Baldurs Gate 3 - Official Discussion Thread (2019)

I'd be curious as to whether that fancy cache on the 5800x3d would be able to allow it to handle that problem better.
Looks like it:
Don't worry, the number of CPUs in the test will increase, but the numbers are enough for a first impression. We can state that 3D V-Cache is the solution to all problems here. If the CPU also has eight cores, then the game feels really smooth. Six and four cores may well bring enough average frames per second to the screen, but they don't deliver sufficiently high frame times to avoid noticeable jerking. This also applies to the Ryzen 5 5600. We recommend - as of now - a sufficiently powerful eight-core processor, then you don't have to worry about the CPU performance even in larger battles and cities.
Update: 22 processors are now being compared. The statement that 3D V-Cache is the solution to all problems hasn't changed. In addition to the regular values, you will also find the overclocked Core i9-12900K, which is currently still working in the GPU test system. Consider this value as a bonus. Overall, the statement remains: It is best to use an eight-core processor for Baldur's Gate 3.
https://www.pcgameshardware.de/Bald...rk-Test-Review-Grafik-Ersteindruck-1425826/2/
 
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Can anyone recommend a guide on how to be effective in combat?

My experience thus far has been:

Miss!
Miss!
Miss!

Even when it says 90% hit percentage... Miss!

Bow and arrow aimed point blank at an enemies head... Miss!

It's so frustrating. Even on the easiest difficulty I'm getting destroyed.
Check for advantage and disadvantage tags when you hover over a target. Bless is a level 1 spell that gives you advantage fyi. Also right click the target and select examine to get info on things like resistence to slash attack or fire attack and such. Another thing is apply potions on your weapons and throw stuff like grease to get an advantage. You can throw grease then set it on fire to create a poor mans aoe. You miss a ton in this game either way but you can't just click and go you have look things over a little. It's turn based so you can take your time to do all these things. One last thing is that it's all dice rolls so those percentages only mean so much.
 
There is a mod here which helps with that greatly if other solutions don't work for you.

hmm... Good to know. I'm gonna try to play fair for now, but I may try this out if things get too frustrating. I'm fighting a minotaur right now and he's literally knocked down and unconcious and somehow my melee attacks still miss. How??
 
I'm not sure why, but I'm very susceptible to save scumming in this game.
Perhaps because there are so many choices.

But I absolutely love the game. I played a lot of Divinity games and Larian is probably the best isometric turn based RPG developer out there.

I'm still early in the game and met this huge phase spider boss on the net (I'm sure you've come across it, it's in the goblin village). It had a few phase spiders with it as well as cracking open eggs to release small spiders, together with massive 125hp.
Being level 3 I already saw myself dead, but then the boss and a couple of big spiders moved to the net, with a rather large hole beneath them. And then I remembered I had this barrel of gunpowder in my inventory.
Thought, what if... pulled it out, threw the barrel between the spiders switched to my mage and threw some fireball spell... BOOM! Blew up the spiders and the net and they fell down, phase spiders died instantly and the big boss went from 125hp to 55hp, lol.
After that all I needed was a few hits to kill it (and even then it was rather tough thanks to the hatchlings).
 
I'm not sure why, but I'm very susceptible to save scumming in this game.
Perhaps because there are so many choices.

That's me for sure. I'm going very, VERY slowly because of how many choices and random dice rolls there are. Unlike most games, they seem to have a pretty big effect on what happens, too. Maybe not "big picture" for at least for how things play out in the short term.
 
So I just purchased and installed BG3 last night.

I have not played a C-RPG in a very long time. Probably Baldur's Gate 2 was my last time, 20+ years ago.

I'm so used to World of Warcraft type movement, the past 20 years, BG3 character control will take a little getting used to.

One question is the camera of my character moving around, it doesn't seem like the camera bounces back behind my character?

Is there a button or something to press to have the camera always follow your character like Diablo?

It seems like indoors in tight areas. The camera mouse control of my character seems to get out of place and hard to find it again to make it comfortable to see where I'm at or going.
 
So I just purchased and installed BG3 last night.

I have not played a C-RPG in a very long time. Probably Baldur's Gate 2 was my last time, 20+ years ago.

I'm so used to World of Warcraft type movement, the past 20 years, BG3 character control will take a little getting used to.

One question is the camera of my character moving around, it doesn't seem like the camera bounces back behind my character?

Is there a button or something to press to have the camera always follow your character like Diablo?

