KickAssCop
[H]F Junkie
- Joined
- Mar 19, 2003
- Messages
- 8,334
I average around 120-144 fps. Everything maxed out except AA at 4x.
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Can you ever have too many SRAW kills?
SRAW Terror 5
https://www.youtube.com/watch?v=M-pjgaJNkTs
Yesterdays SRAW kills and a few other misc. fun ones.
Can you ever have too many SRAW kills?
SRAW Terror 5
https://www.youtube.com/watch?v=M-pjgaJNkTs
Yesterdays SRAW kills and a few other misc. fun ones.
Whats the song in that video please?
Whats the song in that video please?
AMEN and AMEN
IIRC these guys have a ping cap of 150: http://battlelog.battlefield.com/bf...-24-7-CONQUEST-Soldiers-of-Chaos-All-Maps-LA/
I recall playing European servers frequently in BF3 and so many of them had ping caps. Why don't US servers use more ping caps? I believe many a frustration would be rectified if ping caps were more widely used.
§·H·ï·Z·N·ï·L·T·ï;1040576410 said:My 2600k @ 4.9ghz HT off is usually around 70-75% usage and my gtx670 is pegged at 99%....
That is just damn impressive, nice shooting. Do you sleep with your SRAW at night?
Yes and no. That is only one step at diagnosing the problem. The throttle axis of the joystick is bound to the XBox controller's analog triggers somehow in the game configuration files, that's why it will empty your mag on your gun. The other weird movements such as spinning in place, sprinting all the time or not sprinting at all have to do with the joystick's deadzone and calibration in windows control panel, or simply search "setup usb game controllers" in windows search.
Take the time to unbind all joystick settings to every thing you don't want to use a joystick for, particularly when you are on foot.
1920x1080 @ 120hz
70 FOV
Motion Blur - Off
Depth of Field - Off
Texture Quality - Ultra
Texture Filtering - Ultra
Lighting - Medium
Effects - Low
Post Process Quality - Medium
Mesh Quality - Low
Terrain Quality - Ultra
Terrain Decoration - Low
AA Deferred - 2xMSAA
AA Post - Off
Ambient Occlusion - Off
Well yeah. I can run this game on Ultra/1080p + SweetFX with a 7870 and have average framerate in the mid/high 50's on a 6 core Phenom II. A GTX 780 with mixed settings at 1080p can run the game with one hand tied behind its back.
Can people post their thoughts on what graphic settings are optimal for competitive advantage in terms of target identification in BF4?
Using §·H·ï·Z·N·ï·L·T·ï settings above (except 90 FOV and 1920x1200) I am getting 90-120fps (also with a single GTX670 but only boosting to 1176MHz). Unfortunately I only have a 60Hz monitor so I will start cranking some of these settings up.
The biggest thing I noticed using the settings above is that when in armor, Active Protection no longer drops me to 10fps when it deflects incoming attacks.
I want the best graphical fidelity with also the best "vision" to acquire targets at all ranges while maintaining 60fps on my config.
Thanks!
I'm trying to keep 120FPS + for a 120Hz monitor. I'm seeing dips under 100 in any non CQB map.
First song is: Kraddy - Android Porn
Second song is: Daft Punk - The Game Has Changed from Tron soundtrack
What is your CPU?
My FPS are still SO varied it's really irritating!
Lol I spent some time doing HC and conquest. I dont know if its me or what but 1/3 of my deaths are by my own teammates.
Well I think I am stuck with an overutilized CPU and playing in windowed mode. I CANNOT figure out why my mouse never shows up in full screen lol.
I even formatted before installing BF4 and my mouse STILL doesn't show up in full screen mode....real annoying.
Upcoming Gameplay Balancing
We are actively looking for your feedback on a couple of core gameplay balancing items. Head to this Battlefield Blog post [blogs.battlefield.com] to make your voice heard. In the upcoming weeks, we will also share a large number of balancing tweaks that we are making to Battlefield 4 in future updates, including changes to DMR performance, anti-air, and more.
