Fallout 4

Really can't wait for FO4. Though I'm not too excited that there is a voice on the main character, but I'm sure it will be great either way. I have yet to be disappointed by a Fallout game, other than the lack of monsters in Fallout 3.
 
The most confusing part about your post is Skyrim has horses as well, so pretty much everything about it was wrong, lol

Well, no, I was saying the way Skyrim does it is preferred (including horses which is a nice bonus). Witcher 3 has horses but I find it annoying to have to go to a signpost...many times it takes just as long to get to a signpost as it would to just go to the place you want on horseback. So probably Witcher 3 was more what I was complaining about.

Not sure what I was thinking about with New Vegas...maybe just that it seems like the fast travel points are a bit few and far between, kind of like with Witcher 3. I also really hate the lack of a horse or some sort of non-fast travel vehicle in New Vegas, mainly because the character runs so fucking slow. Even with a sprint mod that I added it still feels like it takes forever to get anywhere.

My deal with these games is that sure, you want to explore manually the first time so you can find all of the new places, but when you're jumping between quest markers all over the world, you don't necessarily care about seeing all of those places again, which is where fast travel is extremely useful. I don't think I'd play a Skyrim-like game without some sort of fast travel.
 
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Not sure if this was posted before but saw it on the Nuka Break Facebook page ... http://www.gamezone.com/news/fallout-4-chooses-freedom-over-graphics-3421733 ... FO4 chooses freedom over graphics ... although I know not everyone agrees with that choice I think it is a good one

Another link I saw there ... https://medium.com/war-is-boring/why-fallout-is-the-best-nuclear-war-story-ever-told-5910918d28e4 ... article on why Fallout is the best Nuclear War story ever :cool:

Assuming it isn't demographic marketing bullshit.
 
Sounds PR'ish to me (after all, it's Pete Hines, VP of PR and marketing).

No reason they can't have better animations, has absolutely nothing to do with how interactive the environments are or aren't.

Also maybe it's me, but do people REALLY care that you can pick up everything?

I never once while playing Skyrim though "Man picking up all of thees absolute JUNK and useless items" is amazing! Really adds to m y gameplay experience!"

It'd be one thing if you could actually INTERACT with "all of those objects," Ie pick up a chair and throw it/use it as amelee weapon.

Hell in Rune (classic action-adventure game from the 90's) you could pick up objects and throw them at people, even other peoples body parts lol).

Until you can do that, I could give two shits about "look at all of these useless items you can move and pick up!" and then do absolutely nothing with.
 
Sounds PR'ish to me (after all, it's Pete Hines, VP of PR and marketing).

No reason they can't have better animations, has absolutely nothing to do with how interactive the environments are or aren't.

Also maybe it's me, but do people REALLY care that you can pick up everything?

I never once while playing Skyrim though "Man picking up all of thees absolute JUNK and useless items" is amazing! Really adds to m y gameplay experience!"

It'd be one thing if you could actually INTERACT with "all of those objects," Ie pick up a chair and throw it/use it as amelee weapon.

Hell in Rune (classic action-adventure game from the 90's) you could pick up objects and throw them at people, even other peoples body parts lol).

Until you can do that, I could give two shits about "look at all of these useless items you can move and pick up!" and then do absolutely nothing with.

Well, in fairness we don't know how big a dynamic the new crafting mechanic is going to be ... upgrading weapons and armor and building your own Wasteland town and expanding and protecting it ... if you personally can protect your town and aren't only reliant on the set defenses then for some that may be the new game for FO and they may never pursue the RPG elements ... if the crafting mechanic is good (and difficult) you could spend a fair amount of time just searching the Wasteland for detritus to build your town ... should be interesting to see

