Asassin's Creed 5: Unity

I think a lot of the issues are those with less than 4GB Vram. I am having no problems at all, albeit I am still in Versailles but unless the game changes drastically its running great. Someone posted on the Steam forums (so take it with a grain of salt) but that TXAA was causing issues and to use anything else as an AA method, I went straight to 2xMSAA so may be that is why I am not having issues. The VRAM usage in this game is real though I put on it being the cause of so much performance issue posts on the various forums.
 
I hear the game uses up as much VRAM as your card has...so if you have a 6GB Titan it uses up 5+GB...same with 4GB where it uses up 3.7GB
 
Never fear friends, I have read about the lousy performance and I am compelled to relive the lousy performance I initially experienced with Assassins Creed 3 on my gtx 590 (flickering snow anybody?) and replicate it here with my hd 7990. I am currently downloading off glorious STEAM and I will report back later after I have had sufficient time with the game tonight.

EDIT: fyi 37.7gb download so this will be done next month.
 
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Can confirm I was messing with the AA options and sure as shit TXAA cuts my frames in half. It is actually more of a performance hit than 8xMSAA. I don't remember TXAA being this performance hungry in other titles, especially more than 8xMSAA but damn I could be wrong.

I would stick with MSAA or FXAA. I wonder if SMAA injector would work with this game? That said without any form of AA I am pretty much stuck at 60FPS. And in-game Vsync is working fine with no issues -- and It is on Application Controlled in driver settings.

Max settings, FXAA @ 1080p

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I haven't seen any issues with vsnyc/triple buffering.
My game is staying in the upper 50's, which wouldn't be the case if it was broken. I know AC4 is either 60 or 30 with almost no in-between.
I think the game looks pretty good so far. I'm not far enough in to know much about the gameplay, but it looks good.
I figure I'm going to keep playing LoTF for a bit until the first patch comes either way.
 
I haven't seen any issues with vsnyc/triple buffering.
My game is staying in the upper 50's, which wouldn't be the case if it was broken. I know AC4 is either 60 or 30 with almost no in-between.
I think the game looks pretty good so far. I'm not far enough in to know much about the gameplay, but it looks good.
I figure I'm going to keep playing LoTF for a bit until the first patch comes either way.

Yes Vsync works perfectly fine here as well. Unlike AC Black Flag where I had to use d3doverrider tool to force triple buffering.
 
I think a lot of the issues are those with less than 4GB Vram. I am having no problems at all, albeit I am still in Versailles but unless the game changes drastically its running great. Someone posted on the Steam forums (so take it with a grain of salt) but that TXAA was causing issues and to use anything else as an AA method, I went straight to 2xMSAA so may be that is why I am not having issues. The VRAM usage in this game is real though I put on it being the cause of so much performance issue posts on the various forums.

Sooo .. Just like Watchdogs?
 
Finally tinkered around a bit and got it running ok (using FXAA instead of MSAA/TXAA and set to high shadows).

I wonder, I have seen a lot of people on different forums talking about the game looking "bad" or not as good as Black Flag, and I wonder what game they are playing?

The only area I agree with is when you do a sync and the camera pulls back to show the entire city, to me it looks wonky (the lighting and thing seems to go away).

However when playing normally the game looks great imo.

The main things that stand out are the faces, some of the best faces in a game outside of cutscenes imo. Then there's the global illumination lighting, which just really makes everything pop and the light look soooooo much more natural then it does in most games. Being inside and having the light shafts coming int horugh aw indow or an open door it looks amazing.
 
I cannot help but to think... if AC:U is a taste of the next gen console graphics, would that mean SLI 970 would be outdated much faster than previous Gens? (2x sli, 4GB versions on 1440p) :p

The screenshots does look very impressive though, but the initial player reviews on steam on AC:U are quite negative...

I just hope that this runs ok on SLI sometime down the road...
 
Finally tinkered around a bit and got it running ok (using FXAA instead of MSAA/TXAA and set to high shadows).

I wonder, I have seen a lot of people on different forums talking about the game looking "bad" or not as good as Black Flag, and I wonder what game they are playing?

The only area I agree with is when you do a sync and the camera pulls back to show the entire city, to me it looks wonky (the lighting and thing seems to go away).

