Battlefield 3 General Discussion Thread

There are several people using a variety of cheats. I have reported 3 people so far and 2 no longer exist and I have not checked on the 3rd yet.

If you think someone is cheating, pay close attention, if there is randomness to their actions, reacting instead of anticipating, they are probably just good.

If they seem to know what is coming before it happens, like picking a specific spot and waiting a few beats before someone turns a corner, and does it consistently. Something is probably up.
 
Anyone else in love with the PKP? Feels to me that its the best MG in terms of firepower, recoil, and fire rate.

The fact that they have suppressors for MGs is pretty annoying, and for the love of God get rid of fucking flashlights and laser sights, has to be the most annoying part of this game.

Still love playing Metro!

I wish. I was excited to unlock it but it feels like balls compared to the M249. Even though it's firing a heavy round and a bigger cartridge, it's a fuckhuge big lump of metal and it should not even have half the muzzle climb it does. I can accept a big spread, that would make sense. But it stitches a vertical line worse than any other weapon, most of them a third of the weight.

this, I hate the PKP

Has anyone heard of an official eyefinity fix yet? Everytime I try it I get booted back to windows, or the hud is all jacked, I can't click anything, etc

I heard 11.9 + cap4 works well but my active adapter broke.....

There isn't even a patch for all the obvious bugs yet...I wouldn't count on it anytime soon...

this week sometime is the first client patch I beleive(second patch if you count day 1 patch)

there have been like 8 server side patches so far bitching about support is semi-unwarranted
 
this week sometime is the first client patch I beleive(second patch if you count day 1 patch)

Can you tell me where you're finding this news? I'm not doubting your post, but I'm following their news on Battlelog and other game sites and I haven't seen boo about client patches.
 
There are several people using a variety of cheats. I have reported 3 people so far and 2 no longer exist and I have not checked on the 3rd yet.

If you think someone is cheating, pay close attention, if there is randomness to their actions, reacting instead of anticipating, they are probably just good.

If they seem to know what is coming before it happens, like picking a specific spot and waiting a few beats before someone turns a corner, and does it consistently. Something is probably up.
I ran into several cheaters over the weekend. How do we report them?
 
how are you guys confirming they're cheating? can players be spec'd in BF3?
 
how are you guys confirming they're cheating? can players be spec'd in BF3?
no confirmation, but the guys I ran into had 47-3 k/d ratios, repeated headshots and 1 hit kills from across the map, and knew where I was hiding, even in places where I was impossible to see from their angle.
 
Go in battlelog and search for the player and report them.
This is the first BF game I've played online since 1942 iirc, so I'm still trying to get the hang of this battlelog business.

thanks.
 
Paranoia about cheating is probably worse than the cheating itself.
 
Can you tell me where you're finding this news? I'm not doubting your post, but I'm following their news on Battlelog and other game sites and I haven't seen boo about client patches.

twitter. they were talking about it last week before the holiday, cleint side patch is coming for PC. PS3 and XBL have to go through longer cert process
 
I wish this one guy was cheating last night he killed me 7 times in a row, but I'm pretty sure he just had a good combination of luck and skill that night as his stats weren't out of the standard deviation.

I haven't really noticed any cheating but some easy data mining on the part of ether EA or Orgin should be able to find cheaters far faster than people reporting them.
 
Editing this: I just joined a 64 player server with 2 clearly obvious hackers. My first time ever running into such players.

Map begins and within 2 minutes each player has 10+ kills from across the map using various assault rifles. During the kill cam you'd see the guy doing 180 degree spin headshots killing people hundreds of yards away every direction... lol I can't believe people pay $60 for a game only to get themselves banned with stupidity.
 
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I was able to fix a bug with my Gigabyte GTX 560 ti standard overclock where it would freeze every 15 mins or so in the game ...

After searching everywhere I finally figured out I just had to put the core clock to 822 rather than the factory default 900. I've also heard that raising the voltage to 1.65V helps .. of course you need MSI afterburner for that... but I just decided to go the safe route.

Just thought I'd post this in case anyone has the same issue.
 
how are you guys confirming they're cheating? can players be spec'd in BF3?

