Feral Interactive: What are your thoughts?

Lunar

Limp Gawd
Joined
Jul 26, 2007
Messages
444
So, I just tried the newly released port of HITMAN for Linux by Feral, and I have to say that I think I'm officially done with Feral. I appreciate that they exist, but I've yet to play a single Feral port that hasn't performed at about half the level of performance I see on Windows. Now, I just want to say right now that this IS NOT an attack on Linux gaming. I play several games on Linux without any issues, but Feral ports are just awful in my experience. Not only have they tended to be buggy, but they just perform terribly. In Shadows of Mordor for instance, I can maintain a 60 fps VSYNC lock in the Windows version whereas on Linux I can barely manage to maintain 30 FPS, and on top of that the frame pacing is awful meaning that I can't even play at a "smooth" 30 FPS. The same is true for HITMAN. HITMAN and Shadows of Mordor are both perfect examples of the half-assed work I've seen put in by Feral, and I just don't think I can bring myself to support them anymore.

What have your experiences been with Feral ports?

EDIT: Also, I'd just like to ask that if you intend to enter into this thread and make stupid comments about how "gaming on Linux sucks," please don't freaking bother. I don't care what your opinion is on that, and this thread is ONLY about Feral as a developer. Please leave all flame against Linux gaming BS somewhere else. It is neither required nor desired.
 
So, I just tried the newly released port of HITMAN for Linux by Feral, and I have to say that I think I'm officially done with Feral. I appreciate that they exist, but I've yet to play a single Feral port that hasn't performed at about half the level of performance I see on Windows. Now, I just want to say right now that this IS NOT an attack on Linux gaming. I play several games on Linux without any issues, but Feral ports are just awful in my experience. Not only have they tended to be buggy, but they just perform terribly. In Shadows of Mordor for instance, I can maintain a 60 fps VSYNC lock in the Windows version whereas on Linux I can barely manage to maintain 30 FPS, and on top of that the frame pacing is awful meaning that I can't even play at a "smooth" 30 FPS. The same is true for HITMAN. HITMAN and Shadows of Mordor are both perfect examples of the half-assed work I've seen put in by Feral, and I just don't think I can bring myself to support them anymore.

What have your experiences been with Feral ports?

EDIT: Also, I'd just like to ask that if you intend to enter into this thread and make stupid comments about how "gaming on Linux sucks," please don't freaking bother. I don't care what your opinion is on that, and this thread is ONLY about Feral as a developer. Please leave all flame against Linux gaming BS somewhere else. It is neither required nor desired.

This is an over simplification but from what I understand the reason is tied to the fact that they use wrappers to get the code to work. It's a brute force method but sometimes the only option. While I would love to see Linux games perform better I think it is imperative the Linux platform gets more AAA games and until developers and publishers want to take a more proactive approach this is better than nothing. Having AAA games gets people trying Linux that otherwise may not have tried it. Feral are not perfect but they actually do care about the platform and do reach out to fans to help.

My experience with their ports has been similar, basically I know that I will get better FPS on Windows but I also know that if a LInux version hadn't been an afterthought on the publisher or developer then this may have not been the case. Soma ran better for me on Linux than on Windows and it was made alongside the Windows version and was planned for.
 
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but I also know that if a LInux version hadn't been an afterthought on the publisher or developer then this may have not been the case
You know, you have an excellent point/perspective there. I didn't really think about it that way, but in my original post, I unintentionally eluded to it when I talked about how I've played several Linux games without issues, and those of course were made by the developers and not ports. Maybe I'm being a little too hard on Feral. Now I kinda feel bad, because I feel like I may have targeted the wrong folks.
 
You know, you have an excellent point/perspective there. I didn't really think about it that way, but in my original post, I unintentionally eluded to it when I talked about how I've played several Linux games without issues, and those of course were made by the developers and not ports. Maybe I'm being a little too hard on Feral. Now I kinda feel bad, because I feel like I may have targeted the wrong folks.

I wouldn't say you have to feel bad. It's normal and natural and actually good that people are angry over getting a lower framerate. We should want better and expect better but be realistic at the same time. One hope I have for LInux is progress. However small I just want it to continue to improve over where it was last week, last month, etc. Feral ports have improved as they have started implementing Vulkan and have gotten AMD GPUs to work with some of them, Small steps fore sure but compared to last year even that's huge. Could we be doing better ? Sure, but to think of the progress made in just the last 4 years makes me even more excited for the next 4.
 