It seems like indoors in tight areas. The camera mouse control of my character seems to get out of place and hard to find it again to make it comfortable to see where I'm at or going.

double click the character icon on the left to move camera back behind them
 
I'm not sure why, but I'm very susceptible to save scumming in this game.
Perhaps because there are so many choices.
I am trying to get rid of my terrible habit (grew up in the manually save-load all the time era) here and live with bad rolls and so on, try to limit it to used it if I misclick, really lose a fight and not just used too many potions for my licking or mentally I do not want to do this, it feels like something I would not do without the ability to load a savegame but I am curious to see what would happen.

If you save-scum too much you lose any febrility to roll a dice, winning dice re-roll by gaining inspiration point become meaningless, weight of decision making during dialogue disappear, yet starting a game from zero would be so long that it is hard to keep up.

It is hard to reprogram yourself, but that seem a good game to do it:
) The game install some confidence that every path are valid path and fun to do
) So much to do for so long that you will never do it all anyway, so missing subquest is not a big deal but maybe not even a deal to start with
) game so good that you will probably do a replay at some point, having unexplored "regret" path left available being a good thing when it will happen
) The game is one that make it really easy to not have to save/load often, giant bunch of potion, re-roll, read character mind power, the character are magically almost invisible anyway and seem to almost never really die and can be resuscitated when they do, always a second ways to do things
) They make it magically easy to recuperate everything, D&D being a special role playing game in that regard, in many others roleplaying game lifelong injury, tetanos, etc... occur and gaining back lifepoints-magicpoints is a giant ordeal, here you teleport, simply sleep a night from always having too much camp supply that are super easy to just have in your magic backpack.

And it is the first game I play that get close to the experience of playing table game in person.

Not sure how much I will be able too, old folks did not had auto-save and we pretty much were in the habit of maxing out.
 
I don't save scum for dice rolls, I do it to try out a path, or investigate. Like experiencing a game ending. Then reloading to keep going.
 
I save scum. It's really not a big deal unless you're the type to blame the game for "making" you do it.

Then you probably have an issue.
 
I am basically stomping through the game doing whatever seems the most interesting at each decision. I am guessing this thing is going to merit some absolute legend writing a decision maker mod that builds a save game (or something along those lines) once the dust settles a bit and I'll likely go back at that point to experience some other story branches. I simply do not have time in my life to try to all the way through more than once.
 
Thought, what if...
The game's full of scenarios like that, where there's alternative ways of achieving your goals, sometimes weird, sometimes luck, sometimes common sense, and sometimes 'wow I can't believe that worked'.
 
I don't save scum for dice rolls, I do it to try out a path, or investigate. Like experiencing a game ending. Then reloading to keep going.
What if you're rolling for an ability point? There's at least one conversation in the game that leads to an ability point being granted, but it's gated by a dice roll. I had to save scum on that one, because there ain't no way I'm giving up an ability point.
 
there's a lot of talk out there about act 2 being weak and act 3 especially being pretty bad. lots of cut corners and content, lackluster companion endings, etc, and dataminers found detailed reference to the cut stuff.
 
there's a lot of talk out there about act 2 being weak and act 3 especially being pretty bad. lots of cut corners and content, lackluster companion endings, etc, and dataminers found detailed reference to the cut stuff.
Yeah I hit a wall in Act 3 because of the narrative breakdown and the intersecting randomness of quest objectives. I apparently did quest objectives in the wrong order because they just happened to be there while I was doing something else which broke them. It seems the option of having too many options to complete things can break things. I was able to get most things done but there are still random things that I can't complete or are left hanging. I said earlier that you should take your time with combat but with questing and exploring I guess I just didn't take my time and follow along the path it lays out. I went off the path to do other things and that caused some chaos in my game.
 
Yeah I hit a wall in Act 3 because of the narrative breakdown and the intersecting randomness of quest objectives. I apparently did quest objectives in the wrong order because they just happened to be there while I was doing something else which broke them. It seems the option of having too many options to complete things can break things. I was able to get most things done but there are still random things that I can't complete or are left hanging. I said earlier that you should take your time with combat but with questing and exploring I guess I just didn't take my time and follow along the path it lays out. I went off the path to do other things and that caused some chaos in my game.

I've seen that too, but noticed upon replay in at least two instances it was my fault. There was dialogue, either in the form of an actual narrative scene, or even just from passing by a character in town to give you an idea of the path. I think it is actually intentional on Larian's part. I mean if you can complete the game before even getting to Act III if you wanted too, then for some quest to be cut off because you did Y before X isn't that mind blowing.

And I don't find Act II weak or Act III at all. What I have found is that Act II and III play entirely differently than Act I, and of themselves too. Act I is definitely more guided, and clear cut on what you can do than Act II and Act III. I wandered around Act I doing everything with very little impact, other than some major plot points, on anything else. Act II ramps up your actions matter and three doubles down.
 