Some people are incredibly blatant. One guy I saw recently was headshotting everyone who came in line of sight from any distance on Metro conquest, you'd see half a dozen kills stream up all at the same time from this guy on people who were all at different spots. He went 214/5 or something. On kill-cam you could watch him snap around while firing his PDW full-auto and kill 3-5 more people with headshots. There are a lot of really good players in this game, but he was simply a hacker, no question whatsoever. The only time I'll accuse someone is if they're blatant, and this guy was as blatant as it gets.
 
twitter. they were talking about it last week before the holiday, cleint side patch is coming for PC. PS3 and XBL have to go through longer cert process

Stink - I was hoping you wouldn't say Twitter. lol

I won't do it! I won't! :D
 
Paranoia about cheating is probably worse than the cheating itself.

that's my take on it. when i played MW2 i looked into just how intricate the cheats could get. it ruined the game for me. once you see how subtle some of these cheats are you start to question everyone that kills you. becoming paranoid about cheaters is a very effective way to sap the fun out of a game.

Some people are incredibly blatant. One guy I saw recently was headshotting everyone who came in line of sight from any distance on Metro conquest, you'd see half a dozen kills stream up all at the same time from this guy on people who were all at different spots. He went 214/5 or something. On kill-cam you could watch him snap around while firing his PDW full-auto and kill 3-5 more people with headshots. There are a lot of really good players in this game, but he was simply a hacker, no question whatsoever. The only time I'll accuse someone is if they're blatant, and this guy was as blatant as it gets.

yeah i understand the scenario you're talking about. my question was directed at the not-so-blatant cheater accusations. i've been accused twice, both times i was running something like 12 kills and 9 deaths. i'm an average player at best. there's some very fragile egos out there in virtual gaming land.
 
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holy crap man, what do you want them to do? nerf everything??? I agree that the RPG is a LITTLE overpowered, BUT IT'S A FKN GD ROCKET - IT WILL KILL YOU FFS. And the M320 grenades are fine - in fact, probably underpowered.

"Nerf everything"?? Uhh...there are how many weapons, and I say they should nerf 2 or 3 and suddenly that's "everything"? :rolleyes:

M320 grenades might be fine, but you should get like, 2 or 3 at the most with no refilling. Same with the RPG for that matter. The fact that you can get like 9 RPG rounds with refill at ammo kits is just absurd. I mean you get ONE grenade...why should you get 9 RPGs?
 
"Nerf everything"?? Uhh...there are how many weapons, and I say they should nerf 2 or 3 and suddenly that's "everything"? :rolleyes:

M320 grenades might be fine, but you should get like, 2 or 3 at the most with no refilling. Same with the RPG for that matter. The fact that you can get like 9 RPG rounds with refill at ammo kits is just absurd. I mean you get ONE grenade...why should you get 9 RPGs?

I agree with the RPG's. Carry 2 at the most. Grenades, you should be allowed 3-4. Same with 40mm rounds. They're not large nor heavy. 40mm HEDP rounds are about half the weight of a standard M67.
 
So I finally broke down and bought BF3 this weekend after having played the hell out of the beta.

I can see why this game isn't as popular as MW3 or something like that. The learning curve in this game is pretty steep. I was pulling 5-1 ratios in beta pretty frequently and still arming/defusing frequently.

I got straight owned most of the first day. Learning the choke points, patterns, etc on such huge maps really is kind of tough. Cover, movement, and spotting is hard when you've got massive maps like this. I'm not accustomed to the wide open environments. I still don't have any of the non Metro maps down yet.

I consider myself a pretty hardcore gamer and pretty good at these kind of games. I feel bad for more casual people. I guess it would be different on a console. I only play recon, so that probably hurt me starting out with those damn semi-auto snipers.

Anyway, enjoying it now. My k/d ratio and other stats are probably permanently ruined on my stats page from the frist day. Along with trying to learn to fly jets... and getting less than 10 kills in several hours.
 
The problem with having less RPG rounds is how freakin' quick the engis can repair now. Even with a 2nd engi next to me launching rounds, the survivability of the tanks can be insane right now.
 