Essential point, there simply need to be a LOT more Linux users out there and who are more interested in gaming than Linux. This is clearly a market share problem and the problems with gaming on desktop Linux are no different than any other low market share platform. Here are a few possible scenarios:

1) A lot more people who are gamers just start using Linux with its current gaming landscape. A landscape that's fine for people dedicated to using Linux but not so fine for gamers.

2) Developers start putting a lot more effort into Linux games and more cross-platform technologies like Vulkan become more prevalent. While Vulkan is a great opportunity to make Linux porting easier and more efficient, it's not a totally free process. Developers will still need to but resources into Linux games, far more than currently even with something Vulkan.

3) Windows simply becomes too problematic. And that of course has been a big topic of discussion particularly for the last 6 years starting with Windows 8. But Windows has long had its detractors, it's not like Windows 8 and 10 are the first versions of Windows anyone hated. Microsoft makes it's mistakes but ultimately Windows for all that it has to support does the job. I think that for gaming the other options are more problematic and Windows flaws alone just aren't enough to change the PC gaming market.

I believe Option 2 is the most realistic possibility and while Linux gaming is improving no doubt but so is Windows gaming. And even if Vulkan becomes pre-dominant you still have a large catalog of Windows games that still aren't Linux compatible and won't be without more market share.

So the Steam Summer Sale is supposed to be starting today. Go buy some Linux games.
 
Essential point, there simply need to be a LOT more Linux users out there and who are more interested in gaming than Linux. This is clearly a market share problem and the problems with gaming on desktop Linux are no different than any other low market share platform. Here are a few possible scenarios:

1) A lot more people who are gamers just start using Linux with its current gaming landscape. A landscape that's fine for people dedicated to using Linux but not so fine for gamers.

2) Developers start putting a lot more effort into Linux games and more cross-platform technologies like Vulkan become more prevalent. While Vulkan is a great opportunity to make Linux porting easier and more efficient, it's not a totally free process. Developers will still need to but resources into Linux games, far more than currently even with something Vulkan.

3) Windows simply becomes too problematic. And that of course has been a big topic of discussion particularly for the last 6 years starting with Windows 8. But Windows has long had its detractors, it's not like Windows 8 and 10 are the first versions of Windows anyone hated. Microsoft makes it's mistakes but ultimately Windows for all that it has to support does the job. I think that for gaming the other options are more problematic and Windows flaws alone just aren't enough to change the PC gaming market.

I believe Option 2 is the most realistic possibility and while Linux gaming is improving no doubt but so is Windows gaming. And even if Vulkan becomes pre-dominant you still have a large catalog of Windows games that still aren't Linux compatible and won't be without more market share.

So the Steam Summer Sale is supposed to be starting today. Go buy some Linux games.

I think the next couple years will be the real tipping point for or against Linux as a gaming platform. Windows 7 extended support will be up and all of those who are clinging to 7 and mulling over whether to move to Linux will have to move closer to a decision. If they pick Linux then we will get a lot more users, if they go Windows 10 then we won't and it will be the status quo of small improvements and small increases. At the moment Windows 7 still makes a fine gaming platform. You can pair a i7-6700K with a GTX 1080ti and have a fanatstic rig, have support for VR, 144hz, etc. Once newer games start to not be made for 7 nearly as much those gamers will either go to 10 or to Linux. What they decide will either give us a huge boost or not.

Even if we don't get a huge surge of users if Vulkan and cross platform engines continue to become more widely used then Linux can still score minor victories. Going to be an interesting few years for sure.

As for buying more Linux games I think that's where Linux gamers shine. Many of us are willing to buy a game that were not overly interested in just to support the platform. We're a small user base compared to Windows but we try to take care of those publishers and developers who show us love,
 
I think the next couple years will be the real tipping point for or against Linux as a gaming platform. Windows 7 extended support will be up and all of those who are clinging to 7 and mulling over whether to move to Linux will have to move closer to a decision. If they pick Linux then we will get a lot more users, if they go Windows 10 then we won't and it will be the status quo of small improvements and small increases. At the moment Windows 7 still makes a fine gaming platform. You can pair a i7-6700K with a GTX 1080ti and have a fanatstic rig, have support for VR, 144hz, etc. Once newer games start to not be made for 7 nearly as much those gamers will either go to 10 or to Linux. What they decide will either give us a huge boost or not.

