Anyone else bummed out that BF4 is coming out already?

Maybe, just maybe, if the game wasn't so COD-like, people would be forced to work as a team (seriously, vehicle health regen?)

And lack of voice chat *sigh*

Even in games with no health regeneration, and the most "PC game" features ever, people still generally don't work as a team. They don't ever really have to either, as the enemy team doesn't either. :D

Even without vehicle regen everyone would just play as engineer in tanks (which is what I do anyway, the health regen is crap and wont save you from serious damage or any kind of concentrated fire).

Then team chat, even in games which have it doesn't usually lead to teamwork. It mostly leads to people insulting each other and talking about stupid crap and making "noises". Also in 99.999% of "team" games most people use TS anyway, even in those with VoIP.
 
Also in 99.999% of "team" games most people use TS anyway, even in those with VoIP.

Only because VoIP implementation is shitty in 99.999% of games. There would be no reason to have to host a TS3 server and use TS3 if in-game voice chat was decent quality.

I thought the Steam voice chat worked pretty well in L4D/L4D2.
 
Only because VoIP implementation is shitty in 99.999% of games. There would be no reason to have to host a TS3 server and use TS3 if in-game voice chat was decent quality.

I thought the Steam voice chat worked pretty well in L4D/L4D2.

Origin has voice chat too, you could just use that in exactly the same way. But then, like Steam you'd need to have everyone friended (at which point TS is better as you can just hand out an IP instead of having a gazzilion people listed). :D
 
Funny how everybody now wants a return to BF2 considering the hate it received when it came out. How it mutilated BF so bad that it was no longer a BF game.
 
Funny how everybody now wants a return to BF2 considering the hate it received when it came out. How it mutilated BF so bad that it was no longer a BF game.

I've never seen any Hate for BF2.
 
Origin has voice chat too, you could just use that in exactly the same way. But then, like Steam you'd need to have everyone friended (at which point TS is better as you can just hand out an IP instead of having a gazzilion people listed). :D

Yeah...what it comes down to is that these games need to have Steam/TS3-quality VoIP integrated directly in the game. With broadband today there is no excuse for having low-quality VoIP. Or they could even make it like TS3 where you can choose quality vs. bandwidth if you had a really bad connection.
 
I've never seen any Hate for BF2.

The only thing I disliked about BF2 was how long it took to actually unlock weapons by ranking up. I eventually just gave up on most of them. That's a pretty minor thing, though. I never needed to have the extra weapons to have fun in the game.
 
Sould have branded it as an expansion pack. Drop the small DLC and do the expansion pack DLC route. Less segmenting that way.

They should have a done BFBC3 inbetween. I guess we just have to look at it like it is one if the BF2 booster packs.. except branded as an actual sequel.
 
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I laugh at some of the complaints people have that wouldn't exist if they played on Hardcore servers instead. Things like spotting and vehicle health regen
 
I laugh at some of the complaints people have that wouldn't exist if they played on Hardcore servers instead. Things like spotting and vehicle health regen

I learned that quickly. Way funner and it makes the engineer/medic actually useful.

I'm surprised no one has done an ammo regen. Once you're out for a certain gun for a certain time, you get replenished. Lol.

The maps did need ammo crates at bases and a repair pad, though. BF2 also did a good job of making any uber bombers require more than one person.
 
I laugh at some of the complaints people have that wouldn't exist if they played on Hardcore servers instead. Things like spotting and vehicle health regen

This isn't directed at you specifically, but I'm getting sick of hearing "if you don't play the game with X mode or X difficulty then of course it sucks". I'm sorry but that's inexcusable, and it's entirely the developer's fault if they are making game modes or difficulty levels that are not fun and do not represent the game as a whole. I shouldn't have to play a special mode just to get enjoyment out of their game.

No offense intended, just felt the need to rant. People have been talking about difficulty over in the Bioshock thread as well and it's just annoying.
 
Not sure how anyone can play BF3, all you do is walk around with massive bloom, fog, dust, motion blur, out of focus vision, shitty looking blue filters and lens flares 98% of the time blocking you from seeing shit.

I'll stick with CS and Quake.

really? Has not stopped me from accumulating 100k + kills....
 
