Elden Ring (From Software RPG)

those really hard stutters start cropping up with extended playtime and in some specific areas or encounters from what i've seen, but yeah i haven't hit them myself on my pc either - but i haven't played much because of the stuttering.

does anyone know how to set up OBS to properly record HDR? i created a display capture source, the base and canvas res are set to 4k, and recording works well but the colors are super washed out and it's way too bright.

edit: nm apparently OBS can't record hdr.
Yeah if you want to play in HDR but still capture, you gotta have a capture card which will pass HDR to the TV but auto tonemap it to SDR for your capture.
 
i only have NVMEs in my system.

i know you're convinced it's perfectly smooth but have you tried with a frame time graph like the videos above? i still, to this moment, have not seen any videos that are actually smooth, even from the players who insist it's perfectly smooth for them. you can clearly see the stutters and frame time spikes in all of them. for example Nytegard posts video saying his is much smoother than the two from Daniel Owen's Youtube channel that Ranulfo posted and the stuttering is exactly the same.

as i've said a few times now, ultimately if YOU are happy with it, that's all that matters. it's just helpful to be able to confirm with raw data otherwise we have totally conflicting reports of whether the game runs well or not which makes it really hard to get any good information to From to hopefully patch it at some point.
Frame time doesn't matter when the experience is fine. There is no kind of latency in any of my inputs. There might be a drop in FPS here and there, but I don't notice them with G-SYNC. If the game was still hitching and stuttering it would be obvious. I had the kinds of 3-4 second freezes other people saw when I had it on the SATA drive, so I know it's an issue regardless. I'm just providing a possible workaround if the option is available to people, and to get feedback on others' experiences.
 
those really hard stutters start cropping up with extended playtime and in some specific areas or encounters from what i've seen, but yeah i haven't hit them myself on my pc either - but i haven't played much because of the stuttering.

does anyone know how to set up OBS to properly record HDR? i created a display capture source, the base and canvas res are set to 4k, and recording works well but the colors are super washed out and it's way too bright.

edit: nm apparently OBS can't record hdr.
ShadowPlay can record HDR. You need to install GeForce Experience to use it.
 
Frame time doesn't matter when the experience is fine. There is no kind of latency in any of my inputs. There might be a drop in FPS here and there, but I don't notice them with G-SYNC. If the game was still hitching and stuttering it would be obvious. I had the kinds of 3-4 second freezes other people saw when I had it on the SATA drive, so I know it's an issue regardless. I'm just providing a possible workaround if the option is available to people, and to get feedback on others' experiences.
And I never said it was perfectly smooth. I did say there were spikes. But Daniel Owen's video, even on his 3080, the game was freezing for a few moments in multiple situations. To me, I would say that's beyond a stutter, and I can certainly understand why people experiencing that would say it's unplayable.

The game on my machine drops below 60 fps on a few occasions. It's impossible not to have frame time spikes in that situation. The question would become why it's dropping then.
 
Elden Ring Ultra Widescreen Tool

the game doesn't officially support ultra widescreen resolutions, but the 'Flawless Widescreen' tool allows PC players to enjoy the game on their ultrawide displays...only use this tool while playing Elden Ring offline...using it online might get you banned...

https://www.flawlesswidescreen.org/#Download
 
I'm playing with a focus on bows, really liking what they did balancing the lock on mechanic. Lock on is slower, manual aim is faster and pays off with practice. Started as Samurai, Katana combat feels influenced by Sekiro, they couldn't go all the way with it, but I am really liking what I see with this game so far. I'm off next week due to excess PTO (9 weeks banked from Covid lockdown) so after work today I'm probably going to play A LOT in the next week.
Yeah, went samurai as well because of the Katana. There are many aspects of it pretty close to Sekiro, minus of course, the unlimited parrying that Sekiro had. The unsheathe ability is pretty powerful as well to break through certain enemy attack cycles.
 
BandaiNamco posted a news update saying that PC issues are being worked on.

Main items to be revised

  • Regarding the problem of the mouse being too sensitive in the PC version
    • We will be sending out a patch for this issue in the near future.
  • Regarding the problem of Easy Anti-Cheat failing to launch when the Steam account name includes a multi-byte character (e.g., kanji).
    • We are aware of the cause of this issue and will be providing a patch in the near future.
  • Regarding the phenomenon of frame rate and other performance-related issues during gameplay
    • We will be constantly working to improve the game so that it can be played comfortably on various PC environments and platforms.
    • For the PC version, updating your graphics card drivers to the latest version may significantly improve performance
Hopefully, this means Bamco intends to have FS support the game with more than one or two patches.
 