M320 grenades might be fine, but you should get like, 2 or 3 at the most with no refilling. Same with the RPG for that matter. The fact that you can get like 9 RPG rounds with refill at ammo kits is just absurd. I mean you get ONE grenade...why should you get 9 RPGs?

So anti-armor weapons shouldn't get refills? How does that make sense considering armor repairs automatically as long as it's above 50% health?

Some people just want everyone else to play their way, so while they'll see no problem with being able to stand on an ammo box and get an infinite amount of ammo for their rifle, as soon as someone does the same thing with an RPG it "doesn't make sense".
 
So anti-armor weapons shouldn't get refills? How does that make sense considering armor repairs automatically as long as it's above 50% health?

Some people just want everyone else to play their way, so while they'll see no problem with being able to stand on an ammo box and get an infinite amount of ammo for their rifle, as soon as someone does the same thing with an RPG it "doesn't make sense".

Then they need to be nerfed for splash damage against infantry. It's one or the other, man. Both is just overpowered and it needs to be fixed.

And rifles don't have ridiculous splash damage, so there goes your comparison.

The problem with having less RPG rounds is how freakin' quick the engis can repair now. Even with a 2nd engi next to me launching rounds, the survivability of the tanks can be insane right now.

I agree with that, but they should just make repairing slower, not give you more RPG rounds. It's a balance issue all around that needs to be looked at.
 
Meh, the RPG is no big deal. I'm guessing you guys are playing alot on Metro? The server I play at removed that map because it's just a giant spam fest in the middle.
 
Meh, the RPG is no big deal. I'm guessing you guys are playing alot on Metro? The server I play at removed that map because it's just a giant spam fest in the middle.

THIS! Playing metro is a rocket spam fest. There's a few metro servers that ban for RPG/M320 use though, and make metro a much more awesome map.
 
THIS! Playing metro is a rocket spam fest. There's a few metro servers that ban for RPG/M320 use though, and make metro a much more awesome map.

Metro is where I was able to unlock smoke on the 320 quick...I find that map hilarious with all the rockets and 'splosions flying everywhere!
 
Meh, the RPG is no big deal. I'm guessing you guys are playing alot on Metro? The server I play at removed that map because it's just a giant spam fest in the middle.

THIS! Playing metro is a rocket spam fest. There's a few metro servers that ban for RPG/M320 use though, and make metro a much more awesome map.

Metro conquest is a clusterfuck and not fun, whether you're on the winning team or the losing team. i still like Metro rush through. my only 'gripe' about it is that once the attackers get to the last set of mcomm's it's a guaranteed win for them. i've never seen the defenders make a final stand there, it's just too difficult to defend. that's a small complaint in the grand scheme of things.
 
And rifles don't have ridiculous splash damage, so there goes your comparison.

Rockets are all an engineer has to handle armor with, if they couldn't refill their rockets it would make about as much sense as any other class not being able to refill their bullets. The comparison has nothing to do with damage potential and everything to do with a class being forced to suicide because they ran out of ammo.

If you want the splash damage nerfed, fine, say that, but suggesting that you shouldn't be able to refill rockets is just nonsense. Regardless I would say it's the map design, not the balance of the RPG and its splash damage, that causes problems with rockets against infantry.
 
How do you prove it either way, though?

I don't really think you can....that's the problem... that dude could be a hacker or just in the wrong server at the wrong time....no one but him will ever know....

But I do know with my stats, Ill never be accused of cheating..:)
 
I see these bastards all the time. That is definitely flavor of the month as it is super cheese. Take one of the most overpowered weapons and put on a ridiculous scope.

I see guys doing that all the time acting like they are good. TWO bullets from one of these overpowered LMGs kills you on a hard core server. Not to mention they just spray you through all cover with that lame "Scope". I really hate the support class the most and I always aim for them in a group first. Because they look stupid and secondly they have the cheapest weapons and usually the dirt bags with LMGs, IRNV and mortars.

I have to question the wisdom of the developers who decided it made sense to put a scope like that on a LMG. Give NVGs as an overall unlock and let IRNV scopes be reserved for very special things. I still think using the NV scopes should damage your "vision" if you use it too much, and there should be significant bloom effects if there's bright light sources. Using it outdoors like on Capsian would be completely pointless.
 
