, and some sort of secret sauce no one knows about :p I wreck omahas with this thing.

The biggest problem with the St.Louis, is the short firing range, maybe with the 20% captains skill it would be a bit more tolerable :)

What's the best angle for the Ataga. Off the Bow or off the Stern ?

And the Murmansk does indeed drive a lot like the Omaha which I've always liked (and thus have kept). I actually like it more than the Cleveland.

It seems that the higher you go up the scale, the ships get bigger, fatter, slower and get shittier rudders.



thats because the Murmansk IS an Omaha.. it's just the USS Milwaukee that the US loaned to the russians in 1944. but due to russian bias obviously it had to be better than the actual Omaha even though they were identical.

https://en.wikipedia.org/wiki/USS_Milwaukee_(CL-5)
 
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I'm not entirely sure what would constitute as tips & tricks, to be honest. A list of questions is something I can work with, however.
 
Just to point out, if you get close enough to a ship their torps won't have time to arm. I thought that was a neat detail they added in.
 
Are you shooting at the waterline? This is a really dandy trip, I agree :)

If I'm going for a Cit yes, really it depends on how far away they are, at 20-28km it's not as easy to hit the waterline, plus the angle of the shells coming down puts them more on the deck.
 
Do these keyboard commands still work or have they been disabled with patches since game went open?

FIX TARGET POSITION: X Releases guns target lock (cycle targets). Turns on lead assist for torpedoes.

ABSOLUTE GUNS LOCK: [Left Shift] + X Locks guns on cursor location relative to the map. Guns will turn to keep lock.

RELATIVE GUNS LOCK: [Left Ctrl] + X Locks guns on cursor location relative to your ship. Guns will not rotate after they have moved to this position
 
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