Blade-Runner
Supreme [H]ardness
- Joined
- Feb 25, 2013
- Messages
- 4,366
http://www.videogamer.com/ps4/watch_dogs/news/watch_dogs_graphics_have_not_been_scaled_down_since_reveal_creative_director_claims.html
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http://www.videogamer.com/ps4/watch_dogs/news/watch_dogs_graphics_have_not_been_scaled_down_since_reveal_creative_director_claims.html
Watch_Dogs graphics comparison (2012 VS 2013 VS 2014) PC Dev Kit, PS4 Dev Kit, PS4
http://www.youtube.com/watch?v=wBGIi9VA_AI
@ 1:11 it shows a comparison of the same scene rendered from an older, superior build to the newer, inferior one. (The older build has superior lighting and color correction, perhaps AO aswell) There is no debating now.
@ 1:35 Compares the physics of the main characters coat from the old build to the new one. (Physx enhanced versus no Physx maybe?)
That comparison video is mostly bullshit. It's funny because his riverside comparison has the wrong labels at first (on purpose or accidental I'm not sure), and the trailer video he pulled from is just overly compressed. If you take the gamersyde video and compare it's virtually identical to the 2013 (imo anyway).
He also fails to include the other gameplay video from 2013 which shows cars in the same bad way as the infamous gif.
We really need to stop going back to the 2012 reveal. It was running on a high-end PC and well before the next-gen console hardware was finalized, so there's no point.
the 6 month delay has really hurt them in terms of buzz...anticipation and excitement were at an all time high in November 2013...now the game seems to be generating more negative buzz...hopefully Ubisoft delivers the goods
That's what made me originally excited for this title. Once it was delayed, I bailed out of my PS4 pre-order as it was this and Assassin's Creed IV that got me excited for the system.Most of the buzz came from the game being the only launch title for the XB1 and PS4 that looked "next gen" and had a lot of promise behind it. The delay being so last minute took a lot of wind out of the game's sails and people have had time to forget about it or get worried about different elements.
Ubisoft Montreal Creative director Jonathan Morin said on Twitter the trailer "wasn't a good graphics reference"...He said the footage shown at E3 2012 was from the PC version of the game, and the footage shown of the game a year later, at E3 2013, was taken from the PlayStation 4 version...He continued: "PC on very high setting is REALLY stunning if you ask me. As for density it also very high of course
They certainly aren't the only ones.Ubi is just coming across as pathetically desperate at this point
I do not believe for an instant that it will exhibit the same fidelity as the E3 2012 demo, particularly given that Ubi pulled the same crap with FC3:
http://www.youtube.com/watch?v=mqnAbRpyqfI
http://www.youtube.com/watch?v=jXqpcWrWRpM
first I'm hearing about the Fary Cry 3 graphics downgrade
quite a difference huh? Boy do the jungles look amazing in that demo they showed.
Ubi is just coming across as pathetically desperate at this point, there wouldn't be nearly as much controversy if they just manned up and admitted that what was shown at E3 2012 was a conceptual demonstration of their engine which could not be achieved with a multiplatform release. I have no doubts that the PC version will look superior, as they always do, but I do not believe for an instant that it will exhibit the same fidelity as the E3 2012 demo, particularly given that Ubi pulled the same crap with FC3:
http://www.youtube.com/watch?v=mqnAbRpyqfI
http://www.youtube.com/watch?v=jXqpcWrWRpM
even the first Crysis game looked nothing like the first screens in the jungle
With perfect anti-aliasing, I seem to recall the game looking pretty close to some of the first screenshots. You probably first played the game without any anti-aliasing, and that really ends up looking absolutely nothing like the promotional shots.even the first Crysis game looked nothing like the first screens in the jungle
New trailer:
http://www.youtube.com/watch?v=DHPy9IpHOj8
And unsurprisingly it still is not visually on par with the E3 2012 reveal video.
The visuals in that trailer look a lot like what Sleeping Dogs looks like on PC. Aside from that, some things look too bright, or something. I'm now under the assumption that they're only showing console gameplay because of how console players got upset with being shown Dark Souls 2 gameplay from the visually-superior PC version.
Probably from a complete lack of understanding of how hardware works in general.What are console people expecting, seriously...that their $400 boxes are going to do what a GTX 780 is capable of? I'm not seeing the logic.
Ahh, good call.The footage looks like it's color-spaced for TVs, which might explain why the dynamic range is a little limited.
The E3 video took place in the rain, everything looks better when reflective maps are boosted to the extreme. So many complainers...
Yup, totally explains how the graphics went from this....
It's like they turned off the specular maps altogether and then turned off any advanced dynamic shadowing to go along with it. I hope this stuff remains in engine and/or can be unlocked for use. I know GTAIV had some huge graphical enhancements via mods.