WorldExclusive
[H]F Junkie
- Joined
- Apr 26, 2009
- Messages
- 11,548
MANTLE has my attention. I will be going AMD this Fall.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
The proposal: Mantle. A low level high performance console style graphics API for PCs. It's being built by AMD. It's cross platform, but Windows initially. Battlefield 4 is the pilot project & first user of Mantle.
um we already have DirectX(3D) and OpenGL why do we need another API thats locked on one set of hardware
MANTLE has my attention. I will be going AMD this Fall.
He gave you all of the reasons in the video
PC problems-
No direct access to video memory
High latency access in general
Can't distribute directx or opengl calls across multiple cores.
I think there were more, can't remember
um we already have DirectX(3D) and OpenGL why do we need another API thats locked on one set of hardware
did they say mantle was exclusive to AMD? i dont think so. its a frostbite feature
huh? I don't think glide failed.
It was 3Dfx itself that failed.
http://en.wikipedia.org/wiki/Glide_APIand GLIDE worked out so well for 3Dfx....
and if you want cross platform just use freaking OpenGL already
why make new API again tied on ONE hardware set
and if you want cross platform just use freaking OpenGL already
why make new API again tied on ONE hardware set
Because consoles are using one hardware set?
didn t microsoft say there wasn t gonna be a dx after dx11? maybe this is why
XB1 is using DirectX
PS4 is using there own ver of OpenGL
XB1 is using DirectX
PS4 is using there own ver of OpenGL
You're not understanding what this is...
- It's a beta.
- It's a trial run for Frostbite.
- It's a console-like low level API that allows developers to squeeze more performance out of a given architecture. For example, gamers have to buy $400 GPUs and $200 CPUs to get steady frame rates in games that look like crap, yet the amount of work actually being done is minimal and could have been achieved with hardware that's a quarter of the cost. Your 4 TFLOPs GPU that you spent boatloads of money on isn't anywhere near hitting it's theoretical throughput.
- It can't be hardware agnostic as it would defeat the purpose and eliminate the performance benefits (you can't make an API that optimizes for ALL hardware).
fuck that noise
we got away from proprietary APIs in the 90s fuck if go back to that nightmare
fuck that noise
we got away from proprietary APIs in the 90s fuck if go back to that nightmare
What?
Where the hell have you been the last 30 years? I'm sure you feel the exact same way about DirectX or nVidia's drivers too, right?
You've got to be trolling
PhysX is still alive and kicking.
fuck that noise
we got away from proprietary APIs in the 90s fuck if go back to that nightmare
Apart from CUDA and PhysX
PhysX is free to implement on all hardware. AMD just haven't done so.I thought mantle would run an whatever hardware you wanted?
Unlike PhysX which only runs on NVIDIA's hardware.
last i checked DirectX ran on what ever hardware you wanted
same with OpenGL
not some shit API tied on ONE gen on ONE makers hardware
And people give NVIDIA shit about PhysX...
last i checked DirectX ran on what ever hardware you wanted
same with OpenGL
not some shit API tied on ONE gen on ONE makers hardware
DirectX =! console low level hardware-oriented API. Mantle looks to be an API stack that's specifically built and caters to AMD's GCN architecture. It can't specifically cater to nVidia's architecture, because last I checked AMD didn't make Kepler and they're not releasing drivers for Kepler. I'm pretty sure nVidia made that.
.