I see the reasoning here but the focus in on the OS and not gaming. I just don't see that many people that are into gaming moving to Linux if they are into gaming. As for Windows 7 and gaming, I've not gamed on Windows 7 in about three years but there are gaps even now. While still getting the overwhelming majority of content, being a VR user I would have missed out on Superhot VR. Just finished that last night, about the most pure fun I've yet had with a VR game. Windows 10 is also a fine gaming platform and a bit better at the leading edge and that gap is going to just keep getting wider and new gaming PCs coming online are probably overwhelmingly Windows 10 now.

Even if we don't get a huge surge of users if Vulkan and cross platform engines continue to become more widely used then Linux can still score minor victories. Going to be an interesting few years for sure.

Whatever happens over the next few years I doubt there's going to be any seismic changes in PC gaming platform market share unless there's just something killer for gamers under Linux. If it's just the same get little new content and under performing ports months later nothing much is going to change.

As for buying more Linux games I think that's where Linux gamers shine. Many of us are willing to buy a game that were not overly interested in just to support the platform. We're a small user base compared to Windows but we try to take care of those publishers and developers who show us love,

That may be true. I really don't consider the OS as there's no need under Windows. But I've been supporting VR developers a lot these days.
 
This isn't a market share issue Heatle give it up.

Ferel gets hired to port older engine games that where not designed for Linux. They tend to use wrappers cause they have little choice, those older engines are just a PITA. Over the next few years more AAA games will be hitting the market that won't require porting.

Windows has the exact same issue with AAA games designed first and foremost for the Playstation.

Ferels ports are hit and miss a bit... and sometimes there is a big difference in performance form distro to distro. Wrappers aren't the best solution no doubt. I don't have any experience with hitman... I know they use their own glacial engine I'm not sure if that made it harder to port this one or not.

Ferel has done a pretty good job on unreal 3 engine games. Xcom2 does run well, I have even seen some systems benchmarked where Linux was beating windows slightly. Although mostly Linux was just slightly behind. (still for a port to end a couple FPS slower is pretty good).

On the whole I like Ferel, and they have done a good job of offering a good enough value proposition to AAA developers to get games like Tomb Raider, Xcom and Hitman on Linux which is good. Still I am looking forward to no longer having to see ports hit Linux. Once developers move on to newer Unreal/Cry/Unity engines the need for Ferel will end... I bet they will still get their hands into the market somehow. Perhaps selling Linux support to the developers instead or something.
 
This isn't a market share issue Heatle give it up.

Of course it's a market share issue otherwise more resources would be going into these ports to improve performance. Performance issues will KILL a games rep in second with Windows gamers. Linux folks are just happy to get whatever. These things only happen in thin markets.
 
I <3 Feral. They seem to genuinely care about their customer base and community. They submit bug reports and patches upstream for Mesa and even supply developers with free keys for testing and debugging.
This has resulted in games previously not being supported on AMD becoming so through the open source drivers. Just seems like a good group of people all around.

Perfectly happy to throw money their way for native Linux entertainment.
 
So, I have to agree with heatle here. Market share may not be the only factor, but it is definitely a big one. Developers don't put the effort into Linux currently because it doesn't make financial sense in a lot of cases. Take for instance The Sexy Brutale. The developers flat out said that market share was one of the main reasons that they aren't currently focusing on any platform other than Windows. Financially they have limited resources, so it made sense to go after the largest market share.

Also, as much as Vulkan will help to improve things, it doesn't remove all complexity. And cross platform engines remove a lot of complexity, but there's still code that will have to be changed by the developers to make games run on other platforms. Unreal, Cryengine, and Unity aren't Java-like in that they will just work, there's still time and development resources, QA, etc that all have to go into every version of a game. So yeah, market share is kind of a big factor.
 
Of course it's a market share issue otherwise more resources would be going into these ports to improve performance. Performance issues will KILL a games rep in second with Windows gamers. Linux folks are just happy to get whatever. These things only happen in thin markets.

