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I don't mind expansions as long as the base game is huge. Huge does not mean fetch quests.Knowing EA they probably took what was the full game and cut it in half. One half is the base game that will be released at full price then the other half will be released as 2-3 DLCs for $20 a piece.
Millenial Falcon strikes again!
On a side note I reloaded Force Unleashed and uninstalled 10 minutes later, has not aged well
I'm in- some 'in canon' adventurish shooter sounds great.
I wish it were Bioware (the real one) in the vein of ME:Andromeda, but it's not like Respawn can't make an engine or a decent story!
Respawn has never "made" an engine. Both Titanfall games and Apex use the Source engine and Fallen Order is using UE4.
I don't know, this trailer leaves me completely unphased.
I don't mind expansions as long as the base game is huge. Huge does not mean fetch quests.
why does this need to be canon for?...they need to worry less about fitting it into the established SW canon and just make the best SW game they can...imagine how epic ray-traced light saber fights would look...
Respawn has never "made" an engine. Both Titanfall games and Apex use the Source engine and Fallen Order is using UE4.
good to see that EA didn't force Frostbite onto this game...although the Battlefront games looked pretty amazing with it
I don't know, this trailer leaves me completely unphased.
good to see that EA didn't force Frostbite onto this game...although the Battlefront games looked pretty amazing with it
EA doesn't force devs to use frostbite. Even if they did.. I'd rather have frostbite then Unreal 4 :/
But anyways.. Is there a planned gameplay reveal?
Like cryengine then. Except games on cryengine even look terrible when not done by crytek.Frostbite is a gorgeous engine but it seems like everything that isn't a core DICE game has serious issues due to having to use it.
Wow that looks incredibly uninteresting and generic -- and that boy could be the most boring main character I've ever seen/heard.
They canceled 1313 for this shit?
\hard pass.
Uh, no. 1313 was canceled because LucasArts was shut down and the game was apparently a fucking disaster by then. People really need to get over 1313. It was NEVER going to be a good game, not with LucasArt's leadership at that time.
1313 still had a more interesting trailer however many years ago than this generic crap.
FYI nobody knows what 1313 could or could not have been outside of the development team.
The only "fucking disaster" here is that apparently this bland game (teaser) is all that EA and crew have to show after years of owning the SW license.
Unreal is a hell of a lot easier to developers to use. Frostbite has been a disaster for studios not named DICE. By default, it doesn't even have a 3rd person camera.
Mass Effect Andromeda worked pretty nicely after patches. The animations were problematic but this was more of an issue of the game being released 4 months too early and the apparent development issues within the studio. Never heard of many problems with that last Dragon Age game which looked nice but I never played it. Unreal though is certainly the most well rounded engine. A lot of game engines are designed around a single game and require a lot of work to be adapted to something else. Frostbite was clearly meant for Battlefield and is a stunning engine, but obviously character animations and whatnot were not important in that game. I'm sure with work it can be developed into something that can handle RPG style games better although at this point that is probably already done.