I laugh at some of the complaints people have that wouldn't exist if they played on Hardcore servers instead. Things like spotting and vehicle health regen

Hardcore? Bah, hogwash.

Nothing but campers and people high on PCP.
 
This isn't directed at you specifically, but I'm getting sick of hearing "if you don't play the game with X mode or X difficulty then of course it sucks". I'm sorry but that's inexcusable, and it's entirely the developer's fault if they are making game modes or difficulty levels that are not fun and do not represent the game as a whole. I shouldn't have to play a special mode just to get enjoyment out of their game.

No offense intended, just felt the need to rant. People have been talking about difficulty over in the Bioshock thread as well and it's just annoying.

The developer is giving you options.

This isn't directed at you specifically either but why do people assume that their own personal preferences are somehow the correct way to do things? Hardcore vs. Normal mode and the game play mechanics are dependent on personal preference. The mechanics in normal mode may not be fun for you but might be for others. In this case you can choose which way to play depending on your own personal preferences. Would you instead prefer developers lock down games to one specific and limited play style only? Completely remove server side options?

I for example liked the vehicle warfare aspect of BF2. Should I have trashed the game and quit when they added infantry only mode? Should people who liked air warfare complained that the game included maps without aircraft?

Regarding regen vehicles in general I'm wondering if people actually remember what BF2 was like? Engineers in vehicles would have repair auras and supply crates would auto repair vehicles both of which auto repaired while in combat as opposed to out of combat in BF3. Two tanks with engineers would auto repair each other while in combat as opposed to in BF3 where the engineers have to actually exit exposing themselves to fire to repair or the tanks have to back out of combat.
 
The developer is giving you options.

This isn't directed at you specifically either but why do people assume that their own personal preferences are somehow the correct way to do things? Hardcore vs. Normal mode and the game play mechanics are dependent on personal preference. The mechanics in normal mode may not be fun for you but might be for others. In this case you can choose which way to play depending on your own personal preferences. Would you instead prefer developers lock down games to one specific and limited play style only? Completely remove server side options?

I understand that and I agree with you (in fact, people saying X is the "correct" way to play was one of my points, too). I guess my point is that people often excuse poor gameplay and difficulty design by saying "you should play X way to get the real experience".

BF3 might not be the best example, because sure, some of that stuff is personal preference, but there are a lot of games where, for instance, the difficulty level is just determined by how much damage you do or enemies do to cover up for shitty AI and mechanics because developers are too lazy to make the AI smarter or dumber based on difficulty level.
 
Origin has voice chat too, you could just use that in exactly the same way. But then, like Steam you'd need to have everyone friended (at which point TS is better as you can just hand out an IP instead of having a gazzilion people listed). :D

origin has a 100 person limit set to your freinds list also, ive been capped for awhile.
 
The game is full of extremely dumb design decisions. So, so dumb.

Infallible formula:

  1. Insert multitude of bad design choices to attract the lowest common denominator crowd.
  2. Rehash the game with minor differences, sorry, create a 'new' and improved game, and remove some of those bad design choices (but keep the truly bad ones).
  3. Watch as...
  • The lowest common denominator crowd drools over the 'new' awesome game
  • The rest cheer feeling like they've been heard (all the while overlooking the fact that the worst problems were not fixed)

Win-win.


DISCLAIMER: I am not saying this is the case with Battlefield 4. But it probably is.
 
This isn't directed at you specifically, but I'm getting sick of hearing "if you don't play the game with X mode or X difficulty then of course it sucks". I'm sorry but that's inexcusable, and it's entirely the developer's fault if they are making game modes or difficulty levels that are not fun and do not represent the game as a whole. I shouldn't have to play a special mode just to get enjoyment out of their game.
You don't have to, really. Difficulty levels have always been a "season to taste" component of games, which is what Hardcore mode is. Think of it as a collection of server-side configuration options. Better, in a way, though, because it's fairly easy to differentiate between regular and Hardcore servers.

You really can't please all the people all the time. They want to make the game more accessible, which is understandable given their development costs, but they also want to at least try to keep hardcore players happy. They're probably failing at that goal in a lot of ways, but that's what they're shooting for.