Frame time doesn't matter when the experience is fine. There is no kind of latency in any of my inputs. There might be a drop in FPS here and there, but I don't notice them with G-SYNC. If the game was still hitching and stuttering it would be obvious. I had the kinds of 3-4 second freezes other people saw when I had it on the SATA drive, so I know it's an issue regardless. I'm just providing a possible workaround if the option is available to people, and to get feedback on others' experiences.
frame time has nothing to do with input latency. frame time means the amount of time between frames, i.e. it's how we measure stuttering. input latency is perfectly good in Elden Ring. ironically it is exactly the "experience" that frame time is all about.

it's not a workaround though if it doesn't change anything. what i'm saying is, it does no good to say "runs fine on my machine" if it actually runs the same on yours, but you're simply not bothered by it. know what i'm saying? like just from a troubleshooting point of view, if you go around claiming it's fine on your pc then it's adding false data to the pool we're collecting. if you don't feel bothered to record some video and setup an RTSS OSD and all that (and who could blame you) then it's just muddying the waters as i said.

edit: sorry i'm sure i'm coming off like a dickhead when you're only trying to help. it's just frustrating as one of the folks who can't tolerate the performance and hoping for a fix to also be dealing with a lot of conflicting information due to the differing takes on acceptable performance people seem to have.
 
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I'll see if I can get Epic to update EAC, if not I'll clean EAC off and have Elden reinstall and see if that makes any difference at all.
God this game is broken as fuck. Did the following:

1.) Completely remove all instances of EAC.
2.) Reinstalled the latest version of EAC.
3.) Elden Rings won't run citing EAC is not installed. Hunt Showdown...runs fine and its a EAC game also.
4.) Blow away EAC...again.
5.) Blow away Elden Rings.
6.) Reinstall Elden Rings.
7.) Run Elden Rings....same fucking garbage of stutters every 1-3 seconds lasting 1-3 seconds.
8.) Try to run Hunt Showdown, gives error EAC is out of date and will not run.
9.) Run the EAC Launcher and installs latest version(with the old version also installed).
10.) Run the EAC Launcher again...and see 4 game ids supposedly using it on my system. I repair/delete/reinstall all of them.
11.) Run Elden again...it loads. So far walking around....I am not seeing any Stutters past any new shit loading it. So....maybe just maybe this fixed it.

So....the Stuttering...is 100% related to their fucked up EAC shit from what I can see.
 
Just fought the first weird boss/miniboss whatever the fuck it is in the starter area....no stutters that I can see. Running game at 4k/max settings, no idea on framerate.
 
I notice nobody is mentioning what kind of drive they installed the game to. I had a hunch, so I installed it to my 850 Pro first, which is a SATA SSD. The game hitched and stuttered really badly all over the open world. After about an hour wandering out past the Stormgate I moved the game to my 970 Pro, which is a PCI-E 3.0 NVMe drive. The game runs perfectly smooth on it. I started running from the same spot where you exit the tutorial dungeon out to the same spot past the Stormgate and never once encountered a hitch. The rider at the start of the open world had the worst hitches for me on the SATA drive, but I never once experienced a hitch on the NVMe even with combined combat utilizing your horse and wolf ash summons.

So let us know in the thread what kind of drive you have. I played for 6 hours straight after moving the game to the 970 Pro wandering all over the map and the experience was perfectly smooth for me. I'll see about capturing a video tonight.

On another note, the game is insane. I didn't want to stop playing it. The world is so much fun just exploring everywhere. The only issue I've encountered so far is bloodstains not playing back player deaths when interacting with them.
I also have the game installed onto a 970 pro.
https://hardforum.com/threads/elden-ring-from-software-rpg.1981892/page-23#post-1045288534
 
I'm just going to wait for the PS5 GOTY edition w/ all DLCs.
I learned my lesson w/ DS2 and DS3. From makes fantastic games, but like most developers the sensible choice is to just wait :/
 
I'm just going to wait for the PS5 GOTY edition w/ all DLCs.
I learned my lesson w/ DS2 and DS3. From makes fantastic games, but like most developers the sensible choice is to just wait :/
you could very well be the type of person who isn't bothered by/can't see the stutters, ya never know.
 
