Battlefield 4 **Official Discussion Thread**

What gun ya'll using for support or like? Just got the game and am slowly unlocking support weapons.
 
What gun ya'll using for support or like? Just got the game and am slowly unlocking support weapons.

MG4 feels the best to me but i also feel a little 'cheap' when i use it. it has such a high ROF compared to other LMG's and it's so easy to control and deals a decent amount of damage. feels a little lopsided compared to other guns. recently i've started using the U-100 MK5 and i like it. it feels more like an AR than an LMG.
 
What gun ya'll using for support or like? Just got the game and am slowly unlocking support weapons.

Depends on what range you engage at.

The 249 is a beast for close to mid range, and I love the 200 round belt.
The 249 is a reward for finishing the campaign and sacrificing Irish.

M412 REX - Complete the first mission Baku
Shank - Complete mission 5 Kunlun Mountains
Machete - Complete mission 6 Tashgar
P90 - Sacrifice Hannah
M249 - Sacrifice Irish
QBZ-95-1 - Sacrifice neither

There are much better options for long range. I've unlocked all of the LMGs, but never tried anything else once the 249 was unlocked.

The numbers in battlelog are a bit deceiving, I suggest doing some research at Symthic.
http://symthic.com/bf4-weapon-info

I've wiped entire squads with one belt of 249 on operation locker, while standing. It made me into a 200 round belt whore. Everyone else is reloading, I'm shooting.

Imo, the ideal short range 249 setup is iron sites or the Coyote red dot, with a suppressor, laser, and the stubby grip.

It would probably do ok at mid to long ranges with a bipod, and magnified optics.

200 rounds
MG4 800 RPM
249 800 RPM
Type-88 LMG 700 RPM

100 round mags,
LSAT 650 RPM
240B 650 RPM
PKP Pecheneg 600 RPM

81 rounds
QBB-95-1 (bull pup) 650 RPM

61 rounds
RPK-12 600 RPM


46 rounds
RPK-74M 600 RPM
U-100 MK5 590 RPM
 
Last edited:
Enable TCP/UDP port forwarding on your router for port 3659. Used to happen all the time in BF3 and it still does in BF4.

If that's the problem your having and that completely solves the issue, you need to get yourself a better router/firewall.

This statement is not truly correct. BF4 is UPnP capable (as is BF3) and will open the port for you without any modification as long as UPnP is enabled. However, you never need to punch a hole/open a port(s) to play, unless you have an egress firewall. Off the shelf routers are mostly ingress firewalls, so creating a connection via TCP/IP is not an issue-it is elsewhere; as in poorly configured network or poorly capable/configure router.

You could easily have two router firewalls, such as a modem that is a router modem, and a router installed causing an issue, software firewall not configured, etc. Sometimes the method of NAT can be an issue, along with port restrictions based on the relationship created for the connection. But this is very, very rare.
 
The server connection issue is due to corrupted player slots and not firewall configuration. There is a lot of documentation on Reddit and the BF forums about the issue. Long story short, unless the server config reboots the box once a day, slots start to bork.

The only sure fire way to get in to an effected server is to wait for map change.
 
The server connection issue is due to corrupted player slots and not firewall configuration. There is a lot of documentation on Reddit and the BF forums about the issue. Long story short, unless the server config reboots the box once a day, slots start to bork.

The only sure fire way to get in to an effected server is to wait for map change.

That would explain why I will sit there clicking on a server and when I finally join the game had just started.
 
Are you sure you didn't mean SRAW?? I hardly ever see anyone use the Saw these days, RPG or SRAW all the way baby.

He did type "saw" aka Squad Automatic Weapon aka the M249.

If he meant SRAW, the self guided missile, my point still stands. Bitching about a weapon that is not bugged is pathetic. The SRAW takes some fucking serious skill to guide, especially towards an object in 3D space such as a flying vehicles. I actually go out of my way to congratulate whoever shot me down with it.