However when playing normally the game looks great imo.

The main things that stand out are the faces, some of the best faces in a game outside of cutscenes imo. Then there's the global illumination lighting, which just really makes everything pop and the light look soooooo much more natural then it does in most games. Being inside and having the light shafts coming int horugh aw indow or an open door it looks amazing.

Best looking interiors in a game that I can remember. Looking like selling my 3GB card when I did and picking up the 970 has paid off. My friend with a 780 is getting pretty bad stutter and he can't pinpoint the problem. My money is on the VRAM.
 
Best looking interiors in a game that I can remember. Looking like selling my 3GB card when I did and picking up the 970 has paid off. My friend with a 780 is getting pretty bad stutter and he can't pinpoint the problem. My money is on the VRAM.

I'm on a 780.

Fiddling around, turning texture/environment to high, shadows to high, AA to FXAA helped with mine.
 
Best looking interiors in a game that I can remember. Looking like selling my 3GB card when I did and picking up the 970 has paid off. My friend with a 780 is getting pretty bad stutter and he can't pinpoint the problem. My money is on the VRAM.

And you might be right. Texture swapping due to inadequate VRAM can definitely cause stuttering if its not the best implementation. And with the game gobbling up close to 6GB VRAM on 6GB cards, it's sounding like what we went through with Shadow of Mordor all over again.
 
The interiors are excellent and this is one of the most vibrantly alive games I've experienced.

I hope at some point I can change ANY graphic setting without crashing the game, though. One of the more strange bugs I've encountered. But at least I can still play Unity for hours on end but have a driver crash my entire system after playing another game for 10-15 minutes. Ridiculous
 
Only way to game run great on 3 GB cards is to ignore TXAA and PCSS shadows. Rest you can crank that bitch all the way up and it should run fine (based on what I read, not what I have tried myself since game will release on 14th for me).
 
I played the game for 2 hours and I ran into one problem - I fell through the floor and had to restart the mission when the two blacksmith brothers were chasing me at the beginning.

I cranked the graphics up to ultra with 4x msaa, my current monitor that I play on is 1920x1080 and I didn't notice any other problems aside from what I mentioned.

The details are surprising - I noticed that the two blacksmith brothers had a larger build around the shoulders and there was more bulk around their traps which I imagine would be specific to blacksmiths due to the nature of their work.

I played it with an xbox 360 wired controller and it recognized it immediately and it was an easier control scheme than the keyboard/mouse. Overall I have to say I'm shocked it ran so well on my system considering my experience with previous Assassins Creed launch games.

For what its worth I'm on a Gigabyte HD 7990 with 14.9 cats that I installed back in September, Intel 3770k, 16gb geil ram, game is installed on a western digital 2tb hdd, Samsung syncmaster p2770 1920x1080 @60hz.

Maybe its my luck or something but my system is nothing special. Maybe this is part of the upswing in my luck recently - I'm having a good month so far :D:D
 
why isn't everyone using Adaptive V-Sync?...works beautifully
If it has fps cap... AC4 had which meant that I never get v-synced image when using adaptive v-sync (75 Hz screen). If this is 64-bit application, I'm screwed because D3DOverrider doesn't obviously work.
 
And the game is outstanding.

Says the Ubi white knight poster boy who defends them and their turds in every thread....unsurprisingly there is a serious disconnect between your praise and the consensus expressed everywhere else.

http://www.metacritic.com/game/playstation-4/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/xbox-one/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/pc/assassins-creed-unity/user-reviews

http://steamcommunity.com/app/289650/reviews/?browsefilter=toprated

Unity is being shat on for every platform, just in case you feel the need to claim that it is only whiny PC users with shit rigs who are complaining.
 
There isn't even uniform praise among professional reviewers, with plenty of them giving Unity middling to poor reviews......

GameSpot - 7/10
Eurogamer - 7/10
Destructoid - 7/10
EGM - 6.5/10
Polygon - 6.5/10
Joystiq - 2.5/5
 
How the hell do you enable FPS counter in AC:5? Or you using Fraps?
 
