IdiotInCharge
NVIDIA SHILL
- Joined
- Jun 13, 2003
- Messages
- 14,675
but hopefully the industry goes Vulkan properly and then we won't have to worry about dx->VK wrappers for the most part.
Agreed, but mostly because few companies have been good at DX12. Given the relative feature parity and modus operandi of Vulkan and DX12, I don't really care which developers use, so long as it works. DX12 <-> Vulkan should be so trivial as to not make a difference at any level.