Saddly though I have to admit that it doesn't matter one bit if they spent 5 bucks or 5 million of them... a port is a port is a port. Ferels ports are using API wrappers and are simply never going to perform as well as their windows counter parts. (For the most part) There are a couple exceptions of games with specific older engines like unreal 3 where they can get it to run in OpenGL mode and don't need to complete wrap the API. For games like Hitman that use DX and an in house engine never designed for OpenGL, a wrapper is the only solution. No matter what it will always be a bit slower.

I get your point, I am just not convinced that spending a bunch more time on the port would make a massive difference. (still I will agree that perhaps they could do a bit better job) With Lunar seeing 50% drops perhaps they could find some more performance if they take the time. Having said that ferel in the past with other titles have done exactly that... I would expect that future patches may speed the game up a bit at least.
 
Shadows Of Mordor is renowned as a poor wrapper port on behalf of Feral, it highlights the reason why exceptional hardware is almost a requirement when gaming under Linux, DX > OGL wrappers require all the performance we can get.

Market share is a result of market saturation, market saturation is a result of time - It is going to take time for Linux to evolve as a gaming platform before DX > OGL wrappers fade into obscurity. Linux is already a better platform than macOS regarding gaming, it supports Vulkan and Vulkan adoption is growing across platforms. MS has restricted DX12 to Windows 10 and this time the consortium behind Vulkan are aware of Microsoft's state and weakened position and as a result and are working to make the most of it, unlike the OGL consortium back in the day of DX10 and Vista.

Windows is the platform of choice for developers due to the time it's had to penetrate the market, naturally Linux has been available as a realistic gaming platform for a poofteenth of that time and growth is going to take a while, it's as simple as that. Having said that, I am impressed by what Ferel are doing and many of their ports are actually quite playable - It's just that Shadows Of Mordor is a fairly demanding game and doesn't port well using wrappers. Developer support is a good thing and for this reason I feel Ferel have to be commended.
 
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Shadows Of Mordor is renowned as a poor wrapper port on behalf of Feral, it highlights the reason why exceptional hardware is almost a requirement when gaming under Linux, DX > OGL wrappers require all the performance we can get.

Market share is a result of market saturation, market saturation is a result of time - It is going to take time for Linux to evolve as a gaming platform before DX > OGL wrappers fade into obscurity. Linux is already a better platform than macOS regarding gaming, it supports Vulkan and Vulkan adoption is growing across platforms. MS has restricted DX12 to Windows 10 and this time the consortium behind Vulkan are aware of Microsoft's state and weakened position and as a result and are working to make the most of it, unlike the OGL consortium back in the day of DX10 and Vista.

Windows is the platform of choice for developers due to the time it's had to penetrate the market, naturally Linux has been available as a realistic gaming platform for a poofteenth of that time and growth is going to take a while, it's as simple as that. Having said that, I am impressed by what Ferel are doing and many of their ports are actually quite playable - It's just that Shadows Of Mordor is a fairly demanding game and doesn't port well using wrappers. Developer support is a good thing and for this reason I feel Ferel have to be commended.

I would say Linux is also a better gaming platform, than MacOS because it's much easier to build a custom gaming rig where most Mac systems run Intel onboard graphics.
 
Windows is the platform of choice for developers due to the time it's had to penetrate the market, naturally Linux has been available as a realistic gaming platform for a poofteenth of that time and growth is going to take a while, it's as simple as that.

Just can't buy that argument when people like you rail against something like VR that's growing faster in gaming than Linux with titles even that have been traditional that still aren't getting Linux treatment. It's market share.
 
Definitely market share (how is this even a question?)- Linux gaming is a horrible return on investment proposition from the developers' perspective, which means those interested in gaming on Linux should be thankful for a company like Feral to do ports. API wrapper-burdened versions that approach playable are better than no version at all, and you really can't take it out on Feral: the only other option is to rewrite renderers engine by engine, and perhaps game by game.

So, if a game/engine is written for DX, which is nearly all, and no OpenGL/Vulkan support was included, you get a half-speed port. If they did use something that maps better to OpenGL/Vulkan, including potentially DX12 (which should be more similar to Vulkan than DX11 and its predecessors are to OpenGL), a lighter wrapper or even a full code port may be possible within financial constraints.
 
