Cyberpunk 2077

For what it's worth, it doesn't seem like money is all that important outside of buying cars...which at least IMO are basically worthless. There are some really high end weapons that cost a few hundred grand, but they're aren't much (if any) better than weapons you can find out in the world. You can potentially craft better, too.

Money, gear, and "builds" are a lot more important early in the game. The southwestern part of the map is littered with missions that require a deft approach until you hit level 13-14 or so. Plus, the gear you get from them you can't even use and the XP is the same. It's pointless to even bother. Later in the game you'll be able to kill every single enemy in those areas with 1 hit. You have to intentionally choose bad perks not to be overpowered.
Yeah, never once found a reason to buy a legendary weapon. Based on the price of them, it sounds like they really want you to craft them anyway. At the end of my last 100 hour playthrough I was using all crafted Legendary Iconic weapons. In fact I wasn't sure of the point of legendaries other than the iconics in general.
 
The various alcohol items sell for a lot of money. Any mission where you go to a club/bar/etc. you can make at least 2-3K just grabbing booze and re-selling it. It's a manual process, but the bottles are pretty easy to spot in your inventory. AFAIK there's no other use for it, too.
Or just use the poster exploit. Sell it for $4k and buy it back for $5. Net profit = $3,995/transaction. Rinse and repeat... infinite money.
 
Or just use the poster exploit. Sell it for $4k and buy it back for $5. Net profit = $3,995/transaction. Rinse and repeat... infinite money.

At that, just dupe it and sell 5 at a time. Buy them back for $25, skip 24 hours and repeat. (drop points have $20k and skipping 24hrs gives them their money back)
 
Seems like a lot of work to get some money. I just use cyber engine tweaks and open the console and give myself eddies.
I played my first game with no mods or cheats. After that anything goes. I've just used it to give myself cash so far but you can do more.
I've mainly done that just so I can buy what I want when i want.
 
Yeah don't actually do this. This is what I did and you're so fucking broken that it's completely unfun.

I was clearing entire buildings without even leaving my car. At some point I realized that I was hardly even playing the game any more.
Same here. I planned to balance this with pistol only but quickly realized I never needed to fire a shot anymore as soon as I had legendary quckhack crafting unlocked. In the end I'm glad I did it though. I wanted one play through where I cleaned up every quest/hustle/gig, and this made it really easy.

I had planned another play through as a guns blazing nomad shoot first ask questions later with zero hacking. I planned on doing reflexes/body/cool so I could play with the cold blood tree, but since I was going to run guns I also wanted to try to collect all of the iconics and upgrade them to legendary. That requires the technical tree though.

So now my new plan is to try a 'balanced' character. While I'm going to use hacking I am not allowing myself to craft new quickhacks. I'm going to run Technical/Intelligence/Reflexes and keep all three of them within one point of each other rather than rushing any one particular attribute. The other thing that is weird to me is on my 'completed' play through (I think I'm missing a quest or two due to time needing to pass) I only got up to level 46 and have 73 perk points. Knowing that I did almost everything and still only had 73 made me rethink the new build which only has 57 planned out. I'm trying to keep out perks that are more QOL than anything else. For example there are a bunch in the crafting tree which either reduce crafting costs or give a chance for free crafts/upgrades. I'm skipping them all. Money is the name of the game with crafting IMO. You don't get enough components when you break stuff down so you end up buying them. So I can replace reduced crafting costs with having more money which I should have a boat load of since I'm not buying every car again. 2.5% more damage on crafted items I cannot replace somehow so that one is getting picked.

As far as the perk that automatically breaks down junk, I don't think its worth it. There are a bunch of $750 items and I easily made tens of thousands on selling those items. I just let all of the rest of the junk accumulate for a while and break it all down at once. Since junk has 0 weight it's really only a QOL thing to break it down automatically. For selling booze, just sort by price. All booze is $30 and will pretty much be at the top of the list. I think the major cash cow is epic tops though. There are a ton that are worth well over $1000. It seems like only tops are this way but I could be wrong. I think it just makes more sense to sell these rather than break them down. Honestly it probably makes sense to just sell everything and buy the components period.

