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Yes, click the start and minimized buttons and voila, you're using your desktop colours in 3D.
I'm tweaking with my AMD control panel and I've found I get very nice colours in 3D; vibrant. While having the brightness I require.
It's so good now, I'm actually hard pressed to really remember default settings.
Can you do me a favour and test the ToastyX lightboost.bin file to see if this fixes the problem?yo guys. I got this one question:
When I deactivate 3D in the nvidia driver to remove the annoyning CTRL+T routine, LB just goes off as soon as I start a game :/ whats up with that? Any idea for a fix?
It needs to be running, so minimize it to tray.
I tried CPkeeper but any changes I make in AMD color settings don't seem to take any effect in 3D, even if I lock the profile and click mimimize.
Do I have to actually make/use an ICC profile, or is the CPK profile (saved from AMD color settings) enough?
I tried it but it completely ignores it/the AMD CCC gamma/color settings as soon as a 3d game is launched. Regardless of what I set it to. Works fine in desktop though or in windowed mode with a game...how are you getting it to work in a fullscreen game? Yes it is minimized to try, too.
Yes I did.
It's under "desktop color" in the CCC, right? That's the one I saved.
I tried three games so far: Darksiders, Black Ops 1 and CS:Go; all three seem to completely ignore the windows settings.
Well, that is impressive too. I notice you're not using bezel correction in your resolution. Have you considered doing a bezel correction factor, like Vega is doing?
Wow looking sweet I88! Is that a drink coaster mod I spy.![]()
Are you getting at least 100fps@100Hz at the detail levels you're running at?Im only running one Titan at the moment (versus Vegas 50 titans) so Im a bit chincy on the extra pixels that bezel correction uses![]()
Makes sense. Still considering a two-Titan SLI, at least? To get a bit more game detail back?I dial settings down until I can average 120fps in all my games. I'm willing to sacrafice some eyecandy cause I'm a gameplay smoothness resolution refresh whore. But as you can see in the pics, games still look great!
Makes sense. Still considering a two-Titan SLI, at least? To get a bit more game detail back?
Ouch! I am sorry to hear this. The people who have de-matted VG248QE's are the lucky ones, then. The margins will need to go up (e.g. $200 or $250 to dematte, to cover risk of damaged monitors). And I think people will still pay $550 for a glossy 120Hz monitor from an experienced dematter. You could just raise your prices (as well as develop methods of determining whether you got a superglued version), and see if people still bite.Welp, I am out of the de-matte business. Heard reports of super-glue versions of the panel and I finally got one. Ten hours in the soak and the glue was incredibly strong and pulled up the polarizer ruining the screen. Margins are too small for this. Asus must get the panels from different vendors and/or the matte film/glue comes from two separate vendors. One is easy water soluble (most monitors) and another is not. After having done two dozen or so of these monitors, it's a shame to see this variable put into the mix.
Ouch! I am sorry to hear this. The people who have de-matted VG248QE's are the lucky ones, then. The margins will need to go up (e.g. $200 or $250 to dematte, to cover risk of damaged monitors). And I think people will still pay $550 for a glossy 120Hz monitor from an experienced dematter. You could just raise your prices (as well as develop methods of determining whether you got a superglued version), and see if people still bite.
Welp, I am out of the de-matte business. Heard reports of super-glue versions of the panel and I finally got one. Ten hours in the soak and the glue was incredibly strong and pulled up the polarizer ruining the screen. Margins are too small for this. Asus must get the panels from different vendors and/or the matte film/glue comes from two separate vendors. One is easy water soluble (most monitors) and another is not. After having done two dozen or so of these monitors, it's a shame to see this variable put into the mix.
That too, but also convenience:Asus VG278HE lightboost colors were measured in this review:
http://www.overclockers.ru/lab/5379...zor_i_testirovanie_monitora_ASUS_VG278HE.html
TFTCentral calibrated a VG278HE in LightBoost, check out their article.hi guys!
i recently bought the Asus VG278HE.
i activated the lightboost 2d with the registry trick.
now i'd like to know how to improve the image quality.
which are the best settings to have?
thanks in advance![]()
Actually, the driver circuit in the VG248QE could be quite different. Even between the BenQ XL2420T and XL2411T are considerable differences (e.g., different driver ICs). It usually boils down to control a resistor connected to the LED driver which sets the max. LED current. In the BenQ XL2411T, there are three resistors which are operated in parallel depending on the mode. For standard mode (no LB), a 8.5kOhm is active, for LB@100Hz 11kOhm is added (i.e. 8k5||11k), for LB@120Hz another 33kOhm is added (i.e. 8k5||11k||33k). The LB resistors are activated by the (digital) LB signals coming from the controller board. So one way to reduce luminance would be to disconnect the LB signals.
The additional 33k at 120Hz only gives a marginal boost, which is interesting in so far as it tells us how delicate it might be to push the limits even further.
