Cyberpunk 2077

uh news flash this is standard for all game development and the hardware/industrial development when it comes to a new product launch.. way to fall for the clickbait.

it still amazes me that people think in 2020 that monday through friday 9-5 is the standard work week, this isn't the 1950's, the world doesn't work like that.
On my first year of work I've regularly had overnighters, and 80 hour work weeks. All these snowflakes working in the gaming industry should find a 9-5 helpdesk job if they can't keep up with crunch. I'm sick and tired of their whining, when it is standard in every for profit industry not just game development. Or perhaps they can try their luck in VFX, and they'll find out how cozy they have it as game devs.
 
Not standard in Europe, at all.

This is generally true, but there is a lot of leeway depending on the job/contract/workers council. My contact (Germany/salary) says 39 hours, but I usually average around 44, and I know several people who average closer to 50-60. These of course are not store clerk/waiter type jobs, but higher level banking roles, and we are certainly getting compensated for it.

The EU rules state..

As an employer, you must ensure that your staff does not work more than 48 hours per week on average (including overtime), over a reference period of up to 4 months. Your employees must be given at least 11 consecutive hours of daily rest and at least 24 hours of uninterrupted weekly rest every 7 days, over a reference period of 2 weeks.

You'll notice it says on average. If you work everyone for 60 hours a week for a few weeks, it is technically allowed, assuming they do not exceed that 48 hr average over 4 months.

According to one of Polish colleagues they have an "8hr day/40 hour week however the law can be exceeded in concrete circumstances, or contracts". Which generally aligns with the EU standards.

CDPR has a record of having its employees work longer hours for crunch time, since before Witcher 3 and yet people still gladly work there.

It is also hilarious when anyone in the US rages about someone being overworked. I used to average closer to 50-60 hours in the US, and being salaried I sure as hell was not being compensated for it. I cannot see to find the Bloomberg article about US banks hiring contractors for 12 hour days/60 hr weeks as a standard, or forcing weekend work.

I am going to write this off as click bait or a disgruntled worker until CDPR gets their peepee slapped by the Polish government/EU for workers rights violations.
 
The entire point is that just because you are salary doesn't mean your job owns you nor should they think they do. Salary or healthcare are typical weapons to guilt the hell out of people into doing more than they ever should to get free labor for no compensation.

It's one of those things that people have just accepted at some point for no apparent reason other than they were told to.

With that said I have no idea how crunch time can be avoided in game development or any product launch, though software development tends to be long-term as in weeks or even months. Whatever the case I doubt people at CDPR will be living under their desks for weeks as if they work at an Ubisoft or EA studio, if there's room for optimism.

And really, whatever they're doing here in the home stretch is going to pale in comparison to the mountains of bug reports and shit they are going to deal with after launch.

I'll pour one out for them at the first bar I go to in game.
 
Not standard in Europe, at all.
No, it's not by the book, but it is common practice however. Yes there are certain limits on how much overtime you can put in by law. The result of the law in practice ironically is that the employee who puts in more hours doesn't get paid properly.
Because the company cannot disclose on the books how much work they actually put in. So they get paid in installments, when there is no actual overtime they still get overtime pay to compensate for past overtime that hasn't been paid yet.

Since the law is not enforced properly it inconveniences the employee more than the employer. And I'm not even sure I'd want it enforced. When I'm on field work I'd rather work from dusk till dawn every day, and get overtime pay, than sit in a hotel room 8 hours every day instead of getting back to my family quicker with more money.
 
Anyhow it is ridiculous that there is need for mandatory six day work weeks, after two huge delays still.
 
On my first year of work I've regularly had overnighters, and 80 hour work weeks. All these snowflakes working in the gaming industry should find a 9-5 helpdesk job if they can't keep up with crunch. I'm sick and tired of their whining, when it is standard in every for profit industry not just game development. Or perhaps they can try their luck in VFX, and they'll find out how cozy they have it as game devs.

Crabs-in-a-bucket.gif
 
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It's rather astounding that people look at this and go "well, I work longer" as if it's something to be fucking proud of. Yeah, you have no life, no chance to do anything but be a slave to your job, do nothing but get treated like shit at a job that takes advantage of your willingness to be a wage slave. That's such a great thing that you've been lead to believe, your corporate masters love you for buying into it.

That said, on the surface this doesn't seem as bad as crunch times they've had previously nor what is common in other parts of the industry. One of the big problems with crunch time in the industry is not only length but the lack of proper compensation. If CDPR is paying their employees some type of OT/bonus to account for the hours on top of their normal compensation than it does become a bit less of a problem. Long hours across 6 days a week sucks, but if it's short term and they're well compensated for it I'm not seeing a huge problem with it. It's still a failure of management, but less of one than what is usually heard of from the industry.
 
it still amazes me that people think in 2020 that monday through friday 9-5 is the standard work week. this isn't the 1950's, the world doesn't work like that.

And it amazes me that people just readily accept this behavior and brush it off as industry norms. Nothing is ever going to change with that attitude.
 
Anyone else realize this thread totally hijacked the original one lol.
 
It's rather astounding that people look at this and go "well, I work longer" as if it's something to be fucking proud of. Yeah, you have no life, no chance to do anything but be a slave to your job, do nothing but get treated like shit at a job that takes advantage of your willingness to be a wage slave. That's such a great thing that you've been lead to believe, your corporate masters love you for buying into it.

And it amazes me that people just readily accept this behavior and brush it off as industry norms. Nothing is ever going to change with that attitude.