Says the Ubi white knight poster boy who defends them and their turds in every thread....unsurprisingly there is a serious disconnect between your praise and the consensus expressed everywhere else.

http://www.metacritic.com/game/playstation-4/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/xbox-one/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/pc/assassins-creed-unity/user-reviews

http://steamcommunity.com/app/289650/reviews/?browsefilter=toprated

Unity is being shat on for every platform, just in case you feel the need to claim that it is only whiny PC users with shit rigs who are complaining.

I hate all the AC games but 1 and 2.. And now I like Unity. Sound like Ubisoft white knight to me... /s

Really about the reviews? 0 and 1's? Are you that dense you cant see the obvious troll reviews. Welcome to ignore list.
 
Getting 50 to 60fps with oc'd gtx 970 cards in sli at 3135 DSR resolution to 1440p everything maxed but shadows on high and using DSR for aa. Not ideal since my monitor is 100bz but very enjoyable and looks amazingly good graphically. Turn down your settings people if your RIG isn't up to snuff. Gameplay is fun so far, and no there is no fps cap despite people who don't even own it trolling the thread claiming it.
 
There isn't even uniform praise among professional reviewers, with plenty of them giving Unity middling to poor reviews......

GameSpot - 7/10
Eurogamer - 7/10
Destructoid - 7/10
EGM - 6.5/10
Polygon - 6.5/10
Joystiq - 2.5/5


No one cares, except other trolls who don't even own it...
 
Says the Ubi white knight poster boy who defends them and their turds in every thread....unsurprisingly there is a serious disconnect between your praise and the consensus expressed everywhere else.

http://www.metacritic.com/game/playstation-4/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/xbox-one/assassins-creed-unity/user-reviews

http://www.metacritic.com/game/pc/assassins-creed-unity/user-reviews

http://steamcommunity.com/app/289650/reviews/?browsefilter=toprated

Unity is being shat on for every platform, just in case you feel the need to claim that it is only whiny PC users with shit rigs who are complaining.

WOW! :eek:

Haven't seen a wipeout that big in quite some time, just wow...
 
Really about the reviews? 0 and 1's? Are you that dense you cant see the obvious troll reviews. Welcome to ignore list.

You don't think that works both ways? There are a ton of 10's too. I haven't played this yet, but based on all the information i'm seeing, this game isn't any more deserving of a 10 than it is of a 0. People often tend to exaggerate in either direction. The same trend happens with every AAA release, and the bottom line is the averages are still valid. The less people you piss off with a sub-par release, the less "troll" 1s and 0s you get.
 
WOW! :eek:

Haven't seen a wipeout that big in quite some time, just wow...

It's going to get worse in the near future. If you pay attention, you'll notice how many AAA games have all of the sudden become unoptimized within the past year. I've said it before, but there's a correlation between the new consoles and the PC games. The games are designed for the current gen consoles, not last gen, and PCs will always need to be a little stronger, as we'll want to run in 1080p+ with a few extra features to take advantage of our computers. People are use to their machines running software which was designed for 2005 hardware, and now they can't run everything at max for games which are targeting 2013 hardware. I'm not saying there aren't areas that need to be optimized (AMD users do get screwed I'll admit), but games are only going to get worse.
 
Welcome to ignore list.

Hate being called out for the obvious apologist/white knight that you are? Doesn't bother me at all especially if it cuts down on your asinine posts in any given Ubi related thread.

You don't think that works both ways? There are a ton of 10's too. I haven't played this yet, but based on all the information i'm seeing, this game isn't any more deserving of a 10 than it is of a 0. People often tend to exaggerate in either direction. The same trend happens with every AAA release, and the bottom line is the averages are still valid. The less people you piss off with a sub-par release, the less "troll" 1s and 0s you get.

He is too dense to understand that metacritic is useful purely as a gauge of how many people like a game versus how many who dislike it. Right it now it is pretty obvious that more people dislike it relative to the number of people who like it. Take any other game on metacritic, if it is more positively received then there will obviously be more people who give it exaggerated 10's compared to the number of people who give it exaggerated 0's.
 
No one cares, except other trolls who don't even own it...

The swath of negative steam reviews from people who OWN the game suggests otherwise. I dare say that even people considering buying the game who read those reviews may care.
 