Market share that is a result of time in the gaming market place, to compare Windows directly to Linux at this point in time is an effort in futility as Windows has been the dominant PC gaming platform since.....Forever!

So Helesssun and Idiotincharge....I don't agree and believe that 'marketshare' is a vast oversimplification of the situation. Naturally Windows market share is higher, the only thing that matters is 'why'. ;)
 
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Just can't buy that argument when people like you rail against something like VR that's growing faster in gaming than Linux with titles even that have been traditional that still aren't getting Linux treatment. It's market share.

VR, blah, blah....Kinda like Radio, Ga, Ga..! Except that was a good track.
 
Market share that is a result of time in the gaming market place, to compare Windows directly to Linux at this point in time is an effort in futility as Windows has been the dominant PC gaming platform since.....Forever!

Ok. As I have said many, many times, what changes that dynamic? More years isn't an answer because Windows gaming is evolving faster than Linux. Microsoft evil doesn't cut it because that's been out there forever.

You love to diss me on VR but I've said a number of times it I had to run Linux to use VR, I'd run Linux. That simple. At this point even Linux experts beyond you have a hard time just setting it up. Yeah, beta I know, I've set it up and the point is when it comes to gaming, or anything else, can't Linux just be flat out better in the task?
 
I would say Linux is also a better gaming platform, than MacOS because it's much easier to build a custom gaming rig where most Mac systems run Intel onboard graphics.

Weak onboard graphics, in the case of Nvidia - Worse drivers, no Vulkan, poor thermals due to looks over functionality....The list goes on.
 
Ok. As I have said many, many times, what changes that dynamic? More years isn't an answer because Windows gaming is evolving faster than Linux. Microsoft evil doesn't cut it because that's been out there forever.

You love to diss me on VR but I've said a number of times it I had to run Linux to use VR, I'd run Linux. That simple. At this point even Linux experts beyond you have a hard time just setting it up. Yeah, beta I know, I've set it up and the point is when it comes to gaming, or anything else, can't Linux just be flat out better in the task?

Great!
 
VR, blah, blah....Kinda like Radio, Ga, Ga..! Except that was a good track.

If Linux were the platform needed to experience PC VR that'd be a more compelling reason for people with resources for gaming than blah, blah blah.
 
Both platforms are growing and evolving as gaming platforms, the rate and number of titles means nothing, because, as stated....Naturally Windows is the prefered platform by developers, it's been around since the dawn of PC gaming. It takes time to penetrate the market, Linux has been a gaming platform for little to no time at all, therefore to blab about market share is an effort in futility and about as relevant as the number of titles released on both platforms.

Naturally market share is low, Linux has been around as a gaming platform for a comparative five minutes!
 
Once again, you're the only one talking about VR.

And once again you're not getting the impact that it has and it would have been HUGE for Linux PC gaming and with a group of folks that can easily deal with Linux pushing the edge of gaming.
 
And once again you're not getting the impact that it has and it would have been HUGE for Linux PC gaming.

It's still growing and being developed!

Linux is not Windows, you can't just chuck code between DX and OGL/Vulkan and X Server! Give it time to grow FFS!
 
It's still growing and being developed!

Seems like you forgot the thread your in.

Linux is not Windows, you can't just chuck code between DX and OGL/Vulkan and X Server! Give it time to grow FFS!

But you guys are always saying that Linux is in all ways superior. Give Linux time to grow. Do you honestly think I've not been hearing that for 20 years?
 
Seems like you forgot the thread your in.



But you guys are always saying that Linux is in all ways superior. Give Linux time to grow. Do you honestly think I've not been hearing that for 20 years?

Get over 20 years ago, seriously.:rolleyes:

Development is not directly proportional to time and time does not stand still.

Forgot what thread I'm in? WTF does that mean?
 
Get over 20 years ago, seriously.:rolleyes:

Then stop preaching things from 20 years ago. "Give Linux time." I mean do you honestly think that wasn't being said a lot 20 years ago. Do you think that Linux proponents 20 years ago said "Windows is awesome, just wait 20 years. And then just a few more years." Nope, they said exactly the same thing you're saying now. You've hit me on age before. I'm 49, I've seen many folks saying these same things for 20 years. Just wait is the whole essence of the "Year of the Linux desktop meme." And that's not Chromebooks. Or Android phones.
 