OK, maybe it'as not quite as bad as I'd feared re: AA but for the life of me I cannot understand where the nerf for the SLAMs comes from:
Aircraft and....
....... potential.
OK, maybe it'as not quite as bad as I'd feared re: AA but for the life of me I cannot understand where the nerf for the SLAMs comes from:
Aircraft and Anti-Aircraft
1) Reduced the total amount of missiles carried by the Mobile Anti-Aircraft vehicles from 6 to 4. The total carried missiles were making it impossible for helicopters to use counter measures to avoid the MAAs attacks.
2) Reduced the velocity of the MAAs default 20MM CANNON from 1200m/s to 800m/s to match the 30MM CANNON. This reduction reduces the distance projectiles will travel and should prevent situations where the MAA could engage enemy vehicles without leaving its protected home base. The damage of the cannons remains unchanged, and aircraft, especially helicopters, should remain wary of getting too close to a MAA.
3) Reduced the physical impact of all Anti-Aircraft missiles to prevent helicopters from flipping uncontrollably when hit. The damage values have not been changed.
4) Reduced the cone in which ACTIVE RADAR missiles search for targets, making them require a higher level of skill in predicting where a target will be when the missile is fired. The missiles were previously too easy to aim at long range, making them a guaranteed hit and a clear advantage over the other missile types.
5) Increased the direct damage done by the Attack Helicopters gunner cannon. The gunner will be better able to assist the pilot in taking down vehicle targets with this change.
6) Increased the direct hit damage of the Zuni Rockets for Attack Helicopters. The rate of fire of these rockets combined with their smaller magazine pool made them a poor choice over the other two rocket types.
7) Reduced the splash damage and maximum splash damage range of the Scout Helicopter 25MM CANNONS. These weapons were too effective against infantry with a higher splash, making them a clear choice over the 7.62 MINIGUNS in all combat situations. The 25MM CANNONS are intended to give the Scout Helicopter some measure of effectiveness against vehicles, at a clear trade off in effectiveness vs. infantry.
Tanks and Anti-Tank
1) Reduced the intelligence of the MBT LAW missiles, requiring the player to aim the missile closer to their target before the smart projectile will activate. Additionally, the MBT LAW now reloads slightly slower. This keeps the MBT LAW in its role of an easy to use, fire and forget weapon available to all Engineers, while also balancing it with the other rocket launchers in favor of skilled AT shots. Finally, a bug where the MBT LAW would pass through an ACTIVE PROTECTION shield has been fixed.
2) Fixed an issue where ACTIVE PROTECTION and the MP-APS did not properly stop 12G FRAG rounds.
3) Reduced the range where the M2 SLAM will do maximum damage to vehicles from 6M to 3M. Players will now need to be craftier when placing the M2 SLAM in order to get the full damage potential of this ambush anti vehicle weapon. This change is to primarily counter a tactic of placing 3 mines in the same spot to guarantee a kill on any vehicle passing within 6m. The range was deemed to be too large, making the M2 SLAM far superior to the M15 AT MINE.
4) Reduced the damage the STAFF shell does to all targets by 25%. This should balance the ease of use of the STAFF shell with its damage potential.
Where are these changes listed? Are they official? I thought they said update would be later?
Also, the M2 Slam is the devil!
Don't SLAMS also kill teammates when they get near them, like running over mines in hardcore mode?
The answer is quite simple, and is simply more bullshit from EA. I will explain why.I recall playing European servers frequently in BF3 and so many of them had ping caps. Why don't US servers use more ping caps? I believe many a frustration would be rectified if ping caps were more widely used.
Right. what I'm saying is that a 780 is so powerful, it doesn't have to sweat at 1080p and lowered settings, in BF4. At that point, you are likely CPU limited. The frames are so easy for the 780 to process, that it can't be fed fast enough by the CPU, to really stay busy (and get higher utilization).
I was inspired by Wildace's videos to try out the SRAW... and I'm terrible with it . After 20-30mins of use, I finally nailed a little bird and got 3 kills out of it. Tough to use, but damn does it feel rewarding!