There are an awful lot of "reviews" condemning the game, despite the fact that it has only been available for one day. The hope for failure, especially of established franchises, seems to be the new cornerstone of gaming culture. Gamers have got to be the largest collection of malcontents that have existed any time in history.

Personally, I don't see what's to hate. The game looks really great, plays fine (if you like third person stealth games), has an enormous and detailed world to explore, and a story that's not bad to follow (so far).

My gripes are... it puzzlingly lacks tessellation, or appears to at least. I know there is a patch in the works, but it may or may not be limited to Nvidia cards. If it is limited, it would be a terrible misstep.

I've had a few crashes, but have yet to lose progress. It's a new PC game. I can't remember when a game didn't have crashes at launch. If it bothered me, I wouldn't buy the game at launch.

Obviously, UPlay is a bit of a turd. I don't think it affects the game itself, but it feels like I've stepped back 15 years into game client hell. I'm not quite sure how Ubisoft has completely ignored the progress of their competitors. It's like they tried to reinvent the wheel and decided on something square shaped and made of glass.
 
My gripes are... it puzzlingly lacks tessellation, or appears to at least. I know there is a patch in the works, but it may or may not be limited to Nvidia cards. If it is limited, it would be a terrible misstep.

If they implement tessellation only for Nvidia cards they're going to get BLASTED. Especially when stuff like HBAO+ & PCSS, features they trumpeted in their "Nvidia GameWorks" video are available for all cards.
 
The game is fun, but it's the same old thing as all the other AC games. Nothing really new or exciting about it. If you played any from about AC2 or later then you have played this game. This is of course an early opinion, but then again, for an AC game that would be about the best you'll get from me because even now I am starting to get bored of it, just like Black Flag before it. I should just ignore all the side quest and collection crap and just finish the main story stuff as fast as possible before I get bored enough to shelve it. I don't know why but AC games are especially good at getting me to shelve the game unfinished. Good thing it was free :).

I am getting in the 35-45 range most of the time as I play with a single GTX970. The slowdowns seem to occur most when the game does an ingame cutscene. I have PCSS and HBAO+ on. It makes little difference to me if FXAA is on or off, but it costs about 2-3FPS, 2xMSAA is a no go that costs around 5+FPS.
 
There are an awful lot of "reviews" condemning the game, despite the fact that it has only been available for one day. The hope for failure, especially of established franchises, seems to be the new cornerstone of gaming culture. Gamers have got to be the largest collection of malcontents that have existed any time in history.
There's always been assholes out there..just the internet has a tendency to amplify them since pretty much the only time things are posted about something, they are bitching about it. Just witness the Gamersgate bullshit going on and you have a good indication of how screwed up things can get because of a couple people hiding behind a screen.

I played it for about 2 hours yesterday between my PC and Xbox One...I had some FPS issues with the PC, but alas, I'm running it at 3440 x 1440 on a Radeon 295x2, but that was at ultrahigh settings and before I put the new beta drivers in. I didn't have FRAP installed, but overall it was pretty smooth on High settings. It ran well on the Xbone also, but not quite as pretty as the PC, but not horrible either.

Only reason I have for both platforms is that I preordered it for the Xbox and I got a new SSD for the PC last week after the original crapped out.
 
On Black Flag I found on a 60Hz monitor that triple buffering forced on with vsync was the way to go.

Are people seeing that again here on this?

Dumb question: If you're on a 120Hz type monitor... you don't bother with any of that, right?
 
The in-game vsync/Triple-Buffering works fine this time. They eventually fixed vsync in AC4, but it was long after most people had completed the game. They never did fix Triple-Buffering, though. You had to either use a 3rd party tool or a weird trick involving ctrl+alt+del.
 
Is anyone else having trouble just downloading this game?

I get about 4 or 5gb in, and then it stops for some reason, and if I try to restart it, it says there's not enough disk space, even though there is. Then I have to delete what it already downloaded and start from scratch. Given that the whole game is 41GB (holy crap, is every game that big now?!), this is becoming obnoxious.

Disabling sleep didn't seem to make a difference - uPlay seems to be smart enough to ask the system to not sleep while it's downloading. I guess maybe their servers are just getting hammered or something? The download rate maxes out my connection, though, and ~1.8MB/s.
 
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