Om topic, the criticism about DICE releasing sequels too rapidly is justified. This is primarily a multiplayer-focused game, and it isn't good for customers to go tearing out the carpet every year with sequels. People start drifting away from the old and into the new, and that means players have to shell out more cash to keep up with the rest of the player base. EA isn't monetizing these games in a way that allows them to not hold to this schedule, though, and that's a mistake.
 
We knew EA was going to make this series the direct yearly rival of COD. No one here should be surprised. I'm all but certain they even stated that intent publicly more than once.
 
Even though I really enjoyed bf3, dlc, premium and now a new game so soon is insulting and nothing more then a money grab.

Honestly, all this does is remind me that ARMA3 is going to be that much more important to gamers.
 
We knew EA was going to make this series the direct yearly rival of COD. No one here should be surprised. I'm all but certain they even stated that intent publicly more than once.

I'm disappointed in a 2013 release also, but it's still on a two year cycle.
A game like this can't be developed yearly.

Even CODMW and BLOPS are on a two cycle, but released in intervals.

Honestly, all this does is remind me that ARMA3 is going to be that much more important to gamers.

I rather see a return of arena shooters than another modern shooter competitor. More realistic is less fun.
 
I rather see a return of arena shooters than another modern shooter competitor. More realistic is less fun.

Rise of the Triad re-make has you covered. That said, watching videos of that game makes me want a reemergence of arena shooters as well. New Unreal Tournament that is more like 2k4? Yes please. Or a new Quake...*drool*
 
Even though I really enjoyed bf3, dlc, premium and now a new game so soon is insulting and nothing more then a money grab.

Honestly, all this does is remind me that ARMA3 is going to be that much more important to gamers.

I would love it if someone made a Battlefield clone (combatfield - just to mock them?) mod for Arma3. Do it up like in BF42/BF2. The thing would probably kill.
 
I would love it if someone made a Battlefield clone (combatfield - just to mock them?) mod for Arma3. Do it up like in BF42/BF2. The thing would probably kill.

I don't understand what you mean. Weapons? Got most of them. Vehicles? Got em. Game types? Plenty of A2/3 missions that are basically the same as BF3's modes (capture & hold, TDM, etc.)

BF3 is just way more arcadey than ArmA 2/3 and the reason why people play ArmA 2/3 is because it's not arcadey. :p
 
I don't understand what you mean. Weapons? Got most of them. Vehicles? Got em. Game types? Plenty of A2/3 missions that are basically the same as BF3's modes (capture & hold, TDM, etc.)

BF3 is just way more arcadey than ArmA 2/3 and the reason why people play ArmA 2/3 is because it's not arcadey. :p

That's why I chose the engine. They'd just need to make some good maps, tweak the game down from super hardcore to fun arcade (think BF42 health/gameplay) mode and it'd be a blast. Does Arma3 have conquest/ticket multiplayer?

I understand some people like the hardcore milsim status of Arma. But I think the vast majority of players enjoyed the arcade-mix of the games prior to BF3 (before health/vehicle regens and the mix). Some of the Arma vehicles would need to be redone to reduce the number of operators.

Essentially. It'd be what BF3 should have been. Identical visioning without the totally idiotic ideas (filters, regens, EA, etc.). And most importantly, no client side hit detection.

Just thinking out loud.
 
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That's why I chose the engine. They'd just need to make some good maps, tweak the game down from super hardcore to fun arcade (think BF42 health/gameplay) mode and it'd be a blast. Does Arma3 have conquest/ticket multiplayer?

I understand some people like the hardcore milsim status of Arma. But I think the vast majority of players enjoyed the arcade-mix of the games prior to BF3 (before health/vehicle regens and the mix). Some of the Arma vehicles would need to be redone to reduce the number of operators.

Essentially. It'd be what BF3 should have been. Identical visioning without the totally idiotic ideas (filters, regens, EA, etc.). And most importantly, no client side hit detection.

Just thinking out loud.

I see. Could be fun, possibly.

I'm not sure about tickets but there is a game mode/mission (Insurgency I think?) where you take over regions and try to hold them. I'm sure a ticket system, if it hasn't already been done, would be possible.
 
I think the point of the OP original post, is when a game could last 2-4 years and all you ever bought was the original game.

HL is a great example because there was so many mods for that game that the game lasted until the source engine.

