TaintedSquirrel
[H]F Junkie
- Joined
- Aug 5, 2013
- Messages
- 12,692
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Between the crafting, settlements and nearly endless perk trees it's looking good.This might be the thing I'm looking forward to the most. Well that and the weapon customization. I really took notice of all the crafting stuff during the reveal, it seemed great. I love the idea of using formally worthless loot for something beyond getting a bottle cap or two.
Too bad the map is pitifully small. I hope they filled it to the brim with content.
“I’ve played the game probably 400 hours, and I’m still finding stuff that I haven’t seen yet,” lead producer Jeff Gardiner said during an E3 2015 roundtable reported by gamesradar.
The streamer ran from the top-left corner to the bottom-right shoreline in 11 minutes. There's absolutely no way it's the same size as Skyrim. Also about 1/4 of the map is ocean water.Pitifully small compared to what though? They stated 4x the size of FO3, and more like Skyrim size in terms of distance across, but much more densely packed.
Also you still can't kill kids .
Also you still can't kill kids .
In terms of content, you are on foot -- No horses. So they can fill the map with the same amount of landmarks as Skyrim (or possibly more) and it will work fine on-foot. They will just be more densely packed.11 min corner to corner does seem awfully small...especially when that's on foot.
The map is a bit larger than FO3.I doubt the map will be any smaller than FO3 or New Vegas. I don't think you can compare square feet to Skyrim because Fallout will be more dense. We'll see how small it feels next week.
Alright I checked some mod sites, the actual local grid sizes are:I doubt the map will be any smaller than FO3 or New Vegas. I don't think you can compare square feet to Skyrim because Fallout will be more dense. We'll see how small it feels next week.
gmg tends to have a 20% off voucher or so that works on it (at least it did a week ago).
GMG is off limits for me, keeps giving me a message saying I am forbidden to access the website.
Guess no discount for me
Nope, I am using my home computer and so no IT dept .
Unless I royally screwed up, I can however somehow access GMG's zendesk webpage, but not GMG's website proper.
Perculiarly enough, when I entered greenmangaming, on the google's suggestion feature, the first entry regarding GMG in my language is black market shop lol.
EDIT: Fun part, Steam is now available in my own currency, but...
GTA V and FO4 are both US$59.99, so they should cost the same in Taiwanese Dollars.
Turns out FO4 is about 6% cheaper than GTA V in TWD... (don't ask...)
cdkeys has the game for $42.
Did steam change the release time because it used to be Tuesday now its Monday evening?
To sum up, theyve added the following to the Creation Engine for Fallout 4:
◾Tiled Deferred Lighting
◾Temporal Anti-Aliasing
◾Screen Space Reflections
◾Bokeh Depth of Field
◾Screen Space Ambient Occlusion
◾Height Fog
◾Motion Blur
◾Filmic Tonemapping
◾Custom Skin and Hair Shading
◾Dynamic Dismemberment using Hardware Tessellation
◾Volumetric Lighting
◾Gamma Correct Physically Based Shading
I wish that article actually explained half of these lol. Googling many of these terms still leaves me scratching my head :\
I'll translate it for you: It won't be Witcher 3 but things are going to look real nice. (As good as this engine can do anyways)
I still wish they would move on from this engine but I digress.
I still wish they would move on from this engine but I digress.
To be honest I thought a lot of things in TW3 looked weird as hell, the foliage especially. I was more impressed by FC4 and MLL.
Not to mention I was bored as hell with TW3 in about 20 hours lol.
I agree. Though, I think I understand why they're still using Gamebryo after all these years. Not only do they understand the engine really well but it's really the only viable engine for what they want to do. The only other option they would have is to either make their own or work with whoever's handling game engines at id to develop something.
I understand what you're saying but as long as it takes them to get their damned games out anyways they may as well move on and move forward.
To create that volumetric light spilling across the scene (sometimes called “god rays” we worked with our friends at NVIDIA, who’ve we worked with dating back to Morrowind’s cutting-edge water. The technique used here runs on the GPU and leverages hardware tessellation.
Black Flag used Nvidia's god ray tech, how did that work out? It's a genuine question, I have no idea.The bolded part worries me a bit. I think we all know what happens with tessellation in games that NVIDIA touches.
In Assassin’s Creed IV: Black Flag, NVIDIA has leveraged DirectX 11 to enhance the ‘High’ God Rays option with tessellated, polygonal light shafts, which use less memory, and are faster to render, improving frame rates. This innovative solution greatly reduces aliasing on visible rays, too, further increasing image quality.