The SRAW is not overpowered. All the non-lockon missiles can 1 shot kill a chopper be they the RPG, SMAW, SRAW, etc. It may be self guided by the user, but that doesn't mean it takes no less skill. It is not a guaranteed kill. If you are flying that low to be shot by a SRAW, it is your fault for not expecting someone to whip out a missile launcher of any kind and shoot you down. Same can be said of flying near MAA, or even a tank. If the missile at least launches within your field of view, you at least have a shot of dodging it if it isn't a lock on.
 
So I just got this game.. biggest mistake ever the rubber banding is so crazy tried all kinds of server sizes modes and maps it's there in all of them, is this normal ?
 
threw another SRAW video together from the little bit i played tonight,

https://www.youtube.com/watch?v=vXb6gJm5FB8

reinstalled windows and forgot to change some settings so a few clips lack sound and there is an overscan issue with the black boarder around the video, i fixed it tho for future videos.
 
Is it normal to hover in the 85-100% CPU range in this game? Specs are in my sig, cores are unparked. Feels like I'm missing something or the game is unoptimized still?

So I just got this game.. biggest mistake ever the rubber banding is so crazy tried all kinds of server sizes modes and maps it's there in all of them, is this normal ?

I spent 2 weeks troubleshooting my rubber banding issues. In the end, despite all the tricks and changes I did the fix was to unplug my router/modem and let the power drain completely for 2 minutes. Then reconnect, when my connection was re-established with my ISP, it was no longer using a sticky session to its back end link, and I connected to a new resource. Suddenly there was 0 packet loss, in fact the connection in general to my house was seemingly better than ever. Of course that translated to BF4 too, no more rubber banding. Sounds trivial? I agree, but I would have never had noticed has BF4 not been janky.

Try it.
 
He did type "saw" aka Squad Automatic Weapon aka the M249.

If he meant SRAW, the self guided missile, my point still stands. Bitching about a weapon that is not bugged is pathetic. The SRAW takes some fucking serious skill to guide, especially towards an object in 3D space such as a flying vehicles. I actually go out of my way to congratulate whoever shot me down with it.

The SRAW is not overpowered. All the non-lockon missiles can 1 shot kill a chopper be they the RPG, SMAW, SRAW, etc. It may be self guided by the user, but that doesn't mean it takes no less skill. It is not a guaranteed kill. If you are flying that low to be shot by a SRAW, it is your fault for not expecting someone to whip out a missile launcher of any kind and shoot you down. Same can be said of flying near MAA, or even a tank. If the missile at least launches within your field of view, you at least have a shot of dodging it if it isn't a lock on.

Well operating the SRAW is certainly more noble than 1-click noob crutches like stingers, but let's not go overboard. The AT4 in BFBC2 .. now that took skill, real fly-by-wire and if you missed, you missed. The SRAW basically just flies to the reticle as if it were following a laser pointer, unless the object is moving fast and you have to lead it a bit. And if you miss, well as long as you keep the reticle on the object, the missile makes a hairpin u-turn and comes back and often hits anyway. Its a little absurd. Example you fire it straight up in the air, unscope, then scope in again and point at any part of a tank it magically hits the tank from the top down.
 
I really like shooting down heli's with the RPG7, nothing says "fuck you" like an unguided rocket blowing up your ride. I also think every anti-air launcher needs a range buff of about 50%.
 
Well operating the SRAW is certainly more noble than 1-click noob crutches like stingers, but let's not go overboard. The AT4 in BFBC2 .. now that took skill, real fly-by-wire and if you missed, you missed. The SRAW basically just flies to the reticle as if it were following a laser pointer, unless the object is moving fast and you have to lead it a bit. And if you miss, well as long as you keep the reticle on the object, the missile makes a hairpin u-turn and comes back and often hits anyway. Its a little absurd. Example you fire it straight up in the air, unscope, then scope in again and point at any part of a tank it magically hits the tank from the top down.

Seriously? Is that the only argument? Stingers were bugged for a while in BF3, but not so in BF4. There are ways around them also. Choppers don't immediately go down, they are sometimes recoverable from one or two hits from guided missiles. Attack choppers can recover from 2 hits from missiles if they aren't in a hard bank or dive when they get hit. They are by no means a noob crutch, especially when DICE continues to allow multiple engineers to fill the back seats of transport choppers and little birds and repair them so quickly. If you are attack heli, then you pop flares, and dash behind cover just like you always have had to do. If that isn't enough for an attack heli, then you need to take a few lessons from decent attack heli pilots like LevelCap and Matimi0.