I think if I control myself I can enjoy the game much more using a variety of perks rather than 100% focusing on one thing but we'll see. There was a lot of stuff I had planned and ended up realizing later why it would never work.
 
You find random super-powerful gear all the time, but the best way to make the game challenging is probably not to specialize at all. Spread your stats around to every category and pick a wide variety of perks that don't line-up together. The jack of all trades works to some extent (you can become very very strong in 3 areas), but it would prevent you from getting some of the really powerful abilities. Well, that and avoid using Armadillo boosts entirely. Even the most basic white Armadillo upgrades turn trash clothing into something you can rock for the whole game.
I wouldn't really worry about not being able to open certain doors and passages. You'll miss out on some loot, but I haven't run into a single mission where there wasn't at least one other route that didn't require certain stats.
 
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The only reason you'd need to use cheats for money is if you wanted to quickly buy all the cars or legendary cyberware, and even that stuff isn't *that* expensive. I have two Legendary decks, plenty of other high-end cyberware and a couple of cars and I'm still floating around $350-400k at any given time. Investing in the access point hacking early really pays off, you can easily get $2k a pop from those, not to mention free quickhacks and components.
 
I wouldn't really worry about not being able to open certain doors and passages. You'll miss out on some loot, but I haven't run into a single mission where there wasn't at least one other route that didn't require certain stats.
There definitely are some rooms with only one door and requiring a skill check to open. Even some legendary/iconic items in such rooms, from what I have seen. Kinda sucks to be honest, if there was always another way in I agree that would be a lot better.

For example, I was going basically full Int/Tech on my first playthrough, and only having 6 Body for most of the game kinda hurt in a lot of places. Seems like you want to get it to at least 8, in fact most skills you probably want to get to 8 to unlock some of the better dialogue options and bypasses for various things.
 
If you want all the cars (for the achievement) you need about $1.7m, which is not easy to get if you are buying weapons and other stuff to actually play the game. I mean, you can do it, but that would be all your money basically.

I used the painting exploit. I don't like using real hacks in games, but if the game shipped with a bug, then I think it's fair game to use it. I like to think that there was just a in-game bug with the vending machine, so you're not really cheating.

In terms of the leveling, I put a lot in Intelligence and Tech, cause I didn't want to be limited. I noticed most missions have 2 or 3 ways to get in (for example an opening in the roof, a back door, etc.) so they make it so you can complete the mission with different skills.
 
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I think its good game design to have none important areas (with potentially lucrative items) inaccessible unless you have a requisite skill.
This adds value to replay with a different build, you know what will be needed to gain access.

And it creates an extra puzzle game designing a build to gain access to most/all places.
If you cant work it all out, there is help online.
Stamping feet makes me smile.
 
Getting double jump as early as possible on a second playthrough changes the game entirely. I can't believe I waited so long to do this the first time around.

Yes, I recommend everyone make this a priority.
 
So, the MurkMan Rayfield Caliburn, is that supposed to stay in your car list once you get it? I noticed last night that I don't have it anymore.
 
I started over since I now have a better understanding of how things work, but DAMN I wish you could skip ALL cut scenes and the sections where the dialogue goes on and on.
 
So, the MurkMan Rayfield Caliburn, is that supposed to stay in your car list once you get it? I noticed last night that I don't have it anymore.
Did you buy them or steal them? If you stole them they don't stay yours.

If you buy them, hit the V key and hold it down. Instead of summoning your car, a popup menu will show you a list of cars you own. Then you can scroll up and down and hit F to select one to actually summon.
 
So, the MurkMan Rayfield Caliburn, is that supposed to stay in your car list once you get it? I noticed last night that I don't have it anymore.
If it's the one you find in the shipping container...yes, it should.
 
