The firefights play out largely the same as Crysis 1. You go point to point and have to deal with these "enocounters" in the way you see fit. It isn't as open as Crysis 1, but even the first lost most of that open feel in the 2nd half of the game.
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The firefights play out largely the same as Crysis 1. You go point to point and have to deal with these "enocounters" in the way you see fit. It isn't as open as Crysis 1, but even the first lost most of that open feel in the 2nd half of the game.
there are also different paths and routes you can take to these 'firefights' but it doesn't have the same open world feel as the jungles of the first game...things seem much more linear even though there is a fair amount of choice in how you get from point A to point B (sneak on the rooftops, in the sewers, stealth vs kamikaze style etc)
yes I'm grasping for something to actually like about the game
What about the fact it does not appear to crash, delete save points, and stutter when you play it. Look how many patches it took for BLOPS to play well even on SP for so many people. There was a lot of polish that went into this game, even though its not the game people were expecting. Other than waiting for a crossfire profile to be released, it does play flawlessly for me so far, like it or not. The only other game that has played this well has been DS2. Everything else has been pretty bumpy for the first month or two, until several major patches were released.
Works fine with the NVidia SLI profile you can download on their site.
OK I'll give you that the game does not crash or delete save points but there are definitely some bugs that need to be fixed...the game constantly breaks my 'Melee' key button after I die and the last checkpoint restarts...I have to shut down the game completely and restart to get the 'Melee' key to work again...so no, the game is not 100% polished and definitely needs a patch or 2 or 3
I don't get why everyone think a dx11 patch for this game will be some massive saviour, most games with dx11 support have near fuck all difference from dx10 for the most part (to put it bluntly). Its mainly tacked on shit just so they can blab about "supporting" dx11.
I did read a few months back that nvidia supposodly tossed a few bags of cash cryteks way for dx11 support, so who knows =/
Kyle,
What do you think about this rumor: http://www.zdnet.com/blog/btl/exclu...en-xbox-release/46247?tag=mantle_skin;content
We may have to put up with this crap for several more years.
For those looking down the track and listing Dues Ex as something to look forwards to as hardware pushing, forget it. Everything I've seen for it so far says console more than crysis. Gameplay will be the only uptick of that.
The GotY IMO will come down to BF3 and TES:V Skyrim. Batman gets an honourable mention of course, but it will likely be more of the same from Asylum. Not a b ad thing, just no longer the revolutionary bit of game it was to start with.
About Cevat Yerli, I thought Bill Roeper made an astute observation while his company was fading away into insolvency - namely, that at times he was frustrated that he alone became associated with Hellgate London, when in reality a program with a budget of that size is the result of dozens of people throwing in ideas and trying their best to get the thing to work. He said that when a game succeeds, the lead designer gets way, way, way too much credit - a game is never the creation of just one person.
Just wanted to note, I have a single 460 1gb and I'm running 19x12 with Extreme and I'm not having any issues and the framerate is extremely smooth.
Okay, I just spent another hour and a half on this - and I'm totally blown away by it... I mean, every second of it.
I just don't see what you guys are seeing. Graphically, this is the most impressive game I've ever seen. I can hardly believe that it's running as smoothly as it is.
The last time I was this blown away by a game, that didn't blow other people away, was when Delphine Software released a game called Fade To Black. This was in the pre-internet days, and I spent seven days just mesmerized by Delphine's game. I thought it was one of the best titles I had played to date, and was shocked when I later read the print reviews, which were less than favorable.
I guess every now and then you get games like this - games that you're just blown away by, which other people actually hate. I can see myself playing this thing three or four times, easily.
I'm going back to it now.
Looking around the web I'm happy to see that the reception of this game overall doesn't appear NEARLY as negative as it is here. And this game just works better with 3D Surround than any other I've tried. There are some clipping issues I've seen when taking cover close to an object on the periphery but other than that not much else. Very little ghosting and crosstalk thus far and great performance, over 50 FPS.
Let me start off by saying that I am an exclusive PC gamer. And I too feel a bit cheated by the consolization of C2 and the promises of DX11 at launch as well as all of the other things missing from the past games in it's consolization. But it is still a great game (single player anyway)!
While I understand where Kyle is coming from I do think he is way off base compared to most PC gamers. I for one am glad I can play the game on max settings @ 1920x1200 with my GTX580 now and not 2 years from now.
Most of us are not as fortunate to have the level of hardware available to us as Kyle does. He has been spoiled by this. Not at fault... just saying.
IMO C2 is a VERY GOOD game in every way but we PC gamers are faced with the fact that good PC games are becoming harder and harder to find. Because of this buying C2 was a no brainer for me and I'm glad I did!
While some may feel buying C2 is a waste of $60. I see it differently. I see it as it just saved me $500.00! Now I don't have to buy another GTX 580 to enjoy the game. I can enjoy it now and I am!
I'm running a 5870 2GB (Sys in Sig), and the game runs like shit at 3518x1920 + Extreme
a few levels in and I gotta admit the game is actually not that bad...it's biggest issue is the comparisons to the first game...if there never was a Crysis 1 then this game would be getting a lot more love...this is not the greatest game by any means but it's definitely fun and not as bad as you might have heard...the graphics do not match the first game but in certain parts the detail is stunning...the early level where you first encounter the aliens in this tunnel filled with water looks great...the water looks absolutely breathtaking
but then other parts look less detailed...the textures of the buildings look like crap...but if you can get past the graphics comparison to Crysis 1 then you can find a lot to like
this a screenie I took of the water...doesn't look as good as in-game but I was impressed
Couldn't agree more. Sorry for all the people that need a system of a few thousands of dollars pushed to the max to say a PC game is great.