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I really want sniper rifles to be just like LMG's, you should have to be prone in order to be accurate, watching snipers running back and forth sniping is just stupid. I also hope they nerf the foregrip on the LMG.
 
no confirmation, but the guys I ran into had 47-3 k/d ratios, repeated headshots and 1 hit kills from across the map, and knew where I was hiding, even in places where I was impossible to see from their angle.

47-3 is enough to be considered cheating? With people like you no wonder I get called a hacker daily. If the player gets 47 kills of course there will be a decent amount of headshots. This game is so easy to score headshots on it isn't even funny. Oh, and you were probably exposed by the IRNV scope.
 
Then they need to be nerfed for splash damage against infantry. It's one or the other, man. Both is just overpowered and it needs to be fixed.
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Even the smaller fragmentation round (which isn't what seems to be modeled in the game) has more explosive than an M67, so it stands to reason that the splash damage would be higher (and I'm not sure that it is higher). The anti-tank round has three times the explosive of a grenade, so even though it is a shaped charge, it still probably has a pretty good splash range. I wouldn't want to be in a room when one came rocketing through the window.
 
47-3 is enough to be considered cheating? With people like you no wonder I get called a hacker daily. If the player gets 47 kills of course there will be a decent amount of headshots. This game is so easy to score headshots on it isn't even funny. Oh, and you were probably exposed by the IRNV scope.

That's why they need someone mining the players stats. 1 game of 47-3 doesn't scream out cheating. But 10+ games of similar scores does sounds a bit fishy. Even if he isn't cheating he is likely over utilizing something in the game that the developers should look at either fixing or making less powerful.
 
are any of you playing through the co-op missions? i decided to give them a whirl yesterday...holy hell they're fun.
 
Strange issue, not sure anyone else has had this problem...

Whenever I kill someone often the game will pause, as in I can't move for a split second (keyboard movement keys don't register). It seems to related to the kill ticker at the bottom of the screen. Very annoying especially in the middle of a fire-fight.

Not sure what else to try, tried Googling it but came up blank.

I had a lot of these hitches and the occasional lock-up where I would be completely paused for about 5 seconds two or three times a round. Disabling AA fixed it for me.
 
Even the smaller fragmentation round (which isn't what seems to be modeled in the game) has more explosive than an M67, so it stands to reason that the splash damage would be higher (and I'm not sure that it is higher). The anti-tank round has three times the explosive of a grenade, so even though it is a shaped charge, it still probably has a pretty good splash range. I wouldn't want to be in a room when one came rocketing through the window.

Except in reality it doesn't. It's a shaped charge which projects a molten copper jet directly into armor. There really is no "splash damage". Maybe if it hit you or hit like a foot away from you, but otherwise there's not going to be any real explosive damage.

The problem currently is that someone can shoot a rocket at the corner of something you are using for cover (as in, not directly hit you) and still kill you. That should not happen.

I can't remember what BF2 was like, but in BF1942 you couldn't get killed by an AT rocket unless it hit you directly. That's a lot closer to reality than what is in BF3.
 
The only time I really have issues with RPGs/SMAW is on that map with the long hallway in the middle (god what a cluster). It, like the middle of Metro, is a RPG/320 spam fest. So, I just don't even bother going up the middle and always go around. When Metro loads I generally just disconnect, though yesterday I stuck with a round as US and we actually pushed them into their spawn, which was a 1st for me.

Has anyone tried the anti-flak perk to see if it helps?

I've tried the co-op missions a few times, but have never made it past the 2nd one with the heli. The game decides I should be the pilot and I suck at it (I've always been a ground pounder). I made it pretty close to the end (I think) but got shot down.
 
I've tried the co-op missions a few times, but have never made it past the 2nd one with the heli. The game decides I should be the pilot and I suck at it (I've always been a ground pounder). I made it pretty close to the end (I think) but got shot down.

yeah i wish they'd let you choose which player is the pilot. i like playing a little of both but i just about always get stuck as gunner.
 
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