Getting double jump as early as possible on a second playthrough changes the game entirely. I can't believe I waited so long to do this the first time around.
I got the charge/boost jump and I really like that, but it seems people are mixed on which one they like better. Definitely need one or the other to fully explore the environment, though.
 
I think its good game design to have none important areas (with potentially lucrative items) inaccessible unless you have a requisite skill.
This adds value to replay with a different build, you know what will be needed to gain access.

And it creates an extra puzzle game designing a build to gain access to most/all places.
If you cant work it all out, there is help online.
Stamping feet makes me smile.

It's only good if you can later go back to those areas to access them, which unfortunately isn't always the case in this game.
 
It's only good if you can later go back to those areas to access them, which unfortunately isn't always the case in this game.
I kind of like that, it increases both replayability and realism in a world.

I am sure someone will make a mod that changes it anyway.
 
I kind of like that, it increases both replayability and realism in a world.

I am sure someone will make a mod that changes it anyway.
Well, you can just use a cheat to give yourself more attribute points, if you're so inclined. I do wonder, however, if it's actually possible to get all of the iconic weapons that slot into your stash room in a single playthrough. I would think so, but you might have to make very specific choices in regards to dialogue and skill point allocation.
 
Well, you can just use a cheat to give yourself more attribute points, if you're so inclined. I do wonder, however, if it's actually possible to get all of the iconic weapons that slot into your stash room in a single playthrough. I would think so, but you might have to make very specific choices in regards to dialogue and skill point allocation.
You can respec in game. So the obvious answer is yes even not considering a achievement optimized build. It’s probably feasible without respecing as well, but without either playing the game heavily yourself or using a guide to know where everything is - specing for what is necessary is obviously a lot harder to “accidentally” land into. And also probably not as fun of a way to play either.
 
You can respec in game. So the obvious answer is yes even not considering a achievement optimized build. It’s probably feasible without respecing as well, but without either playing the game heavily yourself or using a guide to know where everything is - specing for what is necessary is obviously a lot harder to “accidentally” land into. And also probably not as fun of a way to play either.

My problem is you can only respec perk points, not attribute points. I screwed up my first playthrough and didn't put enough into Tech to craft Legendary quick hacks and the video's showing how to farm for them at certain access points never worked.

In the end though I can still wipes rooms from the security cameras so I'm not sure i missed much with all Epic quickhacks.
 
You can respec in game. So the obvious answer is yes even not considering a achievement optimized build. It’s probably feasible without respecing as well, but without either playing the game heavily yourself or using a guide to know where everything is - specing for what is necessary is obviously a lot harder to “accidentally” land into. And also probably not as fun of a way to play either.
Like criccio said above, that doesn't let you respec attribute points, which are what matters in regards to both perk allocation limits as well as skill checks.
 
My problem is you can only respec perk points, not attribute points. I screwed up my first playthrough and didn't put enough into Tech to craft Legendary quick hacks and the video's showing how to farm for them at certain access points never worked.

In the end though I can still wipes rooms from the security cameras so I'm not sure i missed much with all Epic quickhacks.
I ended up finding all of the Legendary hacks except for a couple (I think it's random when/where you get them from access points), without crafting any.
 
I ended up finding all of the Legendary hacks except for a couple (I think it's random when/where you get them from access points), without crafting any.

Well I'm sad then. I hacked every single one I could find and never found a single one. Specced I to the doubling my chances too. Oh well, my current playthrough I don't even have hacks lol, just press E to slow time.
 
Well I'm sad then. I hacked every single one I could find and never found a single one. Specced I to the doubling my chances too. Oh well, my current playthrough I don't even have hacks lol, just press E to slow time.
For me it all started to happen at once - maybe around level 35-40? I am not sure what triggers it, whether it's level, or Int skill, or what, but I was only finding Epic ones and then suddenly I started getting a bunch of Legendary.