SRAW comes back if you overshoot? That's why you have countermeasures on tanks such as smokescreen or active protection. If you are the tanker, maybe that's the point you back off and find a big rock to hide behind. If its a chopper, realize again that if it was fired from your forward point of view then you likely saw where it was shot from. I guy guiding a SRAW is a sitting duck. Dodge it, and hopefully you or your gunner gets a shot on him. Since he is a sitting duck, he is likely getting shot by your own team. If not, then you are too far away from your team for support and you are on your own.

You guys just don't get it. You can't have it both ways. SRAW's taking out choppers? OMG must balance that out...because god forbid someone shoot one down going on a killing spree. Oh wait, now that you have balanced the SRAW's, now everyone is whining about overpowered choppers going on killing spree's and mulitiple stingers not taking them out because of engineer's repairing them too quickly. Must nerf that too. OMG.... now everyone is complaining about the stingers taking out heli's too quickly and no one wants to fly. ITS A FUCKING NEVER ENDING CYCLE. At what point is it good enough? This game is a god damn mess because DICE listens to the complainers too much, it is a fucking miracle they have put in so many hundreds of ways to counter some of the balancing mishaps. The game has gotten to the point that there isn't much left in this game that is OP, and what OP weapons remain do have a counter. Yet the whiners want to complain and have counter tactics spoon fed to them by DICE. I for one am glad DICE doesn't do that, its what makes this game so great, not just another mindless shooter like Call of Duty.

Bugs like SLI and Xfire not working, 0HP, occasional crashes, no spawning, etc. are decent complaints. Most of the weapon balance issues are not right now. Sure there are a few tweaks to weapon balance that need to be done, but I would much rather them focus on stability right now especially when people with half a brain can figure out how to counter the few OP weapons left.

As dr_drift said: Rock Paper Scissors. Figure it out guys, it isn't that hard.
This is a paper rock scissors game, and you should strive to treat it as such. Getting destroyed constantly by x means that you use y next time. Or call on your teammates to help.

If are willing to learn, then pay attention and watch some of these videos. These guys are the masters of tips and tricks. They have something for every situation. I put them in order of how helpful they are. Ponylion, Wintergore, and RussianBadger are more for lols, but they do come up with some more out of the box tactics.
rivaLXfactor
LevelCap
Matimi0
JackFrags
FRANKIE
ponylionHD
Wintergore
TheRussianBadger
 
Last edited:
Having an issue in this game with my Saitek X52 Pro when it is plugged in. Essentially, if I have it plugged in, my tanks will automatically move forward. Or I will automatically shoot, or won't be able to sprint. Disconnecting cuts my audio volume in half until I quit the game. This used to happen in BF3, but went away. It was not a problem in BF4 until a few weeks ago for me.

It is not the biggest issue, but having to constantly plug/unplug it is annoying. And a pain if I forget and load up BF4 as I dump a magazine on spawn, then unplug it, and then quit and rejoin to fix my sound. Or load up a flight sim, host a server, and realize it is not plugged in and then have to quit that, plug it in, and then reload it. :p

Does anyone know if there is a work around for this? Obviously I don't use it for BF4, but I would like to keep it plugged in 24/7 as I have for years.
 
I really like shooting down heli's with the RPG7, nothing says "fuck you" like an unguided rocket blowing up your ride.

Touche'

I also think every anti-air launcher needs a range buff of about 50%.

LOL. Stinger = 350m, IGLA = 450m. So you propose Stinger = 525m, IGLA = 675m? And ofcourse that's 360 degrees so it would be Stinger = 1050m diameter, IGLA = 1350m diameter. Essentially a lone Engi anywhere near the middle of the map becomes a no-fly dome for the entire map when factoring a lot of the maps are only 1200m-1300m or so from base to base. SMH.

