BravO)))
Supreme [H]ardness
- Joined
- Jun 16, 2008
- Messages
- 6,636
I doubt they will make it any cheaper because of the surf, troll, and scam accounts.
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Shooting from the hip with no aiming down site on most weapons in CSGO and no prone at all doesn't seem cutting edge like COD has. Part of the learning curve in CSGO comes from trying to figure out how to keep the bullets in a small pattern to hit the target. Crouching helps but if you hold the trigger to full auto your bullets spread a lot. COD bullet spread is far less in full auto making it seem easier. CSGO you have to properly work bullet spread to take someone down fast. That is unless you are sniping of sorts or up in someones face with an auto.
So it seems CSGO on paper is less realistic with no prone and no aim down sites on all guns, but it makes up for that with a bullet spread that needs controlled and that takes some practice. And the hit boxes seem smaller which adds to the need for good accuracy while shooting.
I'm not a fan of animation death sequences. So plus points for CSGO with their full ragdoll.
So after hitting my low of nova 1, I am now up to nova master. Going to try and get my original rank of mg2 or higher.
"Cutting edge like COD has"... LOL. And yes CS is less realistic because you can't dolphin dive, like in COD. Do you know how long it takes to lay down and ready your rifle? A lot more than the 0.2 seconds it takes in COD. And bullets spread in real life. CS isn't about realism though and it never tried to be.
I don't know if we're friends or not but you should queue up with me. I've been playing pretty well around MG1-MGE, currently at MG2.
So after hitting my low of nova 1, I am now up to nova master. Going to try and get my original rank of mg2 or higher.
I was a mge, but ranked all the way down to gn2. I am currently at gn4, hoping I can at least get back to mg2. Sometimes you just get on bad teams and there is nothing you can do (I always solo queue).
Hit me up sometime on steam. I'll queue with you. I also play solo a lot.
"Cutting edge like COD has"... LOL. And yes CS is less realistic because you can't dolphin dive, like in COD. Do you know how long it takes to lay down and ready your rifle? A lot more than the 0.2 seconds it takes in COD. And bullets spread in real life. CS isn't about realism though and it never tried to be.
Zarathustra[H];1041485160 said:Ugh.
"Temporary Cooldown" for the rest of the day.
This is really obnoxious.
Fiance is working tonight. This is likely my only chance all week to play (at least to play undisturbed so I can focus on a match) and it only lets me win two of them...
Enraging.
cooldown?
what?
Yeah, I want to hear about that as well.
so which was it Zarathustra?
just got csGo after years of not playing cs source. anything really major i need to know that they have added to csgo? seems like there a few more added things to pick up on
<~~~ In an ESEA pug right now lol.
Do you have a team on esea? I am wanting to do league this year.
I need some people to play with. It's been nothing but griefers, hackers, and smurfs all day.
Anyone see the mass vac ban? LOL reading the forums on false bans... yeah right.
"Cutting edge like COD has"... LOL. And yes CS is less realistic because you can't dolphin dive, like in COD. Do you know how long it takes to lay down and ready your rifle? A lot more than the 0.2 seconds it takes in COD. And bullets spread in real life. CS isn't about realism though and it never tried to be.
I don't know if we're friends or not but you should queue up with me. I've been playing pretty well around MG1-MGE, currently at MG2.
This is such horse shit, the entire reason CS became popular was because it was what gooseman thought was more realistic at the time with the limited coding capabilities and engine he had. It blew up specifically because of that and the vast majority of CS players liked it and claimed they liked it because BECAUSE it was more realistic. That is why they did many things like removed bunny hopping. Then CS players got their panties in a bunch when COD came along added more elements of realism. Please do tell me what the point of guns having a spread pattern like a backwards 7 has anything to do with anything at all let along skill? Why don't I make a game where guns have draw the pattern of an erect penis and force you to memorize it? It would be the same skill right? After years of playing as players started seeing the player base erode and unwilling to adapt or change now CS players think they can count themselves amoung the quake, unreal and DM players saying oh well its not about realism. Give me a break, if its not about realism them wtf do you have to stare and random charecters and try to figure out if they are on your team or not instead of having an indicator like the non realisitic games?
The fact of the matter is COD was the next evolution that CS should have taken and didn't and that is why CS lost its spot as the top game in the world.
This is such horse shit, the entire reason CS became popular was because it was what gooseman thought was more realistic at the time with the limited coding capabilities and engine he had. It blew up specifically because of that and the vast majority of CS players liked it and claimed they liked it because BECAUSE it was more realistic. That is why they did many things like removed bunny hopping. Then CS players got their panties in a bunch when COD came along added more elements of realism. Please do tell me what the point of guns having a spread pattern like a backwards 7 has anything to do with anything at all let along skill? Why don't I make a game where guns have draw the pattern of an erect penis and force you to memorize it? It would be the same skill right? After years of playing as players started seeing the player base erode and unwilling to adapt or change now CS players think they can count themselves amoung the quake, unreal and DM players saying oh well its not about realism. Give me a break, if its not about realism them wtf do you have to stare and random charecters and try to figure out if they are on your team or not instead of having an indicator like the non realisitic games?
The fact of the matter is COD was the next evolution that CS should have taken and didn't and that is why CS lost its spot as the top game in the world.
Please notice on the right hand side where is says 6.2 million unique users last month.
http://blog.counter-strike.net/
Source2 can't come soon enough. Hoping it will breathe some life into CS:GO, it's been feeling stale for awhile now with these lame updates.
Zarathustra[H];1041555517 said:You are right. The initial appeal of CS in 1999 was that it was more realistic than anything else out there. While the realism aspect was what initially drew people in, over time why people stayed was because the game mechanics hit the correct formula for fast paced team based shooters right on the nose, and that is why the competitive gaming crowd has grown up around it.
Source2 can't come soon enough. Hoping it will breathe some life into CS:GO, it's been feeling stale for awhile now with these lame updates.
No the "new" competitive gaming crowd grew up on it because it was the easy game to play during the dot com boom when all the noobs where getting on AOL and getting slaughtered in the existing DM games this slow as molasses shit where camping was the way to play suited them well when they didn't even know how to strafe. What too many people here fail to realize is popularity makes a game competitive not the other way around. Get enough players playing anything and competition will turn to that game, see MOBAs, clearly inferior the RTS games they replaced but doesn't matter they have more players so that means more money now. And just to show how delusional CS players and yourself are nice try calling it a fast paced game.......The popularity of CS stemmed exactly from the fact it was slow as molasses.