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If Im going to spend the money on building the rig at the top of my post, then I sure as shit demand a game that will give me a return of satisfaction EQUAL to the money I dropped in my system. Historically, the two games that did it for me were Call Of Duty and Battlefield.
CoD4 is still 40 bucks a pop at most places, what almost 3 years after release>? I don't expect MW2 to be any different.
Cevat Yerli of Crytek, the makers of Far Cry, Crysis and Crysis Warhead has publicly stated:
We are suffering currently from the huge piracy that is encompassing Crysis. We seem to lead the charts in piracy by a large margin, a chart leading that is not desirable. I believe thats the core problem of PC Gaming, piracy, to the degree [that PC gamers who] pirate games inherently destroy the platform. Similar games on consoles sell factors of 4-5 more. It was a big lesson for us and I believe we wont have PC exclusives as we did with Crysis in future.
John Carmack, often called the 'father of PC gaming', and co-founder of id software, makers of the Doom and Quake series, recently stated:
It's hard to second guess exactly what the reasons are. You can say piracy. You can say user migration, but the ground truth is just that the sales numbers on the PC are not what they used to be and are not what they are on the consoles.
Cliffy B, lead creator at Epic Games, makers of the Unreal Tournament and Gears of Wars series, has been quite outspoken on this topic:
Here's the problem right now; the person who is savvy enough to want to have a good PC to upgrade their video card, is a person who is savvy enough to know bit torrent to know all the elements so they can pirate software. Therefore, high-end videogames are suffering very much on the PC. Right now, it makes sense for us to focus on Xbox 360 for a number of reasons. Not least PCs with multiple configurations and piracy.
Chris Taylor of Gas Powered Games, makers of Supreme Commander, also chimes in with his assessment:
...people are going to stop making [games] on the PC because of my earlier point, what's happened on the PC with piracy. The economics are ugly right now on the PC. You're not going to see these gigantic, epic investments of dollars on the PC when it just doesn't work. The economics have to work. You're going to see those investments made on the console side and it's going to become a more console-centric investment. And then you're going to see them ported back over to the PC and that creates a different experience on the PC.
Robert Bowling, Community Manager at Infinity Ward, the makers of games such as Call of Duty 2 and Call of Duty 4, provided a fairly blunt opinion on the issue. He made a blog post entitled 'They Wonder Why People Dont Make PC Games Any More', the title of his post along with the contents clearly linking the move away from PC game development with piracy:
On another PC related note, we pulled some disturbing numbers this past week about the amount of PC players currently playing Multiplayer (which was fantastic). What wasnt fantastic was the percentage of those numbers who were playing on stolen copies of the game on stolen / cracked CD keys of pirated copies (and that was only people playing online).... the amount of people who pirate PC games is astounding.
I realize that PC-only games have become a niche thing these days, but there is a big difference between developing a game exclusively for the PC and doing a competent port job. Just because only 20% of your sales come from the PC doesn't mean that it's smart to flush that 20% down the toilet by saving 1% of your development budget by not implementing features standard to PC games.
Companies that make multi-platform games are giving PC gamers no reason to buy their games and are surprised that the only people willing to play them are the people who don't pay for them. There still is a useful market of PC gamers out there who pay for their games, but the only companies making money off of them are the ones who are taking the effort to make their games worth buying. It's not that we're all pirates, it's just that honest people are content to not play crappy games.
Piracy is a problem, but it's naive to say that the the all the people who pirated your game represented lost sales. If you're talking about a bad game, it's unlikely that even 10% of the pirated copies represent lost sales. With a better game that percentage will be higher, but I doubt it ever get close to 50%.
This is nothing more than IW and Activision/Blizzard running like a bitch to the consoles for their cash. Fine, I accept that PC isnt their targeted audience anymore with COD. But to have the nerve to release a COD game thats a port blind as day and not even TRY.. TRY to make it what it was in the previous title is a big shit down my throat. Thats what sickens me the most. MW2 appears to be a polish-up job on the MW1 engine (quake or doom engine?). Seriously, this is nothing more than a mod for MW1 and yet they cited all this bullshit just so that they can offer DLC. This is NOT for better gameplay folks, this is them being greedy.
Imma laugh my merry little ass off when i see that these asswipes start charging to play on iwnet. "Well, XBOX live is like that". True, but if a person owns an XBOX and that is all they want to do is pay and game on live, thats fine. But as a PC gamer, this is nothing more than a slap in the fuckin face. I WILL NOT buy a game that is unabashedly being set up for DLC and pay for play.
Call of Duty: Modern Warfare uses it's own engine and CoD5, and CoDMW2 use the same engine. Albeit updated.
Because with the exception of lean (don't care) and the price (wait for a deal) none of those points apply to the single-player. If it delivers another "All Ghillied Up", then it'll be worth it for me.
I never once fired up the MP for CoD4, and never had any intention of doing so with MW2.
Bought L4D2 instead
I dont know a lot about the PS3 side, but the 360 is not easy to pirate on if you want MP...bans are frequent and it is usually very easy for MS to identify hacked consoles with system updates and such. People will say they can play their pirated copies online, but then usually within a few days or weeks they are shut down. There also is no modding that I have seen that is rampant on the 360 (unlike the Xbox which people modded like crazy in games like Halo 2). The mods that do sometimes come out (I have literally seen like 2-3 instances of modding in years of owning the 360) are usually very minor as there is not a lot of low level access.
I preordered MW2 weeks ago, before having read the rumors currently making the rounds.
I haven't been excited about a game release in a long time, and I've NEVER preordered a game before now. But with the big, scary changes coming, I'm trying to decide if I should cancel.![]()
I preordered MW2 weeks ago, before having read the rumors currently making the rounds.
I haven't been excited about a game release in a long time, and I've NEVER preordered a game before now. But with the big, scary changes coming, I'm trying to decide if I should cancel.![]()
You guys are silly, I'm buying it for sure. And so will you!
You guys are silly, I'm buying it for sure. And so will you!
You guys are silly, I'm buying it for sure. And so will you!
Keep telling yourself that. Anyways i hope you have fun on this game and that you enjoy the 4 hour campaign mode .
Fact is they are still getting your money and the 360 version is still inferior to the already lacking PC version.Buying this for 360. Was going to get it for PC too but not now.
The campaign mode took me 10.5 hours to complete, and there is still special ops to do. Don't sell the actual game short because the PC multiplayer is crap. If all you play is multiplayer, then I understand, but the campaign really is fantastic.
I usually play the single player in all games, but didnt play the single in cod4, probaaly shoudl go back and do that, same with 5.
boycotting
On another note. Theres really 18 people here who will buy it for BOTH pc and console? Seriously? lol.
Fact is they are still getting your money and the 360 version is still inferior to the already lacking PC version.