You may very well be the world's first person to do an intentional user-modification to a LightBoost monitor for the purpose of improving the LightBoost picture quality.Strobemaster's XL2411T info: http://display-corner.epfl.ch/index.php/BenQ_XL2411T
I finally got around to opening up my VG248QE. I hadn't popped open an LCD before, so I was a bit nervous, but it went fine. The driver/power supply board is slightly different than the XL2411T, but very very close. The resistors that are switched in for Lightboost are identical values. The color coding and function of the connections between the controller and driver/power supply boards are identical also.
Since I wasn't happy with the crappy black level in Lightboost mode, I considered increasing Lightboost resistor values, but decided it was overkill, so what I ended up doing was simply cutting the green and grey wires in the cable (the LB100-120hz current boost and LB120hz only additional boost). I soldered the grey wire ( for 33k LB resistor) on the driver to the green controller wire. That gives a modest current boost any time lightboost is enabled. The output will be slightly higher at 100hz if I ever use that refresh rate, but if so I'll just drop down one step on the LB setting to match outputs. I connected the driver's connector pin for the green (for the 11k LB resistor) wire to ground, to ensure it was disabled (unnecessary really). In my gaming/tv room that has subdued lighting, I'm currently at .12cd/m^2 minimum LCD output, and 89cd/m^2 max, that's with LB20 and Contrast 90. That's a contrast ratio of 740, which isn't bad at all. I've got plenty of room to increase the output if needed, but I like around 90cd/m^2. The best black level I could get before the mod was .17cd/m^2 (LB10), which wasn't all that "black". I think the LB black on my monitor might have been worse than what's normal. I made a custom LUT for CPKeeper, and the monitor really looks nice now.
Can you do me a favour and test the ToastyX lightboost.bin file to see if this fixes the problem?
I still have yet to update the LightBoost HOWTO to include some more information about alternatives other than the EDID override methods; but there's always been pros/cons with every approach of enabling LightBoost so I have to change the HOWTO carefully.
You may very well be the world's first person to do an intentional user-modification to a LightBoost monitor for the purpose of improving the LightBoost picture quality.
Black Levels:
BEFORE: .17cd/m^2
AFTER: .12cd/m^2
And getting 90cd/m^2 for LB20 is almost double the brightness of TFTCentral's LB20 measurement.
The contrast ratio of 740 is one of the best I've ever heard from a monitor running in LightBoost mode! Maybe I'll make the mod to my XL2411T, now that you've tried it.
I would have thought the hardware modification would be a "rising tide lifts all boats" -- brightening the LightBoost picture, but also brightening the blacks. Perhaps this is not the case. I didn't know that doing the hardware modification could bump your LightBoost contrast ratio from the 400's-500's to the 700's. Have you confirmed that this was definitely caused by the hardware modification, rather than any software-based calibration? You lose the contrast ratio when you remove the wire? Just want to make sure that the contrast ratio improvement was definitively improved by the hardware modification that you've made. Obviously the warranty is voided, but that's already the case for a de-matted VG248QE, anyway.
That's great to hear! That said, there is more crosstalk if you try to push these limits. The LightBoost trailing artifact can look like this or similar (either as a trailing faint sharp ghost, overdrive artifact, and/or a rough checkerboard pixel pattern), if you try to push a contrast of 90. It is much less than non-LightBoost mode, but this improves further if you back off on the contrast.I had about the same contrast ratio before doing the mod, it's from the high contrast setting. I know people tend to run contrast lower, like 65 or so, but I don't see a problem running it higher on the VG248QE. If the excess blue wasn't brought down by external calibration, I imagine I'd get clipping/crushing with contrast 90. I've run up to contrast 92 with no clipping/crushing of any of the RGB outputs.
The instructions are not consistent to all Vista/7/8 in both x32 and x64 versions; so there are slight differences. This seems to be a common gotcha of the current instructions.I just received my VG278HE, I started to follow the directions to enable lightboost and was immediately rejected. When I right click the inf to install it just says this inf cannot be installed by this method.
If I try to select the inf it just keeps saying the best driver is already installed.
The strobe length is controlled by the "LightBoost" setting. The name of the adjustment says "LightBoost" with an adjustment from OFF to MAX. If your LightBoost setting is missing, then you are not in LightBoost mode (you didn't successfully enable LightBoost). Does it say "3D Mode" when you bring up the ASUS menu?I cant figure out where in the OSD to mess with the strobe length on this VG278HE, does anyone know?
No kidding about poorer color, but there seems to be other things wrong with it that needs to be worked with, to make an accurate assessment of LightBoost benefits & tradeoffs.Just for initial impressions, this thing is nowhere near as good as the TN panel on my Samsung series 7 gamer. I am going to push it way back to deal with the high dot pitch, and the color also is not yet anywhere near as nice as my crossover Korean IPS.
Is this the PWM motion artifact? (If so, then LightBoost is likely disabled).I played one game for a bit and it was hard to tell as compared to my FW900, something was definitely off, seemed almost like things were a little jittery as well as I would get a weird feeling like parts of the screen were moving in opposite directions.
Eliminating the need for Control+T will also eliminate input lag, but first -- make sure LightBoost is enabled?I think it has some input lag I need to deal with. Maybe there is something I can change on it?