New PhysX trailer for Batman Arkham Asylum showing off PhysX in the game check it out, http://www.gamephys.com/2009/09/01/how-physx-makes-batman-arkham-asylum-better/
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15 sept - North America, 18 sept - Europe and Australia, afaikanyone notice the Sept 18 release date on the video? What happened to the 15th?
looks like someone is getting kick backs for pimping PhysX
Well, it's kinda obvious nVidia 'pressured' the developers to add Physx, and castrate the normal simulations.
Physx in Softimage doesn't need a nVidia GPU (not now, and hopefully, not ever).
I still think Physx was a great idea until nVidia tried to make it exculsive.
There are plenty of other physics engines out there,
Open for license? Do tell which, besides Havok and PhysX (we are talking about the physics API only btw).
Also, PhysX is NOT exclusive. You and others like you, really need to stop spreading this nonsense around.
I definitely agree. I think it's lame of the developer to be bought off by NVIDIA, and I refuse to purchase this game. Most of the effects seen in the video are easily produced without GPU hardware physics but instead they're simply omitted. Whether this is by request of NVIDIA or simple laziness, who knows.*Several great points*
Dude really, why don't you research before you post nonsense like this?I still think Physx was a great idea until nVidia tried to make it exculsive.
It's far from nonsense. Maybe you should do your research (you can start by reading the link in this thread).Dude really, why don't you research before you post nonsense like this?
that would be news to me as well. I would like to hear how exactly that happened.Link me to how it all started and how ATI is to blame. I'm new to the subject.
Most PhysX titles suck. They remove the ability to boost the Resolution and AA levels (as the added crap from the PhysX engine makes most of them unplayable).
I'm waitingMaybe you should try reading how it ALL started...ATI is here to blame not the other way around and btw, I own cards from both companies so I am not a fan boy but I hate people just repeating the same nonsense all over that they heard from someone else....gets boring.
oh wow. you got me there.....No need to wait, you can use google can't you?
good info.And here's how to accelerate Batman PhysX on ATI cards:
http://rage3d.com/board/showpost.php?p=1336007626&postcount=44
30 FPS increase with PhysX on. Makes me wonder if Nvidia pulled a fast one here...
Did I say ATI was preventing users from doing this?oh wow. you got me there.....
Sounds to me like you don't have any facts to support your claims.
But, just because I'm bored, and just because you so politely suggested so, I did search google, and found nothing to suggest ATI prevents people from running physx on an nvidia GPU.
What I do know is I've heard from a couple different places now that trying to run Physx on an nvidia GPU with an ATI GPU powering the video doesn't work.
So, please, enlighten us with the facts that support your claims or risk being a deliciously ironic example of somebody spreading baseless nonsense
by implication, yesDid I say ATI was preventing users from doing this?
I still think Physx was a great idea until nVidia tried to make it exculsive.
This looks pretty exclusive to me....Nvidia is only letting Physx work on PC's that exclusively use nvidia as the primary video card regardless of if the secondary card is capable.
Dude really, why don't you research before you post nonsense like this?
I'd like to know what your definition of exclusive is. This looks pretty exclusive to me.
It's just that the "exclusive" discussion in this thread arose because nvidia locks out ATI users who want to run physx on a secondary nvidia card, which is really inexplicable.
You're talking about two different things. As for your last paragraph, nobody is insisting that physx should work on non-nvidia hardware.Having different video cards, one for graphics and another for physics is quite another thing. Even more so when they are from different brands. NVIDIA can't guarantee proper functionality with cards from other manufacturers, if they (NVIDIA cards) are only being used for physics.
People that complain either don't know how it works, or think that NVIDIA is in the business of charity or something and that they need to invest in a tech and still support other manufacturers that will reap the benefits of that tech, without effort. If other manufacturers want support, then they have to work with NVIDIA so that they get support.
You're talking about two different things. As for your last paragraph, nobody is insisting that physx should work on non-nvidia hardware.
jebo_4jc said:For your first paragraph, guaranteeing proper functionality and locking out potential users are two totally different things.
jebo_4jc said:Using separate hardware for video and physx already exists in the software, in the form of the PPU. It's not a matter of software not being there, or not being properly supported. It's a matter of nvidia actively blocking potential users from using their hardware as intended.
jebo_4jc said:Your "physx naysayers" comment reveals your bias. I've been a proponent of physx since it was announced, long before hardware was released. I also am an exclusively nvidia user at this point specifically because I use CUDA extensively. However, I think what nvidia has done to block physx use with non-nvidia video rendering is crap.
