Psychotext
Supreme [H]ardness
- Joined
- Mar 21, 2005
- Messages
- 5,897
It's worth mentioning that you can get temporary RRoD caused by power fluctuations. Doesn't always mean a dead 360.
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It will be interesting to see how well they do it though. I would rate Forza's touch up jobs as poor because some of the older cars look awful.
The NSX is old, but I think it still gets some love, it was the Forza 1 cover car and one of the cars in the Special Editions NXE theme. They also have like a bunch of different versions of this car in the game so its not a lack of love.
The game says 3.2L 276hp for a 1997 Acura NSX, but 1997 was the first year for the 3.2L 290HP engine, up from 270HP 3.0L of previous years. Now the Honda NSX (JDM) was rated at 280ps which is probably 276hp, but in reality its the same car and engine and it wouldn't be branded an Acura. They probably got the specs wrong because they just copied the stats from the Honda version of the car in the game.
The Honda NSX-R GT is also wrong, but I can't really blame them for making it better then it is. They made it 2595lbs, but in reality its a NSX-R with a body kit, so it should still be ~2800lbs. The R GT version of the car was made in very limited quantities (5?) just to allow the Super GT race car to make aero dynamic changes under the Super GT rules.
It will be interesting to see how well they do it though. I would rate Forza's touch up jobs as poor because some of the older cars look awful.
It's worth mentioning that you can get temporary RRoD caused by power fluctuations. Doesn't always mean a dead 360.
I believe the European NSX was 276 HP ?maybe that's why there is a difference, depends on where they based the model from
http://www.fastestlaps.com/car45c483184b697.html
Since you guys are comparing model's HP and such, has anyone noticed that the neon SRT-4 has 274HP & 280ish Ft/lb where the real model only makes 230hp & 260ft/lb of torque stock.
Also, why not use the updated 05-06 RSX Type-S other than laziness by T10. The 05-06 looked better and ITR parts helped it produce another 10hp.
+1 they also used the AP1 S2000 vs the later model AP2. It would be nice to have both since the later had a 2.2L engine but only 8000rpm redline (down from 9,000).
You'll like it. The biggest change from FM2 is that overall the cars are MUCH easier to drive. Assists on, assists off, whatever. Also, as much as it's branded a "noob tool" the rewind feature is really handy. Mess up a turn? Go back in time and try again. Don't know how to take a section of the track correctly? Keep rewinding it over and over and practice. Fantastic. Now if you struggle with the corkscrew at Laguna you can play it 10 times in two minutes instead of having to wait an entire lap to try again.
Damn it. You just sold me on buying ANOTHER game. I guess I can wait until it's cheaper but screw it.![]()
Nope, you are required to buy it now. BUY BUY BUY.
Hey Lotheron! Fancy seeing you here![]()
I was wondering the same thing... good job if that's not from Free Run mode.
I really, really want this game, except it's not compatible with the Logitech G27. I hate playing racing games with a standard controller, and the premium Fanatec wheels are a little too rich for my blood for just one game. I guess I could buy the crappy M$ wheel, but after the G27 it will be quite a let down, plus it's just more clutter... What to do, what to do...
In the U.S., in Europe the AP2 still has the 2.0L and in Japan, the AP2 didn't get the 2.2L until 2006.
Yes as an S2000 owner I know this, but whats your point?
i think his point is that most japan manufactured car's are based off of their JDM counterparts, instead of US spec cars.
+1 they also used the AP1 S2000 vs the later model AP2. It would be nice to have both since the later had a 2.2L engine but only 8000rpm redline (down from 9,000).
Yeah, but when did I say it was a mistake? I just said it would nice if a AP2 S2000 was in the game, which it is not. I also did not specify the year of AP2 since Japan and Europe eventually got the 2.2L.![]()