Personally I am looking to Doom 4 to be the graphics killer (the next Crysis) ... only Id and Crytek have effectively crippled systems in the past by releasing code that no one had a machine to play yet ... hopefully we will see this again ... we need something to shake up the computer industry and force complacent gamers to put a couple of grand back into their systems ... we'll see if any of the upcoming titles are up to taking the mantle of being the next Crysis or Doom 3
 
disappointed that the pipboy probably won't fit the iphone 6+ or notes. I like using the larger phones. Not sure what to do with my preorders. I guess I'll try to sell if not return to amazon. Hopefully greenmangaming or some other site will have discounts on fallout 4. I cancelled the gmg fallout 4 preorder discount when i picked up the pipboy edition thinking it would fit my phone.
 
disappointed that the pipboy probably won't fit the iphone 6+ or notes. I like using the larger phones. Not sure what to do with my preorders. I guess I'll try to sell if not return to amazon.

I was planning to get the PipBoy as a souvenir (like the Lunchbox) not to actually play with ... I will use my iPhone 6+ (or more likely my iPad) as a second screen near my main gaming screen (if the app actually works well and can keep sync with the game)
 
disappointed that the pipboy probably won't fit the iphone 6+ or notes. I like using the larger phones. Not sure what to do with my preorders. I guess I'll try to sell if not return to amazon. Hopefully greenmangaming or some other site will have discounts on fallout 4. I cancelled the gmg fallout 4 preorder discount when i picked up the pipboy edition thinking it would fit my phone.

I'm disappointed it won't fit my iPad. WTF Bethesdas?
 
Well, in fairness we don't know how big a dynamic the new crafting mechanic is going to be ... upgrading weapons and armor and building your own Wasteland town and expanding and protecting it ... if you personally can protect your town and aren't only reliant on the set defenses then for some that may be the new game for FO and they may never pursue the RPG elements ... if the crafting mechanic is good (and difficult) you could spend a fair amount of time just searching the Wasteland for detritus to build your town ... should be interesting to see

That's exactly the reason I never used the crafting system in Fallout3, because it's so hard to come up with all the necessary components to build things. If they make that even harder there is absolutely zero chance of me crafting anything in the game.
 
That's exactly the reason I never used the crafting system in Fallout3, because it's so hard to come up with all the necessary components to build things. If they make that even harder there is absolutely zero chance of me crafting anything in the game.

I would expect the weapon and armor part to be hard in FO4 also (if it is too easy it creates a play balance issue ... especially since one of the power suit upgrades lets you fly) ... for the town I expect some parts to be hard (advanced buildings and city defenses may take some significant exploring) but not impossible (or they risk alienating the Minecraft type crowd they want to seem to want to attract)

The biggest risk I see for them is whether they can satisfy all parties successfully ... at launch this may not be possible but I would hope with a couple of patches they will hit their stride ... the graphics crowd can likely be pleased with either a patch or mod enhancements ... the Minecraft crowd will be interested in balance and crafting/town building options ... the RPG crowd will want a decent story (that is harder to fix if they don't get it right out of the gate) and a good skill tree (also tougher to fix with a patch) ... based on that I expect to see them hopefully launch with robust RPG elements and then tweak the graphics and crafting/building as we go
 
That's exactly the reason I never used the crafting system in Fallout3, because it's so hard to come up with all the necessary components to build things. If they make that even harder there is absolutely zero chance of me crafting anything in the game.

Even more fun is the crafting system in New Vegas, where trying to craft your own ammo seems pointless when you can cheese Caravan for a zillion caps and simply buy the ammo you want. I went for the perk that allows you to create ammo out of scrap metal and tin cans...until I realized how utterly SHIT that perk is (basically you get like ONE bullet per can and scrap metal. Seeing as each of those items weigh 1 pound...yeah, it's fucking useless). I used console commands to remove the perk and change it to something better.

It looks like in FO4 the crafting items aren't going to weigh anything so that would be a welcome change.
 