I'm just going to wait for the PS5 GOTY edition w/ all DLCs.
I learned my lesson w/ DS2 and DS3. From makes fantastic games, but like most developers the sensible choice is to just wait :/
Their PC ports have historically had problems. The original DS port basically required a mod to be playable.
 
Anyone have a linux install on which they could test Elden Ring in Proton? I"m curious if the Vulkan wrap will improve it.
 
you could very well be the type of person who isn't bothered by/can't see the stutters, ya never know.

Very possible - I played Bloodborne and DS3 on a PS4 at janky-not-always 30FPS and I wasn't bothered at the time. I'm more talking about all the balance patches, fixes, and additional content.
 
Anyone have a linux install on which they could test Elden Ring in Proton? I"m curious if the Vulkan wrap will improve it.

You can try DXVK on windows: https://old.reddit.com/r/pcgaming/comments/mlfcsc/a_guide_to_dxvk_on_windows/

This may be relevant from that Reddit thread:
Sekiro performance really improved on certain areas. For example, the approach to Ashina Castle and the Fountainhead Palace always had noticeable drops for me (45-50fps), which apparently is an AMD issue. With DXVK, both of these areas run at a solid 60fps. Shader cache stutter is also very minimal in this game.
 
So after over an hour of playing, I refunded. The micro stutters really were annoying. No major freezes like I’ve seen except when some bosses load in. Anyways I am suspicious now of the game review world. Clearly none of them played on PC.

I’ll pick it up again if they ever properly patch it. Judging by their history of patching performance issues, we may have to wait for a remaster.
 
Guess I'm glad I didn't plan on playing this right away (I still want to complete HFW first). I fired it up just to take a look and it seems like there's no vsync option and the damn game doesn't want to close when I exit it. On the plus side, I appreciate that HDR is enabled in the game, rather than Windows. I figure Horizon should hold my attention for another couple weeks, so hopefully Elden Ring will be in a better state by then.
 
So after over an hour of playing, I refunded. The micro stutters really were annoying. No major freezes like I’ve seen except when some bosses load in. Anyways I am suspicious now of the game review world. Clearly none of them played on PC.

I’ll pick it up again if they ever properly patch it. Judging by their history of patching performance issues, we may have to wait for a remaster.

It seems like the 1.02 patch made things worse in terms of performance. Reviews were done on an earlier version that, apparently, ran better.
 
So after over an hour of playing, I refunded. The micro stutters really were annoying. No major freezes like I’ve seen except when some bosses load in. Anyways I am suspicious now of the game review world. Clearly none of them played on PC.

I’ll pick it up again if they ever properly patch it. Judging by their history of patching performance issues, we may have to wait for a remaster.
some of them did play on pc, although i think it's a tiny minority. it's really not a matter of being suspicious, but rather just understanding how personal perceptions vary, as you can see even here in this thread. if you sat Armenius down in front of your rig he'd tell you he didn't see the problem, and if i sat down in front of his, i'd say how can you play it like this? so it's nothing malicious or intentional (99% of the time anyway) it's just people being honest about what they (can't) see.

also i think the other big factor here is that most of the reviewers who were able to get reviews out on wednesday were playing prior to the 1.02 patch, which made things even worse on pc apparently
 
some of them did play on pc, although i think it's a tiny minority. it's really not a matter of being suspicious, but rather just understanding how personal perceptions vary, as you can see even here in this thread. if you sat Armenius down in front of your rig he'd tell you he didn't see the problem, and if i sat down in front of his, i'd say how can you play it like this? so it's nothing malicious or intentional (99% of the time anyway) it's just people being honest about what they (can't) see.
We can see it, but it's not game breaking so I deal with it. I played Contra 3: The Alien Wars just fine as well even though that had awful slowdowns. You just learn to live with it if the game is good enough, and again, it's not like we're talking about the 2 second hard-freezes i'm seeing on other systems.
 