To be brutally honest, Kyle is right.
When Quake came out, you needed a top of the line PC unless you wanted to play it at 320x240 (I wonder how many people are old enough to remember that resolution).
When Unreal came out, you needed a high end PC just to exceed 30 FPS. I don't even remember if Voodoo2 cards were out yet. If you got 30 FPS in Unreal, you were doing very well.
Quake 3 (King of DM) needed a high end video card unless you wanted to run around with low details to be competitive in multiplayer.
Far Cry needed a high end PC, and delivered the biggest graphics "wow" boost of any game since 1997's Unreal.
Crysis needed a high end PC and was the first game to TRULY make things look "Real". Unlike Far Cry, which used plasticy textures and grass that didn't really mesh with the ground well, Crysis looked TRULY believable, and to this day, nothing has really exceeded its *ENVIRONMENT* landscape detail. (Not talking about player models/objects).
Crysis to Crysis 2 is NOTHING like the quantum jump Far Cry to Crysis was, and the same length of time passed between each game...
Yea.... I'm with you on this one. I've been playing PC games since 1979 and love almost every genre out there. Played just about everything from mindless FPS's like Doom to 600-page manual monsters like Falcon 4.0 and the new DCS A-10. I think I have a pretty good gauge of what looks good and what doesn't.... subjective as this measurement obviously is. As a disclaimer, I'm playing this in 3D Vision.... and the stereoscopic implementation is off the charts great so that might be coloring my viewpoint of the graphics somewhat.
I'm sorry to disagree, but this game looks better than anything I've seen on the PC. Does it push PC hardware to the limit like Crysis did? Absolutely not. But so what? I'd love to complain from here to tomorrow about how only a VERY few games support my triple-head gaming setup. However.... the truth is, I make up about 1% of the PC market.... so as a business owner, I get the issue of allocating limited resources.
Truth is, the percentage of PC owners who could run a DX11 game are around 5%. So if I'm a business owner, that's gonna be a secondary priority to me. If they patch it up, bonus! They've just allocated resources to a tiny percentage of users.
Gameplay? As stated above, debatable IMHO whether better, same or worse than Crysis/Warhead. Warhead was good in my opinion.... original not as much. HL2 stills rules for me in this genre... although I have to say I enjoyed Metro 2032 immensely as well as both Bioshocks. My point being, however, that it does *not* "suck a flacid penis." Homefront???? THAT sucks a flacid penis. I want my money back on that piece of shit.
^^^Doesn't advanced settings allow people with average hardware tweak the game to increase performance?
I wasn't gaming on PC that far back so I can't relate, but in the case of Crysis where options were present for people to tweak the game to make it playable, people still cranked up the settings and complained it run poorly. Those people with average hardware were not satisfied with gamer settings at 30fps, they wanted to run Crysis on Very High with the big shots. Crysis 2 takes away the ability of tweaking settings and satisfying the owners of average hardware. But, they sacrificed the high end users in the process. It's possible to have both mid-range and high-end performance but it probably wasn't profitable for Crytek. Advanced settings allow people to freely tweak their own experience, if average hardware owners complain about their hardware choking on all settings set to Extreme, tone it down, no one is forcing them to choke their PC. It's easier to put to rest "Can it run Crysis" by offering three graphic settings, from the guy gaming on his laptop to the person with SLI/CF configs, everyones feels equal now, meh.
They could have put in a Low/Medium/High/Max preset with a custom option that allows tweaking individual graphics effects like in Crysis 1 / Crysis Warhead. They didn't.
PGHammer: True about Valve. I beg to differ on you lumping Crytek inside that same group.
Crytek promised DX11 effects, graphics tweaking similar to Crysis 1, next-gen visuals on PC. We got none of that. Valve and broken promises? Announcing release dates for anything with Gordon Freeman in it. Crytek's crime is worse.
Valve offers awesome gameplay. HL2 introduced the power of Havok physics with the Gravity Gun. The only game before that with amazing physics was Painkiller, and that was all limited to pinning enemies on walls with stakes and other ragdoll effects. TeamFortress 2 and L4D had good multiplayer gameplay. Crysis 2 FWIH is another case of 'pay more for lesser sequel' in that department, similar to how MW2's multiplayer is utter 0/10 trash compared to its predecessor and yet costs more.
Absolutely untrue.
If you spend time (as a developer) tweaking the game for the high end (and that's PC-exclusive game development), that takes away from the middle, let alone the budget range. (Valve went for the midrange with Half-Life, the original Team Fortress, and has remained there pretty much since. How much respect have they gotten *from the PC gaming sites* for that deliberate move?) In fact, other than Valve, I don't know of even *one* developer that has done an FPS that actually looks decent at the midrange (until Crysis 2).
The last developer that even got close (the original Gears of War) got whacked so badly that they haven't done a PC game since.
It's been *high-end this/that* in the PC gaming space - if you don't cater to less than ten percent of the PC gaming market (and a smaller percentage of the entire PC hardware market), you will get nearly eaten alive. (Even Valve hasn't escaped unscathed.)
Most games look like crap (and worse, run like crap) on even midrange hardware with midrange settings - and the FPS (even the multiplatform FPS) is the largest example. Now we even have RTS titles (thanks for nothing, Civilization V!) trying to push the graphical envelope. Crysis 2 (like Valve's titles) is an exception. However, the fact that it actually looks decent (not spectacular, but actually decent) at midrange settings gets it attacked. (In point of fact, CE3 takes advantage of more DX9c features than the Source Engine.) Why is looking decent at midrange considerd a sin?