Well, I'll reserve judgement on the graphics until we see the final version in November ... my initial play will be on my existing 1440P computer and I am hoping to upgrade to 4K in December (if my company doesn't stiff us on our bonus)

The crafting mechanic will make or break this game for me ... in Oblivion I have never gone far in the main quest because I spent all my time power leveling, upgrading the various class fortresses, and side quests ... if Fallout 4 can do that and the town building/trading/crafting mechanic is well done I may not ever get very far in the main quest there either ... in FO3 I did complete the main quest but that was partially driven by the level cap (once I maxed my level there was little benefit of pursuing side quests so I went ahead and finished the main story quest)

Doom 4 is the one though that is make or break on the graphics ... insufficient graphics on Doom 4 and I will not purchase it ... bleeding cutting edge graphics that destroys my system and brings framerates to single digits is an immediate purchase :)
 
Why can't we have both?

Oh, right: consoles :(.

How about money? Time? Consoles or not, you can't just crank everything up to 11 without repercussions. They have a budget and time frame to conform to which has the potential to limit what they can accomplish just as much as the consoles can.

Furthermore, without the consoles to conform to, there would be significantly lower sales. Means less money, lower budget. Means you still can't have both. Bottom line is, blaming the consoles is silly... the game probably wouldn't be any better without them.

Honestly, it a game like Fallout, I'm 100% OK with this. A month after release you'll be drowning in high-res texture packs and ENB presets. The same could not be said if content was sacrificed for visuals... especially if there is no creation kit at launch. People can start improving assets without it, but it will require both proper modding tools and a lot of time before modders start releasing significant gameplay addons.
 
Not sure if the Android folks still care but the Fallout Shelter mobile game is coming out for Android on August 13 ... http://www.theverge.com/2015/7/24/9036265/fallout-shelter-android-release-date ... I am running out of things to do if they don't add more content but it was a good time killer for awhile while we wait for Fallout 4 :)
Heh. if you look at Bethesda twitter account any mention of shelter is followed by people asking where the android version is.
 
Heh. if you look at Bethesda twitter account any mention of shelter is followed by people asking where the android version is.

Well, I wasn't sure if the Android users on [H] and in the Gaming & Hardware section still cared ... yes, I see plenty of postings on other sites with Android users complaining that iOS was first :D
 
Stop pretending Bethesda doesn't have enough budget to make an open world game with good graphics.
 
Stop pretending Bethesda doesn't have enough budget to make an open world game with good graphics.

But what is your definition of good graphics ... we really haven't seen FO4 to judge it yet ... personally I would consider "good" graphics to be the initial releases of Crysis and Doom 3 ... they were so system intensive that almost no one could play them at the highest settings for years ... that being said, I can see why companies don't like to release games with "good" graphics anymore ... they get yelled at by the users either way so they tend to take the path of least resistance ;)
 
But what is your definition of good graphics ... we really haven't seen FO4 to judge it yet ... personally I would consider "good" graphics to be the initial releases of Crysis and Doom 3 ... they were so system intensive that almost no one could play them at the highest settings for years ... that being said, I can see why companies don't like to release games with "good" graphics anymore ... they get yelled at by the users either way so they tend to take the path of least resistance ;)

It looks like Fallout 3 with a small graphics upgrade ;p
 
But what is your definition of good graphics ... we really haven't seen FO4 to judge it yet ... personally I would consider "good" graphics to be the initial releases of Crysis and Doom 3 ... they were so system intensive that almost no one could play them at the highest settings for years ... that being said, I can see why companies don't like to release games with "good" graphics anymore ... they get yelled at by the users either way so they tend to take the path of least resistance ;)

GTA V, Witcher 3, DA:I , all of those games have decent graphics for a "modern" game with an open world.

Fallout 4 is somewhere between fallout 3 (it's certainly better looking) but not as good as those games I mentioned.

There's no reason they can't have higher rest textures, when artist are making the textures they genreally make high res, and scale them down for the game and tweak it.

It's not hard to release higher res textures, they did it with skyrim and hopefully it's something they can do with fallout 4 at release.
 