For the most part, the Legendary hacks just add passive things while equipped, some of which are kinda useful, some of which are fairly pointless. In any case, even with a full suite of Epic hacks you are pretty OP. Legendary Ping is really the one that is way better, since it allows you to see everything and hack enemies through walls after scanning. But in a lot of ways it's OP and just makes any encounter sort of trivial. Also it leaves an absolute orgy of ghost devices in your vision for somewhat of a long time.
 
Yeah, I got full Legendary hacking 20 skill, all unlock perks on quickhack.

It was fun, but all those markers on ping I think made it harder to play.
 
I've stopped using Ping just for the sake of keeping the game entertaining. I still short circuit people by the dozens like I'm a mindflayer, but wiping out an entire battlefield/building through walls just isn't fun after you do it a couple times. I guess it does make being a completionist way quicker, though. You can blow through any police contract mission in about 30 seconds.
 
Related to quickhacks - it seems like some of them don't have purple and/or gold variants? Some of the ones I recall offhand were Call Backup and Whistle. There were some others, too. I was trying to get the maxed out version of all of them and I couldn't craft + no stores had better versions. I haven't done all that much of the main story, but I've done like 90% of the side stuff...so maybe that's related,
 
It turns out I couldn't unlock the secret ending because I made one "wrong" choice in one conversation despite doing all of Johnny's side missions and indulging all his BS. Shit game design to tie it to one specific unrelated conversation choice.
But no matter, I've checked out the ending on video. That's what the game deserves for being this way. It would only have disappointed me if I put in all the effort to go back to that conversation and do the entire game again from there as it's just a carbon copy of another ending. Lame.
 
Rollback to a previous save?

The game does a good job of keeping boatloads of auto-saves, but some decisions are a LONG way back. In at least a few cases of busted quests and ending-changing decisions, the trigger can be back dozens of hours. Sometimes more.
 
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Take it with a grain of salt, but supposedly one of the developers posted this on the CDPR forums before it got pulled down:
https://gamefaqs.gamespot.com/boards/778998-cyberpunk-2077/79177975#7
Might be total BS, but it makes sense based upon the things they talked about and showed earlier. Then again, some fanfiction writer might have put that together based prior information, too.
 
Take it with a grain of salt, but supposedly one of the developers posted this on the CDPR forums before it got pulled down:
https://gamefaqs.gamespot.com/boards/778998-cyberpunk-2077/79177975#7
Might be total BS, but it makes sense based upon the things they talked about and showed earlier. Then again, some fanfiction writer might have put that together based prior information, too.

CDPR's response: https://www.ign.com/articles/cyberpunk-2077-cd-projekt-rumor-development-details-simply-not-true


The official Cyberpunk 2077 Twitter account has now posted the same message to the account's 1.6 million followers:
Normally we don't comment on rumors but this time we wanted to make an exception as this story is simply not true.https://t.co/JuOTY2qJbM
— Cyberpunk 2077 (@CyberpunkGame) January 6, 2021

Again, grain of salt. Just another data point. Some people trust CDPR statements, obviously other people do not.
 
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CDPR's response: https://www.ign.com/articles/cyberpunk-2077-cd-projekt-rumor-development-details-simply-not-true


The official Cyberpunk 2077 Twitter account has now posted the same message to the account's 1.6 million followers:


Again, grain of salt. Just another data point. Some people trust CDPR statements, obviously other people do not.

even with their 'official response' the game and release have been a monumental letdown...it could never live up to the hype but the amount of controversy surrounding this release is unlike any other...is it a good game- sure- but not as good as expected...confining the game to one major hub was my biggest worry pre-release and it seems like that's the case...
 
is it a good game- sure- but not as good as expected...confining the game to one major hub was my biggest worry pre-release and it seems like that's the case...
What do you mean "one hub"? The map is fairly big, with many different areas.
 
