Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
Just hit level 30. Game is HARD at times. A few of the mission finales took me about 2 hours. Crazy final boss, too.
Storyline is complete shit. Couldn't even tell you 1 thing about the story. Absolutely clueless.
For me it's like this too - maybe it's the setting, or the graphics style appeals to me, or a disaster scenario *not* involving zombies... whatever it is, I'm having more fun than I should given all the pros and cons on paper.The game is a blast, even if some basic missions are simple and repetitive. Enjoyable content for me.
from the betas it seems to me the city is the real star of the game...Ubisoft/Massive did a great job building out Manhattan
Yeah, there's a few posts on Reddit that people have made of their workplaces in NY where Massive really nailed the detail. I wonder how long it took their scout team to take photos/material-scans of so many areas.
And these aren't landmark areas, they're just regular old buildings.
Wow this game is a blast. I think I just played for about 4 hours non-stop. I haven't even ventured into the Dark Zone. I've played about 7 hours total and completed 18% of the main story so far.
Quick question, are you able to get back into Madison Square Garden after that initial mission. There was a locked door on the upper floor that had some loot I guess, but I didn't have a high enough containment level mask to enter that room. But when I tried to go back there the front door at MSG was locked. Woulda been cool if there was some bio weapon in that secret room.
And....the servers down again. Really enjoying the game. Been playing 4 player co-op. im curious if you loot an item then the other players dont get it, it can cause an issue if you have a greedy player. Do the items get shared?
And....the servers down again. Really enjoying the game. Been playing 4 player co-op. im curious if you loot an item then the other players dont get it, it can cause an issue if you have a greedy player. Do the items get shared?
The start up black screen can be fixed by Alt+Enter which will put it into windowed mode, you can then adjust accordingly.
I asked my friend I'm cooping with if he still got an item if I took it first, he always gets a different item of the same color. Like I'll open and get a blue holster, and he'll open and get a blue backpack.. etc.loot is shared...it's not the same item either, I think it's random
I was reading some early impressions of the game from different sites and they make some good points...they game really is 2 separate games- the Dark Zone and everything not in the Dark Zone...
"It’s a normal Ubisoft open world single player RPG with a separate AAA adaptation of Rust planted in the middle of it. It’s…kind of a weird pairing...Ideally, if your game is going to be two main modes, you want players to want to play both of them, rather than one or the other"
I think that's the issue Ubisoft is going to face with this...I don't see many people wanting to play both modes...
Just started gaining XP again at level 30... what...
I'm taking my sweet ass time with this game, I've been exploring every nook and back room.. wandering down every back alley and going inside nearly every building I come across. I think I've played for about 8 hours and I'm 18% through the main story and I'm level 7. Haven't touched the dark zone yet, but I enjoyed it when I was in the beta. The tension and the on edge encounters in the dark zone is something that just works for me.
Yeah I group with a lot of people who seem to just run to the closest cover and not use it effectively in the sense that there are a ton of places you can spread out to in most of the missions. Elevations, inside train cars, on top of shipping crates, etc., not just run to the closest cover and stay there the entire fight. Moving around and flanking actually works, as your teammates can draw the attention of the enemies and you can get behind them and start taking aimed headshots. So to anyone who would say the combat mechanics are blah, it's really not true. The AI is decent and Hard Mode is actually *very* freakin hard even on my current level 7-9 missions.I regret nothing. I am having a blast just like the open beta. I have around 13hrs into it and have only hit lvl 7. Playing with other people (pve) really makes the different aspects of the game stand out. Right now I am using a m249 bravo and the Mobile cover, that in turn lets me suppress the hell outa the npcs so our wabbit can flank and kill whilst our sniper/medic provides overwatch.
It's funny sometimes as I have to keep reminding people to think vertically and to also not follow the "gps" route all the time.
Adaption of Rust???I was reading some early impressions of the game from different sites and they make some good points...they game really is 2 separate games- the Dark Zone and everything not in the Dark Zone...
"It’s a normal Ubisoft open world single player RPG with a separate AAA adaptation of Rust planted in the middle of it. It’s…kind of a weird pairing...Ideally, if your game is going to be two main modes, you want players to want to play both of them, rather than one or the other"
I think that's the issue Ubisoft is going to face with this...I don't see many people wanting to play both modes...
Just did the Challenge daily. Took 3 hours! It was very intense and yes very bullet-spongy.
For the time it took, it would be more efficient to just farm DZ and according to Reddit the Challenge Modes only giving out ilvl 30 High-end whereas you can find 31+ in the DZ.
So honestly I think it's safe to say Challenge Modes are NOT efficient for gear farming, at all. I won't bother doing more without a premade group.
I am at 25 hours total according to UPlay.
I have done precisely zero PvP.Anyone feel free to answer of course.
Just started gaining XP again at level 30... what...
You high levels better be posting dome spec pics. I want to know what my numbers are going to look like at lvl 30
My character's specs are looking something like this:
Yes, it has an online only coop campaign. Easy to drop in and out.does the game have a coop campaign?
Wow, nice damage and health.
The only thing I have a complaint about with the stat page is armor total isn't displayed. I personally think it should be one of the main stat points to display, maybe a smaller number displayed on the corner of that window.
You can still see your armor total and the % it mitigates damage, by going to your character info - But it would be nice to have them highlight an obvious main stat.
What percentage of damage does your armor mitigate at?
Or does armor not even matter?