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Just gonna say it, makes you a bit of a hypocrite to hate one and like the other. They are the same thing. This is why I refuse to use either.
Back on topic. I'm mildly interested at best in Titanfall. However this is a good move from the pc end. Honestly 32 bit should of been dropped after vista. Why there remains a 32 bit still is beyond me. Outside netbooks and lower power devices of course. Makes no sense to continue supporting it on larger machines.
lol, licensing or otherwise, drivers written for those operating systems would likely be incompatible even if you worked around the "soft" limit. since server OSes are outside the scope of consumer use and/or gaming, my point stands.You mentioned all 32bit versions of windows with no caveats. If the server version can do it then the possibility exists that the consumer versions can as well, it's an artificial limitation.
that's not what I meant; for some reason I thought the card had 2 gigs of vram, leaving 2 gigs of the 32-bit address space left over. point is, hardware addresses get mapped into the address space before main memory. I don't know what the exact behavior of a system would be in the presence of a titan and 32-bit client operating system, but it isn't a reasonable thing to work with.Also you can't have a negative maximum amount of memory, that doesn't make sense.
I don't know what the exact behavior of a system would be in the presence of a titan and 32-bit client operating system, but it isn't a reasonable thing to work with.
Anyone with a Titan have a spare HDD to load up Win7 32-bit? I am curious as to how the memory mapping would work...
I guess even a 2 GB video card and put in 2 GB of RAM into a system. Just curious as to how much "Usable" RAM is shown and how things behave - in Windows and in games.
in the [purely academic!] absence of other devices and so on, you'd still have 2 gigabytes' worth of address space leftover for the memory.
lol, licensing or otherwise, drivers written for those operating systems would likely be incompatible even if you worked around the "soft" limit. since server OSes are outside the scope of consumer use and/or gaming, my point stands.
that's not what I meant; for some reason I thought the card had 2 gigs of vram, leaving 2 gigs of the 32-bit address space left over. point is, hardware addresses get mapped into the address space before main memory. I don't know what the exact behavior of a system would be in the presence of a titan and 32-bit client operating system, but it isn't a reasonable thing to work with.
Just gonna say it, makes you a bit of a hypocrite to hate one and like the other. They are the same thing. This is why I refuse to use either.
Why would someone write a driver for an OS, that is incompatible with the OS they are writing it for? I see the word licensing in there in the context of writing drivers. I guess the takeaway is server OS's are outside of consumer use and/or gaming, so your point stands?
So you emphasized the point that "hardware addresses get mapped into the address space before main memory." Afterwards you say you don't know how that affects it. You could have just said you didn't know.
I don't know either, but I'm curious as well.
The comments here by David Shwartz and Gaidheal seem to be the most realistic answers to these questions.
Why would someone write a driver for an OS, that is incompatible with the OS they are writing it for? I see the word licensing in there in the context of writing drivers. I guess the takeaway is server OS's are outside of consumer use and/or gaming, so your point stands?
Because they are idiots who write drivers with the assumption that there will never be more than 4 gigabytes of RAM.
Wonder what the recommended specs are?
Nothing wrong with Origin. I've had more issues with Steam over the past two years than Origin, but both have been very stable.