even with their 'official response' the game and release have been a monumental letdown...it could never live up to the hype but the amount of controversy surrounding this release is unlike any other...is it a good game- sure- but not as good as expected...confining the game to one major hub was my biggest worry pre-release and it seems like that's the case...
Everything you're saying though comes from your perspective and set of biases. I don't feel let down by the game at all.
And in this thread there are those that hated it all the way through, found nothing redeeming about it, and for some reason still grinded for 40 hours. Not sure why some people are into playing things they don't enjoy.
I personally am really enjoying my time in and out of Night City. Perfect game? No - but I have played literally zero games that are. That would imply that there is nothing that can be improved and that will never happen. For a multitude of reasons.

On PC, despite the issues that have come up primarily on PS3/XB1, I'd still put CP2077 on my personal GOTY list of 2020. I'd put it on my shortlist for probably the past several years. I haven't completed the game so feel free to take my opinions with a grain of salt, but I don't have the time to crunch 60+ hours in a few weeks like a lot of folks seem to on the [H]. If I'm let down by the ending(s) which are already often getting talked about here, I'll let the thread know.
 
I dropped 126 hours to 100% it. Honestly, I'd never had more fun with a game. Sure there were bugs and some glitches, but they were mostly minor and not game-breaking (some of them were quite funny too).

People just like to complain, and there have been a bunch to "take down" pieces from sites that have no business reviewing games. I agree, it was a botched launch, but underneath the bugs is an amazing game.

Then you have the fanboys that ate up all the marketing BS, like you were ever going to follow an NPC home and like sit and eat dinner with him and his wife or something.

Or people that wanted to have a fishing mini-game or go bowling, I know, if I'm a netrunner in the year 2077, fishing is not on the top of my to-do list. I don't know, people like to hate.
 
Everything you're saying though comes from your perspective and set of biases. I don't feel let down by the game at all.
And in this thread there are those that hated it all the way through, found nothing redeeming about it, and for some reason still grinded for 40 hours. Not sure why some people are into playing things they don't enjoy.
I personally am really enjoying my time in and out of Night City. Perfect game? No - but I have played literally zero games that are. That would imply that there is nothing that can be improved and that will never happen. For a multitude of reasons.
On PC, despite the issues that have come up primarily on PS3/XB1, I'd still put CP2077 on my personal GOTY list of 2020. I'd put it on my shortlist for probably the past several years. I haven't completed the game so feel free to take my opinions with a grain of salt, but I don't have the time to cruch 60+ hours in a few weeks like a lot of folks seem to on the [H]. If I'm let down by the ending(s) which are already often getting talked about here, I'll let the thread know.

biases go both ways...so you're saying your enjoyment is not biased in any way?...no one is saying the game needs to be 'perfect'...that's the usual hyperbole from fanboys that don't want to admit that something they like might not be as beloved as they think...can you play and complete the game on PC?...of course you can...that's not the issue...the game has a lot of bugs, performance issues, issues with AI, rumors of cut content, Night City not feeling like a 'real life' world with choices/actions/consequences etc...what happened to those life paths that were supposedly set to offer very different playthroughs?

most gamers only see things in black and white...either a game is a perfect 10 or a garbage 0...there are degrees in between and that's where CP2077 is right now in my opinion...maybe a 7.5/10...is that terrible, no...will it get better over time?...sure...but I'm judging the game on what it is today...console performance may not directly affect PC gamers but to me it does when looking at things from a macro big picture perspective

how many times prior to release did CDPR lie about the game being ready (no more delays), saying consoles were the reason for the delay and still at release it was absolutely terrible on last gen consoles...even Sony/Microsoft had to issue refunds...the big issue is that CDPR lied a lot prior to release...on release day they only allowed stock B-roll footage, no last gen review copies went out etc...again that's very shady on their part...people are blinded by their love affair with the Witcher games that they keep giving them a pass
 
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