Played on Xbox pass, graphics is super nice, gameplay and story very simplistic and kinda dumb. Stopped playing as it was just boring. What a waste of technical expertise. Playing it felt like that this game was designed for consoles first in...
UE is being over-used in gaming nowadays and it usually comes with a lot of performance issues...I want to see developers use Snowdrop, CryEngine etc...even the Remedy games use their own proprietary Starlight engine
I can tell you in finance, it leverages the more experienced talent, you need less entry jobs to support you. It is hurting the need for younger analysts who do the "grunt" work. I find AI incredibly useful, but only because I have a trained lens...
This new CEO is just in there to cut costs and make the shareholders more money, and if that means gutting the developers that create these great games, so be it in her eyes, she doesn't care as long as there's more pennies earned at the end of...
Wonder how she got to be a CEO of xbox gaming division. Can we have a hard-core gamer and fine, if they insist, with polished executive presence and background if necessary (there are plenty of those). But if the gaming is not in your DNA since...
I would love a Splinter Cell remake where full on ray tracing is required and part of the gameplay. Just like how the lighting of the original Splinter Cell was both pushing graphics to a new level and integral to the gameplay.
There is a...
Halo was the start of the downhill slide for PC shooters.
They took what Quake and Unreal already did better, stripped out the skill and made it simple enough for console players who couldn’t handle a real FPS. Floaty movement, regenerating...