I know people are claiming well it's been 2 years.. I think the bigger point is has it been 2 years since you paid for something more then just BF3? to me for every developer, I always say.. Shouldn't of all these already been in the game? Why am I paying extra for slow developers? Yes I understand they need to make money, but Take all the map packs, roll them up into the main game. I know many people would would rather buy a feature fill full BF3 with all those maps/guns already in it at full price. Not 20-50 bucks for bf3 and then have to shell out more and more each couple of months to keep up with the scene.

And let's get some mod tools back, this lack of community addons is what really hurts games.
 
This 2 year cycle thing is crazy. I own several cod games and bf3 and I barely play them. But I keep buying them. Why? I have no idea. I'm expecting them to last like quake and half life with playability and mods. But it's just not there. I get sick of the gameplay.

As much as I'm in awe of the environments, the gfx, the entire atmosphere... they have taken away so much from the core gameplay of outgunning the other guys on the other team. There are so many random explosions, vehicles, etc competitive play is there but it isn't the same.
 
This 2 year cycle thing is crazy. I own several cod games and bf3 and I barely play them. But I keep buying them. Why? I have no idea. I'm expecting them to last like quake and half life with playability and mods. But it's just not there. I get sick of the gameplay.

As much as I'm in awe of the environments, the gfx, the entire atmosphere... they have taken away so much from the core gameplay of outgunning the other guys on the other team. There are so many random explosions, vehicles, etc competitive play is there but it isn't the same.

I'm not saying that BF3 is the perfect game. Not by a long shot. But, you guys pin this all down to just "gameplay" and don't take into account the fact that you guys are seasoned gamers and you guys have already done this/that, played this/that. The reason you guys have so many good memories of the games you loved is mostly because of nostalgia, and the fact that when those games came out, there really was nothing like it. The competition of games to choose from was low and it was much easier to be impressed by smaller but impressive for the time technological/gaming developments back in the day.

This is just my take on it, but it seems logical and sound to me. A lot of people say "why can't it be this game but with improved graphics", etc, and to that, I say if you take a lot of those games you loved so much and re-released them with new graphics, they wouldn't be as great as you thought they'd be and i'm willing to bet that if you had erased the memory of playing those games and they played the new version, people would have plenty to bitch about them. You just like to think you wouldn't.
 
I've never seen any Hate for BF2.

there were tons of hate for bf2. remember dolphin diving? remember the terrible server browser? CTD problems. game had horrible hit detection, bf3 really improved on that at least.
 
There was other Battlefields between that (ignoring expansion packs)!

2002 - Battlefield 1942
2004 - Battlefield Vietnam (2 years)
2005 - Battlefield 2 (1 Year)
2006 - Battlefield 2142 (1 year) not a successor, different 'genre'

2008 - Battlefield: Bad Company (2 years) CONSOLE
2009 - Battlefield 1943 (1 year) CONSOLE
2010 - Battlefield: Bad Company 2 (1 year)
2011 - Battlefield 3 (1 year)
2013 - Battlefield 4 (2 years)

So between 3 and 4 is one of the longer gaps. :D

Problem is your list is TOTALLY AMBIGUOUS because of jumping platforms. BF2 players waited 5 years for Badcompany 2 to be a worthy succesor (2142 was a distraction we all played then went back to BF2)
 
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there were tons of hate for bf2. remember dolphin diving? remember the terrible server browser? CTD problems. game had horrible hit detection, bf3 really improved on that at least.

absolutly correct, was a love/hate relationship and we cursed the hell outa EA. Remember commander hacks?? Clipping in Karkand??
 
Problem is your list is TOTALLY AMBIGUOUS because of jumping platforms. BF2 players waited 5 years for Badcompany 2 to be a worthy succesor (2142 was a distraction we all played then went back to BF2)

Yeah, as far as I'm concerned the last true Battlefield game was BF2.
 
Stop the bitching you bunch of women.

If you don't like the direction the game is going, don't buy it. All i see anymore is bitching and crying. The game has still very little details yet you all are menstruating all over this game. Stop gaming, move to console, or just shut up.
 
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Stop the bitching you bunch of women.

If you don't like the direction the game is going, don't buy it. All i see anymore is bitching and crying. The game has still very little details yet you all are menstruating all over this game. Stop gaming, move to console, or just shut up.

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