BulletDust
Supreme [H]ardness
- Joined
- Feb 17, 2016
- Messages
- 6,057
I don't know if the dev/publisher team are necessarily entirely to blame.
Gaming on Linux has come a long way in a short time. No disputing that. But it still has a long way to go.
I was very excited about SteamOS - not because it was Yet-Another-Linux-Distro, but because it could finally be ~a distro~ that publishers could more or less standardize around. And that Valve may have the weight and momentum to get GPU manufacturers to release timely and well performing driver updates. And Valve is a large enough company that they could have thrown some resources behind a lot of the usability issues that have kept Linux from becoming mainstream. But that seems to have died off.
That hasn't happened. Linux isn't nearly as fragmented as it once was, but it's still fragmented. And that has made it very difficult for it to gain traction. It's moving forward, but I don't think Feral Interactive is entirely to blame for the slow pace because Linux the platform still has a lot of issues.
SteamOS is a Debian based distro, provided you stick to something debian based than technically speaking you're using the distro developers standardize around. Having said that, people running distro's other than Debian based distro's don't seem to be experiencing much in the way of issues?
I think another valid point worth mentioning is that SteamOS is not counted towards Linux statistics on Steam, so where is everyone getting the foresight from that SteamOS is a failure? Is it due to Steam Machine sales? We all know that Linux users prefer to build their own systems and install the OS of their choosing, which could very well be SteamOS, so I don't see how slow Steam Machine sales is in any way surprising or indicative of SteamOS as a failure?
SteamOS = Not tied specifically to Steam Machine.
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