Fact of the matter is AA is strongest its ever been in any Battlefield game, and its as Easy Mode as its ever been - what with crap like MBT-LAW, Staff Shell, and worst of all Active Radar Missiles that have infinite range and can be spammed base to base with only a LMB click in a vague direction, they automagically do the rest and are almost impossible not to be hit by and flipped over and crashed. Even DICE finally acknowledged there's an imbalance and corrections are coming.
 
Last edited:
Sorry, didn't mean to cause a meltdown. Got to the part about "lessons from lvlcap and matimi0" and had to bail.
It's ok. I apologize also. I just get so sick of people that only want to whine and don't try anything different, and I sometimes have to vent. Sure, some of you might view those guys as tools, some of you might find them useful, I'm just trying to get people to help themselves.

Having an issue in this game with my Saitek X52 Pro when it is plugged in. Essentially, if I have it plugged in, my tanks will automatically move forward. Or I will automatically shoot, or won't be able to sprint. Disconnecting cuts my audio volume in half until I quit the game. This used to happen in BF3, but went away. It was not a problem in BF4 until a few weeks ago for me.

It is not the biggest issue, but having to constantly plug/unplug it is annoying. And a pain if I forget and load up BF4 as I dump a magazine on spawn, then unplug it, and then quit and rejoin to fix my sound. Or load up a flight sim, host a server, and realize it is not plugged in and then have to quit that, plug it in, and then reload it. :p

Does anyone know if there is a work around for this? Obviously I don't use it for BF4, but I would like to keep it plugged in 24/7 as I have for years.
Here is some interesting info on setting up joysticks for this game:
http://hardforum.com/showthread.php?t=1788731
To use the analog throttle if you got one on your stick, there is a fix somewhere.
-EDIT- Found it:
http://4x.reddit.com/r/Battlefield/comments/1pkwo7/bf4_joystick_throttle_issue/
 
Last edited:
Touche'



LOL. Stinger = 350m, IGLA = 450m. So you propose Stinger = 525m, IGLA = 675m? And ofcourse that's 360 degrees so it would be Stinger = 1050m diameter, IGLA = 1350m diameter. Essentially a lone Engi anywhere near the middle of the map becomes a no-fly dome for the entire map when factoring a lot of the maps are only 1200m-1300m or so from base to base. SMH.

Fact of the matter is AA is strongest its ever been in any Battlefield game, and its as Easy Mode as its ever been - what with crap like MBT-LAW, Staff Shell, and worst of all Active Radar Missiles that have infinite range and can be spammed base to base with only a LMB click in a vague direction, they automagically do the rest and are almost impossible not to be hit by and flipped over and crashed. Even DICE finally acknowledged there's an imbalance and corrections are coming.

Fine, make Heli's stay within ground troops boundaries and no range extension is needed.
 
I don't think any balancing is needed. Just fix the damn bugs and I'm good. The SRAW takes a LOT of time to get good at, wildace makes it look easy haha. I'm still trying to learn when to drastically lead ahead in order to get the rocket to take a sharper turn. Those shots you get when the target isn't even in view are impressive, I've only done that a few times ever.
 
I don't think any balancing is needed. Just fix the damn bugs and I'm good.

yep i agree. i'm fine with the game, gameplay-wise. no more balancing needed. just fix the remaining bugs and we're good to go. also release Second Assault because i'm ready to play Oman!
 
You should be ashamed of yourself that you can't figure out how to counter an extremely short range weapon when the game gives you hundreds of options. The SAW MG249 is not bugged, deal with it.

My previous rant on the subject.

I generally agree with your rant, although I do have disdain for anyone that regularly uses IRNV (ever since BF3) :p. I know of it's downsides and counters; I just wish that shit was just taken out of the game for infantry weapons unless we had full night maps.

Weapon balancing is fine for the most part - even what most people classify as the 'cheap' or 'noob' weapons (ACE23, ACW-R, AEK-971, MG4, shotguns etc.) are really not that bad/overpowered, and can be contained; especially due to the fact that the game is still buggy as hell - the inconsistency with hit registration/netcode gives nearly anyone a chance.