.. and Dogmeat can loot for you...

bunch of new details:

Dogmeat can be given commands such as retrieving objects for the player. He can also loot enemies. He also makes a great guard dog.

The leveling system has been reorganized so that perks are tied to SPECIAL stats instead of levels. Having a high SPECIAL stat will provide players access to advanced perks from the start.

Terminal hacking and Lockpicking mini-games will make a return.

There will also be 12 companions available in the game and each is a romantic prospect no matter the player’s gender. Only one companion can be used at a time. Dogmeat, Codsworth, Preston Garvey, and Piper are some of the companions.

You can go it alone if you like and earn a perk for not using a companion.

Other towns which will be visited are Lexington and Quincy.

Codsworth, the Mr. Handy robot, is voiced by Stephen Russel. He provided the voice of Garret in the original Thief game.

Thousands of names have been pre-recorded, which means you can name your character Angela, McFly, or FuckFace.
 
Why do so many rpgs limit the party number? they give you interesting party members and instead of being able to use them all or get to know them, have them interact not only with the pc but the other party members (which can make for some great storytelling) they hard limit it to some arbitrary small number so you can't use them all.

Wish fallout would go back to its roots in that regard.

They are at LEASt going to let you keep dogmeat + 1 human right? Not just one period?
 
Stop pretending Bethesda doesn't have enough budget to make an open world game with good graphics.

Ehh i would rather they focus on features and story over graphics and besides i would much rather be able to play this on my laptop rather than be required to use a substantial machine with a serious gpu. And in development they were required to plan for it running on the ps4 and xbone those machines are not the fastest thing on the block they are both using amd apu from 2-3 years ago and a gpu roughly somewhere below a r9 270x.

For a ps5 or xbones what i would like to see is a apu with a gpu bit at least as fast as the 380x with the hbm memory.


OMG As an easter egg they should have anyone who has the name McFly have it yelled at them like in back to the future...https://youtu.be/UlEFqR4SaVA?t=39s
 
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But what is your definition of good graphics ... we really haven't seen FO4 to judge it yet ... personally I would consider "good" graphics to be the initial releases of Crysis and Doom 3 ... they were so system intensive that almost no one could play them at the highest settings for years ... that being said, I can see why companies don't like to release games with "good" graphics anymore ... they get yelled at by the users either way so they tend to take the path of least resistance ;)

I'd prefer a game that is future proof over one that I can crank everything up to max but will look shit 1 year later.
 
I'd prefer a game that is future proof over one that I can crank everything up to max but will look shit 1 year later.
Graphics mods are easier than gameplay mods. Look at Skyrim.
I'd much rather Beth focus on making a kickass game and then let the modders fix their graphics.
 
So Dogmeat is a romantic option now?

Graphics mods are easier than gameplay mods. Look at Skyrim.
I'd much rather Beth focus on making a kickass game and then let the modders fix their graphics.

This. Graphic mods are easy peasy, remaking a shit game into a good one is much harder. Look how long it took Project Brazil to come out.
 
The balance is somewhere in-between. If the initial assets are too low of quality, graphical mods can only get you so far. For instance, New Vegas looks a lot better with HD texture mods but you still have low-poly models, terrain, etc.

From what I have seen, Fallout 4 should have graphics that are "good enough" for some HD mods to keep the game going for several years (at least, I hope so). If we only see the same level of environment interaction as in Skyrim, and that was the "excuse" for lower-quality graphics, I will be pretty disappointed though TBH.
 
They're okay, and not a minor upgrade over NV. Look at the screen shots. Night and day difference, but still behind other modern games.
 
The graphics of the game look fine to me. I'm more interested in how it plays and if it's good. FO3 looked like ass on release and I still put over 100 hours into it.
 
The real question is can Bethesda finally make the character running not look terrible. Bad animations are much more distracting than mediocre graphics. If there's one thing Blizzard games taught us, it's that quality animations go a long way.
 
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