No they are not, because the "locking" is done to assure proper functionality with their hardware, which is the only thing they need to guarantee to work properly.
That's a load of BS, we already went through this with SLI. Especially since before the blocking the combination was working without a hitch. What you are suggesting with the licensing is the equivalent to banning ppl from using ATI cards on NV chipset M/Bs.
And a very valid complaint about the physx implementation in BAS was presented. Instead of having the effects scale down it was out right removed. They aren't just not supporting users who don't have physx, they are out right punishing them.
NV: "You don't want it? HA! You can't have it!"
Of course it is...
NVIDIA must support everything and anything from competitors, without those competitors moving a finger, even though NVIDIA owns the tech...They even have to beta test competitor's drivers to test their own drivers and get proper functionality, without the competitors doing a thing...
Is your "color" binding fan reasoning, taking you to places outside of the real world or something ? Because if this makes sense to you, it must be...
CUDA is NOT supported in AMD's GPUs. Is that so hard to understand ? Leave your "color" reasoning for a minute and think...
They can very well fund that support through the extra sale to ATI users who want physx. And I'm pretty sure that during QA for AMD MB's they test build with NV cards in them. These things go both ways considering that modern vga drivers stick their hands all over the OS.
Hypernova said:"CUDA is NOT supported in AMD's GPUs. Is that so hard to understand ?"
When did I bring up CUDA?
Which is why you still don't understand how it works...
Again, you don't even know how it works, which gets very, very tiresome...
PhysX can be calculated on GPUs, because its instruction set is translated to CUDA, through drivers. How does NVIDIA guarantee that any necessary data is sent from one CUDA-ready GPU, to a non CUDA ready GPU, without the proper support of the other hardware's manufacturer ?
Does "magic" work in your world ? Because it doesn't in software development...
And since AMD isn't interested in teaming up with NVIDIA on this front, they don't get support, that would be needed to at least translate PhysX to Brook+.
Actually I find it hilarious that the same people that criticize every single game that uses PhysX (and supports GPU physics), just because it's owned by NVIDIA, blame NVIDIA for not supporting it on competitor's hardware (If it sucks, why do you want it ?)
So It sucks from the point of view of it being available in games (that are always bad, blah blah blah), but it's suddenly good to have from another point of view and so NVIDIA sucks for not supporting it all over the place.
Fanboys are truly a very odd breed...the double standards are incredible really...
Which is why you still don't understand how it works...
Again, you don't even know how it works, which gets very, very tiresome...
PhysX can be calculated on GPUs, because its instruction set is translated to CUDA, through drivers. How does NVIDIA guarantee that any necessary data is sent from one CUDA-ready GPU, to a non CUDA ready GPU, without the proper support of the other hardware's manufacturer ?
Does "magic" work in your world ? Because it doesn't in software development...
And since AMD isn't interested in teaming up with NVIDIA on this front, they don't get support, that would be needed to at least translate PhysX to Brook+.
Actually I find it hilarious that the same people that criticize every single game that uses PhysX (and supports GPU physics), just because it's owned by NVIDIA, blame NVIDIA for not supporting it on competitor's hardware (If it sucks, why do you want it ?)
So It sucks from the point of view of it being available in games (that are always bad, blah blah blah), but it's suddenly good to have from another point of view and so NVIDIA sucks for not supporting it all over the place.
Fanboys are truly a very odd breed...the double standards are incredible really...
I love the idea of a physics API enjoyed by all. However, we will never get that with Nvidia owning PhysX or Intel owning Havok. Personally I think Physics processing was harmed by both of them being bought up. What we'll get is another round of API wars which sucks for consumers.
No matter what you say Nvidia has direct control over PhysX. This is why I would prefer companies backing OpenCL but then you're left with Havok which is owned by Intel so we have the same problem. I think Havok is a little easier to swallow because it uses OpenCL versus the closed CUDA but it's still vomit inducing to think about especially with Larrabee on the horizon.
A major competitor having direct control over a Physics API is bad and this isn't the same as OpenGL or DirectX. Yes, DX is proprietary because it is an MS product but ALL 3rd parties follow the same standards and have no control over the tech directly. Plus MS doesn't sell hardware to run DX so them owning DX doesn't hurt NV, AMD or Intel as it doesn't affect competition. However, this doesn't hold true with Nvidia and Intel owning the physics API's.
There are two sides to every negotiation. NVIDIA might be asking an unreasonable price for the license to accelerate physx on ATI GPUs.And if AMD wants to use it, they are welcome to it. They don't seem to want it, so they are the only ones to blame here.