Atech, as ElMoIsEviL showed in his Youtube video, the CPU is perfectly capable of doing decent Physx effects. At this point I think Physx is a nice feature, but will eventually be supplanted in the years to come by CPU based physics calculations in games.
It might not be as "good" as a dedicated card, but free is hard to compete with. Just like the Killer NIC and Ageia cards you have, they were decent products, but when compared to free they don't stand a chance. Its just like John Carmack predicted when he said Ageia's technology was a total waste of time, CPUs would eventually take over that role as the number of cores we have available for gaming increases.
Physics in games is kind of like anti aliasing. When AA first came out it was considered a gimmick and made most games nearly unplayable when enabled, it was simply easier to boost the display resolution. Now its basically a must have feature. When software physics hits that level will probably be when quad core is 100 percent ubiquitous and we start seeing six and twelve core CPUs on the market.
It might not be as "good" as a dedicated card, but free is hard to compete with. Just like the Killer NIC and Ageia cards you have, they were decent products, but when compared to free they don't stand a chance. Its just like John Carmack predicted when he said Ageia's technology was a total waste of time, CPUs would eventually take over that role as the number of cores we have available for gaming increases.
Physics in games is kind of like anti aliasing. When AA first came out it was considered a gimmick and made most games nearly unplayable when enabled, it was simply easier to boost the display resolution. Now its basically a must have feature. When software physics hits that level will probably be when quad core is 100 percent ubiquitous and we start seeing six and twelve core CPUs on the market.