We can see it, but it's not game breaking so I deal with it. I played Contra 3: The Alien Wars just fine as well even though that had awful slowdowns. You just learn to live with it if the game is good enough, and again, it's not like we're talking about the 2 second hard-freezes i'm seeing on other systems.
well i'm throwing that in with "can't see". it's really the same thing, i.e. perception of the same problem. a lot of people such as you perceive it as not that bad, a lot of people such as me perceive it as unplayable. when you confidently state "but it's not game breaking" you're just stating YOUR perception of it - it's not a global, unchanging fact.
 
you could very well be the type of person who isn't bothered by/can't see the stutters, ya never know.
Stutters are basically gone for me now.....mini boss fight and other stuff has been smooth. Will report back with more testing, but ya. Its not disk drives etc thats responsible for the stuttering. Its 100% EAC.
 
I've seen clips of longer freezes...it sounds like it's very system dependent and not based on any graphics setting


Its EAC 100%. Nothing to do with the base system HD/CPU/GPU, its 100% EAC is fucked up till its repaired.
 
well i'm throwing that in with "can't see". it's really the same thing, i.e. perception of the same problem. a lot of people such as you perceive it as not that bad, a lot of people such as me perceive it as unplayable. when you confidently state "but it's not game breaking" you're just stating YOUR perception of it - it's not a global, unchanging fact.
I agree, it's perception, but you have to agree there is a difference between the frame drops and 2 second freezes like in that video above. That has never happened on my system, and I agree, if it did, i'd refund the game or just stop playing.
 
Did you disable your anti-virus or VPN if you have one? Had the last few games with EAC not run till i disabled them.
As for the Elden Ring, it's been running decent, but i get 2-3 stutters every 20-30 minutes that last a few seconds each. Nothing that will keep me from playing it though.
 
I agree, it's perception, but you have to agree there is a difference between the frame drops and 2 second freezes.
Exactly. Micro stutters are annoying but I’d have refunded sooner if I had those 1-2 second freezes I’m seeing everywhere now.
 
I agree, it's perception, but you have to agree there is a difference between the frame drops and 2 second freezes like in that video above. That has never happened on my system, and I agree, if it did, i'd refund the game or just stop playing.
i already said i haven't yet seen those loooong hard stutters on my pc, either. i'm still saying the stutters you and i are both experiencing are unplayable. do you see how it's a perception difference?
 
For what it's worth, I've had more trouble with DX12 games than any previous generation of DX going back to the Win 95/98 days. Not every game, but lots of DX12 games seem to have hitches, stutters, pauses, etc. With the ones that happen to also ship with a DX11 version, that version typically runs fine.
 
For what it's worth, I've had more trouble with DX12 games than any previous generation of DX going back to the Win 95/98 days. Not every game, but lots of DX12 games seem to have hitches, stutters, pauses, etc. With the ones that happen to also ship with a DX11 version, that version typically runs fine.
That's the downside of giving developers metal-access. It can be faster, if done properly. But most people don't code properly, meaning in most cases, it's more likely to be slower.
 
For what it's worth, I've had more trouble with DX12 games than any previous generation of DX going back to the Win 95/98 days. Not every game, but lots of DX12 games seem to have hitches, stutters, pauses, etc. With the ones that happen to also ship with a DX11 version, that version typically runs fine.
yes, it's definitely been the same experience for me. i don't think i have one dx12 game in my library that doesn't suffer some form of stuttering/hitching.
 
yes, it's definitely been the same experience for me. i don't think i have one dx12 game in my library that doesn't suffer some form of stuttering/hitching.
DL2 is butter smooth for me once you get past a few minutes of the typical shader compilation stuttering after every driver update, etc.
 
some of them did play on pc, although i think it's a tiny minority. it's really not a matter of being suspicious, but rather just understanding how personal perceptions vary, as you can see even here in this thread. if you sat Armenius down in front of your rig he'd tell you he didn't see the problem, and if i sat down in front of his, i'd say how can you play it like this? so it's nothing malicious or intentional (99% of the time anyway) it's just people being honest about what they (can't) see.

also i think the other big factor here is that most of the reviewers who were able to get reviews out on wednesday were playing prior to the 1.02 patch, which made things even worse on pc apparently
That is not what I said at all. If you sat me down in front of my own rig I can't see the problem because I am simply not experiencing these issues. Where did I ever insinuate that just because I'm not experiencing issues that others are not? I even shared my experience of getting bad 3-4 second freezes in my initial playtime earlier in the thread. You were trying to tell me that I am having issues, but I'm just ignoring them. And you can't know that unless you sat in front of my PC and played the game.
 
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