I'm running a 5870 2GB (Sys in Sig), and the game runs like shit at 3518x1920 + Extreme
You are, or rather your video card is rendering more than 3 times as many pixels, its a pretty steep comparison though your card is faster.
Follow along with the video below to see how to install our site as a web app on your home screen.
Note: This feature may not be available in some browsers.
I'm running a 5870 2GB (Sys in Sig), and the game runs like shit at 3518x1920 + Extreme
I'm still plagued by strange skipping around using mouselook...yet playing with a pad is as smooth as silk.
I bought Crysis 2 to test if my 2.5+ year old system can still handle it.
I'm still plagued by strange skipping around using mouselook...yet playing with a pad is as smooth as silk.
5870 came out in Sept 2009. that's less than 1.5+ years old
But Crysis 2 doesn't really push the boundaries too much either. I'd like to see a game that makes upgrading my hardware compelling again. Crysis wasn't that game. I didn't upgrade for it. I upgraded it then always tried to see if Crysis ran well on it but I wasn't that concerned about the game itself because it wasn't that good. Honestly I haven't really played anything worth upgrading for in years.
So yeah the true hardcore among us are going to turn our nose up at these companies releasing mediocrity on to the masses. because we have truly been there done that and done it again .
what we really want is to be truly dazzled by new technology and new game engines that actually push the envelope of gaming beyond whats already been achieved .
Hell we have the new technology but where is the game engines that take advantage of it ? unfortunately the engineers are probably to busy trying to fit what should be a 5 gigabyte game into 512 megabytes. so yeah console are ruining gaming because it severely limiting the amount of creative minds from working on grand projects and instead has them playing mind games like how many clowns can fit into a yugo and still go. this very puzzle has probably set a large percentage of our software engineers back 20 years.
I had no idea blind people could post on these forums.
Play Metro 2033 in DX9 mode. Then play it in DX11 mode. Get back to me if you don't see any visual changes. Or is it because you are speaking out of your ass?
EDIT: reference for differences/comparisons
Source: http://forums.extremeoverclocking.com/showthread.php?p=3662742
Some pictures showing the differences in tesselation:
DX9:
DX11:
Honestly I haven't really played anything worth upgrading for in years.
It's still a relatively new feature. Crysis 2 could take significant advantage of D3D11's tesselation features for landscape and water displacement, and the performance speedups there could be incredibly significant. Of course it's hard to take advantage of those features when you don't actually bother implementing a D3D11 path.A game obviously needs to draw on multiple resources from a computer, and that demo is focusing on tesselation. In real world applications tesselation has been a bust.
I hate to break it to you, but a lot of "dumbing down" is not because of consoles, it's generational.
I've gamed on consoles since the NES, arcades since the golden capcom and neo-geo era, and PC's since Wolf3D.
The truth, all platforms are getting dumbed the fuck down at the same rate. This is not caused by any particular platform. It's a universal trend wherever you look and "old school' or "hardcore" gamers, regardless of platform are universally pissed.
So how is it different from Crysis 1? Is it even fun? Looks heavily scripted to me like an arcade shooter.
It's funny to me that so many people are complaining about Crysis 2 being shit when the first game was actually... shit. Sure it was a nice PC stress test, but the gameplay was boring as hell.
I'll admit, I didn't play a whole lot of the original crysis (up to the part with the hovercraft on ice), but from what I did, it was pretty much a straightforward rails shooter.
I thought the original crysis was pretty good although lacking in story. I thought crysis warhead actually did a pretty good job with characterization of Psycho and was on one of the better FPSs I've played in a while.
Agreed.
I loved Crysis until the aliens showed up. Then that game design went to pot pretty quick for the most part and it just feels like to me that this game so far continues on THAT front: More on rails, a lot less freedom, and so forth.
I'm a bit past the area in that 5 minute video that other forumer put up, which I think really does tell the tale, and what I'm playing is a very polished and nice "typical console FPS" with graphics better than what the consoles can do. No more. No less.
I know better than to fall for any hype machine, but I seem to recall one of the many things hyped was that the battle was going to go "more vertical" (direct quote) as well. Anyone else remember that?
This implied to me at least that I should have had the freedom to not only do all the things on the ground and get lost in that city but I should also be able to scale buildings to a point and see what trouble I could get into there. Think of basically a first person Just Cause 2 and I guess that's sort of what I expected to see here.
This thing's way more on rails than part 1 was before the aliens showed up. No question about it.
I always know to have hopes conditioned downwards a bit with a lot of these games when they're developed for the consoles in mind first but let's take a recent example of a game that was on the PC and the consoles that kicked ass on the PC: Just Cause 2. Gorgeous, fun, tons of freedom.
However that game development was handled: That's the way a multiplatform title should be. The PC version of that game maxed out kicks the holy hell out of its console bretheren by leagues although it's a hell of great game no matter which platform you get it on.
That's the way it should have been for this. Just Cause 2 shows you how it can be and should be done.
Crytek really doesn't have any excuses here for the shortcuts they took considering their own pedigree coming off that first game.
I like Crysis 2 on its own merits. It's a good game. It should have been a great game and more than what it is.
My two cents.
I finally got to try this game on my rig. LEt me tell you that in eyefnity the game looks pretty damn impressive. My single 6950 can't get above 30fps on extreme settings @ 5760X1080.
I switched it to a single 1080p monitor and it looks pretty bad. What is the default FOV set to in this game? On a single monitor it felt like you couldn't see anything. Either way I played about 30min, got bored and switched back over to Rift.
I'm playing on a 24" monitor and the default FOV is 55 (vertical). I tried 75 and 90 (I liked 90 the most), but like I said in an earlier post, there's camera clipping issues with high FOV. Do you have that problem with your FOV in Eyefinity?
After the aliens showed up, the game just felt rushed and far too linear.
Huh? That might be your personal opinion.. but the majority, including me see the entire opposite..
Not mention in Crysis 2 everything is made with low resolution texture and minimum polygon usage.
Tree's and other object are horrible compare to the first game...
Shader, shadows, DX10 motion blur, smokes, particle effects, water effect.. All of them are better in Crysis 1.. No idea where you see how its better than Crysis 2..
After all, it doesn't matter if the second half of the game is the greatest thing in history, if no one is willing to play through until that point in time.
I think it's better to play this game with a PS3 on your couch.
You can do this on a PC as well.
I'll try it, really, probably would enjoy it more. Typically use my 360 pad for racing games but Crysis 2 seems appropriate.