As someone who works 70-80 hrs a week, 7 day work weeks, almost every holiday and 3 of 4 weekends a month... I don't think anyone is "proud" of it, would choose it if we had a choice, or is lobbying for it in other occupations. The point was their situation is, thankfully temporary, and it could be worse.

If you live in the States, are middle class and/or work in any convenience related field such as food, IT, Service, etc. than it is simply a reality you have been forced to get accustomed too. It is easy to say "why work there?" if you don't understand the options are more of the same. Or you're assuming there ARE options, especially during this Pandemic. I would love to return to a time when we could make a living on a 40hr week, but so long as people want things available 24/7, and nearly instantly, it will take a 1920's Depression scale Market Crash or a full on Revolution before we're going to see change. Doesn't mean we shouldn't fight against it, but after spending 12+ years trying to exact change via a Union, nobody with any decision making power is listening.
 
Now that the end is finally in sight, I'm starting to get excited for this game. Hopefully it lives up to what CDPR has done in the past. Even though they're claiming it's extremely long and open, something about what we've seen so far makes it seem focused. Could just be what they're showcasing, though.
 
I still plan on getting this game but it won't be a launch day buy for me. I'll wait for reviews and, plus, I still need to finish Death Stranding first.
 
If this game is good will overshadow every game out there I think people are so sick of run and gun shooters basically.
Reason why I'm holding off on COD Cold War plus it's full price.
 
To me the game looks to be a first-person RPG that happens to lean on shooting and action mechanics. Kinda like Fallout without VATS. I don't think I'd call it a run and gun game.
 
They probably had so many assets to use in this game I'm not sure what the final product is going to be like.
I have it preordered but it was just a initial button click from last year.
 
I'm excited but also a bit worried...I'm sure the game will be great but I'm not sure it can match the hype...plus like I've stated multiple times, the fact that 95% of the game takes place inside Night City has the potential for feeling repetitive...I hope Big Navi is released prior to the game so everyone can make an informed GPU purchase as far as Ampere vs Big Navi...either way Big Navi availability will be cutting it close with the November 18th release date
 
Now that the end is finally in sight, I'm starting to get excited for this game. Hopefully it lives up to what CDPR has done in the past. Even though they're claiming it's extremely long and open, something about what we've seen so far makes it seem focused. Could just be what they're showcasing, though.

Don't get too excited, keep expectations low. Seriously I have a feeling this game could potentially disappoint a lot of people, there's so much hype around it.
I get excited about it too, can't wait to play it, but I always just think about how bad Witcher 3 difficulty curve and LODs were to bring me back to reality. I hope it is good though obviously.
 
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My only real concerns with this game are story related. I don't really enjoy roll playing a criminal. If I have enough choice to feel like I'm not shoe-horned into being an asshole, then I can adjust my expectations to the rest. I'm not expecting this to have the feel good story of The Witcher, but I don't doubt it will be good. Maybe not exactly what I want, but good nonetheless.
 
with all the new ads coming out it doesn't look like there are going to be any more delays...
 
Don't get too excited, keep expectations low. Seriously I have a feeling this game could potentially disappoint a lot of people, there's so much hype around it.
I get excited about it too, can't wait to play it, but I always just think about how bad Witcher 3 difficulty curve and LODs were to bring me back to reality. I hope it is good though obviously.

The hype has been impossible since the beginning.

Your advice is spot on: Have realistic expectations and don't expect a genre-redefining life-changing experience and likely all will be well.
 
I feel like the hype isn't really that big thanks to all of the delays and the fact that the game's announcement was so far ahead of the release.
I think that's why pre-orders aren't exactly blowing up: https://gamerant.com/cyberpunk-2077-pre-orders-low-sales/
Well, that and there's no real reason to pre-order the game. You don't seem to get anything for giving them your money early.
 
I feel like the hype isn't really that big thanks to all of the delays and the fact that the game's announcement was so far ahead of the release.
I think that's why pre-orders aren't exactly blowing up: https://gamerant.com/cyberpunk-2077-pre-orders-low-sales/
Well, that and there's no real reason to pre-order the game. You don't seem to get anything for giving them your money early.

Okay but....Who the fuck is M Science and are they any better than every single other so-called analyst group that basically shakes a Magic 8 ball to get their predictions? Also, comparing with RDR2 is really stupid. A better comparison would be Witcher 3, or any game in the same genre as CP2077. I'd be very surprised if a massive RPG got anywhere close to the pre-orders of a Rockstar game, outside of something from Bethesda.
 
:ROFLMAO: Funniest shit I've read in a while, thanks
The problem is that you are ignorant of how overtime works in Europe. If they were located in the US, where they get away with mandatory unpaid overtime for salaried workers that's entirely another thing. Circumstances matter.
In Poland base salary might be a third of that in the US, but then again cost of living is less too, and there is no unpaid overtime. Regardless of being a salaried employee.
 
I feel like the hype isn't really that big thanks to all of the delays and the fact that the game's announcement was so far ahead of the release.
I think that's why pre-orders aren't exactly blowing up: https://gamerant.com/cyberpunk-2077-pre-orders-low-sales/
Well, that and there's no real reason to pre-order the game. You don't seem to get anything for giving them your money early.

to be fair CDprojekt even said pre-ordering was not necessary and that there would be no benefit to it. the game will sell just fine once it launches.
 
That whole thread seems to have devolved into a flame war about the media's reaction and people's personal feelings about working rather than the actual game.

Outside of ads with no new footage, there isn't much more to talk about I guess. Umm....Has anyone played the table top or read the source books before?
 
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