I've had some of my best games with some of the 'crappy' or mediocre AR's. See below for a game I went on a rampage with using the AUG with very few unlocks (which many classify as one of the worst AR's). I've consistently had stronger games with the AUG than some of the higher desired AR's, and I'm fairy good at controlling recoil and tap firing/bursts with the higher ROF weapons.

http://battlelog.battlefield.com/bf4/battlereport/show/1/423135788819805888/332929610/

I'm with the consensus - fix the bugs and worry about balance afterwards. No weapons or vehicles are game breaking at this point, especially since they nerfed repairing with the Little Bird. DMR's do suck right now, but it's not a class specific weapon so it doesn't really matter.
 
I'm done with this game and this series. I did get my $20 out of it though. Theres just too many wrong things with it.
 
Played for like 4-5 hours today it's a fun game once you figure out the maps....then you have the guys who totally have the maps figured out set up camp on top of a roof and sniper everyone =) I love the boats in the game though they are just fun I don't like to drive though I can't fly worth a darn either yet....

Not sure if I'll pick up the DLCs though.... unless dice pulls out something really different..

You do you fly in 3rd person is that a option?
 
Played for like 4-5 hours today it's a fun game once you figure out the maps....then you have the guys who totally have the maps figured out set up camp on top of a roof and sniper everyone =) I love the boats in the game though they are just fun I don't like to drive though I can't fly worth a darn either yet....

Not sure if I'll pick up the DLCs though.... unless dice pulls out something really different..

You do you fly in 3rd person is that a option?

you can fly in third person in non-hardcore servers.
 
Fixed my rubber band issue turns out it was WD SmartWare for some reason, I was surprised on how good it ran on my old machine everything Ultra with 2xMsaa rarely drops to 50 FPS and that's on 64 player open maps indoor maps 70+.

anyway after sometime with the game, BF3 maps feel just better cycled through some of BF4 ones don't like them as much maybe it's just me, and also BF3 felt way more polished.
 
The only real change I want is with the sniper rifles not for balancing but the mechanics. Otherwise my real beef with this game is the bugs and inconsistencies.
 
It's ok. I apologize also. I just get so sick of people that only want to whine and don't try anything different, and I sometimes have to vent. Sure, some of you might view those guys as tools, some of you might find them useful, I'm just trying to get people to help themselves.


Here is some interesting info on setting up joysticks for this game:
http://hardforum.com/showthread.php?t=1788731
To use the analog throttle if you got one on your stick, there is a fix somewhere.
-EDIT- Found it:
http://4x.reddit.com/r/Battlefield/comments/1pkwo7/bf4_joystick_throttle_issue/

So ensure the throttle is at 50%. Will try that next time.
 
So ensure the throttle is at 50%. Will try that next time.

Yes and no. That is only one step at diagnosing the problem. The throttle axis of the joystick is bound to the XBox controller's analog triggers somehow in the game configuration files, that's why it will empty your mag on your gun. The other weird movements such as spinning in place, sprinting all the time or not sprinting at all have to do with the joystick's deadzone and calibration in windows control panel, or simply search "setup usb game controllers" in windows search.

Take the time to unbind all joystick settings to every thing you don't want to use a joystick for, particularly when you are on foot.
 
Does this game still drop your settings for joysticks the moment the server map switches?

Going from planes to helos fucking dumped everything for me a month ago....

On an saitek x52 or a thrustmaster warthog. This made me not even want to play the game (been only interested in flying helos primarily lately)
 
switch rudder controls with roll and reverse pitch up and down on Helos and Jets and you'll have better controls then a flight stick can provide you in BF4. This game is not made for stick flight and it shows.
 
switch rudder controls with roll and reverse pitch up and down on Helos and Jets and you'll have better controls then a flight stick can provide you in BF4. This game is not made for stick flight and it shows.

I do just fine with a joystick. My 17 service stars show it works pretty damn well. Not the most accurate of setups as you can tell by my 1% accuracy rating, but it helps me maneuver a lot easier.
http://battlelog.battlefield.com/bf4/battlereport/show/1/425148872628306816/240074659/
http://battlelog.battlefield.com/bf...ehicles/240074659/pc/#vehicle-air-jet-stealth
 
Back
Top