Again, market share is *the* reason.

It's a self-fulfilling prophecy. Linux has a minuscule gaming market share, so developers don't put effort into developing for Linux, so Linux has a minuscule market share.

This was true back when I was using Linux (Mandrake!) to serve Counter-Strike, while gaming on Windows. It's still true today: and as has been pointed out, whatever progress has been made on Linux has been eclipsed by progress made on Windows.

The only mitigating factor I see, which has been eluded to in this thread and others, is that adoption of Vulkan, which will likely see more penetration and OpenGL ever did, makes the work of companies like the featured Feral Interactive easier.

That, along with the concepts of virtualization and containerization potentially spilling into gaming to the point of 'catching up' with modern engines and APIs, provide a brighter future for gaming on Linux than there ever has been.
 
Forgot what thread I'm in?
Feral Interactive.. right guys? right? We're talking about Feral? Those cool guys who bring AAA titles to linux.


No.. we're going to stroke off in a circle like usual... ok. cool.
 
Then stop preaching things from 20 years ago. "Give Linux time." I mean do you honestly think that wasn't being said a lot 20 years ago. Do you think that Linux proponents 20 years ago said "Windows is awesome, just wait 20 years. And then just a few more years." Nope, they said exactly the same thing you're saying now. You've hit me on age before. I'm 49, I've seen many folks saying these same things for 20 years. Just wait is the whole essence of the "Year of the Linux desktop meme." And that's not Chromebooks. Or Android phones.

Oh my God, for 49 your logic is questionable at best.

You cannot deny that 20 years ago, as a result of marketing and forced installs, Windows was the chosen PC platform - Hence it's attractiveness to developers as a gaming platform today. Twenty years later awareness of Linux is growing at a faster rate than it did twenty years ago - This is obvious and indisputable, development is not proportional to twenty years ago.

[Edited out of respect for Frobozz]. ;)
 
'Marketing and forced installs'

You revising history to save your failing point?

Twenty years ago for office work, gaming, and a host of other uses, your choice was Windows or MacOS: and MacOS meant more expensive and (for most the most part) inferior hardware. Only very specific applications were advantageous on Apple. Linux, outside of server and hobbyist usage, wasn't on the map; the applications, and for gaming the drivers, simply weren't there. And I was running a Linux server.


Windows reigned then and owes its market share today to having the apps, plain and simple.
 
Windows reigned then and owes its market share today to having the apps, plain and simple.

So 20 years ago Windows was evil and it's still evil today? I have no idea what point he's trying to make other than yeah, it's like 20 years ago which is my point.
 
Idiotincharge, no one's disputing that Windows 'is' the dominant gaming platform. The point is how long has Windows been the dominant gaming platform and how is it relevant to compare Linux directly to Windows based around these facts - Market share can be wholeheartedly assumed and is therefore fairly irrelevant, what matters is the continued growth of Linux as a gaming platform irregardless of what Windows is doing.

It is for this reason that I respect Ferel and what they are doing.
 
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So 20 years ago Windows was evil and it's still evil today? I have no idea what point he's trying to make other than yeah, it's like 20 years ago which is my point.

Who said Windows was evil 20 years ago? That's something you assumed all on your little own my friend. ;)
 
Market share can be wholeheartedly assumed and is therefore fairly irrelevant, what matters is the continued growth of Linux as a gaming platform irregardless of what Windows is doing.

So for gamers, all they should care about is Linux. Screw games.
 
Idiotincharge, no one's disputing that Windows 'is' the dominant gaming platform. The point is how long has Windows been the dominant gaming platform and how is it relevant to compare Linux directly to Windows based around these facts - Market share can be wholeheartedly assumed and is therefore fairly irrelevant, what matters is the continued growth of Linux as a gaming platform irregardless of what Windows is doing.

It is for this reason that I respect Ferel and what they are doing.

Regardless of what Windows is doing?

Sorry, unless Linux gaming overtakes Windows gaming in market share and innovation, Linux gaming will be defined in terms of Windows gaming. With respect to your facts leading to a 'wholehearted assumption', you can add that fact too.

Evidence: we're literally talking about (and praising) a company that is porting games from Windows to Linux.
 
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