I'm still in Act 1 and have run into so many bugs. In the Tiefling village: The harpy battle was tough and required multiple attempts to save the child only for him to climb up some vines and get permanently stuck in an un-interactible state. The Tiefling that drank a witch's potion and can't walk will have a normal dialog with you through a locked door even though she's on the other side of the building. That same Tiefling will ignore your 'disguise' spell and just give normal dialog if you disguise yourself to look like a Tiefling. Using the default Vulkan renderer seems to be a crapshoot (at least on Nvidia). Load times are way too long on a 7,000 MBps WD Black NVME drive (long enough to make me not want to quickload). I'm sure there are more that I'm forgetting.

It's a 6/10 game for me so far. I really want to like it but the D&D 'freedom' seems to be only skin deep. The starter companions are thirsty as fuck. On one hand it feels like there are limitless options but on the other it feels like those options end up being limited to a couple of immaterial outcomes.
 
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Just got to the Druid I couldn't find him at first then I took a peak on Youtube there he easier to find when you break open the door on top so I did that and traveled on the wooden rafters.
 
Act II starts once you go through the mountain pass? I tried before going to the goblin village and it told me that the next zone is too strong for my level (4).
 
I think you need level 5 asked about it on Steam forums.
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Just ate a old fish on the floor in the Goblin Animal cage got poisoned.
 
Are you running at a lower resolution? That UI looks different

edit: oh nvm I see the controller thing. Guessing that is console?
 
Act II starts once you go through the mountain pass? I tried before going to the goblin village and it told me that the next zone is too strong for my level (4).

The mountain pass is not the start of act 2. Just another way to get to the moon towers.
 
I'm still in Act 1 and have run into so many bugs. In the Tiefling village: The harpy battle was tough and required multiple attempts to save the child only for him to climb up some vines and get permanently stuck in an un-interactible state. The Tiefling that drank a witch's potion and can't walk will have a normal dialog with you through a locked door even though she's on the other side of the building. That same Tiefling will ignore your 'disguise' spell and just give normal dialog if you disguise yourself to look like a Tiefling. Using the default Vulkan renderer seems to be a crapshoot (at least on Nvidia). Load times are way too long on a 7,000 MBps WD Black NVME drive (long enough to make me not want to quickload). I'm sure there are more that I'm forgetting.

It's a 6/10 game for me so far. I really want to like it but the D&D 'freedom' seems to be only skin deep. The starter companions are thirsty as fuck. On one hand it feels like there are limitless options but on the other it feels like those options end up being limited to a couple of immaterial outcomes.
That's funny, I thought I did a complete pass of Act 1 and I don't recognize either of those quests. I have noticed that the game does start to crack a bit when you're trying to explore everything and do all available quests at once.
 
Act II starts once you go through the mountain pass?
Act 2 starts in the Shadow-Cursed Lands zone, there's two separate ways of getting there (Mountain Pass or Underdark) - but you can do all the quests in both areas completely by simply fast traveling around.
Don't worry about missing content, while in the first areas/safe zones of Act 2 you can actually fast travel back to Act 1 areas and complete the content in them. Then fast travel back to Act 2.
 
I booted into my Linux install and installed BG3 there to see how it would run. Loading times are exponentially faster than in Windows 11 on the same NVME drive. Vulkan also seems much more stable.


Also you can enter --skip-launcher into the Launch Options in the game properties to bypass the Larian launcher and boot straight into the game. (I would imagine this also works on Windows)
 
Fuck I'll probably be burdened when I load up my save. I had been storing weapons and armor in there.
 
I know some people take gaming very seriously but even then, shamming lol.

Many game let you play in cheat mode, someone saying bit of a warming once I started to use it it broke the game for me is not shamming people who do....
 
hmm... Good to know. I'm gonna try to play fair for now, but I may try this out if things get too frustrating. I'm fighting a minotaur right now and he's literally knocked down and unconcious and somehow my melee attacks still miss. How??
I havent gone too much into the game mechanic of this, but its a D&D dice game. Do you have Karmic dice on or off under gameplay settings? :)
 
I love the arcs and backgrounds for the characters. I hate some, because of the writing. I feel very empathatic for some, because of the writing.

Shadowheart has an interesting story.
Edit: removed things which could be spoilers, hopefully.
 
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I havent gone too much into the game mechanic of this, but its a D&D dice game. Do you have Karmic dice on or off under gameplay settings? :)
It's off. I feel like D&D should improve its rules if melee attacking an unconscious enemy is not a 100% hit chance.
 
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